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I am done with World of Tanks until Skill Based MM


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Orkbert #121 Posted 02 February 2019 - 10:08 AM

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View PostRataplan, on 01 February 2019 - 08:19 PM, said:

 

So you went up from 21623 to 21630 to 21643 after uninstalling. Great job, mate.

 

 

21662 now, maybe he meant that he will no longer play more than a dozen matches per day until skill MM has been implemented?

 

Or his account has been hacked and someone else is playing.



N00BT00B #122 Posted 02 February 2019 - 10:29 AM

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For me, some kind of league system or sbmm is about giving everyone the chance to shine, at whatever their skillset or experience.

And to stop the detrimental  effect that one poor top tier player can have on the whole team.

Example from a couple of days ago.
My top tier9 T30 noob with 830 games does zero damage and dies in first 2minutes.
The enemy TD 35k games 50+%wr does 4k damage and 5 kills.
Thanks for that, noob. Shame you cant be put in a game with all the other tier rushing noobs so you can figure it out without ruining other peoples playtime.

Frostilicus #123 Posted 02 February 2019 - 10:33 AM

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View PostN00BT00B, on 02 February 2019 - 09:29 AM, said:

For me, some kind of league system or sbmm is about giving everyone the chance to shine, at whatever their skillset or experience.

And to stop the detrimental effect that one poor top tier player can have on the whole team.

Example from a couple of days ago.
My top tier9 T30 noob with 830 games does zero damage and dies in first 2minutes.
The enemy TD 35k games 50+%wr does 4k damage and 5 kills.
Thanks for that, noob. Shame you cant be put in a game with all the other tier rushing noobs so you can figure it out without ruining other peoples playtime.

 

The whole premise of WoT from the beginning was "good players will pwn bad ones" - so that philosophy flies in the face of SBMM, which would homogenise everyone towards the same stat (with a very minor variance). AW tried it and it was proven as a colossal failure - so I'm sure WG have absolutely no intention of implementing such a busted flush here

 

I say it every time, but random is random - the game mode that's designed to drop you into a quick battle with the barest of team gameplay, the idea being that you go and make your own better game play in other modes, if you can't do that, then there's random to fall back on :)



BravelyRanAway #124 Posted 02 February 2019 - 10:36 AM

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View PostN00BT00B, on 02 February 2019 - 09:29 AM, said:

For me, some kind of league system or sbmm is about giving everyone the chance to shine, at whatever their skillset or experience.

And to stop the detrimental effect that one poor top tier player can have on the whole team.

Example from a couple of days ago.
My top tier9 T30 noob with 830 games does zero damage and dies in first 2minutes.
The enemy TD 35k games 50+%wr does 4k damage and 5 kills.
Thanks for that, noob. Shame you cant be put in a game with all the other tier rushing noobs so you can figure it out without ruining other peoples playtime.

A fake shine......lovely! Everybody gets a cookie.

What effect did you have in that game, with your 48,000 game experience?



LordMuffin #125 Posted 02 February 2019 - 11:03 AM

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I wouldn't object to a separate league based matchmaking which is +/-1 tier and with ability to pick maps you don't want to play.
And the leagues are based upon rating which increases in wins and decreases in losses.
All players are within a certain range of your own rating.

Slyspy #126 Posted 02 February 2019 - 01:16 PM

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View PostLordMuffin, on 02 February 2019 - 11:03 AM, said:

I wouldn't object to a separate league based matchmaking which is +/-1 tier and with ability to pick maps you don't want to play.
And the leagues are based upon rating which increases in wins and decreases in losses.
All players are within a certain range of your own rating.

 

And the heavy player who picks only city maps? Is he any better than the light who picks only open maps? Will they share the same league? Will games be instant?

 

Edit:

 

And, again, if a range of "skill" is match then will the average player notice anything at all? Will it benefit them at all? Would it benefit you as a good player? If so how? What is the aim of your league system?


Edited by Slyspy, 02 February 2019 - 01:19 PM.


jabster #127 Posted 02 February 2019 - 01:31 PM

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View PostSlyspy, on 02 February 2019 - 06:49 AM, said:

 

I don't think that the average player experience would be any different at all. But that of the bad player and the great player would - it would become easier for the former and more difficult for the latter. Plus the further you are from the average the longer your queue time will be! 

 

I fear that’s it’s worse than that. Bad players are going to get a better win-rate but does that lead directly to a more enjoyable game. It’s not as though they they are suddenly going to be performing well in their games. If you look at the common complaints I don’t see how they would be addressed.

 

Looking at good players, well whether you agree, or not, with the personal views as to why SBMM is bad at least the reasoning behind it happens to be true.


Edited by jabster, 02 February 2019 - 02:35 PM.


Erwin_Von_Braun #128 Posted 02 February 2019 - 02:08 PM

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View Postoo0oo0oooo0oo0o, on 30 January 2019 - 07:40 PM, said:

I wish all of you a great fun while playing this game but I am done and will not come back until a skill/league based matchmaking system will arrive. I don't wish 100% winrate but when I am losing at least wish a challenge. Not a 1-15 matches due to botish players.

 

For the last week I got trendously horrible teams and got lower 50% winrate with full of idiot bot players. I couldn't even reach my average WN8 due to horrendously bad team streaks and losses. I don't even remember that my team got the first kill for the whole week lol.This game is really broken gives me more pain rather than a stress killing role.

 

I am going back to my Diablo III adventure for a long time now.

 

Hope there will be some adjustments for this stupid MM system which aims to shorten battle join queue time rather utilizing battles with equal players/challenge. What an aim for an MM system lol

 

I am sorry but 20kish battle experienced players do not deserve to play others with have only 100 battles.

 

Good luck all.

 

Looks like you're having a little trouble giving up WoT?

 

 



gpalsson #129 Posted 02 February 2019 - 02:31 PM

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View PostSlyspy, on 02 February 2019 - 12:16 PM, said:

 

And the heavy player who picks only city maps? Is he any better than the light who picks only open maps? Will they share the same league? Will games be instant?

 

Edit:

 

And, again, if a range of "skill" is match then will the average player notice anything at all? Will it benefit them at all? Would it benefit you as a good player? If so how? What is the aim of your league system?

 

I guess it doesn't need to be about being better or worse at all the tanks, just the tank you pick. a heavy player who excludes 4 maps from a list he dislikes becasue he is playing heavies doesn't make it better or worse I think. I would however mean that on some maps like eg. prokhorovka there would be a smaller amount of HTs, but isn't that actually OK?

They don't really have a good role on that map anyway. Often times they will just go fab in the corner anyway. Some times they will have just enough brain cells to snipe from the middle but that's often a 50/50 if they can manage that.


Edited by gpalsson, 02 February 2019 - 02:32 PM.


pudelikael #130 Posted 02 February 2019 - 02:33 PM

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View Postoo0oo0oooo0oo0o, on 30 January 2019 - 08:40 PM, said:

I am sorry but 20kish battle experienced players do not deserve to play others with have only 100 battles.

 

Good luck all.

 

It really is that. Why beginners can't play with each other?



Slyspy #131 Posted 02 February 2019 - 08:05 PM

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View Postgpalsson, on 02 February 2019 - 02:31 PM, said:

 

I guess it doesn't need to be about being better or worse at all the tanks, just the tank you pick. a heavy player who excludes 4 maps from a list he dislikes becasue he is playing heavies doesn't make it better or worse I think. I would however mean that on some maps like eg. prokhorovka there would be a smaller amount of HTs, but isn't that actually OK?

They don't really have a good role on that map anyway. Often times they will just go fab in the corner anyway. Some times they will have just enough brain cells to snipe from the middle but that's often a 50/50 if they can manage that.

 

The point is how can you judge skill if the field isn't even? 

enu_ #132 Posted 03 February 2019 - 01:21 AM

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View Postoo0oo0oooo0oo0o, on 30 January 2019 - 09:08 PM, said:

 

Nah, I uninstalled the game before I posted this topic.

 

and sold account? it's 21715 now

Rataplan #133 Posted 03 February 2019 - 04:04 PM

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21743

 

I'll try uninstalling to get my battle count up at interstellar speed.



Solstad1069 #134 Posted 03 February 2019 - 04:34 PM

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View PostN00BT00B, on 02 February 2019 - 10:29 AM, said:

For me, some kind of league system or sbmm is about giving everyone the chance to shine, at whatever their skillset or experience.

And to stop the detrimental effect that one poor top tier player can have on the whole team.

Example from a couple of days ago.
My top tier9 T30 noob with 830 games does zero damage and dies in first 2minutes.
The enemy TD 35k games 50+%wr does 4k damage and 5 kills.
Thanks for that, noob. Shame you cant be put in a game with all the other tier rushing noobs so you can figure it out without ruining other peoples playtime.

 

You are pointing your gun at the wrong target. Its the 3-5-7 matchmaker that should be blamed for your failing top tiers, NOT the skill of the player.
That green T30 will be on your team and the red T30 will be on the enemy team somewhere down the road, its the beauty of random.

 

The question is what tank you drive, in what tier and its ability to alter the outcome of that battle.



m_nick #135 Posted 03 February 2019 - 08:17 PM

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Hi,

 

This post has been moved to off-topic by the moderation team due to wrong section.

 

Kind regards



Alabamatick #136 Posted 04 February 2019 - 12:58 AM

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View PostRataplan, on 03 February 2019 - 03:04 PM, said:

21743

 

I'll try uninstalling to get my battle count up at interstellar speed.

 

21792, taking the server a long time to catch up:trollface:

Tijsbeek993 #137 Posted 04 February 2019 - 10:57 AM

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View PostDillstrom, on 30 January 2019 - 09:45 PM, said:

I feel you bro. A team full of idiots that have learned during the last 35 000 battles only to camp in the base and left click once. I don't mind losing battles, but I'd like to play with humans or with bots. Not these 46% things that will suicide during the first 30 seconds for the lolz. Once you click "battle", you are part of a team, act upon it. 46% players should be limited to tier 3 until they understand how to shoot the enemy.

 

http://prntscr.com/mefxxw T-44 with 0 damage shot once and has 46% WR, I did a slightly better and have a better winrate. Winners never quit and quitters never win.

20:46 Added after 0 minutes

 

You don't need XVM to spot idiots in your team, just look how they do nothing in your base and you'll find them.

 

You don't understand his post.

It says a XVM where EVERY enemy is a Unicom.

He doesn't mean about his team. But about the enemy's


But skillbased MM is just a broken idea.

This wil make Unicom players bad and bad players good.

Because a Unicom is playing against noobs in a normal match.
But when he battles against other Unicoms he wil do less damage because the other Unicoms aren't making much faults.

Get it? It ain't that hard.



_SpartanWarrior_ #138 Posted 05 February 2019 - 10:34 PM

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TBH I like the idea,but that won't help.

There can be bad players,that buy good accounts and you are back again.

Shortened:

Tomato buys Good account.Back to start as it was.



Pansenmann #139 Posted 07 February 2019 - 10:52 PM

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View PostBravelyRanAway, on 30 January 2019 - 08:44 PM, said:

It will never happen.....so farewell forever!

 

Oh yeah, traditional.....21626

19:45 Added after 1 minute

Perhaps he doesn't think it's fair to fight rerolls.:trollface:

 

well, it didnt last long I guess.

 

21951



BravelyRanAway #140 Posted 07 February 2019 - 11:10 PM

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View PostPansenmann, on 07 February 2019 - 09:52 PM, said:

 

well, it didnt last long I guess.

 

21951

Good grief!.......he was just a drama llama.






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