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Update 1.4 General feedback


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Sonic_Bum #101 Posted 06 February 2019 - 07:46 PM

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View PostSonic_Bum, on 06 February 2019 - 11:40 AM, said:

This was today's message in notification center once I logged in:
 

''You have non-recruited crew members: 4. They will be removed on !''

 

I though those 4 female crew members from Holiday Ops 2018/2019 couldn't expire? What now?

 

Gonna quote my self since no one saw it in the other thread. Would appreciate some info about this.

 

EDIT: This has appeared since today, after 1.4 update.


Edited by Sonic_Bum, 06 February 2019 - 07:47 PM.


dangerous_mind #102 Posted 06 February 2019 - 07:51 PM

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I HAVE a radeno rx580 8gb and i7 4771  i play in 2k with videocard declocked at 1200 mhz , before patch fps run around 65-75 and

cpu usage around 30-35%  after patch i have around 52-58 fps and cpu usage around 35-40%  not realy good


Edited by dangerous_mind, 06 February 2019 - 07:52 PM.


mawi29 #103 Posted 06 February 2019 - 08:13 PM

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As there is no 1.4 bug report section, I'll post it here. There sometimes are problems with the interface display in battle. I had 2 issues today I never saw before:

1) I was playing the first wheeled vehicle. Started with standard AP and after a while in the game switched to HE. I then noticed at the bottom of the screen both AP and HE had a green outline as being currently selected ammo type

2) I was playing Strv103B. At some point in the battle, my reload started the be much slower. I think about 8 seconds instead of my normal 6. Nothing was indicated a being broken or crew being injured, yet it must have been. So likely also a user interface bug.



Homer_J #104 Posted 06 February 2019 - 08:32 PM

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View PostSonic_Bum, on 06 February 2019 - 06:46 PM, said:

View PostSonic_Bum, on 06 February 2019 - 11:40 AM, said:

This was today's message in notification center once I logged in:
 

''You have non-recruited crew members: 4. They will be removed on !''

 

I though those 4 female crew members from Holiday Ops 2018/2019 couldn't expire? What now?

 

Gonna quote my self since no one saw it in the other thread. Would appreciate some info about this.

 

EDIT: This has appeared since today, after 1.4 update.

 

It's a bug, and one reported on CT.  There is a clue in the date that it says they will expire on. ;)

goodacres360 #105 Posted 06 February 2019 - 09:11 PM

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When are we going to get enemy spotted indicators on the enemy players panel?

 

Also 50m circle on minimap to help with proxy spotting?



Cpt_Hind_sight #106 Posted 06 February 2019 - 09:44 PM

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Only one crash to desktop in a game to so this is a good patch.

Random lag/frame drops is probably also bugs with this patch, that could occur in 1 of 10 matches before but now it is almost every match.

After 6 hours it is already better so maybe a server problem, stability is ok on my win 7 system.

 

This may sound like rant but some is questions to so... I just air my thoughts and questions here.

6 light tanks in matches now, really... WG why dont you put all those stupid fast as hell vehicles in one game for themself instead of making games even more adhd.Try killing those with an KV-2, with aim time and nice gun dispersion... nope.

Defenders vs attackers, have you considered the unbalance here with faster tanks, especially on some maps?

Fix MM with max 2 light vehicles and max 2 arty in games. If there is to many of those in queue, give them a match for themself.

 

And you have not turned off map clickers yet, a lot of blacklisting still. Well this is not an bug or to do, but you should address this WG, max 3 clicks each minute.

And then the chat, T59(or random other tank) Uninstall game please, Useless monkeys, Braindead monkeys and so on... This is not a happy place when you try your best and read those comments = more blacklisting and you loose focus on the game.

And if someone gets killed or hurt by an Arty, well try play arty and see that it is like 2 out of 10 shots that actually hits what you aim at. Every fire is a dice roll.

Remove XVM to, If you are a unicum you already can play better then the rest of the playerbase, the MM works some times and atleast 50% of the time it does not, then the Hit RNG, pretty funny when those Unicums find it confusing when there is a miss, when I have it in almost every game. The times I get an Ace Tanker is not that I am great, it is more when the other team has poor players or someone got computer problem and have a Piñata tank that has no backup or looking the other way.

 

When you do damage on an enemy tank and it shows 558 and you kill it, the joy is VERY shortlived because you did only 48 on the tank and other players did more dmg at the same time. WTF is that... Show me what I did instead of what all players did together. Or do like in World of Warcraft, show several hits on screen, or the ability to choose between either of them.

 

The distance meter is black and to little and very hard to spot most of the time. Let me change size and color and design... ok, nope...

 

I was thinking of getting the 360 premium offer with 2 tanks but the more I think of how things work here, I think it is time for a break, again.



Rati_Festa #107 Posted 06 February 2019 - 09:56 PM

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View PostDave_Cumming, on 06 February 2019 - 09:11 PM, said:

When are we going to get enemy spotted indicators on the enemy players panel?

 

Also 50m circle on minimap to help with proxy spotting?

Use Aslain mod it has both



UltraLammerSVK #108 Posted 06 February 2019 - 10:08 PM

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Referral 2.0 already down? "Error Loading Data  We are sorry for the temporary incovenience. Please try again later." error appears to me.

 

Exterior is bugged too, sometimes it just keeps loading and doesnt load anything, Im forced to shut down game, because game wont react even to esc key. Also some skins on my tanks appeared randomly, skins which i dont even own, after choosing different tank and that tank back again that skin dissapears.



Saar_Lion #109 Posted 06 February 2019 - 10:33 PM

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Ryzen + 8Gb + RX550 - playing on Ultra HD - framerate down around I would guess 5% overall. It seems to be jumping around a lot more than I remember.

 

Packing it in for tonight. Every game has been ruined by idiots in clown cars. I think I'll drop down to T4 - at least I wont have to deal with T6 & 7 gangbangers and the clown cars. 

21:37 Added after 4 minutes

View PostYOHIO_BG, on 06 February 2019 - 07:18 PM, said:

These wheeled "spotters" are a huge mockery to anyone who chooses to develop that line! The tier 10's view range becomes 425 meters only! Hahahahahaha, a Super Conqueror with the same things as on the screenshot below has nearly 490 view range, lol! One must be a masochist in order to play as a wheeled "spotter", hahahaha!

 

 

The difference is that you can hit a Super Conqueror. 

 

You cant hit the clown cars



dusanexpert #110 Posted 06 February 2019 - 11:08 PM

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Where is the option for tanks in reserve?????????

mawi29 #111 Posted 06 February 2019 - 11:15 PM

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View Postdusanexpert, on 06 February 2019 - 11:08 PM, said:

Where is the option for tanks in reserve?????????

 

only in XVM

TheRealLkhnss #112 Posted 06 February 2019 - 11:49 PM

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the referral programme button just results in "error" , anyone else?

Elefantas #113 Posted 07 February 2019 - 01:30 AM

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View PostYOHIO_BG, on 06 February 2019 - 06:18 PM, said:

These wheeled "spotters" are a huge mockery to anyone who chooses to develop that line! The tier 10's view range becomes 425 meters only! Hahahahahaha, a Super Conqueror with the same things as on the screenshot below has nearly 490 view range, lol! One must be a masochist in order to play as a wheeled "spotter", hahahaha!

 

 

new approach to make us use nation specific consumables

they gonna sell tons of strong coffee

 

edit: they even locked out binos for passive spotting


Edited by Elefantas, 07 February 2019 - 01:36 AM.


Fanste94 #114 Posted 07 February 2019 - 07:01 AM

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1) Remove the wheeled vehicles from the game because those aren't tanks
2) Remove the option to add random 3 numbers on the tanks because it's going to make players really angry

iKnewIT #115 Posted 07 February 2019 - 08:41 AM

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View PostYOHIO_BG, on 06 February 2019 - 08:18 PM, said:

These wheeled "spotters" are a huge mockery to anyone who chooses to develop that line! The tier 10's view range becomes 425 meters only! Hahahahahaha, a Super Conqueror with the same things as on the screenshot below has nearly 490 view range, lol! One must be a masochist in order to play as a wheeled "spotter", hahahaha!

 

 

One thing is clear....

You understand nothing about relation between view range and camouflage value and You do not know how to count in what distance one tank will see other...

Go find the last video about spotting mechanics in the WoT EU Youtube channel.

 

On the open field EBR will see ANY moving HT or TD much more earlier than they will see it.

I haven't done calculations, but it may be the same with all MT's too (especially because of that, that most of players do care about DPM, gun handling [and repair speed of course] much more than about view range and/or camouflage).

EBR can be outplayed only by tier 8-10 LT's (some tier 8, some tier 9 and all the tier 10) by view range/camouflage, but... it has some speed advantage....

 

Besides, most of the players who do want to have a fun with EBR will play with 460, 465 or 470 view range and with the best possible camouflage value (with 4-5-6 or even 7 perks' crews and strong coffee on the top). :P

 

p. s. You have reached even tier FOUR (we won't talk about tier 7 SPG, O'K?). So, what (the ****) can You discus about the gameplay of tier 10?

p. p. s. Tank1 will see Tank2 in (CurrentTank1VR - 50) * (1 - CurrentTank2CV) + 50.metres.

Let's say there is HT with 500 VR and 10% CV and WV with O'K ;) 425 VR and 45% CV going towards each other in the open field. ;)

HT will see WV in (500-50)*(1-0,45)+50 = 297,50 m

WV will see HT in (425-50)*(1-0,10)+50 = 387,50 m

The difference is 90m.... Quite enough time to react and won't get spotted for WV driver. :P

I hope it's understandable....

Do Your best and finish the rest of all the calculations. ;)


Edited by iKnewIT, 07 February 2019 - 02:30 PM.


CptnSejvahou #116 Posted 07 February 2019 - 09:34 AM

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Hi, after the update 1.4 yesterday all emblems inscriptions and clan logo are flickering on all my tanks in battle, has anyone got same problem and how to fix this please help !!!

 



SoloTurkNr #117 Posted 07 February 2019 - 10:03 AM

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View Postnando2u, on 06 February 2019 - 10:02 AM, said:

ships = world of warships

planes = world of warplanes

tanks = world of tanks

wheels vehicles =  world of armoured cars 

 

+1

 

WG must withdraw this "Wheeled nonsense" ... most of friends thinking about to "Finish" to play..and delete from pc... also i was thinking about to buy something premium.. but i have to agree my friends and i guess my game career stopped before it starts....


Edited by SoloTurkNr, 07 February 2019 - 10:08 AM.


L0rdICE #118 Posted 07 February 2019 - 10:13 AM

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Following back with my previous comment on this topic. It seems the general game performance is worst post-patch and improvements from introducing Intel HT or AMD SMT are minimal at best (if at all). Average framerate on 80% of my games last night was below pre-patch, with dips of 15 even 30 FPS in some cases. The only scenario where it makes some positive difference is on the big maps from Grand Battle mode where it gets 10 maybe 20 FPS more. Lose some, win some I guess? So based on my experience, for now, its 80% performance dip and only a 20% increase depending on the load (based on my gaming pattern and time spent in the game, not actual percentage differences)... I would please like my framerate for the 80% of my games back now - Pretty please? :l

 

As a positive note, loading the map textures and world environment is quicker now, almost instant from the time the loading bar goes away. Previously it gradually loaded the game environment in the first 2 or 3 seconds from the time the loading bar disappeared.


Edited by L0rdICE, 07 February 2019 - 10:56 AM.


istarenki #119 Posted 07 February 2019 - 10:42 AM

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Do you have a problem with crew exp, on AMD 178B my crew exp not raise ?

neverluckybabyrage #120 Posted 07 February 2019 - 11:18 AM

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Remove dmg-ing effect on spg. With stun spgs are really annoying. Bring back the old spg model, that was way better, then this stun+dmg [edited].




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