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Updates to Mod Hub


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Community #1 Posted 31 January 2019 - 04:00 PM

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Mod Hub now features a new redesign with a new interface and improved navigation.

The full text of the news item

elektrosmoker #2 Posted 31 January 2019 - 04:02 PM

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with right click or with middle-mouse-click, you can´t open links in a new window anymore like it worked with the old style!
that´s a bit annoying, because you can´t open a modpage in background while scrolling through the modslist!
can u fix that please?
thx in advance!

Hexenwahn #3 Posted 31 January 2019 - 04:43 PM

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Very user friendly indeed: you cannot open mod links in new tabs, so if you want to browse through mods you need to open a mod in the same tab, then click the back button on your browser to go to previous page, then do this again for every mod you want to check. There is no back button on the page, only back "TO MAIN PAGE", which is annoying. Maybe hire a competent web designer?


Cataphractarii #4 Posted 31 January 2019 - 04:48 PM

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What does UX mean?

aap_Spain #5 Posted 31 January 2019 - 05:16 PM

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Don't you think most of them should be banned?

I mean those in game (don't mind garage etc.) i only had a quick glance and can see big disadvantage against players not using mods!

My opinion mods should be banned for good end of story.

Have some options in the menu that's all you really need.

 



SlyMeerkat #6 Posted 31 January 2019 - 05:35 PM

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Nice

eekeeboo #7 Posted 31 January 2019 - 05:42 PM

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View PostHexenwahn, on 31 January 2019 - 03:43 PM, said:

Very user friendly indeed: you cannot open mod links in new tabs, so if you want to browse through mods you need to open a mod in the same tab, then click the back button on your browser to go to previous page, then do this again for every mod you want to check. There is no back button on the page, only back "TO MAIN PAGE", which is annoying. Maybe hire a competent web designer?

 

Can you give an example of a mod that you are unable to navigate in the manner you would like? 

 

View Postaap_Spain, on 31 January 2019 - 04:16 PM, said:

Don't you think most of them should be banned?

I mean those in game (don't mind garage etc.) i only had a quick glance and can see big disadvantage against players not using mods!

My opinion mods should be banned for good end of story.

Have some options in the menu that's all you really need.

 

 

Mods are a sensitive topic for some, but at the same time they add so much enrichment and options for players to personalise their client. I remember many mods that were there in game to improve QoL that are now integrated into the game! 

Szatanshow #8 Posted 31 January 2019 - 05:44 PM

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You just make it more annoying to browse due to tabs not opening and clicking  between different categories selects multiple instead as before one you need also unselecting not wanted categories dont change anything you have to reset it to all then select the one you want


Edited by Szatanshow, 31 January 2019 - 05:56 PM.


screendamage #9 Posted 31 January 2019 - 05:52 PM

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You ruined the game by allowing mods

elektrosmoker #10 Posted 31 January 2019 - 06:10 PM

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View Postscreendamage, on 31 January 2019 - 06:52 PM, said:

You ruined the game by allowing mods

 

mods are allowed ever since..so what could be ruined if you never knew world of tanks without people having mods installed?
just don´t install a mod on your pc and you are good to go - no need to discuss needless things ;) 


 

View Posteekeeboo, on 31 January 2019 - 06:42 PM, said:

Can you give an example of a mod that you are unable to navigate in the manner you would like? 

he talks about the same thing i´ve mentioned in my/the first post.



iKnewIT #11 Posted 31 January 2019 - 06:41 PM

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Simply GJ.

It's nice now we can see ALL the mods in one place really.

It was not easy to find mods with RU descriptions earlier.


Edited by iKnewIT, 31 January 2019 - 11:39 PM.


DEbranded #12 Posted 31 January 2019 - 06:43 PM

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BUG! :izmena:

 

Please have a look at your Mod Hub!

A lot of mods, which are actually compatible for 1.3.0.1, were incorrectly shown with old versions.

 

 

 

In overview (e.g. when searching for a mod author) everything is correct. But in detail view a lot of mods were shown with wrong game versions.



Sedziwoj #13 Posted 31 January 2019 - 06:55 PM

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View Postaap_Spain, on 31 January 2019 - 05:16 PM, said:

Don't you think most of them should be banned?

I mean those in game (don't mind garage etc.) i only had a quick glance and can see big disadvantage against players not using mods!

My opinion mods should be banned for good end of story.

Have some options in the menu that's all you really need.

 

 

Do you know, that some improvements in game UI was taken from mods? 
I think WG should put more popular stuff available in mods in game. 
Eg Tank icons in game HT/MT/LT should be different, end this stupid put equipment manually, and implement auto equip mod, as auto return crew, and maybe more (you have stats, so is easy to know which one are popular).

Rjsen #14 Posted 31 January 2019 - 07:08 PM

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There must be a "Brain Mod" for WoT players... like 80% of them should use it because the game is an inferno this days. :trollface: 

flemishpiotr #15 Posted 31 January 2019 - 08:05 PM

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View PostDEbranded, on 31 January 2019 - 05:43 PM, said:

BUG! :izmena:

 

Please have a look at your Mod Hub!

A lot of mods, which are actually compatible for 1.3.0.1, were incorrectly shown with old versions

 

Yes, I have the same problem. On the mod detail page, the game version is incorrect. And also yes, not being able to open a link in a new tab is also very annying.

touristtam #16 Posted 31 January 2019 - 08:58 PM

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View PostCataphractarii, on 31 January 2019 - 03:48 PM, said:

What does UX mean?

 

User eXperience. It concerns usability when it comes to User Interface.

Hexenwahn #17 Posted 31 January 2019 - 11:14 PM

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It is also very annoying that the same mods will appear several times on the page:

 

 

And the page loads very slow and becomes unresponsive:

 

 

 

 



RedAlarm #18 Posted 31 January 2019 - 11:34 PM

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Duke Nukem voice mode ROCKS

Kartonas #19 Posted 01 February 2019 - 05:20 AM

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View Postscreendamage, on 31 January 2019 - 05:52 PM, said:

You ruined the game by allowing mods

 

yeh,but mods are add.add means money.

 

1 mod need to be in game tundra.bcs if you sit in bush,you cant see enemy,you cant aim :teethhappy: you do that realy slow,but enemy see you good and aim in half sec :teethhappy:(and now in game is more and more ewery new map,more trees and bushes)

other mods is usuless.aimbot for [edited],zj for noobs,obj fall is werry anoing thing.xvm stats is 1 of usefull mod,you can see who is cheater,and go around him.

last year wg said:

we will add filter in game,if mod have no our sighn,he cant lo gin into game.but they not did that.so .... :deer:thank you to A.Pankov :medal::medal::medal:

 

a yeah found new game,now spending money in new game,bcs no cheaters,have pve,pvp,some mods.no cheats.and werry good game masters for players.fixing bugs werry fast.



Cobra6 #20 Posted 01 February 2019 - 08:28 AM

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When are you going to enforce with a system where you can't run any mods that are not distributed from the official mod-hub?

 

Cobra 6






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