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Fench armor cars. A valuable addition or just rediculous?

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Kothaar #21 Posted 10 April 2019 - 03:06 PM

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I am now playing the tier 9 french armored car. My impression as of now: the tier 8 became playable once  you learned to handle it. Tier 9 is too fast and turns so easily it is uncontrollable. These things are supposed to run circles around other tanks? Impossible, since the slightest sideways movement causes the armored car to skid. Turn radius changes with speed, which makes these things uncontrollable. You never know what happens when you try to turn.

I have also gotten destroyed couple of times simply by hitting a rock, after which the armored car made a barrel roll jump and fell on its side. So in this game you can get killed by hitting a one-metre high rock on the ground? Stupid.

The tier 9 vehicle feels like it has no connection to gravity. Also, absolutely laughable habit to turn front backwards if you try to turn it on sloped surface at speed. Also the tier 9 has the same gun than tier 8, which at tier 8 was already too weak. At tier 9 it is a pea-shooter most of the time.

Edited by Kothaar, 10 April 2019 - 03:07 PM.

Mr_Mesar #22 Posted 11 April 2019 - 10:47 PM


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Just horseshit of adition.

Rastrack #23 Posted 08 May 2019 - 10:42 PM


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EBR 105 can bounce 15cm shots that overmatch EVERY part of their armor, on paper, gg rng (i shot one of those in my Grille15, got blocked/bounced).

That's some next level BS.

Gremlin182 #24 Posted 06 June 2019 - 09:33 AM


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Whether they are good or bad in the game I will leave to others to argue about.


They have their weaknesses and do need to be well driven to achieve anything worthwhile.

Sure they cannot be tracked but damage to the wheels causes a lot of problems for the A/C

Steering gets much worse and speed drops to about 50% though this depends on the vehicle as we have 4 6 and 8 wheeled A/Cs

You usually lose crew members as well.


They cannot steer like a tank does so no rotating in place to turn you must move forward or back and you have a limited angle you can turn the wheel.

In some terrain it gets to be a problem.

You and up stuck against a rock or similar and have to micro manage it forward back forward back.


Open ground no problem and the wheels seem incredibly resistant to leaps that would track a tank on landing.

This may be realistic wouldn't know.


The auto aim is very useful its what tanks could have before it was declared illegal so that's a bit of a sore point with me as a light tank fan.

The gun handling is superb this gives it an edge you can race along spot a target right click somewhere near the enemy and get a lock on, fire on the move and probably hit.

Stop and you almost certainly will hit they really are good at that.


They have speed and gun handling and are usually played badly, reminds me of the early days of the E25 once players started using the camo instead of charging around like idiots they became way more dangerous.

Right now they are mostly played as a fun tank and I don't think that will change apart from the few players who take the time to make them work.


Then you might be in trouble.


Edited by Gremlin182, 06 June 2019 - 09:36 AM.

woolfie #25 Posted 06 June 2019 - 11:20 AM

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View PostRastrack, on 08 May 2019 - 10:42 PM, said:

EBR 105 can bounce 15cm shots that overmatch EVERY part of their armor, on paper, gg rng (i shot one of those in my Grille15, got blocked/bounced).

That's some next level BS.


Ever had an enemy shell bounce off the wet-paper armour your Grille15 has?


I have, plenty of times. RNG works both for and against you.


Did you call next level BS when your wet-paper armour bounced a large calibre enemy shell or did you simply giggle and play on?

Oldewolfe #26 Posted 07 June 2019 - 06:57 PM

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Speaking of the EBR 90, for your Enjoyment....










And somedays even this kinda thing is well worth it...




However, they still can't do this....




But they're still Fun....

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