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Automatic teamkill system versus artillery splash


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MacusFlash #1 Posted 06 February 2019 - 03:53 PM

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These are results from my test in which I was trying to get an answer to a question "how hard is to get banned by splashing my teammates?". I was avoiding direct hits but sometimes RNG is RNG. 

Total shots with a result: 54

Total dmg: 13123

Total stun: 1057 + ~30 from blind shots

Total frags on enemy: 3

 

Shots with dmg or stun to allies: 25

Total team dmg: 4986

Total team stun: 613

Teamkills: 1 with splash

Direct hit to an ally: 2

 

Got blue after 12 shots for 1443 dmg and 253s stun.

Done 13 shots for 3543 dmg and 360s AS BLUE PLAYER. 

 

What do you think? 

Ban has ended the test.

Used arties: bat 58, T92, CGC. 

 

Detailed notes https://docs.google....#gid=492201301 



SaintMaddenus #2 Posted 06 February 2019 - 03:59 PM

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So you're the one everyone is complaining about.

 

Its not all arty, it's him, he did it!   :teethhappy:


 

Arty team damage should be punished harder than normal team damage, it will make them think more carefully about placing their shots.  


 



SABAOTH #3 Posted 06 February 2019 - 04:01 PM

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Confirms that you can dump on allies without consequences because clicker reasons.

 

By the way if you ding by mistake it counts towards team damage, logic :coin:



MacusFlash #4 Posted 06 February 2019 - 04:15 PM

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View PostSaintMaddenus, on 06 February 2019 - 03:59 PM, said:

So you're the one everyone is complaining about.

 

Its not all arty, it's him, he did it!   :teethhappy:


 

Arty team damage should be punished harder than normal team damage, it will make them think more carefully about placing their shots.  


 

It took me 5 battles to shot the first ally. The entire test was a torture to me... At least I did it on test serwer where team dmg is a common thing.


Edited by MacusFlash, 06 February 2019 - 04:15 PM.


SaintMaddenus #5 Posted 06 February 2019 - 04:21 PM

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It's a shame your sacrifice won't actually be listened to.  You can prove a point all day long but they won't take notice.   I'm not anti arty, quite the opposite, but It's played badly all the time.  Making people lose exp and credits for playing badly in arty will go a long way to stop people playing selfishly, its a support vehicle, not a main battle tank.

Wintermute_1 #6 Posted 06 February 2019 - 04:28 PM

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Probably takes me well over a year to splash my own team 12 times, infact maybe much longer than that because once a month seems way too often. Unlikely you're going blue over that time period. 

SaintMaddenus #7 Posted 06 February 2019 - 04:34 PM

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I've a ton of battle buddies.   I too very rarely hit team mates, unfortunately this is not true too often.

OMG_Abaddon #8 Posted 06 February 2019 - 04:34 PM

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Arty should stop being a basecamp and shoot from 600m distance with 20m splash radius. Make them have 400m range or so, a setup mode like swedish TDs where they can setup and shoot fast with a vertical arc to help on the front line instead of having those campers play from base without any brain usage.

Sirebellus #9 Posted 06 February 2019 - 05:11 PM

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View PostSaintMaddenus, on 06 February 2019 - 04:21 PM, said:

its a support vehicle, not a main battle tank.

 

The thing is it's actually just a bunch of pixels in a pixel tank game, and while it is in the game it has to be as 'good' as any other vehicle in the game - in that it has to have the ability to make as much XP and as many Credits as the other vehicles

Thus it has to be able to do damage to it's opponents.

For WG to limit it's blast radius they would have to make it more accurate and either have higher pen/alpha or have shorter reload times to keep the 'returns' from a game in the vehicle the same

 

Balc0ra #10 Posted 06 February 2019 - 05:18 PM

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Stuns alone don't affect it iirc. But you should have checked if you did zero damage citical hits to them too if no damage was taken. As in tracks, crews etc. If you did that, and still only got a stun. It will count. As module damage is still team damage.

Bordhaw #11 Posted 06 February 2019 - 07:35 PM

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View PostMacusFlash, on 06 February 2019 - 02:53 PM, said:

I was trying to get an answer to a question "how hard is to get banned by splashing my teammates?". I was avoiding direct hits but sometimes 

 

 



FrantisekBascovansky #12 Posted 06 February 2019 - 07:42 PM

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arty accuracy buff need confirmed

 

BTW... so you hit and splashed your allies and TDMG them just for the sake of the "test". M8, you deserve a ban for a week for doing that.

Besides that, you just suck in SPG. Stay away from this class and your teammates will thank you, hopefully. Or just mark your targets. And don't do bad things.

 

You have 86 Battle Buddy awards out of 38k battles. Which means you are just a serial offender, a real threat to your own teams.


Edited by FrantisekBascovansky, 06 February 2019 - 07:56 PM.


MacusFlash #13 Posted 06 February 2019 - 08:20 PM

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View PostBalc0ra, on 06 February 2019 - 05:18 PM, said:

Stuns alone don't affect it iirc. But you should have checked if you did zero damage citical hits to them too if no damage was taken. As in tracks, crews etc. If you did that, and still only got a stun. It will count. As module damage is still team damage.

Every shot is described in google docs. Check link in the first post.

View PostFrantisekBascovansky, on 06 February 2019 - 07:42 PM, said:

arty accuracy buff need confirmed

 

BTW... so you hit and splashed your allies and TDMG them just for the sake of the "test". M8, you deserve a ban for a week for doing that. Was doing that on test server.

Besides that, you just suck in SPG. Stay away from this class and your teammates will thank you, hopefully. Or just mark your targets. And don't do bad things. After 0.8.3 patch I've played maybe 20 battles in arty. Maybe you would answer to the topic instead start personal attacks?

 

You have 86 Battle Buddy awards out of 38k battles. Which means you are just a serial offender, a real threat to your own teams. If there is a moron who pokes me or blocking my tank/gun on purpose then I do not hesitate to eliminate that kind threat. It allows to focus on real enemy team.

btw I wonder how many people will crapon me for this test instead of shitting on broken system that allows arty players to be a pain in the very private place.



L0ddy #14 Posted 06 February 2019 - 08:49 PM

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View PostFrantisekBascovansky, on 06 February 2019 - 06:42 PM, said:

You have 86 Battle Buddy awards out of 38k battles. Which means you are just a serial offender, a real threat to your own teams.

 

 

Battle Buddy was introduced a couple of years ago, OP had had account since 2011,  so your assumption is wrong, very wrong.

 

Edit.

 

Battle Buddy introduced in Sept 2014, patch 0.9.3

 

 


Edited by L0ddy, 06 February 2019 - 08:55 PM.


SaintMaddenus #15 Posted 06 February 2019 - 08:53 PM

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Macus, anyone with brains knows why you did it.  Anyone that craps on it hasn't thought through past  "EWW he plays arty and hurts people me report him me think he bad man." 

Edited by SaintMaddenus, 06 February 2019 - 08:53 PM.


FrantisekBascovansky #16 Posted 06 February 2019 - 09:39 PM

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View PostL0ddy, on 06 February 2019 - 08:49 PM, said:

 

 

Battle Buddy was introduced a couple of years ago, OP had had account since 2011,  so your assumption is wrong, very wrong.

 

Edit.

 

Battle Buddy introduced in Sept 2014, patch 0.9.3

 

 

 

So BB was introduced 3 years after OP joined the game, it means 4.5 years ago.

During those 4.5 years, OP managed to achieve 86 BB awards. I would say my assumption is not so wrong.



L0ddy #17 Posted 06 February 2019 - 10:04 PM

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View PostFrantisekBascovansky, on 06 February 2019 - 08:39 PM, said:

 

So BB was introduced 3 years after OP joined the game, it means 4.5 years ago.

During those 4.5 years, OP managed to achieve 86 BB awards. I would say my assumption is not so wrong.

 

Then don't make an arse out of yourself by assuming, get your "facts" right in the first place.

 

There are ways to work out how many games a player has had since sept 2014, it's not difficult, perhaps you need help with the maths?

 

 



FrantisekBascovansky #18 Posted 06 February 2019 - 10:31 PM

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View PostL0ddy, on 06 February 2019 - 10:04 PM, said:

 

Then don't make an arse out of yourself by assuming, get your "facts" right in the first place.

 

There are ways to work out how many games a player has had since sept 2014, it's not difficult, perhaps you need help with the maths?

 

 

 

You are right. Maybe he played 34015 battles before 2014 and 4300 battles after that. I dont know.


Edited by FrantisekBascovansky, 06 February 2019 - 10:41 PM.


Dorander #19 Posted 06 February 2019 - 11:20 PM

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The reason you probably were able to keep firing for so long is that AFAIK your TK points degenerate faster if you damage the enemies, which I suppose is the system giving you leeway for doing your best and behaving like a normal player after your punishment.

 

There's also a factor of where you're aiming, so if you were aiming at enemies even while doing the team damage, you shouldn't get so many points if you also do team damage. Overall though it's a good test and indicative that a well-intentioned system is pretty out of whack. Your team damage was 38% of your total or 46% of shots. That's high.

 

I think the problem is because factors that allow for leeway compound the situation: You get fewer TK points for aiming at the enemy even if you accidentally hit an ally, AFAIK HE splash doesn't generate as many TK points as a direct hit either, and artillery itself gets some leeway. Plus, stuns that don't do hp or module damage likely don't rack up any points at all. Artillery would benefit from all these grace factors simultaneously, you'd wonder why they ever bothered giving them a class-based reduction, especially now that nearly none of them fire AP.



MacusFlash #20 Posted 06 February 2019 - 11:29 PM

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View PostDorander, on 06 February 2019 - 11:20 PM, said:

The reason you probably were able to keep firing for so long is that AFAIK your TK points degenerate faster if you damage the enemies, which I suppose is the system giving you leeway for doing your best and behaving like a normal player after your punishment.

 

There's also a factor of where you're aiming, so if you were aiming at enemies even while doing the team damage, you shouldn't get so many points if you also do team damage. Overall though it's a good test and indicative that a well-intentioned system is pretty out of whack. Your team damage was 38% of your total or 46% of shots. That's high.

 

I think the problem is because factors that allow for leeway compound the situation: You get fewer TK points for aiming at the enemy even if you accidentally hit an ally, AFAIK HE splash doesn't generate as many TK points as a direct hit either, and artillery itself gets some leeway. Plus, stuns that don't do hp or module damage likely don't rack up any points at all. Artillery would benefit from all these grace factors simultaneously, you'd wonder why they ever bothered giving them a class-based reduction, especially now that nearly none of them fire AP.

Check list of shots fired. It's linked in the first post. Two last battles were full of team dmg without any enemy in sight. My record was 4 allies hit with one splash - as blue player. Still nothing.






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