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Minimap VR circles


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The_Salty_Kipper #1 Posted 06 February 2019 - 09:22 PM

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Hi, 

At first I thought it was my mod pack which was causing the Mini-map VR circles to converge, but I have also tried without any mods at all. 

 

The problem is that I should have a GREEN circle for the current view range of the tank I am playing, at WHITE one at 445m and a Yellow one at 500m (max draw range) but it doesn't show the current tank correctly. 

 

I have 484m , but the green circle just converges with the  White one, whereas it should sit between the 445m and the 500m .. it is only of concern for me to try to judge where I might be able to spot tanks (once they have fired and have a low cammo rating etc) , and I am pretty certain it used to be like this.. 

 

(FYI I do UNDERSTAND how the VR and spotting system work, I am just wondering why the Mini-Map circles don't perform as stated in the info panel.)

 



OreH75 #2 Posted 06 February 2019 - 09:24 PM

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Green circle will never get bigger then white circle. Extra viewrange above 445m will reduce enemy cammo rating.

 



XxKuzkina_MatxX #3 Posted 06 February 2019 - 09:44 PM

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You have a 484m view range and the green circle (view range) overlaps the white circle (max spotting range). The green circle will never go beyond the white circle which is at 445 m so what does the extra 39m do?

 

For example if an enemy got a14% camo, that means you'll be able to spot him at 416.2m provided that there are no bushes between you and him.

 

Can you spot someone at 484m? no, the max spotting range is 445m. The rest of your VR reduces the enemy's camo so you can spot them at closer distances but no longer than 445m.



The_Salty_Kipper #4 Posted 06 February 2019 - 09:50 PM

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yeah, I understand the spotting and cammo mechanics.. 

 

I just seem to recall that with Binos the Green line would jump to over 445m, to show it more clearly, or maybe my memory is just wrong.. if they have made it stay at 445m , so be it, at least I knmow not to worry about it  been misrepresented. 

 

thnx for the answers



brevlada #5 Posted 07 February 2019 - 09:28 AM

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You can never spot enemies further than 445 meters away, so showing your viewrange further than that would just be confusing, and as far as I'm aware the dynamic one has never gone further than the max.

Jauhesammutin #6 Posted 07 February 2019 - 09:37 AM

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View PostThe_Salty_Kipper, on 06 February 2019 - 08:22 PM, said:

Hi, 

At first I thought it was my mod pack which was causing the Mini-map VR circles to converge, but I have also tried without any mods at all. 

 

The problem is that I should have a GREEN circle for the current view range of the tank I am playing, at WHITE one at 445m and a Yellow one at 500m (max draw range) but it doesn't show the current tank correctly. 

 

I have 484m , but the green circle just converges with the  White one, whereas it should sit between the 445m and the 500m .. it is only of concern for me to try to judge where I might be able to spot tanks (once they have fired and have a low cammo rating etc) , and I am pretty certain it used to be like this.. 

 

(FYI I do UNDERSTAND how the VR and spotting system work, I am just wondering why the Mini-Map circles don't perform as stated in the info panel.)

 

 

Spotting range circle has never been over 445m in WG's version. Are you using mods for that?

The_Salty_Kipper #7 Posted 07 February 2019 - 10:50 AM

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View PostJauhesammutin, on 07 February 2019 - 09:37 AM, said:

 

Spotting range circle has never been over 445m in WG's version. Are you using mods for that?

 

Sorry, maybe I wasn't clear enough. I am not asking about the 445m White circle , but the 'dynamic' green one based on the current tanks VR (crew skills , optics, binos etc).

 

I seem to recall in the older 'square' max draw distance system, that the 'dynamic' green circle would accurately show the actual VR range. 

 

As I have stated, I am not asking about how the system works, just whether it used to be different. 



Jauhesammutin #8 Posted 07 February 2019 - 11:01 AM

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View PostThe_Salty_Kipper, on 07 February 2019 - 09:50 AM, said:

 

Sorry, maybe I wasn't clear enough. I am not asking about the 445m White circle , but the 'dynamic' green one based on the current tanks VR (crew skills , optics, binos etc).

 

I seem to recall in the older 'square' max draw distance system, that the 'dynamic' green circle would accurately show the actual VR range. 

 

As I have stated, I am not asking about how the system works, just whether it used to be different. 

 

Yeah, my bad. I meant view range not spotting range. Spotting range has always been 445. View range depends on your view but it I haven't ever seen it go over 445m. 

 

This is just a fast example I found. He activates binocs afer a couple of seconds.

 https://youtu.be/iK0a6nG2Eq0?t=572

JT 88 base view range 390, with binocs it's 487. When binocs get activated the 2 circles overlap. So both stay at 445m.



_b_ #9 Posted 07 February 2019 - 11:02 AM

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Think it never have gone beyond max viewrange, even on old square system....but there was the thing with trying to position yourself and enemies so you'd get max distance  ...it was something or other there...at least if I recall it correctly!?

 :D

Anyhow, like others have said....at least now it's locked to max view....but could've been nice with another to show theoretical max to easier guess as how you negate others cammo?



zerosumgame #10 Posted 07 February 2019 - 11:12 AM

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You have got this wrong, the green circle is not representing your view range, it represents your tanks spotting range. This means the green circle is actually there to show you the area where the game does spotting checks for you. This is the reason the green circle doesn't go beyond the maximum spotting range circle. These two things, view range and your tanks spotting range, may seem similar but are two different things.

Geno1isme #11 Posted 07 February 2019 - 11:23 AM

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View PostXxKuzkina_MatxX, on 06 February 2019 - 10:44 PM, said:

You have a 484m view range and the green circle (view range) overlaps the white circle (max spotting range). The green circle will never go beyond the white circle which is at 445 m so what does the extra 39m do?

 

For example if an enemy got a14% camo, that means you'll be able to spot him at 416.2m provided that there are no bushes between you and him.

 

Almost right. The proxy-spot distance of 50m is always excluded for camo calculations, so the actual result in this case would be 423.24m

XxKuzkina_MatxX #12 Posted 07 February 2019 - 11:43 AM

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View PostGeno1isme, on 07 February 2019 - 12:23 PM, said:

 

Almost right. The proxy-spot distance of 50m is always excluded for camo calculations, so the actual result in this case would be 423.24m

 



SaintMaddenus #13 Posted 07 February 2019 - 04:40 PM

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View PostXxKuzkina_MatxX, on 06 February 2019 - 09:44 PM, said:

You have a 484m view range and the green circle (view range) overlaps the white circle (max spotting range). The green circle will never go beyond the white circle which is at 445 m so what does the extra 39m do?

 

For example if an enemy got a14% camo, that means you'll be able to spot him at 416.2m provided that there are no bushes between you and him.

 

Can you spot someone at 484m? no, the max spotting range is 445m. The rest of your VR reduces the enemy's camo so you can spot them at closer distances but no longer than 445m.

 

Ohhh I wondered about that.

XxKuzkina_MatxX #14 Posted 07 February 2019 - 04:44 PM

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View PostSaintMaddenus, on 07 February 2019 - 05:40 PM, said:

 

Ohhh I wondered about that.

 

You did and Homer answered you back then! ;)

Homer_J #15 Posted 07 February 2019 - 05:17 PM

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View PostThe_Salty_Kipper, on 06 February 2019 - 08:50 PM, said:

 

I just seem to recall that with Binos the Green line would jump to over 445m, to show it more clearly, or maybe my memory is just wrong..

 

Maybe if you had a dodgy mod but the vanilla viewrange circle never got bigger than the max spotting range.

The_Salty_Kipper #16 Posted 08 February 2019 - 05:03 PM

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View Postzerosumgame, on 07 February 2019 - 11:12 AM, said:

You have got this wrong, the green circle is not representing your view range, it represents your tanks spotting range. This means the green circle is actually there to show you the area where the game does spotting checks for you. This is the reason the green circle doesn't go beyond the maximum spotting range circle. These two things, view range and your tanks spotting range, may seem similar but are two different things.

 

ah, that makes sense, I will have to try to pay more attention to it , it was just something I thought I could recall, MOD pack maybe.

 

Thanks for all the replies!



SaintMaddenus #17 Posted 08 February 2019 - 05:14 PM

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But seriously its a better explanation of spotting mechanics that that video about dots.    I was expecting my circle to improve as my radio operator and commander go up in skill.  but it just allows me to spot within that max view range BETTER .




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