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NEW IDEAS TO wot

wot areas BY TANKS

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PedrinhoK1 #1 Posted 09 February 2019 - 12:08 AM

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HELLO wotS COMANDERS^:

 

and HELLO wot ADMINS; today i had a bad experience ( one more) at your game, i dont need more of this thats why i had an idea to you, so you can use it at your game

 

DEFINE defensiff  AREAS by tanks, with that you cant see a t95 chiftian behind your medium tank or td, so you can define 5 areas where just tds and artys can be at all areas, mediums at areas 4,3,2,1, heavyes cant be at areas 1 and 2 and so on thats up to you......tell me this is the way to avoid to see what we are seeing all games....


Edited by PedrinhoK1, 09 February 2019 - 12:14 AM.


NekoPuffer_PPP #2 Posted 09 February 2019 - 12:23 AM

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Yeah, totally, like...fully agree.

 



OMG_Abaddon #3 Posted 09 February 2019 - 12:24 AM

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You sure took 5 minutes to come here and present us with your ideas, but couldn't take 30 seconds to fix your typing? I don't say you should ace the text, but at least a fool-proof review that will yield several spots to improve reading consistency, because I honestly don't know what you mean.

mjs_89 #4 Posted 09 February 2019 - 12:31 AM

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Stroke?

Looks a bit like a stroke tbh, I'd go see a doctor asap!



qpranger #5 Posted 09 February 2019 - 01:11 AM

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Good ideas OP. May I also add that desert maps should have hamsters digging burrows, and smaller tanks can get stuck in them, then hamsters come from below and chew from the thin bottom armour and get into the tanks but they no eat crew members because hamsters are friendly, maybe only tickle crew members a bit. And that will be position number 6 in addition to what you described.

wEight_Tanker #6 Posted 09 February 2019 - 01:20 AM

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You're new here I see. Welcome to hell.

Jigabachi #7 Posted 09 February 2019 - 01:26 AM

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I like how you elaborated your idea so that everybody clearly understands your point and I like even more how you took your time to think about the pros and cons. You would be a really good politician.

Balc0ra #8 Posted 09 February 2019 - 01:36 AM

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So when you lose flank and need to relocate. You can't all to it at the same time if you have too many of one class. As that part of the map is now "cut off" due to a population limit. Or when you want to help your team vs the enemy HT's on Paris corner. You can't. Because the max nr of HT's in that area has been reached. So you have to wait until one of them dies so you can move in.

 

I can see this working brilliantly.



Elefantas #9 Posted 09 February 2019 - 01:59 AM

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Yes and also rename world of tanks to battleship

and make it turn based

 

Edit: brilliant idea


Edited by Elefantas, 09 February 2019 - 01:59 AM.


spamhamstar #10 Posted 09 February 2019 - 05:47 AM

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View PostPedrinhoK1, on 08 February 2019 - 11:08 PM, said:

HELLO wotS COMANDERS^:

 

and HELLO wot ADMINS; today i had a bad experience ( one more) at your game, i dont need more of this thats why i had an idea to you, so you can use it at your game

 

DEFINE defensiff  AREAS by tanks, with that you cant see a t95 chiftian behind your medium tank or td, so you can define 5 areas where just tds and artys can be at all areas, mediums at areas 4,3,2,1, heavyes cant be at areas 1 and 2 and so on thats up to you......tell me this is the way to avoid to see what we are seeing all games....

 

Do you prefer netball to basketball?  What exactly are you seeing in all games anyway?

gpalsson #11 Posted 09 February 2019 - 07:37 AM

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I dont understand the idea

falcon_96 #12 Posted 09 February 2019 - 07:57 AM

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View PostPedrinhoK1, on 08 February 2019 - 11:08 PM, said:

HELLO wotS COMANDERS^:

 

and HELLO wot ADMINS; today i had a bad experience ( one more) at your game, i dont need more of this thats why i had an idea to you, so you can use it at your game

 

DEFINE defensiff  AREAS by tanks, with that you cant see a t95 chiftian behind your medium tank or td, so you can define 5 areas where just tds and artys can be at all areas, mediums at areas 4,3,2,1, heavyes cant be at areas 1 and 2 and so on thats up to you......tell me this is the way to avoid to see what we are seeing all games....

 



Rataplan #13 Posted 09 February 2019 - 08:45 AM

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Great idea: as soon as the game starts, there will be an arrow pointing to where you have to drive, just as in the tutorial. If you don't comply, you can't shoot your gun. Afterwards, you'll have to follow all instructions given by the server, such as "turn your tank slightly", "don't leave the G3 sector", and so on.

 

This will all contribute to a better gaming experience for sure. It's the freedom players enjoy these days that is ruining this game.



wsatnutter #14 Posted 09 February 2019 - 08:47 AM

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come on people lets run with this


 


 


 


 


 


 


 


 


 


 

straight to the bin



PowJay #15 Posted 09 February 2019 - 08:51 AM

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View Postgpalsson, on 09 February 2019 - 06:37 AM, said:

I dont understand the idea

 

I think he is sick of camping HTs, for example, and wants defined areas where he can camp without said vehicles being allowed to sit behind him. So TDs will not be allowed to go in front of HTs on brawling corridors and LTs won't be allowed on the red-line.


 

That's how I read it anyway. I give it a -500/10 score for the idea, 1/10 for the post because it is hard to understand just how stupid this idea is if you can't read what he has posted.

 



SABAOTH #16 Posted 09 February 2019 - 10:50 AM

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View Postqpranger, on 09 February 2019 - 01:11 AM, said:

Good ideas OP. May I also add that desert maps should have hamsters digging burrows, and smaller tanks can get stuck in them, then hamsters come from below and chew from the thin bottom armour and get into the tanks but they no eat crew members because hamsters are friendly, maybe only tickle crew members a bit. And that will be position number 6 in addition to what you described.

 



OMG_Abaddon #17 Posted 09 February 2019 - 11:04 AM

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View Postqpranger, on 09 February 2019 - 01:11 AM, said:

Good ideas OP. May I also add that desert maps should have hamsters digging burrows, and smaller tanks can get stuck in them, then hamsters come from below and chew from the thin bottom armour and get into the tanks but they no eat crew members because hamsters are friendly, maybe only tickle crew members a bit. And that will be position number 6 in addition to what you described.

 

Rodents eat your food if you have any, and this calls other rodents that make your tank heavier and slower. Also if you have coffee it makes hamsters hyperactive and they replace your tank crew with 200% skill across the board, and can't be knocked out because they are legion.

gpalsson #18 Posted 09 February 2019 - 11:57 AM

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View PostPowJay, on 09 February 2019 - 07:51 AM, said:

 

I think he is sick of camping HTs, for example, and wants defined areas where he can camp without said vehicles being allowed to sit behind him. So TDs will not be allowed to go in front of HTs on brawling corridors and LTs won't be allowed on the red-line.


 

That's how I read it anyway. I give it a -500/10 score for the idea, 1/10 for the post because it is hard to understand just how stupid this idea is if you can't read what he has posted.

 

 

It's kind of what I thought too but it made to little sense that I gave up on that idea and just sat back slightly confused.

AliceUnchained #19 Posted 09 February 2019 - 12:01 PM

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Straight to the garbage bin please, moderators.

PayMore #20 Posted 09 February 2019 - 01:17 PM

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View PostPedrinhoK1, on 08 February 2019 - 11:08 PM, said:

HELLO wotS COMANDERS^:

 

and HELLO wot ADMINS; today i had a bad experience ( one more) at your game, i dont need more of this thats why i had an idea to you, so you can use it at your game

 

DEFINE defensiff  AREAS by tanks, with that you cant see a t95 chiftian behind your medium tank or td, so you can define 5 areas where just tds and artys can be at all areas, mediums at areas 4,3,2,1, heavyes cant be at areas 1 and 2 and so on thats up to you......tell me this is the way to avoid to see what we are seeing all games....

 

This is a great idea that can refresh a stale gameplay if wg decides to implement it.




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