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FL Combat Reserves, which ones?


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Poll: Combat reserve picks (9 members have cast votes)

You have to complete 15 battles in order to participate this poll.

What are the best Combat reserves to go for? (pick 2)

  1. Airstrike (1 vote [11.11%])

    Percentage of vote: 11.11%

  2. Arty Strike (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Engineering (4 votes [44.44%])

    Percentage of vote: 44.44%

  4. Inspire (1 vote [11.11%])

    Percentage of vote: 11.11%

  5. Recon (3 votes [33.33%])

    Percentage of vote: 33.33%

  6. Smoke screen (0 votes [0.00%])

    Percentage of vote: 0.00%

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Wintermute_1 #1 Posted 11 February 2019 - 04:24 PM

    Lieutenant

  • Player
  • 46528 battles
  • 1,822
  • Member since:
    11-25-2013

Just seeing what the general consensus is. Last time I played FL arty strike and Air Strike felt a bit feeble, this time round I've put everything into engineering so far because being able to cap quickly and effectively block the cap is pretty important imo. 

 

What are the best Combat reserves to go for?

 

Also, it feels like meds / lights are the only tanks worth playing in FL as there's so much need to move around the map. 



Balc0ra #2 Posted 11 February 2019 - 04:30 PM

    Field Marshal

  • Player
  • 68698 battles
  • 18,101
  • [WALL] WALL
  • Member since:
    07-10-2012
Engineering first... always IMO. Then Recon and Arty strike is my 3 atm. Bombs only stun this time around. Smoke is handy, but less so then the others. Inspire is fine. But when defending vs more guns, I find recon and arty more handy.

Dorander #3 Posted 11 February 2019 - 04:40 PM

    Colonel

  • Player
  • 18688 battles
  • 3,647
  • Member since:
    05-07-2012

I like my reserves to do things that my tank can't so I typically place low priority on air or arty strike. I typically pick Engineering first as well as I got into the habit of starting out with a light tank, either for ninjacap or to prevent ninjacap.

 

Smokescreen is too niche for my tastes, it has uses but mostly to block spotting on cappers and whether you cap or not is more defined by whether your support can keep them off your flanks or rushing the circle than whether they can see you in the fog. Pretty nice to carry on an arty though but I don't play that a lot.

 

Usually I pick Recon second, Inspire third.

 

By the way, can't actually pick 2 on your poll.


Edited by Dorander, 11 February 2019 - 04:41 PM.


Jumping_Turtle #4 Posted 11 February 2019 - 04:45 PM

    Major General

  • Player
  • 64596 battles
  • 5,820
  • [CNUT] CNUT
  • Member since:
    10-15-2013

It really depends what class you are playing.

 

Arty - Recon - Arty - Airstrike

Light - Inspire - Recon - Arty

Medium - Inspire - Arty

Heavies - Engineering

 

Are my choices






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