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Progetto 46 counters?


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OMG_Abaddon #1 Posted 11 February 2019 - 09:34 PM

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I need a counter for this tank, everyone spams it and I'm having a hard time to stop it. IS-3A, B-C 12t, Defender, Lorr 40t, Su-130PM none of them are better. I usually try to beat them at peeking with TDs but the pressure progettos keep on the battlefield is insane. Soon these players achieve general status first because they can out-perform everyone else.

 

Any tips?



Grand_Moff_Tano #2 Posted 11 February 2019 - 09:36 PM

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Have you tried launching the 14th Black Crusade?

falcon_96 #3 Posted 11 February 2019 - 09:43 PM

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View PostGrand_Moff_Tano, on 11 February 2019 - 08:36 PM, said:

Have you tried launching the 14th Black Crusade?

 

Nah, Bobby G will just come out and stomp him... with a Progetto.

XxKuzkina_MatxX #4 Posted 11 February 2019 - 09:45 PM

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The most annoying thing for a progetto player is trading 1 for 1 with big guns like the SU or the skorpion.

 

DPM of the progetto isn't that good so if you have an opportunity, rush it especially if you have some armor.

 

If they outperform everyone then "everyone" is making big mistakes!


Edited by XxKuzkina_MatxX, 11 February 2019 - 09:45 PM.


Pansenmann #5 Posted 11 February 2019 - 09:47 PM

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I bet nobody expects the spanish inquisition

 

aka a platoon of kv-4's :)

 



PabloGee #6 Posted 12 February 2019 - 12:29 AM

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SOMUA SM

 

I personally play this tank at FL mode and I have progetto for one clip .  I just love those tanks ez General in 10 minutes then go afk :) 



OMG_Abaddon #7 Posted 12 February 2019 - 12:48 AM

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View PostPansenmann, on 11 February 2019 - 09:47 PM, said:

I bet nobody expects the spanish inquisition

 

aka a platoon of kv-4's :)

 

 

I'm Spanish, so for me it's just Inquisition, or Inquisición. Whatever floats your goose.

 

View PostXxKuzkina_MatxX, on 11 February 2019 - 09:45 PM, said:

The most annoying thing for a progetto player is trading 1 for 1 with big guns like the SU or the skorpion.

 

DPM of the progetto isn't that good so if you have an opportunity, rush it especially if you have some armor.

 

If they outperform everyone then "everyone" is making big mistakes!

 

Yeah that's easy in standard battles, but frontline is different. No corridor battles, no arty spam to kill me if out of position, people take good positions and progettos on ridgelines can peek very well, such low profile I sometimes can't see them in time.

 

It's easy to win a trade when I outspot them on a TD, but when I play medium and cover a flank, chances are I'll lose a trade if we meet. Even if he's caught in the open, he still has the option of unloading 1k damage in like... 5 seconds, while I can only take 1-2 shots in that time, and this usually results in me dead, or I simply can't unload in time. E.g. Lorr40t has 2.75 chamber reload time, it takes about 7 seconds to clip someone for marginally more damage, followed by 35 seconds of loooong reload. Besides the angled armor sometimes troll bounces my shots.

 

As any other tank, I don't know its weaknesses because I haven't played it yet, so I was wondering if someone knows what makes this tank feel like crap. Crap as in someone frontal pen'd my gun mantlet on my M103, that level of bad.



Pansenmann #8 Posted 12 February 2019 - 12:54 AM

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View PostOMG_Abaddon, on 12 February 2019 - 12:48 AM, said:

 

Yeah that's easy in standard battles, but frontline is different. No corridor battles, no arty spam to kill me if out of position, people take good positions and progettos on ridgelines can peek very well, such low profile I sometimes can't see them in time.

 

 

I hit a progetto for 700ish last match in frontline while playing my french Lorr 155 51 artillery.

so, there is a counter to camping tanks. :hiding:

 

Spoiler

 



Dorander #9 Posted 12 February 2019 - 12:56 AM

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View PostOMG_Abaddon, on 11 February 2019 - 11:48 PM, said:

 

I'm Spanish, so for me it's just Inquisition, or Inquisición. Whatever floats your goose.

 

 

Yeah that's easy in standard battles, but frontline is different. No corridor battles, no arty spam to kill me if out of position, people take good positions and progettos on ridgelines can peek very well, such low profile I sometimes can't see them in time.

 

It's easy to win a trade when I outspot them on a TD, but when I play medium and cover a flank, chances are I'll lose a trade if we meet. Even if he's caught in the open, he still has the option of unloading 1k damage in like... 5 seconds, while I can only take 1-2 shots in that time, and this usually results in me dead, or I simply can't unload in time. E.g. Lorr40t has 2.75 chamber reload time, it takes about 7 seconds to clip someone for marginally more damage, followed by 35 seconds of loooong reload. Besides the angled armor sometimes troll bounces my shots.

 

As any other tank, I don't know its weaknesses because I haven't played it yet, so I was wondering if someone knows what makes this tank feel like crap. Crap as in someone frontal pen'd my gun mantlet on my M103, that level of bad.

 

Wait, troll armour? You're referring to the premium Progetto that was introduced just before the actual tankline, right? Or am I misunderstanding something here?

 

That thing has paper armour. Put a shell in its turret anywhere when its peeking, just don't hit the gun and you're golden. Progetto's are allergic to damage, you can outtrade it if you make use of hard cover properly. They're only dangerous if you make the mistake of being caught in a situation where it can unload its clip and kill you without punishment.

 

In fact, if a Progetto unloads its full clip on you it reduces its DPM drastically as it ends up on its longest reload for a single shell on shell 3. Most good players won't unload all their shells on you unless they can get a kill in, if they do, they're on a 23 second reload if memory serves. Reload on shell one if memory serves is 6 seconds, if you can fire 1-2 shells in 5 seconds you should be outtrading that paper tank any day of the week.



Balc0ra #10 Posted 12 February 2019 - 01:00 AM

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Wait... so you're saying that the IS-3A is worse than the Progetto? My Progetto turns around when he sees one of those. I don't get in his face. In a support role with the mag system. I still fear the IS-3A more than the Progetto. Especially on FL. As it's swarming of both. 

XxKuzkina_MatxX #11 Posted 12 February 2019 - 01:08 AM

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View PostOMG_Abaddon, on 12 February 2019 - 01:48 AM, said:

(...)

Yeah that's easy in standard battles, but frontline is different. No corridor battles, no arty spam to kill me if out of position, people take good positions and progettos on ridgelines can peek very well, such low profile I sometimes can't see them in time.

 

It's easy to win a trade when I outspot them on a TD, but when I play medium and cover a flank, chances are I'll lose a trade if we meet. Even if he's caught in the open, he still has the option of unloading 1k damage in like... 5 seconds, while I can only take 1-2 shots in that time, and this usually results in me dead, or I simply can't unload in time. E.g. Lorr40t has 2.75 chamber reload time, it takes about 7 seconds to clip someone for marginally more damage, followed by 35 seconds of loooong reload. Besides the angled armor sometimes troll bounces my shots.

 

As any other tank, I don't know its weaknesses because I haven't played it yet, so I was wondering if someone knows what makes this tank feel like crap. Crap as in someone frontal pen'd my gun mantlet on my M103, that level of bad.

 

Know Your Enemy!

 

The clip potential of the progetto is 720 not 1k so the difference between that and the lorraine's 1.2k is considerable.

 

Unloading the full clip in the progetto is often unwise because you'll be reloading the first shell for the next 10s.

 

The intra-clip reload for the lorraine is 2.5s not 2.75s while in the progetto is 2s.

 


 

The biggest problem as i understand form your posts is not outgunning the enemy, it's out positioning them. A progetto behind a ridge line firing salvos of 1-2 shells while presenting a very small target is good play not a good tank.

 

The lorraine is more of an ambush tank. You hide and wait for a target in open ground, no close cover around him. Peek, unload your clip, rinse and repeat.

 

If you're being shot at while unloading your clip, get back to cover. No need to kill yourself for one clip ==>> the disposable autoloader syndrome!


Edited by XxKuzkina_MatxX, 12 February 2019 - 01:10 AM.


Pansenmann #12 Posted 12 February 2019 - 01:10 AM

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View PostXxKuzkina_MatxX, on 12 February 2019 - 01:08 AM, said:

 

Know Your Enemy!

 

The clip potential of the progetto is 720 not 1k so the difference between that and the lorraine's 1.2k is considerable.

 

If you're being shot at while unloading your clip, get back to cover. No need to kill yourself for one clip ==>> the disposable autoloader syndrome!

 

well, in that case I should take out my AMX 50 100, shouldn't I?

1800 dmg clip potential is not bad.



XxKuzkina_MatxX #13 Posted 12 February 2019 - 01:18 AM

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View PostPansenmann, on 12 February 2019 - 02:10 AM, said:

 

well, in that case I should take out my AMX 50 100, shouldn't I?

1800 dmg clip potential is not bad.

 

If you're comfortable playing it while maintaining good results and have no other premium alternatives then by all means.

 

Although the 50 100 IMO is an outdated tank with bad gun handling, no armor whatsoever, big target for arty and air strikes, the exposure time is way too long to unload a full clip, the reload is too long to be practical in most battles and it's a standard tech tree tank so no extra credits.

 

It's under "know your enemy" for a reason! :)



Etre_ #14 Posted 12 February 2019 - 02:14 AM

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I don't have a smart quip about how to counter Progento because I usually play one. But for me is not about how well it performs. Arguably in some situation other tanks perform better but this tank is fun in an all tier 8 match up. 

JocMeister #15 Posted 12 February 2019 - 06:03 AM

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Frostilicus #16 Posted 12 February 2019 - 07:03 AM

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Twice in FL yesterday my Progetto got a smashed up turret traverse, clearly people know to aim for the turret and not the gun - the module underneath must be made out of lace doilies... :)

tumppi776 #17 Posted 12 February 2019 - 07:06 AM

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Only counter to Progetto is another progetto...

XxKuzkina_MatxX #18 Posted 12 February 2019 - 07:12 AM

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View PostFrostilicus, on 12 February 2019 - 08:03 AM, said:

Twice in FL yesterday my Progetto got a smashed up turret traverse, clearly people know to aim for the turret and not the gun - the module underneath must be made out of lace doilies... :)

 

Now did you look that up or that was just a figure of speech? :)

SuperOlsson #19 Posted 12 February 2019 - 07:18 AM

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Anything that's hulldown with turret armor is annoying to meet in Progetto (Patriot, t-44-100, Caernarvon, T54-mod 1 etc) or bushcamping TDs with high alpha, such as Skorpion, Rhm and WZ-120-ft. Problem is if i meet you hullown I can just relocate really well with the amazing mobility it has. If you hit me with your high alpha TD I'll just retreat and resupply with my engineering skill.

 

But generally, as said the progetto wants to use it's burst potential. Any progetto stuck with trading shell for shell is an unhappy progetto. If you see a lone progetto that has unloaded its clip you can push it with pretty much any tank (except slow turds).



gunslingerXXX #20 Posted 12 February 2019 - 07:23 AM

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guess you mean Frontline?

Otherwise KV-2 would be a good counter






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