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Which asset do you prefer the most in Frontline?


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Poll: First asset in FL (81 members have cast votes)

You have to complete 15 battles in order to participate this poll.

Which asset do you prefer the most in Frontline?

  1. Airstrike (5 votes [6.17%])

    Percentage of vote: 6.17%

  2. Artillery strike (22 votes [27.16%])

    Percentage of vote: 27.16%

  3. Engineering (28 votes [34.57%])

    Percentage of vote: 34.57%

  4. Inspire (12 votes [14.81%])

    Percentage of vote: 14.81%

  5. Recon flight (11 votes [13.58%])

    Percentage of vote: 13.58%

  6. Smoke screen (3 votes [3.70%])

    Percentage of vote: 3.70%

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Thornvalley #1 Posted 12 February 2019 - 08:53 AM

    Corporal

  • Player
  • 37116 battles
  • 138
  • Member since:
    01-27-2015
Especially for mediums and heavies that can only chose one.

BR33K1_PAWAH #2 Posted 12 February 2019 - 08:58 AM

    Second Lieutenant

  • Player
  • 4862 battles
  • 1,062
  • [WJDE] WJDE
  • Member since:
    04-11-2018
Arti. Playing med and being able to oneclick those Scorps? It doesn't get better than this.

BlackBloodBandit #3 Posted 12 February 2019 - 09:15 AM

    Corporal

  • Player
  • 1719 battles
  • 146
  • Member since:
    12-23-2018

View PostBR33K1_PAWAH, on 12 February 2019 - 08:58 AM, said:

Arti. Playing med and being able to oneclick those Scorps? It doesn't get better than this.

one-shot? I get barely any damage out of it and it seems that there hasn't been any artillery fire several times when I used the function. Delay is like 5 seconds, right?



BR33K1_PAWAH #4 Posted 12 February 2019 - 10:00 AM

    Second Lieutenant

  • Player
  • 4862 battles
  • 1,062
  • [WJDE] WJDE
  • Member since:
    04-11-2018

View PostBlackBloodBandit, on 12 February 2019 - 11:15 AM, said:

one-shot? I get barely any damage out of it and it seems that there hasn't been any artillery fire several times when I used the function. Delay is like 5 seconds, right?

 

Right. You must use it only against paper-thick armor to deal considerable dmg.. I clicked Scorp, SU-130 and UDESes for ~1k.

Obsessive_Compulsive #5 Posted 12 February 2019 - 10:21 AM

    General

  • Player
  • 27859 battles
  • 8,074
  • [-B-C-] -B-C-
  • Member since:
    09-09-2014
engineering is the most useful in terms of winning. artillery strike in terms of ranks. It deletes progetto,skorps,strv etc. if I am losing 1 v1 I win...

NUKLEAR_SLUG #6 Posted 12 February 2019 - 10:44 AM

    Lieutenant Сolonel

  • Player
  • 31208 battles
  • 3,016
  • [FISHY] FISHY
  • Member since:
    06-13-2015
Engineering is good for capping and capping is good for ranks.

divsmo #7 Posted 12 February 2019 - 11:08 AM

    Staff Sergeant

  • Player
  • 34281 battles
  • 327
  • [D0NG] D0NG
  • Member since:
    07-08-2012
Im mainly using lights atm so using engineering, arty and airstrike. Engineering is good for capping especially with the even 90 as they have to get real close to spot you. Went straight from private to lieutenant last night by solo capping a base straight from the start.

SaintMaddenus #8 Posted 12 February 2019 - 11:50 AM

    Lieutenant

  • Player
  • 36277 battles
  • 1,896
  • [WJDE] WJDE
  • Member since:
    03-04-2011

I use engineering and try and win, cap A is easiest for ninja cap in light or med

Mostly playing my 1/2 stock T-44 for this purpose.   Like Divsmo said, capping gives great exp.



Squirting_Elephant #9 Posted 12 February 2019 - 12:22 PM

    Sergeant

  • Player
  • 9842 battles
  • 285
  • [RWTW_] RWTW_
  • Member since:
    06-10-2011
Yeah playing open roof tanks is extremely dangerous in Frontline because of that HE-strike asset. Even if you don't die you won't have any modules left and are best off to just suicide afterwards. Also the camo won't help you in a scorp G because of the recons and because the areas are rather small and scouts WILL spot you anyway.

Thornvalley #10 Posted 12 February 2019 - 01:48 PM

    Corporal

  • Player
  • 37116 battles
  • 138
  • Member since:
    01-27-2015
Interesting results. I use engineering because it racks up lots of xp. Artillery is also good and that, but the reload timer is too long for me.

BlackBloodBandit #11 Posted 15 February 2019 - 12:12 PM

    Corporal

  • Player
  • 1719 battles
  • 146
  • Member since:
    12-23-2018

View PostBlackBloodBandit, on 12 February 2019 - 11:15 AM, said:

one-shot? I get barely any damage out of it and it seems that there hasn't been any artillery fire several times when I used the function. Delay is like 5 seconds, right?

View PostBR33K1_PAWAH, on 12 February 2019 - 10:00 AM, said:

Right. You must use it only against paper-thick armor to deal considerable dmg.. I clicked Scorp, SU-130 and UDESes for ~1k.
I used it on Somua SM for example. barely any damage. most of the time the artillery doesn't even hit the target, while mostly it does hit me. repairing tracks to get away makes no sense as right after I get tracked by the same artillery strike again and lose a big chunk of my hp.

ninz #12 Posted 15 February 2019 - 01:12 PM

    Corporal

  • Player
  • 20916 battles
  • 178
  • [KAZNA] KAZNA
  • Member since:
    04-05-2011

View PostNUKLEAR_SLUG, on 12 February 2019 - 09:44 AM, said:

Engineering is good for capping and capping is good for ranks.

 

It's also good for decapping, which is also good for ranks!

 

Engineering is by far the best asset for consistently reaching Major/General. 



sephibaby #13 Posted 15 February 2019 - 02:35 PM

    Corporal

  • Player
  • 31173 battles
  • 153
  • [O_E_P] O_E_P
  • Member since:
    01-31-2012
I like Engineering - it's great at farming XP when capping/de-capping, and at the end in the city I like Inspire

Balc0ra #14 Posted 15 February 2019 - 02:55 PM

    Field Marshal

  • Player
  • 68506 battles
  • 18,038
  • [WALL] WALL
  • Member since:
    07-10-2012

Meds and HT's have Engineer for me. Caps faster, and when defending you block for 15 seconds. So you can jump from target to target in the Progetto and stall the cap better vs just yoloing in.

 

On TD's I have Recon and Arty support. Lights have Engineer, Recon and Arty. As my ELC farms ranks rather well by capping alone going from sector to sector. And doing hit and runs on the cap when defending blocking their timers. And those are the 3 I use always and get up first. Engineer to 5 points first, then Recon then Arty. I start with 1 point on each, as getting early ranks is fast anyway.

 

 



Sennh #15 Posted 15 February 2019 - 03:34 PM

    Private

  • Player
  • 2152 battles
  • 27
  • Member since:
    07-07-2014

arty (all), they ruin the game. I stopped to play at frontline after being destroyed again by the arty crap (80% of the time, i'm destroyed by arty). I spend my time to be destroyed or stunned by the arty. + targeted by the airstrike, the arty strike + the normal arty at the same time, it is not funny at all.

 

I like the fact that we fight all together at the same tier, but all this arty crap kill the game.



ortega456 #16 Posted 15 February 2019 - 03:39 PM

    Second Lieutenant

  • Player
  • 64140 battles
  • 1,149
  • [-MM] -MM
  • Member since:
    06-08-2012
Using almost only lights I take engineering. It makes it possible to do active scouting runs and then repair your tank every 90 second, also helps capping!
Second to that Arty and airstrike, though I'm thinking to change airstrike to inspire....

CrySpy #17 Posted 15 February 2019 - 04:33 PM

    Second Lieutenant

  • Player
  • 23327 battles
  • 1,016
  • [LEWD] LEWD
  • Member since:
    04-07-2011
I always have engineering. Why? Because I ptfo.
For other tanks with more to selec from I also have arty strike and inspire. Artystrike is nice to have when you're playing a tank that can't push, and inspire is great for better tank performance.

tajj7 #18 Posted 15 February 2019 - 04:39 PM

    Field Marshal

  • Player
  • 26422 battles
  • 14,137
  • [-MM] -MM
  • Member since:
    03-30-2014

Inspire, I just think its a good but balanced consumable, also tend to only play lights and then go with engineering and recon plane.

 

Don't like arty strike, don;t think it should be in the game. 



Del059 #19 Posted Yesterday, 11:05 AM

    Staff Sergeant

  • Player
  • 32664 battles
  • 485
  • Member since:
    12-15-2013

So far this week I've completed my grind for Caernarvon/Pantera and BC12T. The supports I use are usually;

 

Mediums/Heavies - Inspire

TD's - recon and smoke

Lights - Engineering/Inspire/smoke

SPG (Not that I've played them on frontline) - Engineering/arty/recon






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