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Frontlines feedback.


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Wintermute_1 #1 Posted 13 February 2019 - 04:09 AM

    Lieutenant

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    11-25-2013

A few points of feedback for Frontline, anyone else is welcome to add on. Never know, someone at WG might read it. 

 

- At present, the balance is wrong. Its too difficult to win defending and too easy to win attacking. Which is the opposite of how I remember it being the first time we had the game mode. 

- Its very easy for attackers to identify weak zones (few defenders) and respawn there when they die. When any player dies he should be able to see how many attackers and defenders are in each zone rather than just the one he left, allowing defenders to reinforce weak zones more easily.

- Objective 4 is very soft, goes almost every game, could do with better defensive positions.

- Overall I think the maps' pretty good, just needs tweaking marginally in the defenders favour.

- I don't really mind the queuing to get into games. EU2 is absolutely fine when EU1 has long waits. If this ever ran at the weekend it'd be a nightmare though.

- Credits are good and a nice motivator to play the mode.

- The single tiered nature of the mode is a breath of fresh air compared to tier 8 randoms, so much more enjoyable than being bottom tier against tier Xs the whole time. 



azakow #2 Posted 13 February 2019 - 06:40 AM

    Brigadier

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    05-23-2011

Sometimes I ask myself, why should anybody bother to post here and not in the official topic here: http://forum.worldof...lines-feedback/

 

@OP

Please elaborate your intentions.

Thank you.

 


Edited by azakow, 13 February 2019 - 07:04 AM.


Fearz84 #3 Posted 13 February 2019 - 10:14 PM

    Corporal

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    01-11-2012

all what WG cares is selling prem tier 8 

and prem accc this game mode is [edited]! 



The_Captain91 #4 Posted 13 February 2019 - 10:26 PM

    Private

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    03-06-2012

Key Points...... 

 

BROKEN SPOTTING - spotted through hills, buildings and spotted in stationary and bushed TDs whilst heavy tanks remain unspotted (NO scout on front). 

Not enough cover and TDs ridges are only available to turreted TDs only - Why?! Majority of TDs can't see over the rocks. 

Ground resistance - jesus christ could walk quicker than my tank drives.... 

Bugs loading up platoons - just fix them. 

 

*edited*


Edited by SilviettaG, 14 February 2019 - 10:08 AM.
Non constructive


azakow #5 Posted 13 February 2019 - 10:31 PM

    Brigadier

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View PostThe_Captain91, on 13 February 2019 - 10:26 PM, said:

Key Points...... 

 

BROKEN SPOTTING - spotted through hills, buildings and spotted in stationary and bushed TDs whilst heavy tanks remain unspotted (NO scout on front). 

Not enough cover and TDs ridges are only available to turreted TDs only - Why?! Majority of TDs can't see over the rocks. 

Ground resistance - jesus christ could walk quicker than my tank drives.... 

Bugs loading up platoons - just fix them. 

 

*edited*

Wow it must really upset you, but this si not a solution either.

Moreover, ...

:popcorn:



eekeeboo #6 Posted 14 February 2019 - 03:33 PM

    English Community Manager

  • WG Staff
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    07-25-2010
Boop of: Please use the correct thread already there for you! 




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