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Biggest upfuck in frontlines? Be forced to spawn within enemies.


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NaW_TheRisingSun #1 Posted 13 February 2019 - 10:00 PM

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Had the situation today. I was on the attacking team (guess same can happen for defenders). Your team decides to push the two other corridors but those are both full. So, you are forced to spawn in the deserted one.

 

The spawn points can be in positions that you have no chance to get out. I had to spawn in a crossfire between 3 or 4 meds and a light sitting on ridges around me. Open ground, no cover. No armour can help you then... The only thing you get is a 4 min break to calm down after you died twice within short time.

 

That needs a fix.



fwhaatpiraat #2 Posted 13 February 2019 - 10:03 PM

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Just don't die.

azakow #3 Posted 13 February 2019 - 10:08 PM

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Be brave and bind oppoent forces.

P33K #4 Posted 14 February 2019 - 10:32 AM

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Haven't seen that bad yet, but I agree sometimes you spawn a bit too close. Somewhat annoying, if you drive Pantera or some other that needs to reload a bit longer at start.

xtrem3x #5 Posted 14 February 2019 - 10:33 AM

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View PostP33K, on 14 February 2019 - 09:32 AM, said:

Haven't seen that bad yet, but I agree sometimes you spawn a bit too close. Somewhat annoying, if you drive Pantera or some other that needs to reload a bit longer at start.

 

Most tanks spawn with a reduced load time for the first shell/clip

OreH75 #6 Posted 14 February 2019 - 11:29 AM

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Spawnsniping attackers is an issue, example: When attacking A you cannot advance to D area before A is capped, if you enter D area you get wrecked by the frontline turrets.

However when A is capped and you are attacking D a defender can get deep into the A area and running around shooting players that spawn on the A/D line and since those players have capturing D as objective within a limited time period, they dont go back to kill the enemy that is shooting them from behind (if they already notice that someone is behind them).


Edited by OreH75, 14 February 2019 - 11:29 AM.


FatigueGalaxy #7 Posted 14 February 2019 - 01:49 PM

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It didn't happen to me, even once. I never even saw 2 full zones.

It doesn't seem like a big issue to me.



Jorous #8 Posted 14 February 2019 - 02:24 PM

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Seen it.

Most times i was defending on one of the other two fronts which get steamrolled... And still the defending (idio...) guys in the third zone get major or general...



P33K #9 Posted 14 February 2019 - 02:28 PM

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View Postxtrem3x, on 14 February 2019 - 10:33 AM, said:

 

Most tanks spawn with a reduced load time for the first shell/clip

 

Could be, but I've still had quite hectic spawn a few times. Didn't have time to check reload time, but it felt like eternity...



ThorgrimBrenadim #10 Posted 14 February 2019 - 02:39 PM

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Seen full lines so locked numerous times both as defender and attacker also seen numerous times enemy tanks inside captured zone. THIS NEEDS FIXING FOR NEXT ROUND IN MARCH !!

Also in average speed heavy's being shot in rear by advancing enemy tanks while trying to get out of a newly captured zone. So maybe needs a 15 second stop on enemy advancing, that way if you linger tough but if you turn and move straight away only real tanks at risk are ones like the British AT that is slower than a slug traveling over a salt plain.


Edited by ThorgrimBrenadim, 14 February 2019 - 02:39 PM.


eekeeboo #11 Posted 14 February 2019 - 03:01 PM

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Boop of nope on the topic title. You can place your feedback in a more constructive manner in the Frontlines feedback thread. 

 

Thank-you. 






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