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How would this affect gameplay in random battles?


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qpranger #1 Posted 14 February 2019 - 01:04 AM

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Health of all tanks is doubled.

Everything else remains the same.

Less roflstomps?



nikolaink123 #2 Posted 14 February 2019 - 07:47 AM

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Yeah you'd get less rolfstomps.

But the general balance would become even more out of wack than it already is (If no other changes are applied).

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


XxKuzkina_MatxX #3 Posted 14 February 2019 - 07:54 AM

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More hp means more time but not necessarily more forgiving play style. Short battles or catastrophic failures are the result of bad positioning/bad play that the enemy manages to capitalize on not from the lack of hp.

 

I guess the idea came from FL turrets!


Edited by XxKuzkina_MatxX, 14 February 2019 - 07:58 AM.


Homer_J #4 Posted 14 February 2019 - 09:51 AM

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View Postnikolaink123, on 14 February 2019 - 06:47 AM, said:

Yeah you'd get less rolfstomps.

 

 

I don't think you would make any difference to one sided battles.  Good players will still be good, bad ones will still be bad.



tajj7 #5 Posted 14 February 2019 - 09:55 AM

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There are loads of massively forgiving tanks and maps in the game that absolutely baby players and try to protect them from their idiotic mistakes, they still find a way to die.

 

I mean you see people who do zero damage in like Japanese heavies, or IS7s on corridor maps, and it is just baffling.

 

Game IMO needs to be made harder and more punishing, so evolution takes affect and survival of the fittest happens, that way the ability of the playerbase will slowly improve over time because the weak players if they don't adapt will just leave. 



TankkiPoju #6 Posted 14 February 2019 - 01:53 PM

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It would buff heavies more and light tanks would suffer the most.

 

So basically imbalance the current high tier gameplay even more.



signal11th #7 Posted 14 February 2019 - 01:57 PM

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it would unbalance the game even more, take a type 5 double his HP, imagine you're in another tier 10 heavy using normal ammo or even speshul ammo he doesn't need to aim that much he just needs to hit you, even you speshul ammo you need to aim chances are you may bounce or miss more shots..he doesn't have that problem 

Zer0RNG #8 Posted 14 February 2019 - 02:20 PM

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View Postqpranger, on 14 February 2019 - 01:04 AM, said:

Health of all tanks is doubled.

Everything else remains the same.

Less roflstomps?

 

yea lot of tanks ramming each other because of no ammo... Flatout arena if you know what I mean :))

Edited by Zer0RNG, 14 February 2019 - 02:20 PM.


eekeeboo #9 Posted 14 February 2019 - 03:04 PM

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I instantly thought about full HP maus vs T100 LT and part of me died inside .... 

qpranger #10 Posted 14 February 2019 - 03:18 PM

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View Posteekeeboo, on 14 February 2019 - 04:04 PM, said:

I instantly thought about full HP maus vs T100 LT and part of me died inside .... 

 

What is the problem, you just hug the Maus' side and farm.

Dorander #11 Posted 14 February 2019 - 04:16 PM

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You wouldn't get less roflstomps.

 

You'd get fewer roflstomps :B

 

That said while flat out doubling everything isn't a good solution I'm in favour of a hp increase across the board to balance out the powercreep from the past years. It would make battle outcomes less abrupt.



gpalsson #12 Posted 14 February 2019 - 04:22 PM

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I think lower tier HP should be buffed or damage nerfed.+100% hp in tier 4 eg. would be nice

It would make the tier playable. Below tier 6, HP is just stupidly low so a single mistake often means death.

I think higher tiers could benefit from a range between +20% to +50% HP buff and that would instantly make the game more fun since FV4005 moments wouldn't be the end.

 



signal11th #13 Posted 14 February 2019 - 05:08 PM

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I hate to say it Qpranger but I think you need to "like" your own thread..

jabster #14 Posted 14 February 2019 - 05:29 PM

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View PostDorander, on 14 February 2019 - 03:16 PM, said:

You wouldn't get less roflstomps.

 

You'd get fewer roflstomps :B

 

 

Ah yes, the ‘rule’ of the English language that is pretty much ignored by everyone.

Balc0ra #15 Posted 14 February 2019 - 05:32 PM

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Well if anything it would jump the team bonus if you win by elimination. But if your team is camping cap and being lemming spotted. It won't reduce roflstomps. Just extend them with more farming if anything. 

 

But, WOT blitz did double or add 1.5X HP to some tanks vs PC. Why? Because they have 7 vs 7's. Thus to not make each battle a 2 min fight. They make you fight longer by facing bigger HP targets. Even then, most matches are over in less then 4 min.

 

 



HassenderZerhacker #16 Posted 14 February 2019 - 05:38 PM

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View Posteekeeboo, on 14 February 2019 - 03:04 PM, said:

I instantly thought about full HP maus vs T100 LT and part of me died inside .... 

 

why am I not surprised...

what about Rhm-Pzwg vs. IS-4 ?



IRSanchez #17 Posted 14 February 2019 - 06:30 PM

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Closing/flattening Hitpoint gaps across tiers was one of the good things that was done in the other tank game. It makes the game less punishing if you make a small mistake while fighting +2 tier enemy and I'd love to see that in WoT. The DPM would also have to be more linear progressing than now, but thats a different topic (anybody wants to discuss crazy DPM @ T-34 with 57mm gun?)

If now Tier 1 tanks have 100-150 HP, that would be buffed to like 400-500 and from there each tank would be a progressive upgrade up to what we have currently in T10.

Example: Object 140 line; 

 

  1. MS-1  400 HP (100 HP) 
  2. BT-2  510 HP (160 HP)
  3. BT-7 650 HP (230 HP)
  4. A-20 775 HP (340 HP)
  5. T-34 900 HP (450 HP)
  6. T-34-85 1050 HP (720 HP)
  7. T-43 1250 HP (1100 HP)
  8. T-44 1475 HP (1300 HP)
  9. T-54 1700 HP (1650 HP)
  10. Objcet 140 1900 HP (1900 HP)

 

This would give a better fighting chance for bottom tier tanks WHILE keeping (reduced) advantage of top dogs.


Edited by IRSanchez, 14 February 2019 - 07:53 PM.


eekeeboo #18 Posted 14 February 2019 - 08:23 PM

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View Postqpranger, on 14 February 2019 - 02:18 PM, said:

 

What is the problem, you just hug the Maus' side and farm.

 

You would be there for a while and definitely run out of ammo! 

 

 



Bordhaw #19 Posted 14 February 2019 - 08:45 PM

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View Postqpranger, on 14 February 2019 - 12:04 AM, said:

Health of all tanks is doubled.

Everything else remains the same.

Less roflstomps?

 

Why not.

 

It took over a year for WG to discover and blame the tank queue for the MM being "broken". 



Balc0ra #20 Posted 14 February 2019 - 08:59 PM

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View PostIRSanchez, on 14 February 2019 - 06:30 PM, said:

This would give a better fighting chance for bottom tier tanks WHILE keeping (reduced) advantage of top dogs.

 

I don't see how having more HP would be better if they lack a good gun to fight most +2 targets. It will just be more damage to farm for the top tiers either way. Be that +1 or 2. 




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