Jump to content

French wheeled tank physics

  • Please log in to reply
2 replies to this topic

Razzupaltuff #1 Posted 22 February 2019 - 01:51 AM

    Staff Sergeant

  • Beta Tester
  • 43307 battles
  • 466
  • [-IFZ-] -IFZ-
  • Member since:

#1 Too fickle to control in maneuver mode (the slower mode) at high speeds. Has nothing to do with even halfway realistic physics.

#2 Far too vulnerable by ramming. It's just unreasonable

#3 "Magic autoaim" very, very often doesn't snap in, even after repeated attempts and keeping the right mouse button pressed for two or three seconds. I have VDSL internet with ping times of 20ms or less.

Edited by Razzupaltuff, 22 February 2019 - 02:56 AM.

alruir #2 Posted 02 March 2019 - 12:49 PM


  • Player
  • 22600 battles
  • 59
  • Member since:
French wheel tanks are the last manure. They break the game for others. Slow tanks suffer most. There is generally no logical physics for this game. Everything here is built as a casino.

Homer_J #3 Posted 02 March 2019 - 02:23 PM

    Field Marshal

  • Beta Tester
  • 31679 battles
  • 34,738
  • Member since:

The autoaim does need some work.  At first I thought it was just me being rubbish with it but it doesn't lock on when it should then will lock on when you think it shouldn't which causes you to click again and lose the lock.  Just give everyone the old autoaim+ "cheat" mod instead and be done with it.


Ramming I have not had much issue with and I tested all of them on the test server.


And just don't use the low speed mode unless you need to manoeuvre in a tight spot.  Although I think it would be better if it auto switched.

1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users