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Supertest News: The Tier VIII–X Swedish Medium Tanks


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eekeeboo #1 Posted 06 March 2019 - 03:09 PM

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Greetings tankers!

The new Swedish medium tanks are now entering the Supertest. The Tier VIII and the Tier X vehicles are fully set up for testing, though their parameters aren’t yet final and are to be checked in the coming battles. The Tier IX tank is still being tuned.

 

These Swedes’ key feature is their hydropneumatic suspension. It’s like the one employed in top-tier Swedish TDs, but the new medium tanks enter the Siege Mode automatically when their speed drops. This way, their gun depression can reach -13 degrees (which is a lot!).

 

The new Swedish mediums also have a  small size and a good alpha. The UDES 15/16 (Tier X) is the newly-minted champion of its class with 460 points of damage. The Swedish newcomers’ mobility is enough for them to not lag behind their teammates.

 

When in battle with one of these, try aggressive support tactics. Flank the enemies together with other medium tanks, covering allies and using uneven landscape to deal massive hits on your enemy curbing their enthusiasm.

 

Please take note that the vehicles’ parameters may change depending on test results. Keep following the news and to stay up to date on all World of Tanks info.

 

UDES 15/16

Spoiler

 

UDES 14 ALT 5

Spoiler

 

UDES 16

Spoiler

Good luck and Good Hunting!  

Eek. 

 

EDIT: Update 15/3/19

 

Greetings tankers!

 

The Supertest for the new Swedish mediums is at its peak, and today we’re introducing changes to the stats of the UDES 15/16 (Tier X). As we stated before, the “high damage yield, average mobility medium” concept was chosen for all these vehicles. Sticking with it, we enter into the next testing iteration. The typical features are in place, and the changes are few.

Some parameters will decrease:

 

·         Alpha — from 460 to 440 points

·         View range — from 420 to 390 meters

 

But many stats will improve:

 

·         Top speed (forward / in reverse) — from 45/20 to 50/24 km/h

·         Engine power — from 480 to 570 hp

·         Rate of fire — from 5.66 to 6.36

·         Aiming time — from 2.4 to 2.2 seconds

·         Dispersion on the move — from 0.2 to 0.14

·         Hull armour (the glacis plate and the sides) — from 40 to 50 mm

·         Turret armour — up by 10–15 mm at the front, and up by 50 mm on the commander’s cupola (effective armour in both cases)

 

Please note that the tests are still ongoing, and these stat adjustments may not be final: we’re still fine-tuning these vehicles.

 

Follow the news and all the luck in your battles!

 

eek. 


Edited by eekeeboo, 15 March 2019 - 04:31 PM.


LordSkyFury #2 Posted 07 March 2019 - 02:48 PM

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Finally I am excited about new tanks. Can't wait to play them. I just hope WG don't make them complete garbage when they will be too good in first iteration like Kranvagn. So WG please, if they will be somehow too good do a little adjustments and more test iterations to make them perfect.

ponk #3 Posted 07 March 2019 - 04:06 PM

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Hell yeah! thought they where gonna go with the lansen looking tanks, soft leo's with wonky guns, this looks soo much better than what I was expecting

Dr_Oolen #4 Posted 07 March 2019 - 04:17 PM

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T10 "sniping/support" medium with 254 pen and 310 prem? With that poor accuracy/aimtime? Yeah... i dont think so. Rip in pasta whole line before it even gets on test server :XD

Edited by Dr_Oolen, 07 March 2019 - 04:19 PM.


LordSkyFury #5 Posted 07 March 2019 - 05:34 PM

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View PostDr_Oolen, on 07 March 2019 - 04:17 PM, said:

T10 "sniping/support" medium with 254 pen and 310 prem? With that poor accuracy/aimtime? Yeah... i dont think so. Rip in pasta whole line before it even gets on test server :XD

 

Where is stated that those tank perform as snipers?? What I see here is try aggressive support tactics which basically means attack medium tank.

Hiisi #6 Posted 07 March 2019 - 06:26 PM

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Few comments that comes instantly in my mind.

-Too much viewrange for the size. Gamo values dont show, but usually small tanks have good gamo. Tier 10 should have less than 400 viewrange, not 420.
-This game has already too much alfa, these alfa values should be lower tier x should have alfa around 400-420 or 390. Increase pen and accuracy if needed.
-Turrets have autobounce areas mostly tier 10 at least has, it needs to have bigger weakspot near right cupola.

ManaFortress #7 Posted 08 March 2019 - 10:38 AM

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https://www.youtube....6&v=u6bg1jCRULk

 

5:14 "Whats intresting, it will have a researchable turret".

For some reason i feel like he doesn't have the same definition about what intresting means,

unless there is something special about this turret that changes its entire gameplay.

 

Maybe its has a fixed gun like the strv103 untill you research the turret? Now that would be intresting.

Being able to chose between having a turret or having a lower profile depending on if you equip the turret or not could make it realy unique.

 

If its just a normal turret upgrade from a crappy one to a good one, then its NOT intresting, just more module grind.

 

But i guess that something could have been lost in translation.

Over all i am looking forward to these new tanks.


Edited by ManaFortress, 08 March 2019 - 10:42 AM.


sokolicc #8 Posted 08 March 2019 - 11:12 AM

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Seems like alpha is too high.

On high tiers 105mm guns should have 360 or 390, 120mm guns should have 400 alpha like every weatern tank with 120mm gun. Don't overbuff alpha of mediums, please.

Rest is okay somehow but alpha is what concerns me.

 

Also, what is drawback of auto siege mode? 

I mean, when i am peeking over ridge with any tank, Centurion 7/1 for example, i am going less than 10 km/h so i would probably do that even with mediums. What am i giving up for getting that sweet gun depression?



mgns #9 Posted 08 March 2019 - 03:26 PM

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I suspect I'm not the only one who would greatly appreciate crew layouts becoming part of future fact-sheets

kaneloon #10 Posted 08 March 2019 - 03:41 PM

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@mgns

Hi & what to you mean ?



Zapfhan #11 Posted 08 March 2019 - 04:17 PM

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View Postmgns, on 08 March 2019 - 02:26 PM, said:

I suspect I'm not the only one who would greatly appreciate crew layouts becoming part of future fact-sheets

 

Noted :honoring:

 

View Postkaneloon, on 08 March 2019 - 02:41 PM, said:

@mgns

Hi & what to you mean ?

 

He would like to know if the tanks need 3,4 or 5 crew members and how the roles of the crew are distributed.



Geno1isme #12 Posted 08 March 2019 - 04:55 PM

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View Postsokolicc, on 08 March 2019 - 12:12 PM, said:

Also, what is drawback of auto siege mode? 

I mean, when i am peeking over ridge with any tank, Centurion 7/1 for example, i am going less than 10 km/h so i would probably do that even with mediums. What am i giving up for getting that sweet gun depression?

Question is how that will actually work out when you're turning the turret and move the gun. Unlike the TDs (except for the UDES) moving the crosshair could move either your gun/turret or your hull, so you might end up with your hull fully raised and exposed like it can happen on the UDES or reducing the angling of your turret armor so it can be penned.



kaneloon #13 Posted 08 March 2019 - 04:58 PM

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Ok, if you go as far as to say who has loader or radio job that would be even nicer.

 

But the swedish med crews is such a pain ...

I bought a year ago the Strv m/42-57 but this tank is so useless, with its twisted crew. Nothing fits in it.

 

Even the primo victoria crew wasn't the same as the Leo so I didn't buy it ... maybe now it would be interesting with the new line.



Bucifel #14 Posted 08 March 2019 - 06:09 PM

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View Postsokolicc, on 08 March 2019 - 11:12 AM, said:

Seems like alpha is too high.

On high tiers 105mm guns should have 360 or 390, 120mm guns should have 400 alpha like every weatern tank with 120mm gun. Don't overbuff alpha of mediums, please.

Rest is okay somehow but alpha is what concerns me.

 

Also, what is drawback of auto siege mode? 

I mean, when i am peeking over ridge with any tank, Centurion 7/1 for example, i am going less than 10 km/h so i would probably do that even with mediums. What am i giving up for getting that sweet gun depression?

 

big alpha is good. Why? because take less shots to kill a tank and that means CLOSER to reality.

its ridiculous to require 10 shots to kill a TANK...

 

Whats the drawback? Active only on low speed

no...you dont keep that low speed on ridgelines unless you semicamp on same spot. so its very simmilar to TDs with seigemode...when you retreat or change position you will loose that extra gundepres anyway. The only difference is that you dont have to press X anymore



papageo_cy #15 Posted 09 March 2019 - 08:47 PM

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Always excited about new tanks.

Started accumulating xp on the wonderful Leo already and training a new crew on the Strv. From what I saw on the video, the new tanks will have 3 crew members (at least the tier8).

 

Make your tests, tune them and put them in the game. Can't wait..



felixpeliculas #16 Posted 11 March 2019 - 01:51 AM

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View Postpapageo_cy, on 09 March 2019 - 07:47 PM, said:

Always excited about new tanks.

Started accumulating xp on the wonderful Leo already and training a new crew on the Strv. From what I saw on the video, the new tanks will have 3 crew members (at least the tier8).

 

Make your tests, tune them and put them in the game. Can't wait..

Which time you did find this info on the video? This is consistent with the UDES TD's crew. However, I would like to know more about the crew layouts as mgns said before

 

EDIT: 3'10"; Commander (Radio Operator??), Driver, Gunner (Loader??). The Tier II premium gift L-60 may fit to train a crew...


Edited by felixpeliculas, 11 March 2019 - 02:02 AM.


Ober__ #17 Posted 11 March 2019 - 03:38 PM

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so 3 crew members on VIII, IX and X? Or there is some * ?

sokolicc #18 Posted 11 March 2019 - 03:50 PM

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View PostBucifel, on 08 March 2019 - 06:09 PM, said:

 

big alpha is good. Why? because take less shots to kill a tank and that means CLOSER to reality.

its ridiculous to require 10 shots to kill a TANK...

 

Whats the drawback? Active only on low speed

no...you dont keep that low speed on ridgelines unless you semicamp on same spot. so its very simmilar to TDs with seigemode...when you retreat or change position you will loose that extra gundepres anyway. The only difference is that you dont have to press X anymore

 

That is more like WT approach, less arcady more simulation mode.
Alpha is too high. 400 would be okay, with increase of dpm etc.
460 alpha is too high, and seems like siege mode doesn't have drawbacks, as you're able to rotate turret easily. And if you move faster tank simply exits siege mode so only punishment will be it will lose GD. but you're still safe from enemy fire...
Or it will stay in siege mode untill you hit 20 kph, which is still irelevant since it has same mobility in siege mode as in travel...
Seems like they will be annoying to deal unless you press 2x 2key and load Heat.

Let's wait for first patch, public test, whatever, to see armor model. I hope WG won't screw this one since they might be good adition to the game...

But i highly doubt it will be OP since it's not Ruski tank. :D

Off-topic: I still remember 9.22 public test when then told after 1st iteration "Obj. 268v4 is not good enough, we will buff it's armor and mobility in next iteration". And even unbuffed bobject was already OP.
So, wait and hope game will be better, not worse. :D:D 

kaneloon #19 Posted 11 March 2019 - 05:15 PM

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View Postfelixpeliculas, on 11 March 2019 - 12:51 AM, said:

Which time you did find this info on the video? This is consistent with the UDES TD's crew. However, I would like to know more about the crew layouts as mgns said before

 

EDIT: 3'10"; Commander (Radio Operator??), Driver, Gunner (Loader??). The Tier II premium gift L-60 may fit to train a crew...

 

The L-60 is a light tank. Or you meant you played it and have a good crew on it to re-use ?



felixpeliculas #20 Posted 11 March 2019 - 06:35 PM

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View Postkaneloon, on 11 March 2019 - 04:15 PM, said:

 

The L-60 is a light tank. Or you meant you played it and have a good crew on it to re-use ?

 

right

I didn't like tier V or VI






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