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Increase hit points for tier 8-10?


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hasnainrakha57 #1 Posted 12 March 2019 - 01:04 PM

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For past 2-3 years wg has been introducing many tier 8-10 tonks that include tds,heavies and mediums but have u guys noticed example tds have 750alpha or 650/500+alpha but now heavies deal 560-750alpha also.Meds had 390 avg alpha but now they have reached 440 and now swedish 460alpha tonk is coming.This is not good now tanks are limited to receive 3to4 shots and baaam.dead....

PayMore #2 Posted 12 March 2019 - 01:20 PM

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View Posthasnainrakha57, on 12 March 2019 - 12:04 PM, said:

For past 2-3 years wg has been introducing many tier 8-10 tonks that include tds,heavies and mediums but have u guys noticed example tds have 750alpha or 650/500+alpha but now heavies deal 560-750alpha also.Meds had 390 avg alpha but now they have reached 440 and now swedish 460alpha tonk is coming.This is not good now tanks are limited to receive 3to4 shots and baaam.dead....

 

I dont think wg care about this.

Jauhesammutin #3 Posted 12 March 2019 - 01:21 PM

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View Posthasnainrakha57, on 12 March 2019 - 12:04 PM, said:

For past 2-3 years wg has been introducing many tier 8-10 tonks that include tds,heavies and mediums but have u guys noticed example tds have 750alpha or 650/500+alpha but now heavies deal 560-750alpha also.Meds had 390 avg alpha but now they have reached 440 and now swedish 460alpha tonk is coming.This is not good now tanks are limited to receive 3to4 shots and baaam.dead....

 

TD's had 850 alpha, E-100 had always 750. Meds had 320-390, until 121 came with 440. 

Swedish 460 is still subject to change.



The_Naa #4 Posted 12 March 2019 - 01:28 PM

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View Posthasnainrakha57, on 12 March 2019 - 01:04 PM, said:

For past 2-3 years wg has been introducing many tier 8-10 tonks that include tds,heavies and mediums but have u guys noticed example tds have 750alpha or 650/500+alpha but now heavies deal 560-750alpha also.Meds had 390 avg alpha but now they have reached 440 and now swedish 460alpha tonk is coming.This is not good now tanks are limited to receive 3to4 shots and baaam.dead....

NO :ohmy:

don't take away my Somua's  awesome ability to clip tier 8 tanks.



XxKuzkina_MatxX #5 Posted 12 March 2019 - 01:35 PM

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View Posthasnainrakha57, on 12 March 2019 - 02:04 PM, said:

(...)
This is not good now tanks are limited to receive 3to4 shots and baaam.dead....

 

And adding more HP won't help IMO. A mistake is a mistake, it doesn't matter if you get hit by 150 or 750 alpha!

laulaur #6 Posted 12 March 2019 - 01:45 PM

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I thing giving just to tier 8-10 more hitpoints would hurt tier 6-7 tanks a lot.

Giving all tanks more hitpoints could probably be a good idea and slow down the game a bit, sometimeplaying WOT is feeling like playing CS...



Noo_Noo #7 Posted 12 March 2019 - 01:55 PM

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And crap all over Tier 6 some more. 

 

If you do this you need to do it for every tier



Bucifel #8 Posted 12 March 2019 - 02:24 PM

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NO

what this game needs is LESS HP and closer to realism...not more :facepalm:

 

survivability should depend mainly by armor not hp.


Edited by Bucifel, 12 March 2019 - 04:27 PM.


undutchable80 #9 Posted 12 March 2019 - 02:27 PM

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Will happen automatically when WG will nerf premium ammo alpha.

hasnainrakha57 #10 Posted 12 March 2019 - 02:53 PM

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View PostJauhesammutin, on 12 March 2019 - 12:21 PM, said:

 

TD's had 850 alpha, E-100 had always 750. Meds had 320-390, until 121 came with 440. 

Swedish 460 is still subject to change.

E 100 had 750 true but the number was 1 now its 4 polish,obj705a and amx dealing 560 which is much for tier 10.

 

 

13:55 Added after 2 minutes

View PostXxKuzkina_MatxX, on 12 March 2019 - 12:35 PM, said:

 

And adding more HP won't help IMO. A mistake is a mistake, it doesn't matter if you get hit by 150 or 750 alpha!

Ot does matter if u get hit with 150 or 750 getting hit with 750 effects your whole match.

13:58 Added after 4 minutes
Wg just need to control their new trend of giving ridiculous alpha to new tonks which they dont deserve...

Captain_Kremen0 #11 Posted 12 March 2019 - 03:08 PM

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Methinks OP paid money for a tank he believes is no longer competitive and wants to take it out on Tier 6 when he meets them.

Balc0ra #12 Posted 12 March 2019 - 03:10 PM

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View Posthasnainrakha57, on 12 March 2019 - 02:53 PM, said:

Ot does matter if u get hit with 150 or 750 getting hit with 750 effects your whole match.
13:58 Added after 4 minutes
Wg just need to control their new trend of giving ridiculous alpha to new tonks which they dont deserve...

 

 

Tbh, the other tiers have had that issue for ages. It just kinda halted at tier 8. As in a tier 6 or 5 med you lose half your HP vs most guns. Or more or less all of it if a 122mm high rolls. Now tier 8+ is more or less like the tiers below it. You can't afford to take hits regardless almost.



Geno1isme #13 Posted 12 March 2019 - 03:19 PM

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If HP are changed it should be in the lower tiers, but definitely not T8-10.

vasilinhorulezz #14 Posted 12 March 2019 - 03:22 PM

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tier 6 tanks with 135 alpha fight tier 8s and people think they need more hp.

seXikanac #15 Posted 12 March 2019 - 04:06 PM

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View Posthasnainrakha57, on 12 March 2019 - 01:04 PM, said:

For past 2-3 years wg has been introducing many tier 8-10 tonks that include tds,heavies and mediums but have u guys noticed example tds have 750alpha or 650/500+alpha but now heavies deal 560-750alpha also.Meds had 390 avg alpha but now they have reached 440 and now swedish 460alpha tonk is coming.This is not good now tanks are limited to receive 3to4 shots and baaam.dead....

 

View PostBalc0ra, on 12 March 2019 - 03:10 PM, said:

 

 

Tbh, the other tiers have had that issue for ages. It just kinda halted at tier 8. As in a tier 6 or 5 med you lose half your HP vs most guns. Or more or less all of it if a 122mm high rolls. Now tier 8+ is more or less like the tiers below it. You can't afford to take hits regardless almost.

 

I have great idea about it forum.worldoftanks.eu/index.php?/topic/702381-should-wot-get-hp-restore-option-just-like-wows

Dorander #16 Posted 12 March 2019 - 04:14 PM

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View PostXxKuzkina_MatxX, on 12 March 2019 - 12:35 PM, said:

 

And adding more HP won't help IMO. A mistake is a mistake, it doesn't matter if you get hit by 150 or 750 alpha!

 

Well, let's do the math on that.

 

My Maus has 3000 hp. A  mistake at 750 alpha means a Maus is worth 4 mistakes. A mistake at 150 alpha means a Maus is worth 20 mistakes.

 

Evidence suggests it matters :P



XxKuzkina_MatxX #17 Posted 12 March 2019 - 04:23 PM

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View PostDorander, on 12 March 2019 - 05:14 PM, said:

 

Well, let's do the math on that.

 

My Maus has 3000 hp. A  mistake at 750 alpha means a Maus is worth 4 mistakes. A mistake at 150 alpha means a Maus is worth 20 mistakes.

 

Evidence suggests it matters

 

Limited parameters! :)

 

You often don't know when peeking a corner or showing your side (making a mistake) which enemy will shoot you or how many of them are there. The mistake can cost you anything between a critical to the tracks or your entire HP.

 

Didn't you ever wander in front of an FV with your Maus thinking "he'll never pen that!" and boom 1700 hp gone? or "I have hp, i can take a shot from that O-Ho" only to get penned for full damage.

 

When someone is making bad plays or wrongly positioning his tank, it doesn't matter how big the hit(s) will be because eventually he'll have to learn to avoid being hit or die!


Edited by XxKuzkina_MatxX, 12 March 2019 - 06:07 PM.


Dorander #18 Posted 12 March 2019 - 11:54 PM

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View PostXxKuzkina_MatxX, on 12 March 2019 - 03:23 PM, said:

 

Limited parameters! :)

 

You often don't know when peeking a corner or showing your side (making a mistake) which enemy will shoot you or how many of them are there. The mistake can cost you anything between a critical to the tracks or your entire HP.

 

Didn't you ever wander in front of an FV with your Maus thinking "he'll never pen that!" and boom 1700 hp gone? or "I have hp, i can take a shot from that O-Ho" only to get penned for full damage.

 

When someone is making bad plays or wrongly positioning his tank, it doesn't matter how big the hit(s) will be because eventually he'll have to learn to avoid being hit or die!

 

Of course, you are right about being careful in principle. But we can also look at the tank list on the enemy team, look at the minimap to see where people get spotted and determine who's left to hit us when we're peeking and make a calculated risk based on the amount of damage they do. If that FV got spotted on the other side of the map, what alpha do the guns at your side have left?

 

I never wander in front of an FV if I can avoid it and there's a thread around this forum section with some choice comments about what I think of the FV4005. That said, if it does hit me, I'd rather be in a Maus than many other alternatives, and I'd rather take the hit than somebody else. My Maus carries a SHSL and unless they hit me at a very low angle or at a weakspot, the FV's HESH shells won't penetrate. I have a replay somewhere of a giggleworthy moment on Steppes where I get spotted early and an FV hits my side from the other side of the map and gets spotted by my team in the process and I snapshot him back with more damage than he dealt me. Sadly those moments are so exceptional they're worth saving.

 

Of course one should never throw hitpoints away if it can be avoided, but when all is said and done you're going to get hit. Being full hp near the end of a battle is not the sign of a good player, it's the sign of somebody who sacrificed a lot of team guns for the sake of his own hitpoints. You should be conservative at the start, you should maximize armour use, but you also need to know when you should take a hit in favour of somebody else who'll survive to shoot the enemy because of it. Similarly you also need to recognize when you really need to push because you need to win your flank because the other map side gets wiped out.

 

And when that happens I'd rather be hit with 150 alpha rather than 750.






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