Master Frontline with Light Tanks
#1 Posted 12 March 2019 - 01:12 PM
The full text of the news item
#6 Posted 12 March 2019 - 01:41 PM
WG: Hmmm, players had fun and made a ton of credits in Frontline, and this is hurting our income. So how can we ruin the mode?
Random dev: 'Let's make it grindy af, and introduce some cars with guns - so everyone run like a headless chicken on the map. Also never touch the map bugs (you know - that spots when you shoot the ridgeline instead of shooting the enemy tanks). Also give arty all 3 FL directive slots, because reasons.
WG: Yeah, let's do this.
#7 Posted 12 March 2019 - 02:41 PM
laulaur, on 12 March 2019 - 12:41 PM, said:
WG: Hmmm, players had fun and made a ton of credits in Frontline, and this is hurting our income. So how can we ruin the mode?
Random dev: 'Let's make it grindy af, and introduce some cars with guns - so everyone run like a headless chicken on the map. Also never touch the map bugs (you know - that spots when you shoot the ridgeline instead of shooting the enemy tanks). Also give arty all 3 FL directive slots, because reasons.
WG: Yeah, let's do this.
I like also that can you bomb with strikes the cap circle from all over the map while watching TV,Or being double tapped by arta using strikes.Do they even test stuff?
#9 Posted 12 March 2019 - 03:22 PM
#10 Posted 12 March 2019 - 03:24 PM
#11 Posted 12 March 2019 - 03:27 PM
#12 Posted 12 March 2019 - 03:34 PM
laulaur, on 12 March 2019 - 01:41 PM, said:
WG: Hmmm, players had fun and made a ton of credits in Frontline, and this is hurting our income. So how can we ruin the mode?
Random dev: 'Let's make it grindy af, and introduce some cars with guns - so everyone run like a headless chicken on the map. Also never touch the map bugs (you know - that spots when you shoot the ridgeline instead of shooting the enemy tanks). Also give arty all 3 FL directive slots, because reasons.
WG: Yeah, let's do this.
Yeah, I thought It was strange that perfectly aimed and timed shots were missing their target/hitting the ground. Noticed it most in the Lowe with a 5 skilled crew... Baffling
#13 Posted 12 March 2019 - 03:55 PM
Lights are very good for damage dealing if you know how to play them properly, even in Frontlines. Just make sure to take enough premium ammo as you won't be flanking much.
Cobra 6
#14 Posted 12 March 2019 - 05:58 PM
Couldn't play light tanks, eh, wat?
FL literally got destroyed by lights, but hey, i'm sure it was just like in real life right? "tanks" capable doing 70 was destroying everything on their way, mostly, without ever need to slow down.
I wasn't tought WoT could go any worst, but WG never stop surprising me. Its like, only TX doesn't dominated by light tanks atm as Its already so unbalanced, lights can't make much of a difference there, but everything prior, dominated by lights at their current state. And it effects gameplay sooo bad, literally every game now ends within 5min by results of 10-0 to 15-0. You can be either of side as its totally random.
#16 Posted 12 March 2019 - 09:30 PM
Wheeled vehicles are new pollution, even worse then Pornogetto.
4-5 EBR 75 on one flank and they finish main objective before second respown.
Last FL was good, but from yesterday, attackers keep winning almost all the time
There was a reason why you (WG) had to remove T-50-2 in the past..
#17 Posted 12 March 2019 - 10:02 PM
Wheeled light tanks are so overpowered in Frontlines its a joke. Nothing can catch them to stop them!
#18 Posted 12 March 2019 - 10:05 PM
Light tanks are great. Wheeled vehicles are ruining my gaming experience.
FL 2018 great.
FL 2019 week 1 - ok - only the lynx 6x6 was available and things weren't that bad.
FL 2019 week 2 - not enjoyable anymore - every other tank is an EBR or whatever it's called.
In a game that already had balancing issues, adding these vehicles was an unwise decision.
KA86 is correct.
Edited by RedoubtableSpirit, 12 March 2019 - 10:08 PM.
#19 Posted 12 March 2019 - 10:45 PM
I really enjoyed Frontline but unfortunately it is now totally broken. Everybody knows that as an attacking team, if 3-4 tanks move into one zone, overload that zone and push to the end zone and wins. It is un-defendable, as it is random no controlling order can counteract the tactic, and so the enjoyment is now near zero, even winning is almost embarrassing, as it is in effect seal clubbing. If you actually ever look at the teams in each zone it is often 14 tanks vrs 4, there's always an overload and the game ends....sad.
.
Edited by junket69, 12 March 2019 - 10:46 PM.
#20 Posted 12 March 2019 - 11:30 PM
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