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About improved auto aim

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bnmm113 #1 Posted 13 March 2019 - 03:27 PM

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Just to clear things up.....

The "improved auto aim" feature the new WV get just makes it possible for you not to see red outline of the enemy, but activating auto aim...

It does not give lead, aim for a weakspot or make ozon layer thinner....

If a WV hit you while he was at full speed driving 300 meters away, maybe it was lucky/unlucky RNG or just another tank (the same model) that sniped you from the bush ....

Just think about how many wierd kv2 shots have been hit in the game so far.....



tajj7 #2 Posted 13 March 2019 - 03:38 PM

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Close range IMO its seems even more picky than other vehicles auto-aim, multiple times I have had to do several attempts to get a lock that I think I would have got easier in any other tank.

 

They hit shots at long range like Russian meds do and Russian lights, they have low movement dispersions. 

 

The EBR 75 has 0.08/0.08/0.04 dispersions, but then a T-100 lt has 0.06/0.06/0.05 and an Obj. 140 has 0.08/0.08/0.10. 

 

What happens though is they generally take a lot more shoots on the move, because they have to, because if they sit still they generally die very quickly. 

 

So that alters peoples perceptions - 'they always hit me on the move' is not because they actually do but because the vast majority of the shots they fire, will be on the move and eventually some will hit.  People just don't notice the other 15 shots on the move that missed. 



barison1 #3 Posted 13 March 2019 - 04:07 PM

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improved autoaim feels more like a downgrade to me, happened way too often when trying to lock on a target it shifts to another tank close by which i didnt intend to lock on to. the regular autoaim felt more comfortable to me

not to mention when you think it locked on that it actually didnt lock on at all so yer shots are going somewhere else



Balc0ra #4 Posted 13 March 2019 - 04:19 PM

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View Posttajj7, on 13 March 2019 - 03:38 PM, said:

Close range IMO its seems even more picky than other vehicles auto-aim, multiple times I have had to do several attempts to get a lock that I think I would have got easier in any other tank.

 

The thing with it is that the longer away the target is, the further away you can be. Close up you more or less have to aim at it to make it work. As the field that this works on is basically two beams going out at an angle from the gun. And anything on that field can get hit. So mix the speed with a small working FOV that it works on at close range and it's def more tricky.

 

Ringo_Star #5 Posted 13 March 2019 - 05:46 PM

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@OP
You are trying to reason with unreasonable people. So many people so many times tried to explain difference between normal and enhanced autoaim but still they won't ( or can't) get it. They turned this forum into circle jerk about their inability to deal with new game mechanic.

bnmm113 #6 Posted 13 March 2019 - 05:52 PM

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Yeah I know but I am bored so I said I would give it a shot...

Homer_J #7 Posted 13 March 2019 - 06:16 PM

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WG didn't even call it improved autoaim, someone else made that up.

 

It's called improved lock on.






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