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Procedural generation in WoT?


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BR33K1_PAWAH #1 Posted 16 March 2019 - 02:40 PM

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Algorithms for procedural generation of game levels are on a pretty awesome level right now, which make me wonder...

What if, just what if, WoT had a something like TrueRandom gamemode with maps procedurally generated. Generated by using 3-5 predictable templates, but still very random in detail of it's terrain features.

 

Would it be an awesome experience with potential of infinite replayability or an unplayable mess? What do you think?



jabster #2 Posted 16 March 2019 - 02:44 PM

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View PostBR33K1_PAWAH, on 16 March 2019 - 01:40 PM, said:

Algorithms for procedural generation of game levels are on a pretty awesome level right now, which make me wonder...

What if, just what if, WoT had a something like TrueRandom gamemode with maps procedurally generated. Generated by using 3-5 predictable templates, but still very random in detail of it's terrain features.

 

Would it be an awesome experience with potential of infinite replayability or an unplayable mess? What do you think?

 

The first few times you play a new map, how do feel about that. Now imagine that was every game.

BR33K1_PAWAH #3 Posted 16 March 2019 - 03:12 PM

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View Postjabster, on 16 March 2019 - 04:44 PM, said:

 

The first few times you play a new map, how do feel about that. Now imagine that was every game.

 

I would love that actually :)

Nishi_Kinuyo #4 Posted 16 March 2019 - 03:20 PM

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So basically, you want everybody to kemp in base because they have no idea where to go?

Not to mention the extra server load it'd mean.



kisli #5 Posted 16 March 2019 - 03:22 PM

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I would try using human intelligence in map making first. AI can wait.

BR33K1_PAWAH #6 Posted 16 March 2019 - 04:55 PM

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View PostNishi_Kinuyo, on 16 March 2019 - 05:20 PM, said:

So basically, you want everybody to kemp in base because they have no idea where to go?

Not to mention the extra server load it'd mean.

 

The idea is for the map to be familiar/recognizable, but still somewhat different every time.

Procedural generation uses templates of levels, map features and terrain, but mixes it and randomizes it to some degree. That's how most procgen algorithms work.



facmanpob #7 Posted 16 March 2019 - 05:11 PM

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It would certainly level the playing field and stop people from being good simply because they’ve played every map 1000 times and know every single bush!

Obsessive_Compulsive #8 Posted 16 March 2019 - 05:23 PM

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The concept is an interesting one however the fundamental flaw being that balancing the maps would be difficult, one way around that would be to ensure half a map generated and then mirrored. If not you might end up with a very 1 sided map.

 

It could be huge fun as WV only game mode and solve another issue in one swoop!



Geno1isme #9 Posted 16 March 2019 - 07:36 PM

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That type of stuff works for survival/exploration/coop games, not for pure PvP titles where any single bush or rock make or break the map.

Vela_ZG #10 Posted 16 March 2019 - 08:38 PM

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That's actually a good idea! And if it's a true random algorithm I'd be very much for it. It would completely transform the game. And in that case I would remove the green/red outline on the tanks. It would be great to have to look for the markings on the tank to see if it's friend or foe. It'll never happen unfortunately, this is WG.

8126Jakobsson #11 Posted 16 March 2019 - 08:46 PM

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View Postkisli, on 16 March 2019 - 03:22 PM, said:

I would try using human intelligence in map making first. AI can wait.

 

But that has been tried for so long now. Don't you think it's the machines turn to have a go at it? :hiding:

vasilinhorulezz #12 Posted 16 March 2019 - 09:20 PM

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And then let them destroy us, for our own good.



LCpl_Jones #13 Posted 16 March 2019 - 09:25 PM

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but wg can't make a fully functioning chat server, so imagine the maps...

 

they'll be like the ones we already got :trollface:



_PanzerBitterbal_ #14 Posted 16 March 2019 - 09:30 PM

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View Postkisli, on 16 March 2019 - 03:22 PM, said:

I would try using human intelligence in map making first. AI can wait.

 

Then we have to w8 until kingdom come

You are asking the impossible. :izmena:

 


Edited by _PanzerBitterbal_, 16 March 2019 - 09:37 PM.


BR33K1_PAWAH #15 Posted 16 March 2019 - 09:44 PM

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View PostObsessive_Compulsive, on 16 March 2019 - 07:23 PM, said:

The concept is an interesting one however the fundamental flaw being that balancing the maps would be difficult, one way around that would be to ensure half a map generated and then mirrored. If not you might end up with a very 1 sided map.

 

It could be huge fun as WV only game mode and solve another issue in one swoop!

 

Good point, but when player get to play each instance of a map template for only once balance isn't such a big concern. We already get absolutely random teams anyway.

And nobody knows best positions in advance and everyone has to adapt on the so it's not that easy to exploit best map positions.

 

View PostGeno1isme, on 16 March 2019 - 09:36 PM, said:

That type of stuff works for survival/exploration/coop games, not for pure PvP titles where any single bush or rock make or break the map.

 

And that's the most fun part about it! Chaos is fun.



seXikanac #16 Posted 16 March 2019 - 09:58 PM

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View PostBR33K1_PAWAH, on 16 March 2019 - 02:40 PM, said:

Algorithms for procedural generation of game levels are on a pretty awesome level right now, which make me wonder...

What if, just what if, WoT had a something like TrueRandom gamemode with maps procedurally generated. Generated by using 3-5 predictable templates, but still very random in detail of it's terrain features.

 

Would it be an awesome experience with potential of infinite replayability or an unplayable mess? What do you think?

 

I would love that, I love playing maps for the first time, but I'm sure that will never happen since WG stated that they don't want to make bigger maps because of server loads. Can you imagine what procedural maps would to the servers?

Jigabachi #17 Posted 17 March 2019 - 09:27 AM

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View PostBR33K1_PAWAH, on 16 March 2019 - 09:44 PM, said:

And that's the most fun part about it! Chaos is fun.

But imbalance and unfairness isn't.



BR33K1_PAWAH #18 Posted 17 March 2019 - 09:30 AM

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View PostJigabachi, on 17 March 2019 - 11:27 AM, said:

But imbalance and unfairness isn't.

 

It is when it's in your favor :trollface:

Bigtime_Alarm #19 Posted 17 March 2019 - 04:16 PM

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View PostNishi_Kinuyo, on 16 March 2019 - 03:20 PM, said:

So basically, you want everybody to kemp in base because they have no idea where to go?

Not to mention the extra server load it'd mean.

 

It would be good to see who can actually think where to go and who just goes where a utube video told them to

Cobra6 #20 Posted 17 March 2019 - 08:20 PM

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View Postkisli, on 16 March 2019 - 02:22 PM, said:

I would try using human intelligence in map making first. AI can wait.

 

This, procedurally generating 3 corridors on each map and a whole lot of insta-death map space in between to appeal to brawling tanks is not that hard, WoT map makers are doing a fine job at that so proc.gen. is wasted on that kind of map design.

 

Cobra 6






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