EU Questions & Answers
Overlord
16 Dec 2011
Overlord
16 Dec 2011
Overlord
16 Dec 2011
Keulz, on 16 December 2011 - 12:08 AM, said:
2) Is test2 for tomorrow ?
3) Is there a possibility that you fuse the release of 0.7.0 and 0.7.1 on the EU server ?
1. There was techincal necessity to stop test 1 of 7.0 that time.
2. Might be tomorrow.
3. There will be 2 separate releases.
Naeron66
16 Dec 2011
HarryStotle, on 16 December 2011 - 01:05 PM, said:
Because Friday evening to Sunday evening include the peak user playing times, taking the servers down for hours during that period would impact the largest number of players.
That is the main reason why planned weekend maintenance is avoided in every single online game that I have ever played.
In addition data centre technical support for a complex patch is harder to organise on the weekends as the staff there also like to spend their weekends at home (and the same goes for the external software and hardware providers that might be needed if there is a problem in those areas).
Overlord
16 Dec 2011
HarryStotle, on 16 December 2011 - 01:05 PM, said:
1 Why is RU clan wars suspended? You mentioned yesterday that we will get a break from CW too. Is this due to a technical issue? Or because you think we want it?
2 US Server seems to be enjoying patch 7.0, whilst i understand you had problems with RU server initially, they are obviously sorted or you wouldn't have released to US server. How come we are still waiting?
3 Did you forget that there are multiple languages in EU (supposed excuse for delay)? Surely you could of planned ahead?
4 Why can't you patch on a Friday? I work saturdays, why can't WG ask some people to work saturday to allow us to get the patch? (Especailly after so much misinformation) Answered. Fair enough,
I understand you are doing your best on your own OL but WG are making you/us look like idiots with all these delays and no proper explanation. So my simple question is....
5 WTF is going on????
1. Because of stability issues caused by overcrowded servers. We have overcome them in 7.0, having enabled the 2nd RU server. CWs will be resumed soon.
2. Heavy workload at the end of this year with multiple releases of multiple versions for multiple servers caused this unfortunate delay.
3. The development stage on 7.0 has been passed. We have two bottle necks: testing and deployment to public/main servers. These two particularly cause the delay.
4. Most of the team work 6 day a week with total amount of 70+ working hours. Personally I can't demand more from them.
5. We are sorry about the delay in 7.0 release. I guess, at least you understand that it is not intentional. Sometimes s..t just happens. Hopefully 7.x series release will come out faster.
Overlord
16 Dec 2011
stoyotupoto, on 16 December 2011 - 01:56 PM, said:
Nevermind, Overlord, Could you please tell if you are planning to change the Arl 44? Its really cool tank ATM, i hope it dosent get trashed.
There will be much rebalancing of French prior to release.
EU is under 6.7.
Overlord
16 Dec 2011
FrankyK, on 16 December 2011 - 02:51 PM, said:
- Patch 0.7.0 has some conspicuous bugs which have been fixed in 0.7.1. Thus it is vital to release 0.7.1 as soon as possible on all servers.
- A lot of people don't understand why always the RU server gets the updates one or two weeks earlier. Localisation should not be a problem nowadays for a capable company.
I'd better not talk about the dates. At least for now.
We will release 7.1 as soon as it's possible trying to minimize the gap between the two versions for EU.
Quote
Localization itself is not a real problem as it is. It leads to inevitable testing issues.
Overlord
16 Dec 2011
Overlord
16 Dec 2011
Overlord
17 Dec 2011
zuegma, on 16 December 2011 - 07:57 PM, said:
With the tank lockout not applying to landings and battles between multiple people fighting over land, On the landings part of it does it apply to:
1. The owner of the landing site
2. The clan who wins the right to fight the owner of the landing site
So do these get the lockout rule on their tanks in these conditions
1. Yes.
2. Yes.
Though I remind that tank freezing won't be available at least for some time on EU.
Overlord
17 Dec 2011
Squadman45, on 16 December 2011 - 08:06 PM, said:
Is possible select the load for the revolvers in french top tier tanks??? i refer to load in a clip in the top tier heavy for example 3 AP and 1 HE something like were used in the WW2 fighters or in the MGs (tracer, normal shell...) you can select that 1st shell is an AP second HE and last 2 AP for example. If is not a feature in the game could be an interesting thing.
I read about that is possible reload a revolver load even when it is not empty... is this true??? thanks.
1. No, not planning to enable mixed cartridges.
2. It's possible. Press "С" in battle.
Overlord
17 Dec 2011
FrostDX, on 17 December 2011 - 02:18 AM, said:
P.S. France is in Europe after all, so you can use that as valid argument if people on RU server start whining, and let's face it - you had worse excuses than that one (just think of M103 and X number of reasons to not introduce it since 0.6.6 patch)
That doesn't depend on me. I will forward your suggestion.
Overlord
17 Dec 2011
vince_grant, on 17 December 2011 - 08:40 AM, said:
Usually chat bans and game bans are separate, ie player can get chat suspension and will be still able to play.
You can get extra info at support service.
Overlord
17 Dec 2011
Folterknecht, on 17 December 2011 - 01:09 PM, said:
Will there be a compensation for the lost accuracy by increasing accuracy of the upgradet guns (Gun 15 cm sFH 36 L/30 Ausf. 1943 in GW-Panther)like from 0,38 to 0,37 or 0,36 OR the Gun 21 cm Mrs 18/1 (Sf) in GW-Tiger from 0,48 to lets say 0,47 ???
No other compensation barring the already announced adjustments of Gw-Tiger.
Overlord
17 Dec 2011
ZabojczyKartofel, on 17 December 2011 - 01:47 PM, said:
There is a huge change that both would come at once.
Overlord
17 Dec 2011
EickhardtSr, on 17 December 2011 - 01:50 PM, said:
Question 1:
a) Will you add anything like that...?
b ) If not, why not...? As I understand it, you are using the RL velocity to calculate penetration etc.
And for tracers! IRL they can only be seen from behind in a narrow angle and not as in the game from the front. The only thing you will see (Maybe) is a muzzle flash and/or gun smoke (Less on German guns.)
Question 2:
a) Will you change that...?
b ) If not, why not...?
One could argue that there also is a difference in each country, gun and ammunition type, regarding velocity, ballistic and smoke generated, but that might stretching it at bit to much
1. No. It was done for the sake of gameplay and players' convenience. Not planning to change the current situation.
2. No again. This is purely gameplay and fun factor, that has little to do with reality.
Overlord
17 Dec 2011
Tuccy
18 Dec 2011
rumcajsek, on 18 December 2011 - 03:03 PM, said:
Norskee: No, that's "player pissed off, because game is fucking him not the first time".
The single-piece cast armor on M7 HMC lower front (for vehicles built using M4 Medium running gear) was up to 4.25" (108mm) thick and curved. While close to edges it is just 51mm, it is pretty sloped at those places, again increasing the effective thickness. Most of the frontal profile of M7 HMC is, though, just 13 mm thick.
Check here:
http://afvdb.50megs....a/m7priest.html
hope that answers your question.
steininge96, on 18 December 2011 - 06:03 PM, said:
AND DON'T SAY BALANCE!!!!
Check the armor stats (and compare them with ordinary Shermans) here:
http://afvdb.50megs....rman.html#JUMBO
Overlord
19 Dec 2011
Todd, on 17 December 2011 - 05:19 PM, said:
Q1 Why is not standing/fallen trees treated like bushes so that players can hide behind them?
Q2 Could we expect larger maps (with more players per side) next year?
Q3 Since everything got a bit delayed, will new TD line for GER be released Q1 2012?
Q4 When do you think the physx addon will be released?
Q5 Are there any plans on making use of the "recoil-absorbers" (ex. GW Tiger's satellite dish) that many (mainly high tier) SPGs' are modeled/equipped with?
(If yes how would they affect the gameplay of SPGs?)
Hope nothing has been asked&answered too many times before
1. Applies only to fallen trees. That's difficult from the mechanics point of view, since trees are destructible (sort of) objects.
2. Skipping the ETA. We are performing tests with larger maps and for sure would like to introduce them to the game.
3. Skipping the date. German TDs have been modeled and are waiting to be tuned for testing.
4. Planning to make it available for testing in the update which comes after 7.1. If everything goes well.
5. No such plans.
Overlord
19 Dec 2011
JayJay4466, on 17 December 2011 - 11:27 PM, said:
I am somewhat concerned that your initial response to the recent difficulties regarding roll-out of the 0.7.0 patch has appeared to be an attempt to become more vague with us (your customers) about what the problems were, what was being done about them, and, in particular, the time-frame for addressing them.
Can you assure us that, in future, you will continue to provide frequent, accurate information and to report specific target dates for updates/changes?
The danger, otherwise, is that it becomes more difficult for customers to hold you to account as they will have no way of knowing exactly what you are promising to provide and when, and may also lead to less "urgency" from yourselves regarding implementation of updates(you do, after all, have a number of balls in the air, so to speak, with other projects).
Thank you.
Hello
I can assure you that I personally (Overlord) will minimize the number of "target dates" I give, leaving that job to the people responsible.


