Jump to content


SPG Rebalance: Changing the Stun Parameters


  • Please log in to reply
549 replies to this topic

Community #1 Posted 22 March 2019 - 01:11 PM

    Sergeant

  • Content Team
  • 0 battles
  • 28,505
  • Member since:
    11-09-2011
Love them or hate them, the time has come for a comprehensive review of SPGs, Commanders.  

The full text of the news item

Lo1o #2 Posted 22 March 2019 - 01:20 PM

    Corporal

  • Player
  • 18682 battles
  • 129
  • [RDDT] RDDT
  • Member since:
    02-13-2011
small nerf but I guess it's something...

Miepie #3 Posted 22 March 2019 - 01:22 PM

    Staff Sergeant

  • Player
  • 2866 battles
  • 418
  • [KEL-O] KEL-O
  • Member since:
    05-19-2018
...Time to quickly do the SPG campaign missions then… :ohmy:

_b_ #4 Posted 22 March 2019 - 01:22 PM

    Brigadier

  • Player
  • 55940 battles
  • 4,144
  • Member since:
    04-06-2011

*
POPULAR

How about just limit to 1 each side? Then you can even reintroduce old AP if you want ...whatever ... just as a start limit numbers further?

SlashCrasher #5 Posted 22 March 2019 - 01:24 PM

    Private

  • Player
  • 78375 battles
  • 15
  • Member since:
    01-24-2012
Any nerf to arty is welcome, I'll take it

mislav_cabeza #6 Posted 22 March 2019 - 01:25 PM

    Private

  • Player
  • 8133 battles
  • 1
  • Member since:
    12-15-2017
will you rebalance the spg missions then or it remains as they are?

WoT_RU_Doing #7 Posted 22 March 2019 - 01:29 PM

    Major

  • Player
  • 53303 battles
  • 2,626
  • [-GY-] -GY-
  • Member since:
    07-20-2013

My initial reaction on reading these changes is that:

- for those that whine about arty, it's not enough. For those that play arty, it's an unwanted nerf.

- However, the biggest concern is that there is NO word in the announcement that the SPG campaign missions will be modified. If stun time is reduced, stun requirements need to be reduced too, both for stun duration and stun damage.

- Also, while specific vehicles are individually addressed, I found it odd that the M44 isn't in the rebalance list.


 

As a final note, an interesting point here is that it should reduce arty focus on an individual tank. You get a much better stun time by deliberately targeting a not-stunned tank with this change, rather than simply hitting an already stunned vehicle again.


 



Retro_Drops #8 Posted 22 March 2019 - 01:33 PM

    Private

  • Player
  • 3324 battles
  • 19
  • [SJB] SJB
  • Member since:
    04-06-2018

*
POPULAR

1 arty per side is all that needs happen. it not rocket science.

DaMP13R #9 Posted 22 March 2019 - 01:33 PM

    Staff Sergeant

  • Player
  • 43783 battles
  • 489
  • Member since:
    07-08-2011

It's like this totally has went over the head of those at WG, the biggest complaint was the amount of arty in battle not the additional stun?  :facepalm:... I mean seriously who is concerned about how much your additional stun is when you have 3 arty raining down upon you. 

 

Also when are we going to be given the option to have the free XP back which was spent on the arty lines? they were nerfed into the ground rightly so and now nerfed again.. what's the point in keeping them unlocked/ in garage .. compensate us.



Timewarp76 #10 Posted 22 March 2019 - 01:35 PM

    Warrant Officer

  • Clan Commander
  • 20852 battles
  • 710
  • [BBMM] BBMM
  • Member since:
    04-10-2013
Lets be real, any nerf to arty is a good nerf.

_Sentinel_ #11 Posted 22 March 2019 - 01:35 PM

    Staff Sergeant

  • Player
  • 16500 battles
  • 364
  • Member since:
    05-08-2011

*
POPULAR

1 SPG per team!

Miepie #12 Posted 22 March 2019 - 01:39 PM

    Staff Sergeant

  • Player
  • 2866 battles
  • 418
  • [KEL-O] KEL-O
  • Member since:
    05-19-2018

View PostWoT_RU_Doing, on 22 March 2019 - 01:29 PM, said:


 

- Also, while specific vehicles are individually addressed, I found it odd that the M44 isn't in the rebalance list.


 


 

 

Well, if it was then you'd have the oddness of it being the ONLY tier 6 in the list... The rest are all 7, 8, 9 & 10.

 



FrantisekBascovansky #13 Posted 22 March 2019 - 01:39 PM

    Staff Sergeant

  • Player
  • 19370 battles
  • 380
  • Member since:
    03-26-2018

View PostWoT_RU_Doing, on 22 March 2019 - 01:29 PM, said:

 

- Also, while specific vehicles are individually addressed, I found it odd that the M44 isn't in the rebalance list.

 

 

Me too. 5s stun and atrocious shell velocity is laughable.

Hezs #14 Posted 22 March 2019 - 01:41 PM

    Corporal

  • Player
  • 27491 battles
  • 123
  • Member since:
    03-18-2011
Arty should have 0 penetration, stun should last longer but be less effective and cause less damage and you should not be able to remove it with medkit. This way arty could be areal support weapon, instead of focusing on unarmored targets and ignoring heavies.

theApparatus #15 Posted 22 March 2019 - 01:41 PM

    Private

  • Player
  • 49043 battles
  • 9
  • Member since:
    08-26-2012
Reduce the splash of arty and the massive effect that misses have on light tanks, and I might return to the game.

Objec7 #16 Posted 22 March 2019 - 01:42 PM

    Warrant Officer

  • Player
  • 14729 battles
  • 531
  • Member since:
    03-25-2017
Finally I can say that WG is doing steps to right direction. List misses M44 and tier 9 british arty, otherwise it is complete. I think that the nerf is good, not too much and needed. But I really think you should also limit arty to 1 per team or in absolute maximum to 2 per team. 3 arty per team is broken as team hp pools are low and they can make a bomb rain.

kjkb1980_o7 #17 Posted 22 March 2019 - 01:42 PM

    Private

  • Player
  • 6925 battles
  • 41
  • [1SRTR] 1SRTR
  • Member since:
    11-26-2016

This is great news, thank you Wargaming.

 

However, please I beg you can you reduce the maximum number of SPG's per game. Reducing the maximum to 2 per team per game would be a fair compromise to both group of players. The current maximum of 3 is hugely detrimental to the enjoyment of the game.



Objec7 #18 Posted 22 March 2019 - 01:43 PM

    Warrant Officer

  • Player
  • 14729 battles
  • 531
  • Member since:
    03-25-2017

View PosttheApparatus, on 22 March 2019 - 01:41 PM, said:

Reduce the splash of arty and the massive effect that misses have on light tanks, and I might return to the game.

 

Yeah, increasing bloom and decreasing accuracy and then decreasing aim time could be good solution to that.

Edited by Objec7, 22 March 2019 - 01:45 PM.


The_King_Of_Sparta #19 Posted 22 March 2019 - 01:43 PM

    Private

  • Player
  • 29649 battles
  • 42
  • [300_] 300_
  • Member since:
    07-04-2016
only 1 or 2 per game!!!!!!!!!!!!!!!!!!!!!!!! please 3 is OP like 3 X is a joke! :arta:

SlyMeerkat #20 Posted 22 March 2019 - 01:44 PM

    Major

  • Player
  • 17592 battles
  • 2,693
  • [FILO] FILO
  • Member since:
    01-29-2013
Interesting




5 user(s) are reading this topic

1 members, 4 guests, 0 anonymous users


    bbmoose