SPG Rebalance: Changing the Stun Parameters
#1 Posted 22 March 2019 - 01:11 PM
The full text of the news item
#4 Posted 22 March 2019 - 01:22 PM

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#6 Posted 22 March 2019 - 01:25 PM
#7 Posted 22 March 2019 - 01:29 PM
My initial reaction on reading these changes is that:
- for those that whine about arty, it's not enough. For those that play arty, it's an unwanted nerf.
- However, the biggest concern is that there is NO word in the announcement that the SPG campaign missions will be modified. If stun time is reduced, stun requirements need to be reduced too, both for stun duration and stun damage.
- Also, while specific vehicles are individually addressed, I found it odd that the M44 isn't in the rebalance list.
As a final note, an interesting point here is that it should reduce arty focus on an individual tank. You get a much better stun time by deliberately targeting a not-stunned tank with this change, rather than simply hitting an already stunned vehicle again.
#8 Posted 22 March 2019 - 01:33 PM

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#9 Posted 22 March 2019 - 01:33 PM
It's like this totally has went over the head of those at WG, the biggest complaint was the amount of arty in battle not the additional stun?
... I mean seriously who is concerned about how much your additional stun is when you have 3 arty raining down upon you.
Also when are we going to be given the option to have the free XP back which was spent on the arty lines? they were nerfed into the ground rightly so and now nerfed again.. what's the point in keeping them unlocked/ in garage .. compensate us.
#14 Posted 22 March 2019 - 01:41 PM
#15 Posted 22 March 2019 - 01:41 PM
#16 Posted 22 March 2019 - 01:42 PM
#17 Posted 22 March 2019 - 01:42 PM
This is great news, thank you Wargaming.
However, please I beg you can you reduce the maximum number of SPG's per game. Reducing the maximum to 2 per team per game would be a fair compromise to both group of players. The current maximum of 3 is hugely detrimental to the enjoyment of the game.
#18 Posted 22 March 2019 - 01:43 PM
theApparatus, on 22 March 2019 - 01:41 PM, said:
Yeah, increasing bloom and decreasing accuracy and then decreasing aim time could be good solution to that.
Edited by Objec7, 22 March 2019 - 01:45 PM.
#19 Posted 22 March 2019 - 01:43 PM
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