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Changes to artilerry

nerf

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Dr_Blackshark #1 Posted 22 March 2019 - 11:16 PM

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So the most of you must have heard of the upcoming changes to artilerry. And i would like that the developers get their facts straight. What they said in the video, are not changes......they are flat out NERFS and not small ones.

As an active arty player (5-6 arty rounds out of 20) i completely disagree with these ,,changes". I love the stun mechanics. This is what we received for the huge dmg nerf. What we have now is OK DPM and the stun. With this nerf they want to nerf it even more by reducing dmg, stun, and even the splash radius on one arty they mentioned. They say these changes will affect the artilerries in different ways, but lets just face it....They want to make them (let's say) half as useful as they are now.

This is outraging.



NekoPuffer_PPP #2 Posted 22 March 2019 - 11:19 PM

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On behalf of the entire forum community, I sincerely hope you are joking.

Dr_Blackshark #3 Posted 22 March 2019 - 11:23 PM

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View PostPervyPastryPuffer, on 22 March 2019 - 11:19 PM, said:

On behalf of the entire forum community, I sincerely hope you are joking.

 

Why? Because i love the current stat of SPGs?

tajj7 #4 Posted 22 March 2019 - 11:30 PM

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Yes its a nerf and yes its a welcome change.

 

I've said for a long time now WG knows most players hate artillery, but they have no clue what to do with it, so I think really their plan is to just keep chipping away with nerfs until no one plays it and its not a problem anymore.

 

 



burocracy #5 Posted 22 March 2019 - 11:37 PM

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this for arty is the mother of all nerfs. to think of the time spent to get the conqueror gun carriage, whose only asset was stun since it's unable to hit a closed barn from the inside... I hop for two things:

 

  1.  an "exit window" where the massive sale of arty that will take place is at more than 50% of price paid;
  2. discounts on retraining crews for other classes.


Signal11th #6 Posted 22 March 2019 - 11:47 PM

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you wont find much sympathy for arty on the forums... Just being on the forums means you can write which pretty much excludes 90% of arty players straight away.,..any change to arty thats makes less people play it is great by me.

Edited by Signal11th, 22 March 2019 - 11:50 PM.


vasilinhorulezz #7 Posted 22 March 2019 - 11:49 PM

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Indirect damage is a mechanic that doesn't fit the game,

that's why artillery is hated by the community, slow tanks on open

maps can only wait their turn to get arty focused till they die,

without any means of counter fire.

Arty splash radius really hindered light tanks, because no matter how hard you try to maneuver

in order to dodge shot, you still get splashed and stunned, and splashed and stunned,

and splashed and stunned.

Removal of concealment and corridor META made the natural enemy of arty (yes, I'm talking about LTs) not a counter anymore,

because they can't flex the battlefield and hunt them anymore.

So, yea, a class that can dish out damage and stuns so frequently (accuracy and splash buff) as safe as arty does not fit the game,

and even WG, in their incompetence, have actually realized this, so they try to address the problem and find solutions.

Arty is a bad game mechanic, and never should be implemented in the game. Still there is, so it should be somewhat bearable,

because they are completely broken ATM (especially when 2 or 3 of them aim at the same spot, which is very common).

Safe fire with no counters, is a bad game design, end of story.

Nerf them to the ground, the majority of the player-base will not care.



OMG_Abaddon #8 Posted 22 March 2019 - 11:55 PM

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Okay so it won't let me upload the picture.

 

Damn well, we need more of those nerfs. Until SPG players need to use the keyboard actively, it's not nerfed enough. I suggest every time an artillery reloads be spotted for the next 3 seconds.


Edited by OMG_Abaddon, 22 March 2019 - 11:57 PM.


OreH75 #9 Posted 23 March 2019 - 12:08 AM

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Not enough nerfed tbh, either keep current stuns but limit arty to one per team or keep 3 per team and reduce stun by 2/3..

Dorander #10 Posted 23 March 2019 - 12:11 AM

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I'm fine with artillery being in the game and I'm fine with these changes. The stun mechanic is a terrible idea which currently has a terrible design and it's good that they're working on improvements.

 

For everything else, queue the generic artillery complaints.



HARTHOLZ #11 Posted 23 March 2019 - 12:17 AM

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Bring Da Old Arty Back !! 0.9.17 !! :arta:



RenamedUser_555746413 #12 Posted 23 March 2019 - 12:25 AM

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View PostDr_Blackshark, on 22 March 2019 - 11:16 PM, said:

So the most of you must have heard of the upcoming changes to artilerry. And i would like that the developers get their facts straight. What they said in the video, are not changes......they are flat out NERFS and not small ones.

As an active arty player (5-6 arty rounds out of 20) i completely disagree with these ,,changes". I love the stun mechanics. This is what we received for the huge dmg nerf. What we have now is OK DPM and the stun. With this nerf they want to nerf it even more by reducing dmg, stun, and even the splash radius on one arty they mentioned. They say these changes will affect the artilerries in different ways, but lets just face it....They want to make them (let's say) half as useful as they are now.

This is outraging.

 

as an arty player you are one of the main reasons WOT is in major decline, people like you ruin the game

bibula3 #13 Posted 23 March 2019 - 12:29 AM

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Pitty

Dr_Blackshark #14 Posted 23 March 2019 - 12:31 AM

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View PostRenamedUser_555746413, on 23 March 2019 - 12:25 AM, said:

 

as an arty player you are one of the main reasons WOT is in major decline, people like you ruin the game

 

Why do i ruin the game for enjoy playing a class that exists in the game?

Edited by Dr_Blackshark, 23 March 2019 - 12:32 AM.


RenamedUser_555746413 #15 Posted 23 March 2019 - 12:45 AM

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View PostDr_Blackshark, on 23 March 2019 - 12:31 AM, said:

 

Why do i ruin the game for enjoy playing a class that exists in the game?

 

seriously?

 

just look at the arty thread, edited*


Edited by darksum87, 23 March 2019 - 11:08 AM.
*This post has been edited by the moderation team due to inappropriate remarks.


apaleytos #16 Posted 23 March 2019 - 12:59 AM

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They could rework the stun to almost nothing 5% effect,just for xp and credits.Allow only 1 arty per team without platooning.

 

Easy solution,arty gets xp/credits and people dont get griefed from stun.Rework also the HE mechanism not killing 3 modules and 4 crew members with every shot.

 

The other viable way is to remove em completely.Refund with free xp and remove...



Jumping_Turtle #17 Posted 23 March 2019 - 01:00 AM

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View PostDr_Blackshark, on 22 March 2019 - 11:16 PM, said:

they are flat out NERFS and not small ones.

 

Amazing isnt it ;)



fastmine #18 Posted 23 March 2019 - 01:30 AM

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View Postvasilinhorulezz, on 22 March 2019 - 11:49 PM, said:

Indirect damage is a mechanic that doesn't fit the game,

that's why artillery is hated by the community, slow tanks on open

maps can only wait their turn to get arty focused till they die,

without any means of counter fire.

Arty splash radius really hindered light tanks, because no matter how hard you try to maneuver

in order to dodge shot, you still get splashed and stunned, and splashed and stunned,

and splashed and stunned.

Removal of concealment and corridor META made the natural enemy of arty (yes, I'm talking about LTs) not a counter anymore,

because they can't flex the battlefield and hunt them anymore.

So, yea, a class that can dish out damage and stuns so frequently (accuracy and splash buff) as safe as arty does not fit the game,

and even WG, in their incompetence, have actually realized this, so they try to address the problem and find solutions.

Arty is a bad game mechanic, and never should be implemented in the game. Still there is, so it should be somewhat bearable,

because they are completely broken ATM (especially when 2 or 3 of them aim at the same spot, which is very common).

Safe fire with no counters, is a bad game design, end of story.

Nerf them to the ground, the majority of the player-base will not care.

 

As both a superheavy-tank player and an arty player, this is mostly just your own saltiness. But you actually have SOME truth in there.

I do support a artillery rework in the game, but not a flat out nerf to the individual artillery pieces. Dont nerf the arty, but fix the MM, 1 arty per team is enough, possible 2 in a 2+ mm, where 1 could be top tier, and second bottom tier.

 

I enjoy playing my T92 arty, and yes, it can splash light tanks moving, with either extreme ammounts of luck, or the light tank player being stupid/bad. It is extremely easy for a light tank to avoid artillery, simply by changing directions every now and then. 

As for killing slow tanks on open maps, yes it can be not so hard with 3 artilleries, and this should be fixed, MAX 1 arty per team. But it is also easy to not get killed by arty on open maps, just put a superheavy spalline on. I absorb more artyshots in my Maus than deal damage to me. In medium and short games, the arty total damage is often lower than the top 5 tanks(as it should be), but can be up in the top 3(which also is reasonable, yet hard).

 

I would love it if WG decided to remove arty and refund the exp+credits. Since I as a superheavy-tank player can just go hull down in an otherwise open location and just dish out damage without enemies being able to deal damage to me. Artillery is a very valid counter to this strategy.


Edited by fastmine, 23 March 2019 - 01:32 AM.


vixu #19 Posted 23 March 2019 - 01:55 AM

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Yea... going to forums and proclaiming that you like arty.... its worse then saying that "skill" ammo needs to be removed. 

 

 

WG finally decided to destroy SPG, and not to compensate the players. You may still have it in your garage - or take it for a spin, like M3Lee tank. When the business end is sticking out of your ..... side, you can be very effective practice target. 

 

Something tells me that FrontLine will become unplayable. 

00:57 Added after 2 minutes

View PostRenamedUser_555746413, on 23 March 2019 - 12:45 AM, said:

 

seriously?

 

just look at the arty thread, universally hated class played by scum

 

I am sure, players love you. Such a nice guy. 

Dorander #20 Posted 23 March 2019 - 02:56 AM

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View PostRenamedUser_555746413, on 22 March 2019 - 11:45 PM, said:

 

seriously?

 

just look at the arty thread, universally hated class played by scum

 

Seriously?

 

Availability bias.







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