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Changes to artilerry

nerf

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scouse_in_the_house #41 Posted 23 March 2019 - 12:14 PM

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Changes don't go far enough, they'll still troll paper tanks while heavies that they should he countering take little damage. Removing penetration completely from arty HE should be their next step.

Edited by scouse_in_the_house, 23 March 2019 - 12:16 PM.


Ricky_Rolls #42 Posted 23 March 2019 - 12:16 PM

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I hope it's not gonna be the only rebalance they'll do on those "tanks".

_RNG #43 Posted 23 March 2019 - 12:17 PM

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View Postscouse_in_the_house, on 23 March 2019 - 12:14 PM, said:

Changes don't go far enough, they'll still troll paper tanks while that they should he countering take little damage. Removing penetration completely from arty HE should be their next step.

 

80% of the ppl crying are those semi uncums witch are only "good in stats" because their major skill is beeing and playing like a coward.

scouse_in_the_house #44 Posted 23 March 2019 - 12:27 PM

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View Post_RNG, on 23 March 2019 - 12:17 PM, said:

 

80% of the ppl crying are those semi uncums witch are only "good in stats" because their major skill is beeing and playing like a coward.

 

What's that got to do with anything, biggest problem with arty is that they should be countering camps and superheavies.  Instead they punish aggressive play and heavily counter lightly armoured lights and mediums.



Dr_Oolen #45 Posted 23 March 2019 - 12:30 PM

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View PostValkyrionX, on 23 March 2019 - 11:35 AM, said:

 

I disagree, even with 2 arty the game can become really difficult and this clearly depends on the map and the type of tank [and game mode] you are playing.

 

Clearly with 3 arty I agree, impossible to play, and it is not clear why these wg monkeys insist on not listening to what we have been saying for years.

 

The only real thing that is sensible is 1 arty per team and that's it, just as it would make more sense to go back to the arty before the 9.18 patch, or totally rework the role they currently have in releasing them from damage and stun damage by giving them bullets like flares or the smoke ones to give something new to random battles up to the CWs.
Making arty useless with this nerf makes no sense, at this point since they have no ideas [and do not ask for our opinion and do not involve us in any way] it would be better to remove them forever and the problem is solved.

 

 

edit:

with this nerf the wg proves to have no interesting ideas for the game, in this case a specific class of vahicles, nor to want to involve the community in the least asking for new ideas and avoiding the interactions between players and developers [not moderators] on this forum.

it would be interesting to have some arty that can contribute, even without causing damage, to the execution of matches by creating smoke screens with the appropriate bullet or signaling a strategic position with a signaling flares or having unique commands and settings to signal game events on minimap or still being able to actually damage enemy vehicles with high damage [they are still high-caliber guns] , but with long recharge times and great inaccuracy, as it was before the 9.18 patch when the arty still made sense even for someone like me who will always hate them.

 

I agree 1 clicker per team max would be the best, but i cant see WG ever do that, while i can kinda see them limit them to 2. That said if clickers were limited to 1 per team i wouldnt mind them being overall a bit better than now.

 

I personally prefer the large splash + stun + almost no oneshots to the oneshotting megarng clickers of the past. But simply put - even these clickers make game unplayable in numbers or if they decide to click only you.

 

I agree that the solution proposed isnt really great and only really makes clickers even more useless on their own, but still broken in numbers, and that a wholesome change of the whole class would be best.

 

As you say - limit clickers to 1 per team, but make them a bit more influential and not through just stun/damage, but through other utility like:

- smoke screens - would deploy smoke in a 50-150 m diameter area for 20-50 seconds that would basically act as a huge bush (although i imagine that would be super annoying in reality, people slamming the smoke screens to super bad positions actually making things worse for your team)

- flares - that would remove all bush camo in a 50-150 m diameter circle for 15-40 seconds

 

... basically limit clickers to 1 per team, overall buff their mobility/maneuvrability so that they can reposition better, buff their aimtimes a bit to balance all this new repositioning and moving, buff their reloads by 30%, nerf the stun and damage on the HE shells, add the smoke screen/flare shells. Or dont buff the reloads/nerf the HE shells and make the smoke screen/flare abilities on 1-2 minute cooldown depending on particular arty.

 

So either youd have more often shooting clickers that though wouldnt be always shooting damaging shells, or just as often shooting clickers that would also have other abilities on long cooldowns.


Edited by Dr_Oolen, 23 March 2019 - 12:32 PM.


Noo_Noo #46 Posted 23 March 2019 - 12:32 PM

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View Post_RNG, on 23 March 2019 - 12:17 PM, said:

 

80% of the ppl crying are those semi uncums witch are only "good in stats" because their major skill is beeing and playing like a coward.

 

The BS is strong with this one

MPV_11 #47 Posted 23 March 2019 - 12:55 PM

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I hate arty but after a few hours of being f****d by MM (bottom tier 90% of games this morning grinding the 12t) I find playing arty calms me down.

 

Personally I think just one arty per game would significantly reduce the arty issue. There are lots of situations where arty really does stop camping and can positively influence the game.



PayMore #48 Posted 23 March 2019 - 01:27 PM

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These arty changes is a buff to wheeled tanks too. Its will be much harder to get a stun on them to slow them down so tanks with slow turret rotation can hit them.

Ricky_Rolls #49 Posted 23 March 2019 - 02:52 PM

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I just can't understand why they just won't touch this stupid mm.

SuNo_TeSLa #50 Posted 23 March 2019 - 03:17 PM

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View Post_RNG, on 23 March 2019 - 12:17 PM, said:

 

80% of the ppl crying are those semi uncums witch are only "good in stats" because their major skill is beeing and playing like a coward.

 

coming from a low-tier WR-padder, how hurtful your words must be :trollface:



strezahuzum #51 Posted 23 March 2019 - 03:20 PM

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View PostDr_Blackshark, on 22 March 2019 - 11:16 PM, said:

They want to make them (let's say) half as useful as they are now.

 

No, you will still be able to ruin the game for other people by shitting on them from A0. This will never change. 

View PostDr_Blackshark, on 22 March 2019 - 11:16 PM, said:

So the most of you must have heard of the upcoming changes to artilerry. And i would like that the developers get their facts straight. What they said in the video, are not changes......they are flat out NERFS and not small ones.

This is outraging.

 

Yes, it is. They should have nerfed them twice as hard. Then nerf them again. Then introduce a mechanic that gives a say 25% chance of shell exploding in the barrel, instantly sending the skypig back to garage. This can be reduced to 10% chance by "driving in unexpected patterns."



CyberRage #52 Posted 23 March 2019 - 03:22 PM

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Keep arty as it is but ...

- Limit 1 arty per battle
- Designate non-arty maps like Himmelsdorf
 

The result is arty players will have to wait longer ( 2 - 3 min ) to get a match, but the match will be better for everyone. Normal players don't have to face getting gangbanged by 2 - 3 arty, you can get maps that are guaranteed not to have arty and people trying to grind arty missions won't have frustrating matches in city maps. THEN after that you can start looking into rebalancing arty, for example by giving them more utility like smoke or flare rounds.



WindSplitter1 #53 Posted 23 March 2019 - 03:25 PM

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View PostRenamedUser_555746413, on 22 March 2019 - 11:45 PM, said:

 

seriously?

 

just look at the arty thread, edited*

 

FV4005 players ruin my game.

 

Assuming your logic, I must open such a thread explaining so and it would be valid to ask for TD's removal?



amashi #54 Posted 23 March 2019 - 03:27 PM

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  1. Revert to pre stun arty (and buff some accuracy and aim time). 
  2. Remove Tier 9 and 10 arty (refund ALL credits x2 + some sweet premium tank) 
  3. Match at most 2 arty in game - 80% 1 Arty and 20% 2 Arty. 
  4. Job done - balance is restored. 
  5. Send me the invoice to my email. 

 

Such a simple solution will solve the problem for all sides. the only drawback if you want to play as arty you will wait 10 more seconds or so... horrible I know but workable. 



Gruff_ #55 Posted 23 March 2019 - 03:29 PM

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I like playing with arty on my team when I'm in any tank, I like the support and extra game element it provides.  I also like playing arty to support my active players and those flanks that the boring lemming trains leave down to a few smart players who know that there is a whole map (even if it's often limited to 3 varying width corridors) that needs covering.  Lemming train wipe games are not fun to get steam rolled by or not fun to get a win 14-2 15-3 etc.

 

For those that can think beyond the masses, arty is your friend :)

 

A limit of 2 arty per team is fine with me 3 does seem overkill, I'm only just adjusting to the changes over past 2.5years but the stun and dmg seems fine to me at the moment playing from both perspectives.

 

The larger problems are map designs, and the growing camp base / full lemming 1side games that seemed to have developed, I don't use xvm but can normally predict the outcome of the match within the first minute of deployment, far too many heavies trying to be base td snipers, scouts suiciding or those working well against the flat non bushy terain not gettting supported by team mates so they think why bother spotting etc.


Edited by Gruff_, 23 March 2019 - 03:36 PM.


SuNo_TeSLa #56 Posted 23 March 2019 - 03:30 PM

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View PostRilleta, on 23 March 2019 - 03:25 PM, said:

 

FV4005 players ruin my game.

 

Assuming your logic, I must open such a thread explaining so and it would be valid to ask for TD's removal?

FV4005 truly is a gamebreaking POS, one of the reasons i stopped playing tier 10 :(



WindSplitter1 #57 Posted 23 March 2019 - 03:32 PM

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View PostSuNo_TeSLa, on 23 March 2019 - 02:30 PM, said:

FV4005 truly is a gamebreaking POS, one of the reasons i stopped playing tier 10 :(

 

I understand this.

 

I, too, wished to start playing there more often (bond grinding, playing vs better players, etc). But it's like the test server. At least a pair of those. Per side.



SuNo_TeSLa #58 Posted 23 March 2019 - 03:38 PM

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View PostRilleta, on 23 March 2019 - 03:32 PM, said:

 

I understand this.

 

I, too, wished to start playing there more often (bond grinding, playing vs better players, etc). But it's like the test server. At least a pair of those. Per side.

 

Amen, too bad tier 10 has type 5 and FV4005 :(

tajj7 #59 Posted 23 March 2019 - 03:46 PM

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View PostDr_Oolen, on 23 March 2019 - 11:30 AM, said:

I personally prefer the large splash + stun + almost no oneshots to the oneshotting megarng clickers of the past. But simply put - even these clickers make game unplayable in numbers or if they decide to click only you.

 

Same, old arty was worse IMO but the new one is still bad.

 

I find QBs comments on this very odd, I watched his video on these proposed changes and seemed to almost think the old arty was actually good, he was like you get one shot and you can move on to the next game, like that is a good thing that someone from the back of the map you can do sweet FA about and requires very skill is able to remove you from the game.

 

Have to fully agree, these nerfs are of course welcome but moving to 1 arty per side max would be a better change I reckon for most people.  



Darth_Clicker #60 Posted 23 March 2019 - 03:53 PM

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View PostRenamedUser_555746413, on 23 March 2019 - 01:25 AM, said:

 

as an arty player you are one of the main reasons WOT is in major decline, people like you ruin the game

 

as a forum poster you are one of the main reasons WOT is in major decline, people like you ruin the game and forum.





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