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Changes to artilerry

nerf

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Ricky_Rolls #61 Posted 23 March 2019 - 03:59 PM

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FV's and type 5's are as toxic for the game as arties in t10.

Dragos_CS #62 Posted 23 March 2019 - 04:05 PM

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Still not enough. The solution that makes everybody happy here (except arty players screw them) is to nerf arty to the point its 100% useless, so nobody plays it, therefore there is no arty in queue for 2-3 arty games. At the same time, these nerfs mean no removal so no compensation/PR issues for WG.

For bonus points WG can send emails like they did back with patch 8.6 urging people to come back to play because they nerfed arta.



chevcheliosCZ #63 Posted 23 March 2019 - 04:25 PM

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1.Limit for arty on 2 per battle, 3 is extreme for all :D

2.Arty is cheat  without discussion :) god mode :D 

3.Stupid easy play for arty ????? 

4.This game is still not working light spotters ,unbalanced camo  ??  

 

 



vixu #64 Posted 23 March 2019 - 05:07 PM

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View PostDragos_CS, on 23 March 2019 - 04:05 PM, said:

Still not enough. The solution that makes everybody happy here (except arty players screw them) is to nerf arty to the point its 100% useless, so nobody plays it, therefore there is no arty in queue for 2-3 arty games. At the same time, these nerfs mean no removal so no compensation/PR issues for WG.

For bonus points WG can send emails like they did back with patch 8.6 urging people to come back to play because they nerfed arta.

 

Your definition of "no PR issues" is very strange (read, clueless). 

If you treat your customers like s**t it is bad for business. They are planning to nerf 5 research branches of vehicles t7-10 to uselessness. Getting tier 10 arty costs 650k exp + 14mio silver w/o modules per tree. Do you think that players who have invested time and effort into doing arties will be inclined to spend money on WG after that? Like it or not, arty is(was) part of the game, and there are many players who were doing it. 
 

UserZer00 #65 Posted 23 March 2019 - 05:19 PM

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Well, this certainly made it to 4 pages very quickly.  

Do you think people have strong feelings about arty?

I never would have thought

We'll see if WG listens to input prior to implementation this time.

Tom_Deekanarry #66 Posted 23 March 2019 - 05:30 PM

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If they are going to nerf arty they can nerf heavy tanks too, they ruin the game as much as arty does!

Dragos_CS #67 Posted 23 March 2019 - 05:49 PM

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View Postvixu, on 23 March 2019 - 05:07 PM, said:

 

Your definition of "no PR issues" is very strange (read, clueless). 

If you treat your customers like s**t it is bad for business. They are planning to nerf 5 research branches of vehicles t7-10 to uselessness. Getting tier 10 arty costs 650k exp + 14mio silver w/o modules per tree. Do you think that players who have invested time and effort into doing arties will be inclined to spend money on WG after that? Like it or not, arty is(was) part of the game, and there are many players who were doing it. 
 

 

Theyve nerfed whole classes, lines of tanks and what not and you still played and payed. Nerf instead of outright removal is there so nobody has an excuse to ask for refunds. They nerfed EVERY arty in 8.6 and gave no refund.

The amount of clickers that quit is not even going to be that high probably. You play it because you want the 0 risk, 0 brain gameplay and you will come back to it, even if its worse. Dont act like you care about your effectiveness in the game, if you did, you wouldnt play arty in the first place.

 

As for WG, like every decision theyve ever made, the bottom line aspect has been considered, reaching the conclusion that not enough clickers will quit to offset the overall QoL improvement for the rest of the playerbase. Also remember that premium tanks and NEW tank lines are the main source of revenue. How many tier 8 premium arties are there? When was the last arty introduced? 2012? Your wallet has no weight here.

 

In conclusion, you are resented by most people and have little monetary value for WG. Quit already, we beg you.



Dr_Blackshark #68 Posted 23 March 2019 - 06:02 PM

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I could only agree with this nerf if they nerfed all classes like:

Heavies: 10% less armor and hp

meds: 5% less everything as they are all-rounders

Lights: 10% less speed and view range

tds: 10% less dmg and pen

wheelies: 10% less speed

How does that sound to all of you? Why only the arties get all the hate? Would you like to play the game if they all-round nerf your played classes? Nonsense.

 

Ps.: The only thing i can agree with some ofyou metioned is 2arty max/game.



Objec7 #69 Posted 23 March 2019 - 06:11 PM

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View PostDr_Blackshark, on 23 March 2019 - 06:02 PM, said:

I could only agree with this nerf if they nerfed all classes like:

Heavies: 10% less armor and hp

meds: 5% less everything as they are all-rounders

Lights: 10% less speed and view range

tds: 10% less dmg and pen

wheelies: 10% less speed

How does that sound to all of you? Why only the arties get all the hate? Would you like to play the game if they all-round nerf your played classes? Nonsense.

 

Ps.: The only thing i can agree with some ofyou metioned is 2arty max/game.

 

Because it is pretty much impossible to be useful for your team and not to get shot by artillery at the same time. You have to camp in order to not get shot by clickers even tho arty was meant to prevent camping. Arties do 600 misses etc. requires no skill to play so any player can crap on you from the corner without danger getting shot back (even me as a poor arty player, only 300 battles with them).

 

Another way to balance arty is to make bloom so high that you simply cannot hit moving tanks and they should focus slow heavies and campers like intended.

 

Nerfing op arties is another thing and it simply needs to be done.



Ricky_Rolls #70 Posted 23 March 2019 - 06:20 PM

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Typical fv players 
Spoiler

 



Maschinenkanone #71 Posted 23 March 2019 - 06:28 PM

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There is another solution. Give arty all the damage, features and goodies their players want - but let them only play against bots. Issue fixed.

Japualtah #72 Posted 23 March 2019 - 06:46 PM

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This 'nerf' will not change anything.

 

Arty needs to be removed all together, enough with the baby steps, how many years do WG need to understand arty doesn't fit the game?

Are they so desperate to get money from arty players?

I'd like to know how many would quit if arty was removed compared to how many have left and will leave if arty remains.



vixu #73 Posted 23 March 2019 - 06:53 PM

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View PostDragos_CS, on 23 March 2019 - 05:49 PM, said:

 

Theyve nerfed whole classes, lines of tanks and what not and you still played and payed. Nerf instead of outright removal is there so nobody has an excuse to ask for refunds. They nerfed EVERY arty in 8.6 and gave no refund.

The amount of clickers that quit is not even going to be that high probably. You play it because you want the 0 risk, 0 brain gameplay and you will come back to it, even if its worse. Dont act like you care about your effectiveness in the game, if you did, you wouldnt play arty in the first place.

 

As for WG, like every decision theyve ever made, the bottom line aspect has been considered, reaching the conclusion that not enough clickers will quit to offset the overall QoL improvement for the rest of the playerbase. Also remember that premium tanks and NEW tank lines are the main source of revenue. How many tier 8 premium arties are there? When was the last arty introduced? 2012? Your wallet has no weight here.

 

In conclusion, you are resented by most people and have little monetary value for WG. Quit already, we beg you.

 

Talking to you are a waste of my time. 


 


Edited by vixu, 23 March 2019 - 07:04 PM.


Desyatnik_Pansy #74 Posted 23 March 2019 - 07:03 PM

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View PostTom_Deekanarry, on 23 March 2019 - 04:30 PM, said:

If they are going to nerf arty they can nerf heavy tanks too, they ruin the game as much as arty does!

 

Heavies shoot you from outside render range, over cover and with no threat to themselves, while able to engage effectively everyone on the map in some way without even having to move more than 50-100m from spawn? Tell me which Heavy exactly is doing that, eh?

Laatikkomafia #75 Posted 23 March 2019 - 07:10 PM

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View Postvixu, on 23 March 2019 - 06:07 PM, said:

 

Your definition of "no PR issues" is very strange (read, clueless). 

If you treat your customers like s**t it is bad for business. They are planning to nerf 5 research branches of vehicles t7-10 to uselessness. Getting tier 10 arty costs 650k exp + 14mio silver w/o modules per tree. Do you think that players who have invested time and effort into doing arties will be inclined to spend money on WG after that? Like it or not, arty is(was) part of the game, and there are many players who were doing it. 
 

 

Yet clickers make the game treat 80-93,3 % of the players like sh*t.

Tyburn #76 Posted 23 March 2019 - 07:24 PM

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The game would be boring without Arty. Seriously. Learn how to not be that arty target! Try playing it someday too. It’s really quite fun :)

Noo_Noo #77 Posted 23 March 2019 - 07:26 PM

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Outrage in the clicker clan, love it. 

 

And yet no one knows exactly what WG will do to arty themselves, only the stun and associated damage. It wouldn't surprise me if arty get a aim time, dispersion and accuracy buff to compensate. 

 

We'll see



SuNo_TeSLa #78 Posted 23 March 2019 - 07:37 PM

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Funny how it's 95% of the time people who don't have to carry teams themselves, that actively defend arty...

vixu #79 Posted 23 March 2019 - 07:46 PM

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View PostNoo_Noo, on 23 March 2019 - 07:26 PM, said:

Outrage in the clicker clan, love it. 

 

And yet no one knows exactly what WG will do to arty themselves, only the stun and associated damage. It wouldn't surprise me if arty get a aim time, dispersion and accuracy buff to compensate. 

 

We'll see

 

I have a pretty go idea - nothing. 9.18 was a good example of how balanced those changes will be.

example 1: tier 5 french arty. Was a very good performing arty for its tier. Long reload, but accurate and delivered knock-out punch. After 9.18 it became a complete junk pile.
example 2: light tanks personal missions. after 9.18 became close to impossible to complete, since arty was no longer capable of dealing that damage to spotted enemies.

example 3: many arites. after 9.18 the most important parameter for arty t5+ is its reload timer. Cause you get most of your scores from stunned enemies. 

They are reducing splash damage, stun, and greatly reducing perma-stun. aim time, dispersion and accuracy are not that important for arty:

 - cause you have all the time in the world to aim, while you are reloading

 - cause you often don't have a clear shot and have to land a splash

 

And besides, we can all agree that its a nerf. Personally I'd like arty to be removed with compensation, then to gather dust in the garage. While the class exists, WG will be doing some content for it (like PMs etc), but driving it will be quite bad experience. Like m3lee.



Tyburn #80 Posted 23 March 2019 - 07:47 PM

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Carried many a team in a LT. Carried many a team in the Leaf too for that matter. I’d honestly be bored without having to think about staying out of arty’s way.





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