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[Suggestion] Remove the Gun Rammer equipment. I'll tell you why...

Waste of space Equipment 3rd slot

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Lanrefni #21 Posted 24 March 2019 - 11:30 AM

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View PostPervyPastryPuffer, on 24 March 2019 - 12:25 PM, said:

Stop being so negative dude...

It's hard to even attempt taking you seriously,because of your weeb-ish nature, and out-of-standard proposed changes. What you're proposing just isn't bound to happen by any means,even as an idea.



Dr_Oolen #22 Posted 24 March 2019 - 11:36 AM

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View PostlnfernaI, on 24 March 2019 - 11:19 AM, said:

I disagree. WIthout rammer, all the tanks which have DPM instead of alpha lose their potential.

 

How do they lose potential when all tanks would lose 10% basically, including the high alpha ones? Theyd still have exactly the same dpm advantage in % like they do with rammers...

NekoPuffer_PPP #23 Posted 24 March 2019 - 11:38 AM

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View PostlnfernaI, on 24 March 2019 - 11:30 AM, said:

It's hard to even attempt taking you seriously,because of your weeb-ish nature, and out-of-standard proposed changes. What you're proposing just isn't bound to happen by any means,even as an idea.

 

This, coming from a pony-lover.

 

 

What I'm proposing happened in WoWP, and it was certainly an interesting change, it really makes you think about what equipment you're gonna use. It's just more diverse.



Lanrefni #24 Posted 24 March 2019 - 11:42 AM

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View PostDr_Oolen, on 24 March 2019 - 12:36 PM, said:

 

How do they lose potential when all tanks would lose 10% basically, including the high alpha ones? Theyd still have exactly the same dpm advantage in % like they do with rammers...

 

Respectfully disagree.

 

View PostPervyPastryPuffer, on 24 March 2019 - 12:38 PM, said:

What I'm proposing happened in WoWP, and it was certainly an interesting change, it really makes you think about what equipment you're gonna use. It's just more diverse.

Fair enough. There's not much to choose whatsoever.



Jumping_Turtle #25 Posted 24 March 2019 - 12:00 PM

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View PostPervyPastryPuffer, on 24 March 2019 - 11:25 AM, said:

 

We do need more variety. 3 or 4 equipment which are simply better than all the rest,

 

This very much. Perhaps a few new ones, but at least a good buff to the ones nobody is using at the moment.

NUKLEAR_SLUG #26 Posted 24 March 2019 - 12:20 PM

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Mounting a rammer for better DPM is great in theory, but only if you're in a position to use that extra 10%. A lot of the time the enemy aren't going to allow you to sit there and do your thing, it's more poke, take a shot and then pull back while you wait for an opprtunity to poke again. Your rammer is giving you no benefit there but a VStab will certainly help for putting those poking shots you are making on target.

 

I think rammers make more sense on tanks with lengthy reloads as you are literally shaving off seconds. With the more rapidly firing guns tho you're talking fractions of a second.



Dragos_CS #27 Posted 24 March 2019 - 12:38 PM

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Its more hassle then worth. Tanks are balanced around the ability to mount specific equipment or not, like vstab for high tier TDs and rammer for autoloaders. Fiddling with equipment would require game-wide rebalancing.

Also, in the end, you are left with 2 options:

1) There are still 3-4-5 meta equipment pieces, and you went through all this for nothing

2) You end up with equipment setups which are map specific and/or counter eachother in a rock-paper-scissors system. This worse than the status quo in my opinion.

 

Dont fix what aint broken.



HundeWurst #28 Posted 24 March 2019 - 12:45 PM

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Then people would move on to the next best in line...

By your logic the v stabs and vents and optics should also be removed.

 

I am all for a rework of the equipment and also crew skills to offer more choiced and ways to individualize tanks but thats not the way to go.



gpalsson #29 Posted 25 March 2019 - 12:26 AM

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equipment and crew needs to be changed. There is one or two cookie cutter loadout for everything. But knowing WG it will take about 12 years to finlly get around to do it. In the meantime we get crew skins and HD rocks.

Homer_J #30 Posted 25 March 2019 - 04:19 AM

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View PostPervyPastryPuffer, on 23 March 2019 - 11:32 PM, said:

 

Well, that's exactly the issue...no good tanker's loadout comes without a gun rammer, precisely because it's so "useful", however, EVERYBODY uses a Gun Rammer on their tank, and if that's the case then, realistically speaking, it's completely pointless!

Yes but if you remove the rammer from the game then you will get less variety, not more.

 

View PostJigabachi, on 24 March 2019 - 07:22 AM, said:

The equip needs an overhaul in general.

 

Please no, we saw what they did with WoWP.  Lets just leave it as it is.

In_Flames90 #31 Posted 25 March 2019 - 08:51 AM

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If they wanted to make equipment interesting instead of a credit sink they would only allow 1 piece. So you actually had to choose what you wanted; DPM, gunhandling, camo, viewrange etc.

 

Edit: I don't propose this nor like it, just saying what would make it interesting not necessarily better


Edited by In_Flames90, 25 March 2019 - 08:53 AM.


OMG_Abaddon #32 Posted 25 March 2019 - 09:44 AM

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View PostPervyPastryPuffer, on 24 March 2019 - 12:32 AM, said:

[...] , EVERYBODY uses a Gun Rammer on their tank, [...]

Wrong, autoloaders don't. Because there's no autoloader gun rammer basically. :trollface:

 

Seriously now, I believe the problem isn't the rammer, it's fine, the problem is the other pieces of equipment that can't compete because they are so bad for the price.

 

My counter-suggestion would be to buff all the unused modules:

  • Binocs: Fine as they are.
  • Optics: Fine as they are.
  • Toolbox: Increase repair rate to 35%.
  • GLD: Increase aim time reduction to 20%.
  • CO2: Add new effect on top - Increase fuel tank health by 30%.
  • Cyclone filter: Add new effect on top - Reduce engine fire chance by 30%.
  • Additional grousers: Make this available for more tanks.
  • Wet ammo rack: Add new effect on top - Increase accuracy by 15%.
  • Camo net: Add new effect on top - extra 7.5/5/2.5% camo on the move.
  • Vents: Fine as it is.
  • Spall liners: Equalize bonuses across spall liners.*
  • Enhanced springs: Fine as it is.

 

* Spall liners only make sense when the super-heavy version is available, now putting small spall liners on your tank doesn't make any sense becuase they are useless. The major problem stems on the fact that super-heavy spall liners give:

+ 50% crew injury resistance.

+ 50% armor vs HE and ramming.

+ 10% stun reduction

 

Meanwhile small spall liners give:

+ 20% crew injury resistance.

+ 20% armor vs HE and ramming.

+ 10% stun reduction

 

But it doesn't stop just there, the percentages also work on smaller armor and weight values, so they are exponentially worse than the super-heavy ones. By increasing the armor and protection to be the same across spall liners to allow people to make a choice, that slot with 10% more damage per minute could also accomodate a spall liner to protect yourself vs arta, but only as long as the trade is fair. Some people will argue "but light tanks are meant to be light!" and yeah, where's the point of equipment customization when there's only one viable set of gear to put on your tank?

 

TL;DR: How about instead of removing one of the few pieces of gear that make sense and are fun to slot, you make the worthless picks interesting?

 

 

 



Bad_Mojo_incoming #33 Posted 25 March 2019 - 10:51 AM

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View Postfwhaatpiraat, on 24 March 2019 - 12:36 AM, said:

Vstab is more important imo.

 

In my experience, Vstab is completely pointless on tanks that are not good at firing on the move. I only use Vstab on my M46, M48, T55a, T54 and T62...all other tanks, which don't have good accuracy on the move are better off with gun laying drive.

Rati_Festa #34 Posted 25 March 2019 - 11:02 AM

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I agree equipment needs an overhaul, not sure of the logic of removing rammer though as others have posted then everyone would just have more auto selection on thier tanks.

 

What they could do as a quick fix/balance is give really bad tanks a fourth equipment slot to try and balance them slightly. It strikes me as add that they gave weight to tank classes in frontline with the arty/smoke etc... perhaps unfairly, but I get the concept. I'm sure CDC, Panther II et al would be slightly less abysmal with a fourth slot.

 

The skills and equipment need to have some radio, signal jamming concepts as well. Make the radiomen more interesting.


Edited by Rati_Festa, 25 March 2019 - 11:05 AM.


OMG_Abaddon #35 Posted 25 March 2019 - 11:24 AM

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View PostRati_Festa, on 25 March 2019 - 11:02 AM, said:

I agree equipment needs an overhaul, not sure of the logic of removing rammer though as others have posted then everyone would just have more auto selection on thier tanks.

 

What they could do as a quick fix/balance is give really bad tanks a fourth equipment slot to try and balance them slightly. It strikes me as add that they gave weight to tank classes in frontline with the arty/smoke etc... perhaps unfairly, but I get the concept. I'm sure CDC, Panther II et al would be slightly less abysmal with a fourth slot.

 

The skills and equipment need to have some radio, signal jamming concepts as well. Make the radiomen more interesting.

 

I don't think that's a good idea. Adding more customization slots instead of dealing with the real problem of those tanks doesn't look like a good option to be honest, I'd rather have the CDC revised and given a well-deserved gun handling buff than give it a 4th slot that will 100% go to GLD.

eldrak #36 Posted 25 March 2019 - 12:22 PM

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Equipment needs a serious rebalance.

But they don't really need to remove the rammer, they just need to bring up the other things to its level.

 

If equipment was more powerful you would be better able to customize your tank to slightly different playstyle.

WG would also benefit from it if the players spend more credits to replace modules. 



Lanrefni #37 Posted 25 March 2019 - 03:23 PM

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View PostOMG_Abaddon, on 25 March 2019 - 10:44 AM, said:

Wrong, autoloaders don't. Because there's no autoloader gun rammer basically. :trollface:

 

 

There is the Chi-Ri ya silly goose.

View PostOMG_Abaddon, on 25 March 2019 - 10:44 AM, said:

  • Camo net: Add new effect on top - extra 7.5/5/2.5% camo on the move

 Wtf,hell no. Are mediums not invisible enough?

 

 

 



Bucifel #38 Posted 25 March 2019 - 03:26 PM

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well..i vote for it because like you said its so standard that...should be already equiped on any tank...or deleted. ALL OR NOTHING ! :izmena:

 



24doom24 #39 Posted 26 March 2019 - 08:44 PM

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The pace of the game is too fast. This idea is good. But alas we have hot wheels cars ruining everything.

CyberRage #40 Posted 26 March 2019 - 09:16 PM

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If rammer was removed the autoloaders would need a nerf, that being said I agree that equipment could be more interesting. I like equipment like the camo net and binocs, giving you more playstyle options and making a tradeoff.




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