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This game needs MM winratio brackets.


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DorsVenabiIi #1 Posted 26 March 2019 - 05:09 AM

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It's miserable how bad some players are. 

 

Instead of making it a traditional mmr based system just make winratio brackets. 

 

<45%, 45%-50%, 50%-55%,>55% 

 

You play within your winratio bracket. It won't be perfect, but it's better than the mess that currently exists. 

I understand during night time server population will be too low, then it can be turned into wild wild west that it currently is. 

 

 



Homer_J #2 Posted 26 March 2019 - 05:41 AM

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What is this going to achieve apart from give everyone 50% win rate?

DorsVenabiIi #3 Posted 26 March 2019 - 06:06 AM

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View PostHomer_J, on 26 March 2019 - 05:41 AM, said:

What is this going to achieve apart from give everyone 50% win rate?

 

Better quality of teams, and everyone wont have 50% winratio... Not how it works, look at traditional elo systems, high elo players have high winratios. Will be more or less the same with a bracket system, good players will attain higher wr and bad players will attain bad wr and get bracketed accordingly. 

Edited by DorsVenabiIi, 26 March 2019 - 06:06 AM.


Patu #4 Posted 26 March 2019 - 06:08 AM

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View PostDorsVenabiIi, on 26 March 2019 - 05:06 AM, said:

 

Better quality of teams, and everyone wont have 50% winratio... Not how it works, look at traditional elo systems, high elo players have high winratios. Will be more or less the same with a bracket system, good players will attain higher wr and bad players will attain bad wr and get bracketed accordingly. 

 

Elo is not based on winrate though



Jigabachi #5 Posted 26 March 2019 - 06:16 AM

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That's the worst and most boring kind of SBMM you can choose...

DorsVenabiIi #6 Posted 26 March 2019 - 06:23 AM

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View PostPatu, on 26 March 2019 - 06:08 AM, said:

 

Elo is not based on winrate though

 

No, but higher elo player have higher winrates.

Patu #7 Posted 26 March 2019 - 06:26 AM

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View PostDorsVenabiIi, on 26 March 2019 - 05:23 AM, said:

 

No, but higher elo player have higher winrates.

 

Not if they only get to play against other high elo players (which seems to be your intention)



_Flagada_Jones_ #8 Posted 26 March 2019 - 06:47 AM

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you just need to make league, like football or lol...

Or use the useless PR from WG to make team better.

And it will work, because PR is not accurate enough to make perfect team, and it is an overall.


Stop crying each time all people will go 50% WR this is false.

Homer_J #9 Posted 26 March 2019 - 07:05 AM

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View PostDorsVenabiIi, on 26 March 2019 - 05:06 AM, said:

 

Better quality of teams, and everyone wont have 50% winratio... Not how it works, look at traditional elo systems, high elo players have high winratios. Will be more or less the same with a bracket system, good players will attain higher wr and bad players will attain bad wr and get bracketed accordingly. 

 

I know I am bad at maths but if high win rate players only play high winrate players then their win rate will drop and if low win rate players play only low win rate players then their win rate will rise.

 

I don't know where the 1970's rock band comes into it but I do like Mr Blue Sky.


Edited by Homer_J, 26 March 2019 - 07:08 AM.


__Eric__ #10 Posted 26 March 2019 - 07:12 AM

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View PostHomer_J, on 26 March 2019 - 06:05 AM, said:

 

I don't know where the 1970's rock band comes into it but I do like Mr Blue Sky.

 

That song always cheers me up :)

lnfernaI #11 Posted 26 March 2019 - 07:19 AM

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"This game needs something that caters to me."

The_Naa #12 Posted 26 March 2019 - 07:29 AM

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It would be good for us low WR players as we are many, but those hew guys with 55% WR or higher will have to queue much longer and that one guy that has been able to keep that higest WR would not be able to play as he has no one to play against. 

Wannabe_Knispel #13 Posted 26 March 2019 - 07:44 AM

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Maybe it could be based on number of games? Like that it would be experienced players against other experienced players etc.:hiding:

just my two cents...



Jigabachi #14 Posted 26 March 2019 - 08:08 AM

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View PostWannabe_Knispel, on 26 March 2019 - 07:44 AM, said:

Maybe it could be based on number of games? Like that it would be experienced players against other experienced players etc.:hiding:

just my two cents...

Not sure if that was a joke.

In case it wasn't: Number of matches is completely irrelevant. The bad players people are talking about aren't just new players. One major issue in this game are players with >10k matches but botlevel performance.



gpalsson #15 Posted 26 March 2019 - 08:12 AM

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View PostWannabe_Knispel, on 26 March 2019 - 06:44 AM, said:

Maybe it could be based on number of games? Like that it would be experienced players against other experienced players etc.:hiding:

just my two cents...

 

Probably not since we have a lot of 45k players like this

 

And good players could just reroll.

System wouldn't work.



stokerel #16 Posted 26 March 2019 - 08:40 AM

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View PostDorsVenabiIi, on 26 March 2019 - 04:09 AM, said:

It's miserable how bad some players are. 

 

Instead of making it a traditional mmr based system just make winratio brackets. 

 

<45%, 45%-50%, 50%-55%,>55% 

 

You play within your winratio bracket. It won't be perfect, but it's better than the mess that currently exists. 

I understand during night time server population will be too low, then it can be turned into wild wild west that it currently is. 

 

 

 

Just remove xvm, mate. Or what's the reason for checking others' stats post battle? What are you trying to accomplish?

 

Skill based MM will remove variety from the game and transform randoms into try-hard ranked. 

 

Ps: thought you left the game for good?



Wannabe_Knispel #17 Posted 26 March 2019 - 08:43 AM

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View Postgpalsson, on 26 March 2019 - 07:12 AM, said:

 

Probably not since we have a lot of 45k players like this

 

And good players could just reroll.

System wouldn't work.

 

True dat :child:

Forgot the rerolling, since the whole concept is alien to me...:teethhappy:

 



Tigerfish_Torpedo #18 Posted 26 March 2019 - 09:51 AM

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View PostDorsVenabiIi, on 26 March 2019 - 05:09 AM, said:

It's miserable how bad some players are. 

 

Instead of making it a traditional mmr based system just make winratio brackets. 

 

<45%, 45%-50%, 50%-55%,>55% 

 

You play within your winratio bracket. It won't be perfect, but it's better than the mess that currently exists. 

I understand during night time server population will be too low, then it can be turned into wild wild west that it currently is. 

 

 

 

You think too highly of win rate, my friend; I don't believe it to be an accurate enough reflection of skill level. I introduced a friend to the game a year or two ago, played with him in platoon and set him up with a 52% win rate (despite his wn8 being less than 600).

 

I think too often the actual in-game rating system is overlooked. As part of Aslain's modpack, I have extended stats displayed on my HUD, and can easily identify which team will win by the distribution of better/worse players based on rating. To get a better experience, all WG needs to do is divide the players between the teams in a more balanced way. It wouldn't take any longer to find a battle, as I propose keeping the players (within each battle) as they are; just dividing them more evenly between the two teams. Seems so simple to me...



Slyspy #19 Posted 26 March 2019 - 10:03 AM

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This has all be discussed many times in the MM thread. 

Cregan37 #20 Posted 26 March 2019 - 10:13 AM

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This game needs auto-bans of auto-refresh for accounts that drop below 46% winrate.




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