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MoE requirements?


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RenamedUser_50080245721 #1 Posted 29 March 2019 - 09:13 PM

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Requirements:

Spoiler

 

0 MoE on this tank. So there are more hidden requirements? Do I have to play x battles within a certain timeframe or something?

Also why does it say that my maximum damage in battle is 511??


Edited by RenamedUser_500802457, 29 March 2019 - 09:14 PM.


XxKuzkina_MatxX #2 Posted 29 March 2019 - 09:28 PM

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The max damage is a bug, send a ticket to support if you have the stomach!

 

Can you post the second tab with the MOE to verify it shows '0'?



RenamedUser_50080245721 #3 Posted 29 March 2019 - 09:37 PM

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Spoiler

 

Damage and ratios seem very off to me. Is there a special requirement for old tanks? I see no Fire for Effects so it's probably an old tank. I guess no MoE's because it wasn't in the past 14 days?

20:39 Added after 1 minute
Lol I only now notice that sick survival ratio.

Edited by RenamedUser_500802457, 29 March 2019 - 09:38 PM.


XxKuzkina_MatxX #4 Posted 29 March 2019 - 09:51 PM

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Did you play this tank recently? If yes then it's definitely a bug.



SuedKAT #5 Posted 29 March 2019 - 10:15 PM

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Start the game in safe mode without the mods active, does it display the same thing?

RenamedUser_50080245721 #6 Posted 29 March 2019 - 10:42 PM

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I just played a battle, topdamage. Still no MoE's.

 

I doubt it is being caused by a mod. The site https://worldoftanks...paign=wot-forum also shows some stats that seem to be the same.

 

Average damage on Ferdi: 1839 and no MoE's.


Edited by RenamedUser_500802457, 29 March 2019 - 10:46 PM.


Nishi_Kinuyo #7 Posted 29 March 2019 - 10:49 PM

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Again, could you show the in-game stats without running mods?

Also, MoE take multiple battles to get, typically.

So if you could post your MoE progression for the ferd, that might give a clue as well.



RenamedUser_50080245721 #8 Posted 29 March 2019 - 10:50 PM

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I created a ticket. Well I played hundreds of battles but most not recently. I'm afraid that if I go into safemode, that my client will delete all of my mods again like last time.

 

Update: Got it w/o mods:

 

Note that the average damage and the maximum damage are so close together.... That cannot be right!


Edited by RenamedUser_500802457, 29 March 2019 - 10:56 PM.


SuedKAT #9 Posted 29 March 2019 - 10:57 PM

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Mods can cause all kinds of weird and unexpected behavior, going into safe mode should just launch the client without the content of the mod folder activated not delete anything and that's been the case when ever I've used mods and utilized the safe mode in the past as well.

 

However I went to WoTLabs:

https://wotlabs.net/eu/player/RenamedUser_500802457

I had a look at your Ferdi stats, it struck me as a bit odd that if you look under "Mastery" you'll see "None" and considering you got 1839 average damage over 328 battles I find it rather unlikely that you haven't achieved even third class in it. However by sorting by Mastery there are quite a few other tanks that you got good stats in that got no masteries achieved that really should have some, can be the stats sites scraping the wrong info from the servers due to your forced name change but it does look at bit strange.



RenamedUser_50080245721 #10 Posted 29 March 2019 - 11:05 PM

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Sorry I posted a non-modded screenshot in my previous comment but it probably overlapped your reply.

 

It's not just the stat sites that show me not having the masteries, my client also says I didn't even achieve 3rd mastery. I have 0 masteries on it and 0 MoE's and I'm 100% sure that I completely fulfill all required for  the MoE's as listed officially by WG. https://console.worldoftanks.com/en/content/about/game-guides/marks-of-excellence/

But that is for console I'm not sure if that also applies to PC?



Shizuthink #11 Posted 29 March 2019 - 11:52 PM

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Did you play it before marks were introduced into the game and then play 1 game recently where you gained that 1,45%? That's what it looks like to me. Games before marks were in the game don't count towards the marks. If that's not the case, I don't have a clue.

RenamedUser_50080245721 #12 Posted 29 March 2019 - 11:56 PM

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View PostShizuthink, on 29 March 2019 - 10:52 PM, said:

Did you play it before marks were introduced into the game and then play 1 game recently where you gained that 1,45%? That's what it looks like to me. Games before marks were in the game don't count towards the marks. If that's not the case, I don't have a clue.

Most likely yes.

 

But where is the official info on this regarding MoE's? Do I have to play 50 games post-mark-introducement before I'm eligable? Gonna cost me at least 50 chocolates per tank...


Edited by RenamedUser_500802457, 29 March 2019 - 11:57 PM.


Shizuthink #13 Posted 30 March 2019 - 12:10 AM

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View PostRenamedUser_500802457, on 29 March 2019 - 10:56 PM, said:

Most likely yes.

 

But where is the official info on this regarding MoE's? Do I have to play 50 games post-mark-introducement before I'm eligable? Gonna cost me at least 50 chocolates per tank...

 

Mark % on the tank starts to rise as soon as you start playing with it. There is not a set amount of games before you are eligible for a mark. My fastest 3 marks was in 39 games with the Crusader so technically you could get 3 marks in your first game if you managed to do like 100k damage in that game. 100 games and beyond is (according to WG) the amount of games where you no longer need to perform better than the requirements to get the mark. For example: If you need 1k for 3 marks and you average exactly 1k, you should get it in 100 games. If you average more than that, you get it in less than 100 games. Iirc I've read somewhere that it's not 100 games but more like 120 games though but that doesn't really change much.

SuedKAT #14 Posted 30 March 2019 - 05:15 AM

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Hmm then I suspect that what the mods was showing you was the stats pre MoE introduction and when you started the game with safe mode you were shown stats from before they were introduced or rather your overall stats. 

Edited by SuedKAT, 30 March 2019 - 01:56 PM.


Balc0ra #15 Posted 30 March 2019 - 06:09 AM

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View PostRenamedUser_500802457, on 29 March 2019 - 11:56 PM, said:

Most likely yes.

 

But where is the official info on this regarding MoE's? Do I have to play 50 games post-mark-introducement before I'm eligible? Gonna cost me at least 50 chocolates per tank...

 

It could just be an issue with the tank. As a server update issue. New tanks, like day 1 premiums usually need a day or so before the % goes up. As it has nothing to compare it to if it's not been on a review run etc. But I've had tanks I've not played for years, as in before MOE's came, and they counted the % on battle one. So there is no min requirement as such. Just need something to compare it to.

 

Now I don't own the tank, never played it as I went the JP II way. But, try the game in safe mode and see if the issue presists. If it does you should rather ask if anyone that owns it... If they have the same issue. If so, it's the server and that tank. If not... It could be an update issue if you have not played it for ages, and isolated to you and you should contact support.


Edited by Balc0ra, 30 March 2019 - 06:10 AM.


RenamedUser_50080245721 #16 Posted 30 March 2019 - 01:49 PM

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Well that ticket was completely useless (AS ALWAYS!). Again I'm not allowed to post WG's ticket response here so I'll put it here in my own words:

WG closed my ticket stating that my average Ferdinand damage is higher than 98.3% (so basically I assume that I qualify for 3 MoE based on the official info & MoE requirements) and then comes a generic answer that I need to achieve 65%... No info about why/how/requirements/etc. That's it man. Can't even reply. Support keeps amazing me. They don't even explain what 65%. Ticket is closed, problem solved!

 

 

So apparently it is not related to this tank being extremely old and having fought battles many many many years ago (otherwise support would tell me right?). It is apparently not related to this tank having fought prior to masteries. It is just that I am better than 98.3% of all players BUT I am not within the 65% range. Erm... My brain does not compute this? If I look again it shows in the tooltip near the bottom:

Spoiler

 

Maybe support could at least explain me how I got a 8,3% listed there with such insane damage stats. I assume that this is the reason for not getting MoE's and I assume (actually I'm 100% sure) that WG forgot to mention some hidden requirements. Or maybe I need to average 12000 damage?

12:52 Added after 2 minutes
I'm in need of a FULL and COMPLETE list of all MoE requirements. Then I can understand why I didn't get my MoE yesterday.

Edited by RenamedUser_500802457, 30 March 2019 - 01:51 PM.


SuedKAT #17 Posted 30 March 2019 - 01:56 PM

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To get a proper answer from support you need to re-open the ticket and ask the same thing over and over again like 5-6 times, just formulate it differently each time.

RenamedUser_50080245721 #18 Posted 30 March 2019 - 02:12 PM

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The usual way of re-opening that ticket is not there for some reason.

RenamedUser_50080245721 #19 Posted 30 March 2019 - 02:24 PM

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Also they replied to my naming ticket. Apparently my name broke the rules (no reason was given as to why) but the other names were apparently legit. So I renamed. While renaming I noticed that my account was flagged as "inactive". Interesting but it probably means nothing.

 

We are allowed to put words like "erotic" in our names, every 3 games or so people call somebody's mother names, various stuff about being noobs and etc. + this is an online game. But the most shocking part is obviously a playername in the list being called "Squi*rting_Elephant". THAT is the problem for the PEGI rating. I hope those kids like my new WG-PEGI-aproved name.

 

I have no words for WG support. That ticket also has no option for reopening.


Edited by JaculatingEroticElephant, 30 March 2019 - 02:29 PM.


Nishi_Kinuyo #20 Posted 30 March 2019 - 07:58 PM

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View PostJaculatingEroticElephant, on 30 March 2019 - 01:49 PM, said:

Well that ticket was completely useless (AS ALWAYS!). Again I'm not allowed to post WG's ticket response here so I'll put it here in my own words:

WG closed my ticket stating that my average Ferdinand damage is higher than 98.3% (so basically I assume that I qualify for 3 MoE based on the official info & MoE requirements) and then comes a generic answer that I need to achieve 65%... No info about why/how/requirements/etc. That's it man. Can't even reply. Support keeps amazing me. They don't even explain what 65%. Ticket is closed, problem solved!

 

 

So apparently it is not related to this tank being extremely old and having fought battles many many many years ago (otherwise support would tell me right?). It is apparently not related to this tank having fought prior to masteries. It is just that I am better than 98.3% of all players BUT I am not within the 65% range. Erm... My brain does not compute this? If I look again it shows in the tooltip near the bottom:

Spoiler

 

Maybe support could at least explain me how I got a 8,3% listed there with such insane damage stats. I assume that this is the reason for not getting MoE's and I assume (actually I'm 100% sure) that WG forgot to mention some hidden requirements. Or maybe I need to average 12000 damage?

12:52 Added after 2 minutes
I'm in need of a FULL and COMPLETE list of all MoE requirements. Then I can understand why I didn't get my MoE yesterday.

For the love of the eight million, could you please post that without the mod active?

Because this not only makes it hard to interpret, but is also giving false information, afaik.

 

What I think it is trying to say: is that your MoE progression is at 8,3% and thus you would need to play additional battles to reach the required 65/85/95%.

The number of battles I don't know, since that would depend on your ability to keep that damage average, and the rate at which the % increases per battle.

 

The ~1100 total damage for 100% sounds like utter bullsmeg to me as well.


Edited by Nishi_Kinuyo, 30 March 2019 - 08:00 PM.





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