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Positive reporting, could this be done WG?

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Poll: Positive reporting system. (73 members have cast votes)

You have to complete 250 battles in order to participate this poll.

Would you like a positive reporting system in WoT to upvote a player for a job well done?

  1. Yes (54 votes [73.97%] - View)

    Percentage of vote: 73.97%

  2. No (19 votes [26.03%] - View)

    Percentage of vote: 26.03%

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Jigabachi #21 Posted 08 April 2019 - 05:28 PM

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View PostLordMuffin, on 08 April 2019 - 06:51 AM, said:

Why is this a problem (that only a few get the majority of up votes)?

 

In other games, a commend-system have helped reduce toxicity in game for example.

If they introduce something, it should work and not cause more harm than good. No need for something half-assed, we have enough of that.

 

It could be a nice and indeed positive feature, but only if developed properly.



juonimies #22 Posted 08 April 2019 - 06:32 PM

    Warrant Officer

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Sounds good, but... 

 

...what would happen to a player who has a plenty of "job well done" ? 

 

Some gold or some free tank given...? Maybe some decoration...? good guy medal maybe. 

 

Not bad, but the 'voters' should have enough responsibility and, shall we say, competence to judge who did his job well and who didnt. Some players, including me, would probably vote a platoon mate, no matter how well or badly he fought. 

 

At least, when a player complains about somebody, he probably is mostly honest. 



Dorander #23 Posted 08 April 2019 - 10:23 PM

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View Postjuonimies, on 08 April 2019 - 05:32 PM, said:

Sounds good, but... 

 

...what would happen to a player who has a plenty of "job well done" ? 

 

Some gold or some free tank given...? Maybe some decoration...? good guy medal maybe. 

 

Not bad, but the 'voters' should have enough responsibility and, shall we say, competence to judge who did his job well and who didnt. Some players, including me, would probably vote a platoon mate, no matter how well or badly he fought. 

 

At least, when a player complains about somebody, he probably is mostly honest. 

 

Nothing. People already attribute meaning to otherwise meaningless numbers, just look at player statistics. They don't inherently mean anything, they don't cause something, they can't be used, but people put vast meaning in them because they're used as a method by which achievement is tallied. This extends to people believing players with better statistics are right about things that have nothing to do with those statistics.

 

The same will be true of these upvotes. People who have more upvotes will inevitably be seen as more influential, more worth emulating, more worth following. If you take the economic factor of streamers into account, streamers with more upvotes will garner followers faster than streamers with fewer upvotes. Just look at what happens on various social media platforms, where people beg for upvotes or even use alt accounts to upvote themselves. There's a reason for that: it works. Look at review sites for any subject and look at the effect of systematic upvotes, e.g. would you sooner try out a restaurant with 1000 upvotes or one with 50? Higher positive numbers simply have an effect on people, and in certain contexts that effect can be used to get them what they want, whether that's just people nodding along with them or some sort of financial gain.

 

The concept is appealing enough without getting tangible rewards. Of course there's also the simple fact that we're all sensitive to lesser or greater extent to having our ego stroked (again for a clear example, social media, getting "liked" actually releases endorfins in the brain), so there's motivation enough to act in a manner that may get you those. That's why it's effective at reducing toxicity in online communities, it's just not unproblematic.



BorsoFeelsAminal #24 Posted 09 April 2019 - 04:03 AM

    Corporal

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So giving this a thought, perhaps it could be something very simple such as receiving a message of some sort whenever someone "upvotes" you. It could be shown on the battle results or so. This way if there would be no actual rewards for it, i feel it could work and every now and then make someones day.

DA_ZOHAN #25 Posted 09 April 2019 - 08:58 AM

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That system is in implementation here on the forums.

Dingers are proof of how that system can be abused.  They run around the forum threads, +1's to all dinger posts, then they attempt to use said fake rep as proof that they are correct and others are not.

it sounds great, but is ripe for abuse of power.



Dorander #26 Posted 09 April 2019 - 11:23 AM

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View PostDA_ZOHAN, on 09 April 2019 - 07:58 AM, said:

That system is in implementation here on the forums.

Dingers are proof of how that system can be abused.  They run around the forum threads, +1's to all dinger posts, then they attempt to use said fake rep as proof that they are correct and others are not.

it sounds great, but is ripe for abuse of power.

 

Not sure if serious, since some people do genuinely hate the Dingers for some silly reason.

 

Forum likes aren't tracked anywhere so this wouldn't be true no matter what people tried to do.



Rati_Festa #27 Posted 09 April 2019 - 12:44 PM

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Its a good idea, promote positive play rather than report bad endlessly if only WG has some kind of grasp on basic human psychology.

 

Imagine if at work you only have got reprimanded and never praised, imagine what your mood would be like, the companies moral in general and your work ethic. WG has a lot to learn in this area of appeasing the players.

 

I suggested something similar to this in another thread. It simply needs to be set at '1000s' of votes and not hundreds or tens so it can't be abused. Ban clan, platoon mates etc and let it just happen.

 

A good reward would be a small increase in credit earnings, a medal etc etc tank skins whatever. Just promote positivity for once WG.

 

These players when they get to a high level should then be seen as Ambassadors to the game and treated like content creators, ie to test out new tanks etc



Balc0ra #28 Posted 09 April 2019 - 01:15 PM

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View PostVonDvtch, on 30 March 2019 - 11:21 AM, said:

Just a like instead of a negative report for a change. I like to think this will lead to a better and less toxic community.

 

I like to suggest a upvoting system in WoT, so people can gather positive votes and perhaps earn a teamplayer badge to show off in battle infront of their name as the ultimate goal.

 

Atm WOWS and WOT Blitz have it. And on WOWS it's just a notification about a pat on the back. You don't know who gave it to you, or in what game. So no benefit, as only you can see it.

 

But in Blitz they did it a bit different. As there you know who did it as you get notified instantly with a name. And what he did vote for.  As you have different options. Anything from played well to a worth opponent etc. But there you have a rating system based on it. And anyone with 3 stars or less, even new accounts gets the toxicity from it as 3 is default "out of 5". As in it's used as a measure of skill too. If you don't have 5 stars, you don't get "played well" that often. Thus you suck. So there the toxicity found a way to use a positive system too.

 

So if we mix the two, don't have a rating system or starts or ribbons to show how many you have gotten for that abuse. And did filter it so clan mates, platoon mates and friends can not give it. And gave it a badge from bronze to gold starting at 50 or something. It could work. As a badge collection only you can see. Thus if you use it or not is not a sign of how well you play or behave etc. I only say that, as even battle buddies was used against some at one point, as in numbers vs battles. A bit daft considering most had 20 to 30K games when they were added.

 

 

Laiskamato #29 Posted 09 April 2019 - 02:33 PM

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They already have this in Warships i don't see any reason why we can't have it in tanks

Jigabachi #30 Posted 09 April 2019 - 03:11 PM

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View PostDA_ZOHAN, on 09 April 2019 - 08:58 AM, said:

That system is in implementation here on the forums.

Dingers are proof of how that system can be abused.  They run around the forum threads, +1's to all dinger posts, then they attempt to use said fake rep as proof that they are correct and others are not.

it sounds great, but is ripe for abuse of power.

Talking about proof... would you mind showing us a thread where those nasty Dingers like each others's posts without reason and where they boast with the number of likes they get?

This thread has 4 Dinger's posts, but only a single Dinger's LIKE.

Hint: You would get a like every now and then, too, if you wouldn't just post some deluded and whiny nonsense.



LordMuffin #31 Posted 13 April 2019 - 12:27 PM

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"In the game’s latest update, Valve have lowered the importance of behaviour score in matchmaking for the general population. However, players with extremely low behaviour scores will still be consigned to their own queue, in an ongoing attempt to contain the most toxic elements of the community."

A reason to why commending/reporting team mates could be good.

Players who gets reported alot gets to play with others who gets reported alot.
Which is a win-win imo.

Jigabachi #32 Posted 13 April 2019 - 04:23 PM

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View PostLordMuffin, on 13 April 2019 - 12:27 PM, said:

"In the game’s latest update, Valve have lowered the importance of behaviour score in matchmaking for the general population. However, players with extremely low behaviour scores will still be consigned to their own queue, in an ongoing attempt to contain the most toxic elements of the community."

A reason to why commending/reporting team mates could be good.

Players who gets reported alot gets to play with others who gets reported alot.
Which is a win-win imo.

Not a bad idea.

And when we're at it, we could introduce a soft skillbased MM, too...







Also tagged with report, feedback, upvoting, positive, reward, carry, teamplayer, reporting, development, teamplay

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