Official 7.0 Gameplay Discussion
Overlord
20 Dec 2011
All sort of feedback regarding 7.0 is welcome here.
Please just skip downloading issues and focus on gameplay. Thanks.
Separate topic for discussing post-0.7.0 artillery is here: http://forum.worldof...tillery-in-070/
Separate topic for discussing post-0.7.0 HE changes: http://forum.worldof...opic-he-in-070/
Please just skip downloading issues and focus on gameplay. Thanks.
Separate topic for discussing post-0.7.0 artillery is here: http://forum.worldof...tillery-in-070/
Separate topic for discussing post-0.7.0 HE changes: http://forum.worldof...opic-he-in-070/
Akki90
20 Dec 2011
new patch is great i love it expecially new armor for my is7 its rocks, but i entered in mape Westfield with 6 arty, i through there will be some limit for arty on maps, but its same like on old version of patch, so is there will be some limit or no ? just wanna know that. thanks for update its awesome.
Overlord
20 Dec 2011
Akki90, on 20 December 2011 - 08:44 AM, said:
new patch is great i love it expecially new armor for my is7 its rocks, but i entered in mape Westfield with 6 arty, i through there will be some limit for arty on maps, but its same like on old version of patch, so is there will be some limit or no ? just wanna know that. thanks for update its awesome.
Credit income decrease for top tier artys may work as a kind of limit. Will see how it goes in the weeks to come.
dimovski
20 Dec 2011
update is brilliant, the new effects bring some fun into the game, no more "oh shhhh arty shot me now i cant see anyone and have 0fps!" thingys, my ausf,b likes the normalisation very much,but i havent seen the HE nerf in action accutally... anyways GREAT UPDATE, love fjords...
SocateKun
20 Dec 2011
Well looks OK,but the bug with 0% dmg is still there,you still get stuck in places were you should not get stuck(in real life),still on some maps high ping low FPS server knows why(even on low graphics settings)and the most important one the client still closes it self.
Now on 7.0 update you said we will get horns,we will get clan logo on our tanks,russian tech tree change the split from KV tank,IS-4 tier becomes tier 10,IS-6 and IS-8 and may more things.
Now on 7.0 update you said we will get horns,we will get clan logo on our tanks,russian tech tree change the split from KV tank,IS-4 tier becomes tier 10,IS-6 and IS-8 and may more things.
jetpack5
20 Dec 2011
yeah!!very nice graf. ....
and i love the shot sequence.....
when is the french tank release ??
and i love the shot sequence.....
when is the french tank release ??
Plave
20 Dec 2011
I like both the new maps, not seen any negative effects by the patch, I really like the new graphical effects.
I haven't noticed any major differences in the tanks I drive yet (all US tree) with the hitboxes.
EDIT - I love the tank camo concept but graphically the ones I've seen so far look amateurish to be honest, I thought they would look better.
EDIT 2 - also minimap features are great and I like the base capture siren.
I haven't noticed any major differences in the tanks I drive yet (all US tree) with the hitboxes.
EDIT - I love the tank camo concept but graphically the ones I've seen so far look amateurish to be honest, I thought they would look better.
EDIT 2 - also minimap features are great and I like the base capture siren.
Overlord
20 Dec 2011
kingjulian
20 Dec 2011
First immpression
I don't know of the arty income limitation . But , the company teired battles are a great and fun change . Now you can be inclusive and populate the servers in company of friends and play .With the old system it kind of restricted us .
The graphics were always good , I am not a fan of the camo - preferred the old plain look .
Have not had many games to comment on the match making or tanks buffs / nerfs . Would edit this post later
I don't know of the arty income limitation . But , the company teired battles are a great and fun change . Now you can be inclusive and populate the servers in company of friends and play .With the old system it kind of restricted us .
The graphics were always good , I am not a fan of the camo - preferred the old plain look .
Have not had many games to comment on the match making or tanks buffs / nerfs . Would edit this post later
Overlord
20 Dec 2011
SocateKun, on 20 December 2011 - 08:52 AM, said:
Well looks OK,but the bug with 0% dmg is still there,you still get stuck in places were you should not get stuck(in real life),still on some maps high ping low FPS server knows why(even on low graphics settings)and the most important one the client still closes it self.
Now on 7.0 update you said we will get horns,we will get clan logo on our tanks,russian tech tree change the split from KV tank,IS-4 tier becomes tier 10,IS-6 and IS-8 and may more things.
Now on 7.0 update you said we will get horns,we will get clan logo on our tanks,russian tech tree change the split from KV tank,IS-4 tier becomes tier 10,IS-6 and IS-8 and may more things.
The stuff above will come in future updates. Apart from horns probably, since we havent decided on them yet.
Szturmi
20 Dec 2011
1. Camo prices are much much too high. I would have been interested only for one tenth of current prices. The prices we have now would be good for camos giving let say 20-25 prc. bonus to visibility.
2. I don't hear friendly base cap siren. You scrapped it?
3. Are there chances for 0.7.1 this year on Eu server?
2. I don't hear friendly base cap siren. You scrapped it?
3. Are there chances for 0.7.1 this year on Eu server?
Szturmi
20 Dec 2011
bbjorgo
20 Dec 2011
A long wait for very little, I have played the two new maps. GOOD new content something I like. Camo 200/300 gold for permanent camo????? you must be joking. Never had any problems with fps so this enhancement is og no use for me. I dont get it, there is basically nothing new, some nerfs and some buffs (T44 I like) but still. So bascially there is probably a lot of new programming in the game but extremely little done with game experience (at least for me), the biggest change I have noticed is the movement of leave battle button which makes me exit game. Why also the overtarget markers are not implemented as game function is beyond me. I guess that company battles still mostly will be for clans and a closed world for us who do not want or have time for beeing in a clan. With respect to the recording function, works great, but its like have a autmomatic gearbox with paddle gearing on the wheel, nice but used it once...who has time to study battles?
The next patch is french tanks with revolver loading and basically no armour, were is this going? These tanks are jokes, in RL these french tanks could be pentetrated by .50 cal heavy machine guns with multupurpose ammo. I dont get it, we need new game modes and much bigger maps so one can manouver and that the maps become more unpredictable. I dont want or need french tanks who will make impact in game but in RL are junk and will always be. This game needs a strategy work over, currently it's a long and for all parties painful suicide.......this situation is nothing but depressing.
I acknowledge that a lot of players will disagree but I IMHO frankly don't like it
The next patch is french tanks with revolver loading and basically no armour, were is this going? These tanks are jokes, in RL these french tanks could be pentetrated by .50 cal heavy machine guns with multupurpose ammo. I dont get it, we need new game modes and much bigger maps so one can manouver and that the maps become more unpredictable. I dont want or need french tanks who will make impact in game but in RL are junk and will always be. This game needs a strategy work over, currently it's a long and for all parties painful suicide.......this situation is nothing but depressing.
I acknowledge that a lot of players will disagree but I IMHO frankly don't like it
Overlord
20 Dec 2011
Szturmi, on 20 December 2011 - 08:58 AM, said:
1. Camo prices are much much too high. I would have been interested only for one tenth of current prices. The prices we have now would be good for camos giving let say 20-25 prc. bonus to visibility.
2. I don't hear friendly base cap siren. You scrapped it?
3. Are there chances for 0.7.1 this year on Eu server?
2. I don't hear friendly base cap siren. You scrapped it?
3. Are there chances for 0.7.1 this year on Eu server?
2. No, it's in. Disabled it only for enemy base capture. Check your sound settings.
3. I would not bet on that.
jetpack5
20 Dec 2011
krispin
20 Dec 2011
well i think that e50 is now underpowered, in first battle with first 2 shots i recieved 2 times they burned me. ammo rack damaged, engine, tracks and turret. with third shot i was done. even tier 7 damages me easelly.
but i must say that patch is done well as i see for now. no stucking on the maps, all tanks looks more competitive now, and battles r more agresive and dinamic.
im eager to play with franch, think thal will be better even more.
and one question where r the side skirts on is3?
but i must say that patch is done well as i see for now. no stucking on the maps, all tanks looks more competitive now, and battles r more agresive and dinamic.
im eager to play with franch, think thal will be better even more.
and one question where r the side skirts on is3?
FrankyK
20 Dec 2011
Overlord, on 20 December 2011 - 09:01 AM, said:
2. No, it's in. Disabled it only for enemy base capture. Check your sound settings.
By the way, did you disable the crew voice for the spotting of the first enemy tank? As I recall, in test1 of 0.7.0, the crew commented it if they (or another friendly tank) has spotted the first enemy on map.
JayJay4466
20 Dec 2011
I know this hasn't been the case for everyone, but i have found an improvement in performance and fps, even with the fxaa on. Some stuttering when new effects occur nearby however.
I like the new maps- just starting to figure them out!
New minimap features are very useful- especially indicator when teammate calls for help.
I have definitely noticed the new HE mechanics in effect- took lots of HE hits last night that did no damage. I'm not sure about this though- makes the game harder for lower tier vehicles in battles and they had it pretty tough already.
Armour, especially front armour, seems more "bouncy" for some vehicles. I didn't mind this too much- it just felt like you had to work a bit harder (and smarter) to get the kill. Again though, this is likely to hurt lower tier players more.
I know that its primarily a feature for arty, but i don't remember seeing a single tracer! Maybe i just wasn't looking!
The sound effect for aiming reticule, IMO is useless- there seems to be a tiny delay before it plays which means that you can't go by it.
Sirens are MUCH better than in tests- they achieve what they need to without being intrusive.
I like the camos and i'm using them. I hope more choices could be added later. As you know, there are some really good unofficial ones out there so maybe you could have a competition and officially add those voted the best.
I haven't made use of the reporting feature, but i'm glad its there.
The replay feature is great; however (and i know this probably isn't possible) i would love a way to tell which were the replays i wanted to keep (ie wins and number of kills) without having to watch them all! Someone who plays 20-30 battles a night is probably going to find this a chore.
In summary, i like the new features, but i would say the content is a little "light". I know the key feature was the cluster technology which doesn't really apply in Europe, but i would have liked to have seen maybe an extra game mode or some such.
But thanks for your efforts- i know the implementation was a little "troublesome"!
I like the new maps- just starting to figure them out!
New minimap features are very useful- especially indicator when teammate calls for help.
I have definitely noticed the new HE mechanics in effect- took lots of HE hits last night that did no damage. I'm not sure about this though- makes the game harder for lower tier vehicles in battles and they had it pretty tough already.
Armour, especially front armour, seems more "bouncy" for some vehicles. I didn't mind this too much- it just felt like you had to work a bit harder (and smarter) to get the kill. Again though, this is likely to hurt lower tier players more.
I know that its primarily a feature for arty, but i don't remember seeing a single tracer! Maybe i just wasn't looking!
The sound effect for aiming reticule, IMO is useless- there seems to be a tiny delay before it plays which means that you can't go by it.
Sirens are MUCH better than in tests- they achieve what they need to without being intrusive.
I like the camos and i'm using them. I hope more choices could be added later. As you know, there are some really good unofficial ones out there so maybe you could have a competition and officially add those voted the best.
I haven't made use of the reporting feature, but i'm glad its there.
The replay feature is great; however (and i know this probably isn't possible) i would love a way to tell which were the replays i wanted to keep (ie wins and number of kills) without having to watch them all! Someone who plays 20-30 battles a night is probably going to find this a chore.
In summary, i like the new features, but i would say the content is a little "light". I know the key feature was the cluster technology which doesn't really apply in Europe, but i would have liked to have seen maybe an extra game mode or some such.
But thanks for your efforts- i know the implementation was a little "troublesome"!
posthumecaver
20 Dec 2011
Is there any change forgotten to mentioned about Panther II....
Top engine feels much less powerful now, previously it has no problem to reach 54 km/h on a straight road, now it can 45 km/h for 54 km/h it has to go downhill....
Top engine feels much less powerful now, previously it has no problem to reach 54 km/h on a straight road, now it can 45 km/h for 54 km/h it has to go downhill....
Overlord
20 Dec 2011
FrankyK, on 20 December 2011 - 09:06 AM, said:
Hmm, is there a specific sound setting for this siren? I didn't find it...
By the way, did you disable the crew voice for the spotting of the first enemy tank? As I recall, in test1 of 0.7.0, the crew commented it that someone has spotted the first enemy on map.
By the way, did you disable the crew voice for the spotting of the first enemy tank? As I recall, in test1 of 0.7.0, the crew commented it that someone has spotted the first enemy on map.
There is no specific setting for the alarm sound. Check all of them, frankly I dont remember which one is responsible for it, the sound is rather weak.


