Official 7.0 Gameplay Discussion
General_Dragosh
17 Feb 2012
Eight_Ball, on 17 February 2012 - 09:10 AM, said:
^^^Told ya!
We will soon hear a lot of complaints about the French line beeing OP
We will soon hear a lot of complaints about the French line beeing OP
Well it is because they are, a tank that's fast classified as a light with a huge gun capable of dealing so much damage to row-shot any tank to death, on top of that they have equal ammount of HP like every other tank + they dont need to upgrade their turred hence they have more HP as stock than any other stock tank. They have low armor but ive seen some ridiculous and impossible bounces from that tank.
Hands down the med tier french tanks bassicly eats anything, they just have too much HP for such a uber high ammount of damage dealer, they really need much less HP, because their gun is compensation enough.
Another thing that's weird in this game is the bounce mechanic. For exmple i try to shoot a T29 in the cupola, the lower part of the back cupola which is bent like this >
Now when i try to shoot at that upper thing ( as inticated by that small >) which is round the projectile just bounces off, well that's basic logic. Now what i dont get is the (what i expect in reality but it's not in the game) possible second trajectory that's been modified by the bounce. By that logic that projectile that bounced off of the cupola should change trajectory and go somewhere down with a high posibillity of hitting the engine from above, but that doesent happen.
Another thing, how is it possible to make a 0 damage penetrating from the side and full damage to the spotting cupola, less "vital" parts were hit on the spott cupola than on the side, and yet its somehow the other way arround, scuse me WUT ?!
Hopit
19 Feb 2012
General_Dragosh, on 17 February 2012 - 09:36 AM, said:
Well it is because they are, a tank that's fast classified as a light with a huge gun capable of dealing so much damage to row-shot any tank to death, on top of that they have equal ammount of HP like every other tank + they dont need to upgrade their turred hence they have more HP as stock than any other stock tank. They have low armor but ive seen some ridiculous and impossible bounces from that tank.
Hands down the med tier french tanks bassicly eats anything, they just have too much HP for such a uber high ammount of damage dealer, they really need much less HP, because their gun is compensation enough.
Another thing that's weird in this game is the bounce mechanic. For exmple i try to shoot a T29 in the cupola, the lower part of the back cupola which is bent like this >
Now when i try to shoot at that upper thing ( as inticated by that small >) which is round the projectile just bounces off, well that's basic logic. Now what i dont get is the (what i expect in reality but it's not in the game) possible second trajectory that's been modified by the bounce. By that logic that projectile that bounced off of the cupola should change trajectory and go somewhere down with a high posibillity of hitting the engine from above, but that doesent happen.
Another thing, how is it possible to make a 0 damage penetrating from the side and full damage to the spotting cupola, less "vital" parts were hit on the spott cupola than on the side, and yet its somehow the other way arround, scuse me WUT ?!
Hands down the med tier french tanks bassicly eats anything, they just have too much HP for such a uber high ammount of damage dealer, they really need much less HP, because their gun is compensation enough.
Another thing that's weird in this game is the bounce mechanic. For exmple i try to shoot a T29 in the cupola, the lower part of the back cupola which is bent like this >
Now when i try to shoot at that upper thing ( as inticated by that small >) which is round the projectile just bounces off, well that's basic logic. Now what i dont get is the (what i expect in reality but it's not in the game) possible second trajectory that's been modified by the bounce. By that logic that projectile that bounced off of the cupola should change trajectory and go somewhere down with a high posibillity of hitting the engine from above, but that doesent happen.
Another thing, how is it possible to make a 0 damage penetrating from the side and full damage to the spotting cupola, less "vital" parts were hit on the spott cupola than on the side, and yet its somehow the other way arround, scuse me WUT ?!
StanislavKus
28 Feb 2012
Hi, I'm returning to the game after almost half a year and wanted to ask: are the artillery tracers back in the game, or can you still see only friendly tracers?
Quax1102
28 Feb 2012
StanislavKus, on 28 February 2012 - 12:09 PM, said:
Hi, I'm returning to the game after almost half a year and wanted to ask: are the artillery tracers back in the game, or can you still see only friendly tracers?
They are back but can be seen only if they origin within a certain view sector from your tank (like +/- 30 degrees left/right of your main axis of view- not sure about the size of the sector). So you want see tracers of arty shooting perpendicular to your view axis.
Tomciaz_PL
05 Mar 2012
The most confusing battle I ever had (lost of course)
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Attached Files
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shot_002.jpg (79.53K)
downloads: 65
R_J_MacReady
07 Mar 2012
My feedback as follows:
The game is going into the wrong direction in all major sections.
The spotting system:
Don't know if it is just programmed very badly or if it's limited by the game engine or server hardware in some way.
Either way the spotting system is NOT working as intended -at least not for us users- as the devs claim it to be.
There were introduced more so called spotting points on each tank and there are so called spotting intervalls which just don't seem to function properly.
It happens far too often that a tank pops up 30m in front of ya without having seen him before OR you see him at about 200m with clear view on a plain field without any obstacles inbetween yourself and him and then it turns invisible all of a sudden while moving towards your position (until it then pops up again 50m-something in front or beside of ya).
If the hardware with the current game engine isn't capable of doing its math properly (when a lot of battles are fought and many ppl are online) in order to see/spot a tank, then upgrade it.
The camo system:
Relating a bit to the spotting system.
Plans are there to introduce adaptive camo which will make the above said about the spotting system even WORSE.
If it were a fixed camo value for all tanks it would be at least balanced a bit. But heck no, low silhouette vehicles (which are mostly russian tanks) have better camo values than all others.
So russian vehicles will profit most of this (maybe T-95, StugIII and JPzIV too).
The damage system:
To be honest here, the damage system is ridiculous and often completely random.
No matter if we use auto-aim or carefully aim for weakspots, we get the ZERO DAMAGE hits, ZERO DAMAGE criticals, non-explanatory bounces on low HP tanks and still there is these unexplained mystery shots called ghostshells, which I assume have to do with the server hardware being at its limit hiccuping these shots into never never land.
The 'new' armor system:
Tanks that profit most of it are low silhouette tanks which were hard to hit before ('cause of tiny weakspots and gun dispersion on greater distance) and are NOW even harder to hit, 'cause they bounce a lot more.
Again, low silhouette tanks are mostly russian tanks (again...what the heck?).
The HE-Nerf:
You devs should check your highly claimed statistics. If there's a pattern how many people are still using HE shells, me thinks you will see hardly any1 is still using them (except KV's derp gun or arty).
If it was your intention to ban HE shells from the game, you delivered a 'working as intended' patch this time.
The Matchmaker:
What shall I say about it?
Vehicle stacking.
Unequal battles where one side has more -let's say- T9 tanks than the other.
Unequal battles where one side gets only mediums matched against only heavies on the other side.
Too much tierspread where you simply cannot do anything with your low tiered tanks (and ofc low tiered guns) and you are just there to be a oneshot for the participating hightiers.
The current matchmaking -though subject to be changed or even reworked officially- is an offense to the playerbase.
R_J_MacReady
The game is going into the wrong direction in all major sections.
The spotting system:
Don't know if it is just programmed very badly or if it's limited by the game engine or server hardware in some way.
Either way the spotting system is NOT working as intended -at least not for us users- as the devs claim it to be.
There were introduced more so called spotting points on each tank and there are so called spotting intervalls which just don't seem to function properly.
It happens far too often that a tank pops up 30m in front of ya without having seen him before OR you see him at about 200m with clear view on a plain field without any obstacles inbetween yourself and him and then it turns invisible all of a sudden while moving towards your position (until it then pops up again 50m-something in front or beside of ya).
If the hardware with the current game engine isn't capable of doing its math properly (when a lot of battles are fought and many ppl are online) in order to see/spot a tank, then upgrade it.
The camo system:
Relating a bit to the spotting system.
Plans are there to introduce adaptive camo which will make the above said about the spotting system even WORSE.
If it were a fixed camo value for all tanks it would be at least balanced a bit. But heck no, low silhouette vehicles (which are mostly russian tanks) have better camo values than all others.
So russian vehicles will profit most of this (maybe T-95, StugIII and JPzIV too).
The damage system:
To be honest here, the damage system is ridiculous and often completely random.
No matter if we use auto-aim or carefully aim for weakspots, we get the ZERO DAMAGE hits, ZERO DAMAGE criticals, non-explanatory bounces on low HP tanks and still there is these unexplained mystery shots called ghostshells, which I assume have to do with the server hardware being at its limit hiccuping these shots into never never land.
The 'new' armor system:
Tanks that profit most of it are low silhouette tanks which were hard to hit before ('cause of tiny weakspots and gun dispersion on greater distance) and are NOW even harder to hit, 'cause they bounce a lot more.
Again, low silhouette tanks are mostly russian tanks (again...what the heck?).
The HE-Nerf:
You devs should check your highly claimed statistics. If there's a pattern how many people are still using HE shells, me thinks you will see hardly any1 is still using them (except KV's derp gun or arty).
If it was your intention to ban HE shells from the game, you delivered a 'working as intended' patch this time.
The Matchmaker:
What shall I say about it?
Vehicle stacking.
Unequal battles where one side has more -let's say- T9 tanks than the other.
Unequal battles where one side gets only mediums matched against only heavies on the other side.
Too much tierspread where you simply cannot do anything with your low tiered tanks (and ofc low tiered guns) and you are just there to be a oneshot for the participating hightiers.
The current matchmaking -though subject to be changed or even reworked officially- is an offense to the playerbase.
R_J_MacReady
Harim
07 Mar 2012
I vote for closing this topic, it is just called official, but no devs or community-manager was seen here, so this is just another: "We try to keep playerbase calm" topic, completly useless.
It is really funny, how many 'official' topics are on this 'official' forum, because all of them are just completly ignored by the 'official devs'.
The game has really it's flaws/errors/mistakes, such as idiotic matchmaking for T4-6 tanks, random about anything, lacking of gamemodes, BUT the real and biggest problem of all IS THE LACK OF ANY COMMUNITY MANAGEMENT.
It is really funny, how many 'official' topics are on this 'official' forum, because all of them are just completly ignored by the 'official devs'.
The game has really it's flaws/errors/mistakes, such as idiotic matchmaking for T4-6 tanks, random about anything, lacking of gamemodes, BUT the real and biggest problem of all IS THE LACK OF ANY COMMUNITY MANAGEMENT.
JohnD0e
08 Mar 2012
This game becomes a crap and fast,Fix MM couse we dont need birds in the sky and wather waaves and crap like tat..hte MM is the biggest problem.And you still got mops where you get stuck.
Anthoniusii
15 Mar 2012
Now 0.7.2 patch is on its way i would like to draw the dev team's attention in the MM ballance.
I know that such issues are complicated (a am a game's modder my self) but something must be done.
My example with numbers:
I have reached 810 battles with T-34.
http://img850.images...64/shot024l.jpg
I can not remember the last time i was on the top of the tank list in a battle! All the medals were won months ago!!!
Since the patch that WoT put T-50 and Type 59 tanks ingame T-34 transformed from a medium to a scout with no chances of survival!.
After 100 battles i had a battle that my T-34 was somewhere in the middle of the tank list.
As "scout" i found my T-34 inside battles with tier 7,8,9 heavies and mediums.
Some will say that "scouting" offer exp.
But if a player wishes to play with a scout tank there are more than enough in the game.
When a player desides to chose a medium tank he wishes to play a spesific style of game play
and not be an easy target for others.
T-34 (despites that is a medium) has 100 less hitpoints than T-50. It may be natural thanks to the
diferent eras those tanks developed but the dev team must make a finall choice of what kind of game
they wish to create in the 1.0 version.
This is not natural :
http://img832.images...9/shot025vk.jpg
Neither this is :
http://img263.images...8/shot027bd.jpg
Tigers and Panthers must be the higher tier opponets for all these tanks that belong to T-34 level.
If you do not want to proceed to a era based matchmaker is your right but then please create a match maker that will alow all players enjoy the game no matter what tank they will chose to play.
I know that such issues are complicated (a am a game's modder my self) but something must be done.
My example with numbers:
I have reached 810 battles with T-34.
http://img850.images...64/shot024l.jpg
I can not remember the last time i was on the top of the tank list in a battle! All the medals were won months ago!!!
Since the patch that WoT put T-50 and Type 59 tanks ingame T-34 transformed from a medium to a scout with no chances of survival!.
After 100 battles i had a battle that my T-34 was somewhere in the middle of the tank list.
As "scout" i found my T-34 inside battles with tier 7,8,9 heavies and mediums.
Some will say that "scouting" offer exp.
But if a player wishes to play with a scout tank there are more than enough in the game.
When a player desides to chose a medium tank he wishes to play a spesific style of game play
and not be an easy target for others.
T-34 (despites that is a medium) has 100 less hitpoints than T-50. It may be natural thanks to the
diferent eras those tanks developed but the dev team must make a finall choice of what kind of game
they wish to create in the 1.0 version.
This is not natural :
http://img832.images...9/shot025vk.jpg
Neither this is :
http://img263.images...8/shot027bd.jpg
Tigers and Panthers must be the higher tier opponets for all these tanks that belong to T-34 level.
If you do not want to proceed to a era based matchmaker is your right but then please create a match maker that will alow all players enjoy the game no matter what tank they will chose to play.
prestonar
16 Mar 2012
10 mal mehr erfahrung macht 1million mal mehr spass als diese mikrigen xps auf den richtigen servern. Bitte ändert auch auf den life servern die xp. Es macht einfach viel viel mehr spass wenn man vorwärts kommt und nicht monatelang braucht um mal endlich ein neuer panzer zu bekommen. Für leute die 24h/7tage spielen mag das nicht zutreffen aber ich spiele halt viel weniger und möchte auch mal einen grossen panzer. Für 42000 xp habe ich 5 monate gebraucht!!
Und wenn wir dabei sind, bitte das erste sieg gefecht pro tag noch 5 gold dazugeben damit man in einer woche wenigstens bissel gold hat um freie xp umutauschen! Es würde immer noch genug leute geben die zahlen also nicht immer so angst haben das ihr leer ausgeht! Ihr solltest doch sehen das dieses spiel ein erfolg ist, warum dann so geizig zu den spielern die euch erst berühmt gemacht haben?!
mfg
Und wenn wir dabei sind, bitte das erste sieg gefecht pro tag noch 5 gold dazugeben damit man in einer woche wenigstens bissel gold hat um freie xp umutauschen! Es würde immer noch genug leute geben die zahlen also nicht immer so angst haben das ihr leer ausgeht! Ihr solltest doch sehen das dieses spiel ein erfolg ist, warum dann so geizig zu den spielern die euch erst berühmt gemacht haben?!
mfg
MXDoener
19 Mar 2012
prestonar, on 16 March 2012 - 03:26 PM, said:
10 mal mehr erfahrung macht 1million mal mehr spass als diese mikrigen xps auf den richtigen servern. Bitte ändert auch auf den life servern die xp. Es macht einfach viel viel mehr spass wenn man vorwärts kommt und nicht monatelang braucht um mal endlich ein neuer panzer zu bekommen. Für leute die 24h/7tage spielen mag das nicht zutreffen aber ich spiele halt viel weniger und möchte auch mal einen grossen panzer. Für 42000 xp habe ich 5 monate gebraucht!!
Und wenn wir dabei sind, bitte das erste sieg gefecht pro tag noch 5 gold dazugeben damit man in einer woche wenigstens bissel gold hat um freie xp umutauschen! Es würde immer noch genug leute geben die zahlen also nicht immer so angst haben das ihr leer ausgeht! Ihr solltest doch sehen das dieses spiel ein erfolg ist, warum dann so geizig zu den spielern die euch erst berühmt gemacht haben?!
mfg
Und wenn wir dabei sind, bitte das erste sieg gefecht pro tag noch 5 gold dazugeben damit man in einer woche wenigstens bissel gold hat um freie xp umutauschen! Es würde immer noch genug leute geben die zahlen also nicht immer so angst haben das ihr leer ausgeht! Ihr solltest doch sehen das dieses spiel ein erfolg ist, warum dann so geizig zu den spielern die euch erst berühmt gemacht haben?!
mfg
Wrong forum. Search for german forum and post there.
Although: What did you smoke? The XP gaining is ok on the normal server. Imagine, when everybody could just buy an IS3 or IS4 after 20 battles in the tank before?! How would this turn out? No one would play the lowtiers anymore.
And your bidding about free gold is just stupid... we arent in Beta anymore (not official at least
And if you need 5 months for 42000 XP, u just suck. Plain and simple. Sure, you ain´t got time for WOT, thats ok, but why would you like to have the same tanks as players who play more recently? That would be unfair to those wo play more often.
Cadwalla
01 Apr 2012
I have been playing WoT for about 8 months now. I think 3000+ games. I have JgTiger, E-100, and E-50. And I generally have fun.
But something is really starting to bother me. And has been for a long time.
LINE OF SIGHT -- ESPECIALLY IN THE WOODS.
Sitting in the woods without moving for fear of every enemy within 500 meters seeing your neon red perfect silhouette is not MORE interesting. It makes the game BORING.
I don't want a tank simulator. What I want is a fun game that moves. NOT trench warfare.
It is my opinion that by changing this and allowing for more movement in the woods, it would make the game more interesting for beginners. There would be more sneaking around. And it would still be a GAME -- not a simulator. Cool.
Though some other elements of this game do throw me for a loop and I wish for a little more realism at times, this "bright red outline in the woods" is really getting me down on the game. Again, I don't want a simulator. The last I checked, franchise games like "Call of Duty" and "Modern Warfare" did NOT give players the ability to see everything like this (red outlines...seeing people coming around corners)... and it is why they are more fun IMHO. In those games you don't get hit by 20 incoming rounds immediately just for moving a few inches in the woods.
My Suggestion:
1. When your or your team spots an enemy tank (and you are in radio range), place it on the small overview map.
2. IF it has been spotted by you or others in step 1 AND your tank has a clear field of view, show it with the silly red outline and hovering tag.
3. IF your tank cannot see it (i.e. it is behind 15 to 200 meters of heavy forest, then it is NOT shown to you with a bright neon outline! If you MUST mark it, place the mark randomly a bit, so you can't just shoot 1 cm below the hovering symbol and know you will get a hit. The more accurate the sighting, the better the hovering marker is placed and finally, when you are close you get that silly red outline!
Why is a tank shown in red highlight when it is behind 50 meters of woods, but not when it is behind a building? IN EITHER CASE, WITH WW2 TECHNOLOGY, ODDS OF HITTING IT ARE SUPER LOW. (yes, you could shoot through a building, but odds of hitting were low).
Sometimes I feel like we are playing with 2080 GPS technology. Not even NOW does the army have this kind of technology. It is a dream yet to be achieved by the US Army! But we have it in our 1930 French tanks with radios that barely work?
In my opinion, the system -- as is -- makes the woods a deadly duel of patience...where being spotted as you creep along is virtually instantly deadly as all tanks within 500 meters of you can instantly hit you--no matter how many trees cover you. It makes woods worthless ... or even deadlier than open ground and turns battles in them into trench warfare where everyone is afraid of moving for being spotted and lit up by every tank around them. How silly.
DO NOT LET US SEE THROUGH 200 meters of woods!!!!!!!!!!!!!!!!!!!!
But something is really starting to bother me. And has been for a long time.
LINE OF SIGHT -- ESPECIALLY IN THE WOODS.
Sitting in the woods without moving for fear of every enemy within 500 meters seeing your neon red perfect silhouette is not MORE interesting. It makes the game BORING.
I don't want a tank simulator. What I want is a fun game that moves. NOT trench warfare.
It is my opinion that by changing this and allowing for more movement in the woods, it would make the game more interesting for beginners. There would be more sneaking around. And it would still be a GAME -- not a simulator. Cool.
My Suggestion:
1. When your or your team spots an enemy tank (and you are in radio range), place it on the small overview map.
2. IF it has been spotted by you or others in step 1 AND your tank has a clear field of view, show it with the silly red outline and hovering tag.
3. IF your tank cannot see it (i.e. it is behind 15 to 200 meters of heavy forest, then it is NOT shown to you with a bright neon outline! If you MUST mark it, place the mark randomly a bit, so you can't just shoot 1 cm below the hovering symbol and know you will get a hit. The more accurate the sighting, the better the hovering marker is placed and finally, when you are close you get that silly red outline!
Why is a tank shown in red highlight when it is behind 50 meters of woods, but not when it is behind a building? IN EITHER CASE, WITH WW2 TECHNOLOGY, ODDS OF HITTING IT ARE SUPER LOW. (yes, you could shoot through a building, but odds of hitting were low).
Sometimes I feel like we are playing with 2080 GPS technology. Not even NOW does the army have this kind of technology. It is a dream yet to be achieved by the US Army! But we have it in our 1930 French tanks with radios that barely work?
In my opinion, the system -- as is -- makes the woods a deadly duel of patience...where being spotted as you creep along is virtually instantly deadly as all tanks within 500 meters of you can instantly hit you--no matter how many trees cover you. It makes woods worthless ... or even deadlier than open ground and turns battles in them into trench warfare where everyone is afraid of moving for being spotted and lit up by every tank around them. How silly.
DO NOT LET US SEE THROUGH 200 meters of woods!!!!!!!!!!!!!!!!!!!!
Ghastous
06 Apr 2012
New Patch is lame and WG wont even listen to us so wats the real point in having forums. All they care about is how much cash they can make and 7.3 instead of trying to fix a now totaly broken game.
war4peace
06 Apr 2012
sword_of_Damocles
07 Apr 2012
Can someone update topic header???
In case you do notice that 0.7.0 substituted with 0.7.2
Another example that noone gives a damn about anything "official"
In case you do notice that 0.7.0 substituted with 0.7.2
Another example that noone gives a damn about anything "official"
PTM3rck
15 Apr 2012
WG dont care because we keep filling their pockets with money! stop donating and you will see them like puppies!
i am done donating to them! And if i need to have my entire garage filled with 4/5 tier tanks just to make money i will soon unistall this game!
Non-premium players are doomed to play 4/5 tier battles only! and that sucks really bad!
i am done donating to them! And if i need to have my entire garage filled with 4/5 tier tanks just to make money i will soon unistall this game!
Non-premium players are doomed to play 4/5 tier battles only! and that sucks really bad!
dS224
17 Apr 2012
na każdym większym portalu Int.jest reklama WOT FREE MMO GAME. otóż to bzdura, może na początku tak jest ale gdy się rozwiniesz masz więcej czołgów, lub okaże się że twoje działo w upragnionym czołgu, niszczycielu ma problemy z przebiciem się przez pancerz przeciwnika trzeba dokupić lepszą amunicję, miejsca w garażu, że nie wspomnę o tym że od np. czołgu ciężkiego tiger po przegranej bitwie okazuje się że naszych ciężko zarobionych (pieniędzy) zaczyna ubywać bo trzeba naprawić czołg, mnie ogarnia lekko mówiąc zdenerwowanie. więc bez konta premium się nie obejdzie (a ceny za złoto chyba znacie) gdy kupiłem vk2801 (light tank) okazało się że za naprawę unicestwionego czołgu bez konta premium płace ok.11000 (pieniędzy z gry) przy wpływach z przeciętnej rozgrywki ok. 5000 do 7000.jeżdżąc tym czołgiem idę w plecy i gdzie przyjemność radość i free mmo game.


