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Disabling Team Damage - Yay or Nay?

team damage HP TK kill killer feature update vote

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Poll: Should Team Damage Be Disabled? (228 members have cast votes)

You have to complete 250 battles in order to participate this poll.

Should Team Damage Be Disabled?

  1. Yes (93 votes [40.79%] - View)

    Percentage of vote: 40.79%

  2. No (124 votes [54.39%] - View)

    Percentage of vote: 54.39%

  3. I don't care (11 votes [4.82%] - View)

    Percentage of vote: 4.82%

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satakuua #41 Posted 02 April 2019 - 02:49 PM

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View PostRati_Festa, on 02 April 2019 - 03:40 PM, said:

Defender and Oho drivers being the main culprits.

 

Yeah, Japanese heavies seem to like sumo a lot.

Kozzy #42 Posted 02 April 2019 - 03:49 PM

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View Postsatakuua, on 02 April 2019 - 01:00 PM, said:

 

I do not have anything close to your amount of battles, but really? If I have been the target of ire from my team mates, it is usually someone pushing me. It happens maybe once in a blue moon someone from my own team shoots me in anger.

 

I really had no clue how prevalent team killers are.

 

That's about 1/40 battles.  So a couple of times a week (at a minimum - i actually reckon it's a LOT more than that).  Just last night I was hit in consecutive battles by idiot SPGs on my own team trying to shoot what I was brawling with.  On both occasions I was left in a state where I lost that fight and we lost the game.

 

One hilarious thing  people will say is "FF off will dumb the game down, as SPG players will now just take a shot regardless of whether or not a team mate is nearby".

 

Well guess what, kids.  They already do.  When I'm in my SPGs I take that shot too (unless the battle is really clutch). The penalty is laughable.  Zero negative impact will occur from turning it off other than another credit sink for WG will dry up - and that is 100% the only reason FF has lasted so long.



wEight_Tanker #43 Posted 02 April 2019 - 04:20 PM

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edited

Edited by 11poseidon11, 03 April 2019 - 05:19 PM.
This post has been edited by the moderation team due to inappropriate remarks.


satakuua #44 Posted 02 April 2019 - 04:49 PM

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View PostKozzy, on 02 April 2019 - 04:49 PM, said:

 

That's about 1/40 battles.  So a couple of times a week (at a minimum - i actually reckon it's a LOT more than that).  Just last night I was hit in consecutive battles by idiot SPGs on my own team trying to shoot what I was brawling with.  On both occasions I was left in a state where I lost that fight and we lost the game.

 

One hilarious thing  people will say is "FF off will dumb the game down, as SPG players will now just take a shot regardless of whether or not a team mate is nearby".

 

Well guess what, kids.  They already do.  When I'm in my SPGs I take that shot too (unless the battle is really clutch). The penalty is laughable.  Zero negative impact will occur from turning it off other than another credit sink for WG will dry up - and that is 100% the only reason FF has lasted so long.

 

Trying to shoot into a brawl does not seem that hostile an action. Poor judgment, perhaps, but not team kill in mind. And then you say you do the same? Not sure what to think here.

Shacou #45 Posted 02 April 2019 - 04:53 PM

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I agree with it, light tanks/vehicles deserve a better life. Bots are just too triggerhappy when they're blind as [edited].

SteVer1n0 #46 Posted 02 April 2019 - 04:57 PM

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Don't disable it, most games my teammates are a far greater danger to my HP pool, winrate and MoE than the enemies, I need the ability to TK some Pepega who is griefing me and the rest of the team by getting in my way once every 200 games or so

_RNG #47 Posted 02 April 2019 - 05:14 PM

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part of ther game. also part of dealing with trolls sometimes, if the turn damage off the need to rework collsion otherwiese you have to deal with more blockers and rammers than.

satakuua #48 Posted 02 April 2019 - 05:19 PM

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Does Counter-Strike still have friendly fire on?

BDSM_Roon #49 Posted 02 April 2019 - 06:56 PM

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edited

Edited by 11poseidon11, 03 April 2019 - 05:22 PM.
This post has been edited by the moderation team due to inappropriate remarks.


satakuua #50 Posted 02 April 2019 - 07:09 PM

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View Postpihip, on 02 April 2019 - 07:56 PM, said:

edited

 

This is the thing: I don’t get griefed, nor do I get into fights. Some guys I know end up in fights. Seems to me it happens to certain people more often than others. Begs the question why?


Edited by 11poseidon11, 03 April 2019 - 05:24 PM.


Dorander #51 Posted 02 April 2019 - 07:25 PM

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View Postsatakuua, on 02 April 2019 - 06:09 PM, said:

 

This is the thing: I don’t get griefed, nor do I get into fights. Some guys I know end up in fights. Seems to me it happens to certain people more often than others. Begs the question why ?

 

We all know why, some people have better control over their tempers than others.

 

Thing is, I don't get griefed or into fights generally either, I can count on one hand the amount of times that I can remember being shot at and it's always been by some twit with an overblown sense of entitlement who thought some location was "his" 'cause he... I dunno, astral projected there during countdown or something. But it does happen amongst teammates, and when two people with poor tempers throw a hissyfit and blow each other up, 13 other people also suffer the repercussions.

 

 

I don't consider it an argument that people will push or block each other still without team damage either. In many cases, people can't actually push each other to death, blocking doesn't actually reduce your team's hp pool and it requires way more dedicated effort to actually hurt another person with the in-game physics (if you even can). Most teamdamage that isn't accidental, is a single shot to show a person that someone's peeved for some reason and it only escalates if the other party fires back. Pressing that LMB is way easier and faster than using the physics engine to vent whatever frustration was caused and resulted in the shot, so it's not like turning off team damage is going to somehow turn all those situations into physics abuse situations.



grizly1973 #52 Posted 02 April 2019 - 07:56 PM

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edited


Edited by 11poseidon11, 03 April 2019 - 05:28 PM.
This post has been edited by the moderation team due to inappropriate remarks.


Bordhaw #53 Posted 02 April 2019 - 07:58 PM

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View Postgrizly1973, on 01 April 2019 - 08:12 PM, said:

edited

 

 

Block Quote

Are plans to tackle team damage issues, both involving arty and in general?

We tried it disabling team damage in Frontline and now plan larger testing. If it works out, chances are high that team damage will be disabled for good in the 2nd half of 2019.

 

http://forum.worldoftanks.eu/index.php?/topic/704476-developer-and-blogger-stream-qa-english-transcript/

 


Edited by 11poseidon11, 03 April 2019 - 05:30 PM.


NekoPuffer_PPP #54 Posted 02 April 2019 - 08:06 PM

    Lieutenant Сolonel

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Allowing players to damage/kill their own teammates is bad game design. Fullstop.

 

edited


Edited by 11poseidon11, 03 April 2019 - 05:36 PM.
This post has been edited by the moderation team due to not being constructive


satakuua #55 Posted 02 April 2019 - 08:19 PM

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Friendly fire works in C:S. I do not see why it is such a bad thing in WoT. Makes you watch at least a bit where you point your gun. True, punishment for firing on friendlies intentionally seems to not work well, but that is a problem with sanctions, not friendly fire itself.

Edited by satakuua, 02 April 2019 - 08:24 PM.


Dorander #56 Posted 02 April 2019 - 08:42 PM

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View Postsatakuua, on 02 April 2019 - 07:19 PM, said:

Friendly fire works in C:S. I do not see why it is such a bad thing in WoT. Makes you watch at least a bit where you point your gun. True, punishment for firing on friendlies intentionally seems to not work well, but that is a problem with sanctions, not friendly fire itself.

 

Decisions about other games don't matter for this game. I can point at some random other game which doesn't have friendly fire too, none of those games' design decisions have any bearing on whether or not team damage should or should not exist in WoT.

 

There's not been a single gameplay reason offered as to how having team damage makes for a better game than not having it. The only arguments offered are people who'd otherwise not be able to occasionally TK friendlies when they feel like it, which rather than an argument for keeping it is a reason for removing it, and people who claim this game's less realistic when we're driving around in an indestructible world of fixed boundaries with a completely game-ified spotsystem in tanks with hitpoints. The line of "realism" is completely arbitrary and just an excuse argument, if suggestions were offered to add various aspects to the game for the sake of realism the very same players would wail and cry about how realism hurts the gameplay.

 

It is correct that the sanction system has problems, however the sanction system is never going to be perfect. As long as it has leeway for accidents, people are going to abuse it because when it comes to justice for intentional team damage, even once is too much (especially if it comes from a tank with high alpha). So rather than invest time and effort into failing to perfect a system that's never going to please everyone, why have it at all? What does it actually contribute?



satakuua #57 Posted 02 April 2019 - 09:03 PM

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I feel removing friendly fire is dumbing down the game even further.

 

No weak spots, corridor maps, no need to look where you aim. Choose a heavy, choose skill ammo, go brawl.



CyberRage #58 Posted 02 April 2019 - 09:35 PM

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Just keep it in ranked, remove it from random battle like Frontline.

 

win-win



Dorander #59 Posted 02 April 2019 - 10:16 PM

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View Postsatakuua, on 02 April 2019 - 08:03 PM, said:

I feel removing friendly fire is dumbing down the game even further.

 

No weak spots, corridor maps, no need to look where you aim. Choose a heavy, choose skill ammo, go brawl.

 

If it "dumbs down the game" it makes something easier, what exactly do you say that is? People won't suddenly start performing better without team damage.

vasilinhorulezz #60 Posted 02 April 2019 - 10:20 PM

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So, encourage people to shoot recklessly, arty stunning teammates, and trolls to park their tanks in front of friendly artillery's guns when they fire to splash themselves?

NO.


Edited by vasilinhorulezz, 02 April 2019 - 10:20 PM.






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