Jump to content


"Arty on <insert map coord>"


  • Please log in to reply
33 replies to this topic

wEight_Tanker #1 Posted 02 April 2019 - 01:19 AM

    Warrant Officer

  • Player
  • 9735 battles
  • 944
  • [VI90M] VI90M
  • Member since:
    11-13-2016

Does anyone notice most players writing stuff like "Arty is on A0!" or "Arty on C1!" lately?

 

link to mod pls :hiding:



Pandabird #2 Posted 02 April 2019 - 01:23 AM

    Brigadier

  • Player
  • 35602 battles
  • 4,560
  • [KOFF] KOFF
  • Member since:
    05-19-2013
But Komrad, dere no heks in wot, all get ben Da?

Desyatnik_Pansy #3 Posted 02 April 2019 - 01:39 AM

    Bartender

  • Player
  • 17338 battles
  • 26,281
  • [-GLO-] -GLO-
  • Member since:
    04-19-2013
I ping where arty shoots me from in some desperate, useless hope that my own arty actually uses that information and attempts to counterbattery. However, considering the amount of times I find myself doing that versus the amount of times I've seen a pay-off, it seems to be bloody well useless. Haven't noticed one such person with a mod that does an automessage or anything like that though.

Edited by Desyatnik_Pansy, 02 April 2019 - 01:39 AM.


SuedKAT #4 Posted 02 April 2019 - 04:48 AM

    Lieutenant General

  • Player
  • 12154 battles
  • 7,715
  • [T-D-U] T-D-U
  • Member since:
    08-21-2014
With the in-game hit markers/indicators and the limited positions most arty players sit in it's not exactly uber difficult to guess what map square arty clicks from when ever you take a hit especially since 90 out of 100 arty players never move after they fire. The sad part though is how few arty players actually counter enemy arty even with that info or on maps like Mines which is so easy to counter arty on that it's ridiculous.

Mav75 #5 Posted 02 April 2019 - 07:04 AM

    Lieutenant

  • Player
  • 32692 battles
  • 1,688
  • Member since:
    10-04-2013

No mod. I just use the in-game hit indicator to trace back where the shot came.

I usually aren’t too far off the mark, close enough for counter-battery fire.



DuncaN_101 #6 Posted 02 April 2019 - 07:30 AM

    Major

  • Player
  • 54592 battles
  • 2,582
  • [TEC] TEC
  • Member since:
    07-29-2011
No mod I just type it out when I get hit.

Helps others figure out where to hide and arty where to search for counters

Cregan37 #7 Posted 02 April 2019 - 08:14 AM

    Lance-corporal

  • Player
  • 8664 battles
  • 70
  • [OLDG] OLDG
  • Member since:
    11-29-2012

View PostSuedKAT, on 02 April 2019 - 03:48 AM, said:

With the in-game hit markers/indicators and the limited positions most arty players sit in it's not exactly uber difficult to guess what map square arty clicks from when ever you take a hit especially since 90 out of 100 arty players never move after they fire. The sad part though is how few arty players actually counter enemy arty even with that info or on maps like Mines which is so easy to counter arty on that it's ridiculous.

 

Do I wait for over a minute to maybe spot a tracer coming from a standard spot, or do I fire twice at tanks that ARE spotted and in the process help my team with the active fights?

 

Most of the time the latter is the best option (for me and for the team).

 

It might be different for faster-firing arties, but I have little to no experience with those.



zerosumgame #8 Posted 02 April 2019 - 09:05 AM

    Warrant Officer

  • Player
  • 49830 battles
  • 983
  • [BIGD] BIGD
  • Member since:
    10-11-2011
I am usually writing that information to chat not in the hopes of counter arty but to give information to those players in my team who are good enough to use that information to their advantage. It helps me if people tell me where arty is but even in games where enemy arty has several kills there is usually not a single chat message telling where arty is located. This information is valuable, but you need to understand the value first to make you actually tell it to others.

divsmo #9 Posted 02 April 2019 - 10:18 AM

    Staff Sergeant

  • Player
  • 35080 battles
  • 392
  • [BEXF] BEXF
  • Member since:
    07-08-2012

View PostMav75, on 02 April 2019 - 06:04 AM, said:

No mod. I just use the in-game hit indicator to trace back where the shot came.

I usually aren’t too far off the mark, close enough for counter-battery fire.

This ^^



Dorander #10 Posted 02 April 2019 - 10:28 AM

    Brigadier

  • Player
  • 19659 battles
  • 4,273
  • Member since:
    05-07-2012

I just ping the square and say "Arty". It's not recent either, been doing it for years.

 

The directional hit indicators used to be a legal mod, now they're integrated into the base client as well. Look at the direction, draw a straight line, and it's probably the square at the map edge.



SuedKAT #11 Posted 02 April 2019 - 12:41 PM

    Lieutenant General

  • Player
  • 12154 battles
  • 7,715
  • [T-D-U] T-D-U
  • Member since:
    08-21-2014

View PostCregan37, on 02 April 2019 - 08:14 AM, said:

 

Do I wait for over a minute to maybe spot a tracer coming from a standard spot, or do I fire twice at tanks that ARE spotted and in the process help my team with the active fights?

 

Most of the time the latter is the best option (for me and for the team).

 

It might be different for faster-firing arties, but I have little to no experience with those.

 

It's easier with a slow firing arty, as an example your most played arty is the G.W. Tiger (P), with a Gun Rammer mounted it got about a 40 second reload and you can get that down a bit more but when you take your first shoot you have about 40 seconds to do nothing other than stare at the reload timer. Just leave your aim where you want it to be which on for example Mines is most likely around the hill, then pan over to the few arty spots and spend 35 or so seconds looking for tracers before comming back doing a micro adjustment and shooting either a spotted tank or nuke the arty that sits in the obvious spot, it's not hard. Besides on many maps getting rid of enemy arty quickly is a heck of a lot larger advantage than taking an RNG shoot at the first LT that got spotted, taking out enemy arty on Mines for example is so easy and is such a huge advantage to your team that it's ridiculous.

OIias_of_Sunhillow #12 Posted 02 April 2019 - 01:03 PM

    Lieutenant Сolonel

  • Player
  • 25570 battles
  • 3,097
  • Member since:
    07-20-2011
That you cannot see counter-battery going on doesn't mean it isn't happening.

SuedKAT #13 Posted 02 April 2019 - 01:07 PM

    Lieutenant General

  • Player
  • 12154 battles
  • 7,715
  • [T-D-U] T-D-U
  • Member since:
    08-21-2014

View PostOIias_of_Sunhillow, on 02 April 2019 - 01:03 PM, said:

That you cannot see counter-battery going on doesn't mean it isn't happening.

 

Enemies getting hit around me is a good indication that it's not though.

Desyatnik_Pansy #14 Posted 02 April 2019 - 01:16 PM

    Bartender

  • Player
  • 17338 battles
  • 26,281
  • [-GLO-] -GLO-
  • Member since:
    04-19-2013

View PostOIias_of_Sunhillow, on 02 April 2019 - 12:03 PM, said:

That you cannot see counter-battery going on doesn't mean it isn't happening.

 

Counter-battery can only be considered successful however if it actually involves destroying the opposing artillery. If for the entire duration of the game the enemy arty is still active, whether it's being attempted or not, it's a failure because it didn't stop the enemy arty from being effective. 



Captain_Kremen0 #15 Posted 02 April 2019 - 01:38 PM

    Lieutenant

  • Player
  • 38257 battles
  • 1,929
  • [TFMB] TFMB
  • Member since:
    06-04-2011
On the games I play arty I tend to hit what I can see is a threat not piss around looking for enemy arty; and if a scout spots; say a couple of TD's and an arty I would shoot the TDs as they are a bigger threat to my team member, not the arty that he will be looking to kill anyway. 

Homer_J #16 Posted 02 April 2019 - 01:53 PM

    Field Marshal

  • Beta Tester
  • 31189 battles
  • 33,735
  • [WJDE] WJDE
  • Member since:
    09-03-2010

View PostDesyatnik_Pansy, on 02 April 2019 - 12:39 AM, said:

I ping where arty shoots me from in some desperate, useless hope that my own arty actually uses that information and attempts to counterbattery. 

 

And do what?  If I spot a tracer and have a shell loaded and have my aim somewhere nearby and the enemy arty don't move, I might, if I am lucky, remove enough health to trigger adrenaline rush and give him a faster reload.

 

Not worth it.

 

Really, don't bother, it's just more noise.

 

I even get people plink the enemy arty then me then the enemy then me then the enemy arty then me as if they expect giving me a 100m square will result in instant obliteration of the enemy arty.

12:56 Added after 2 minutes

View PostSuedKAT, on 02 April 2019 - 11:41 AM, said:

 

 taking out enemy arty on Mines 

 

I really don't need any help knowing where the enemy arty will be hiding on Mines.  It's still usually more help to my team if I hit the tanks I can see.



Desyatnik_Pansy #17 Posted 02 April 2019 - 02:02 PM

    Bartender

  • Player
  • 17338 battles
  • 26,281
  • [-GLO-] -GLO-
  • Member since:
    04-19-2013

View PostHomer_J, on 02 April 2019 - 12:53 PM, said:

And do what?  If I spot a tracer and have a shell loaded and have my aim somewhere nearby and the enemy arty don't move, I might, if I am lucky, remove enough health to trigger adrenaline rush and give him a faster reload.

 

Not worth it.

 

Really, don't bother, it's just more noise.

 

I even get people plink the enemy arty then me then the enemy then me then the enemy arty then me as if they expect giving me a 100m square will result in instant obliteration of the enemy arty.

 

I'm not as desperate as those people. Ping once (or more, depends on which arty. If say there's more than one I'll usually ping and then say "M53/M55 Here" for example) and be done with it. It's not like I actually expect them to make use of it, since as I've argued many times before, counterbattery is utterly useless and understandably only 1 In 100 Arty (exaggeration but you get my point) actually tries it, and even that is rarely successful. 



Dorander #18 Posted 02 April 2019 - 02:09 PM

    Brigadier

  • Player
  • 19659 battles
  • 4,273
  • Member since:
    05-07-2012
On the subject of counterbattery, I do frequently try to look for shell tracers during reloads, so right after firing I look at where I suspect enemy artillery is for about 10-15 seconds to see if a tracer pops out. If not, I start aiming for the next likely location. I have gotten a few enemy artilleries this way, and it doesn't waste any shots or time.

cicis2016 #19 Posted 02 April 2019 - 02:41 PM

    Lance-corporal

  • Player
  • 749 battles
  • 65
  • Member since:
    07-10-2016

View PostDuncaN_101, on 02 April 2019 - 07:30 AM, said:

No mod I just type it out when I get hit.

Helps others figure out where to hide and arty where to search for counters

hello , were u from beuty?​



Geno1isme #20 Posted 02 April 2019 - 02:47 PM

    General

  • Player
  • 45880 battles
  • 9,533
  • [TRYIT] TRYIT
  • Member since:
    09-03-2013

View PostSuedKAT, on 02 April 2019 - 05:48 AM, said:

The sad part though is how few arty players actually counter enemy arty even with that info or on maps like Mines which is so easy to counter arty on that it's ridiculous.

 

Side-effect of the alpha+pen nerf in 0.9.18: Even if you locate and hit the arty directly with counter-battery you often only do splash damage and won't kill it. And getting countered will motivate most arty players to relocate after shots, so it's not so easy to land a second hit. So your arty may actually try to counter the enemy, but you won't notice it if there is no kill. Also it might actually provoke the enemy arty to counter you in turn, so it's not very rewarding.

 

On top the aiming improvements in 0.9.18 gives arty less reasons to pre-aim a specific location as switching targets isn't such a big deal anymore.




1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users