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When will the hitbox fixed on the wheelies?

Wheelies hitbox OMFG

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MacD3rpington #1 Posted 06 April 2019 - 11:21 AM

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When will the wheelie hitboxes going to get fixed? 

It is ridiculous, that a wheelie with practically no armor can absorb a 280mm pen shell without any damage to the vehicle or the wheel itself, constantly.

High speed, ridiculous turning, hitboxes halved by the wheel absorbing shots, this is just silly.

Even a well aimed shot can go wrong, due to the turning speed, when the projectile gets there, it can be very well hit the wheels and get magically absorbed. 


Edited by MacD3rpington, 06 April 2019 - 11:36 AM.


PervyPastryPuffer #2 Posted 06 April 2019 - 11:30 AM

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View PostMacD3rpington, on 06 April 2019 - 11:21 AM, said:

280mm shell

 

There is no such thing in WoT.

 

Also, if you have trouble stopping wheelies or slowing them down, just switch to HE. They have cardboard for armor so they'll go down pretty quick.



MacD3rpington #3 Posted 06 April 2019 - 11:39 AM

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View PostPervyPastryPuffer, on 06 April 2019 - 11:30 AM, said:

 

There is no such thing in WoT.

 

Also, if you have trouble stopping wheelies or slowing them down, just switch to HE. They have cardboard for armor so they'll go down pretty quick.

 

Sorry the pen is 280mm. It should overmatch their armor from any angle, still the wheels can absorb the  full damage, without any damage to the wheel itself. That's just stupid.

Sfinski #4 Posted 06 April 2019 - 11:47 AM

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No hitbox issues on them, you just miss the hull. Aim better.

PervyPastryPuffer #5 Posted 06 April 2019 - 12:05 PM

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View PostMacD3rpington, on 06 April 2019 - 11:39 AM, said:

Sorry the pen is 280mm. It should overmatch their armor from any angle, still the wheels can absorb the  full damage, without any damage to the wheel itself. That's just stupid.

 

The wheels do get damaged. Your AP shell can knock out only one, at most maybe two wheels...but that won't stop the vehicle from moving. It will move slower but it won't stop. In order to stop it, all wheels need to be knocked out, which is practically impossible, but with half of its wheels broken it will be slow enough to hit easily.

 

Here, take a look at the armor/visual model of the vehicle: https://tanks.gg/tank/ebr-75-fl-10/model?vm=hybrid Note: shooting the fenders doesn't count as hitting the tank itself.



Dex022 #6 Posted 06 April 2019 - 12:09 PM

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View PostSfinski, on 06 April 2019 - 11:47 AM, said:

No hitbox issues on them, you just miss the hull. Aim better.

 

*edit This wheeled bs totally wrecked gameplay because of the totally RETARDED maneuvers that they are able to pull at speed and get back to speed after that.   

Also fact that like 2/3 of the thing are wheels that most of the time get crits is also normal according to you. Well i consider "No punishment for stunning friendly vehicles" as best thing in this game.


Edited by Rvirgo, 06 April 2019 - 03:24 PM.
This post has been edited by the moderation team due to insults.


the_Haba #7 Posted 06 April 2019 - 12:36 PM

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Stop complaining, it is perfectly fine and realistic for a tier 8 tank to eat a full clip from tier 10 autoloader and escape without losing a single hitpoint.

 

Just look up the armor model on tanks.gg. kappa!



MacD3rpington #8 Posted 06 April 2019 - 12:51 PM

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View PostPervyPastryPuffer, on 06 April 2019 - 12:05 PM, said:

 

The wheels do get damaged. Your AP shell can knock out only one, at most maybe two wheels...but that won't stop the vehicle from moving. It will move slower but it won't stop. In order to stop it, all wheels need to be knocked out, which is practically impossible, but with half of its wheels broken it will be slow enough to hit easily.

 

Here, take a look at the armor/visual model of the vehicle: https://tanks.gg/tank/ebr-75-fl-10/model?vm=hybrid Note: shooting the fenders doesn't count as hitting the tank itself.

 

The issue is, that the shot should damage the wheel and should damage the vehicle, if the values are met, the same as spaced armor works. Like https://tanks.gg/tank/pz-iv-h/model?vm=hybrid

If it is a HEAT projectile, it should act like space armor, causing damage to the wheel and not the chassis. If you are in an autoloader light or medium, it is not possible to change to heat in a reasonable time.

A same tier tank would not load up HE in time to effectively counter this type of vehicle.

It would not be a nerf, just a fix, because how this works now, is against the standard rules.



Sfinski #9 Posted 06 April 2019 - 12:52 PM

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View PostDex022, on 06 April 2019 - 01:09 PM, said:

 

*edit This wheeled bs totally wrecked gameplay because of the totally RETARDED maneuvers that they are able to pull at speed and get back to speed after that.   

Also fact that like 2/3 of the thing are wheels that most of the time get crits is also normal according to you. Well i consider "No punishment for stunning friendly vehicles" as best thing in this game.

 

Only thing I talked about was their hitbox. Nothing about movements or their effect on gameplay. So why even bring these up when responding to me?

 

Well, the wheels cover most of the tank, so getting crits on them is given. Like I said, aim where the hull is, not where the wheels are. There's a crap ton of empty space behind them. 

 

Nice to see you glorifying team damage. Makes you a really big boy.

11:54 Added after 2 minutes

View Postthe_Haba, on 06 April 2019 - 01:36 PM, said:

Stop complaining, it is perfectly fine and realistic for a tier 8 tank to eat a full clip from tier 10 autoloader and escape without losing a single hitpoint.

 

Just look up the armor model on tanks.gg. kappa!

 

It's always been like that, if you dont pen the hull or turret, not gonna do damage. Try any tracked vehicle and shoot their tracks but not hull. Exact same effect. 

Edited by Rvirgo, 06 April 2019 - 03:27 PM.


Balc0ra #10 Posted 06 April 2019 - 01:36 PM

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View PostMacD3rpington, on 06 April 2019 - 11:39 AM, said:

 

Sorry the pen is 280mm. It should overmatch their armor from any angle, still the wheels can absorb the  full damage, without any damage to the wheel itself. That's just stupid.

 

Shell pen is not a factor for overmatching. Your gun caliber vs his armor is. But... yes with 280 pen you should auto pen it more or less everywhere. But even so the wheels work like spaced armor if you will. Just like tracks can. And anyone that has gotten a zero damage hit with a 122mm on the side of an ELC knows that story. As half the side on that are tracks.

 

View PostDex022, on 06 April 2019 - 12:09 PM, said:

*edit

 

The hull HAD a broken hitbox on most of them. But that got fixed this version. It's just that half the hitbox area on the hull... are modules.  So he is not incorrect as such.

 

View PostMacD3rpington, on 06 April 2019 - 12:51 PM, said:

The issue is, that the shot should damage the wheel and should damage the vehicle, if the values are met, the same as spaced armor works. If it is a HEAT projectile

 

Depends. As tank.gg don't show how the wheel modules works or looks unlike tracks. So we don't know how tick they are at the center. But we do know the gap is fairly big. And HEAT loses 5% pen power pr 10cm traveled. And if you low pen roll and hit the wheels at an angle, making the beam travel distance bigger. How knows how much you have left when it hits anything.

 

But if your HEAT shell hits the tracks at the wrong point. That pen loss over distance is no longer in effect. As the tracks absorbed it. And again since Tank.gg is not showing wheels and their armor. We don't know if they are absorbed at the center or not like tracks can do... even with 280 pen. Thus all the strories about the ELC eating a huger high pen shell.. The wheel absorbed it.


Edited by Rvirgo, 06 April 2019 - 03:27 PM.


Kozzy #11 Posted 06 April 2019 - 01:48 PM

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View PostMacD3rpington, on 06 April 2019 - 10:21 AM, said:

When will the wheelie hitboxes going to get fixed? 

 

I'm not sure anyone actually knows what the complete hitbox setup for wheeled vehicles actually is.  We don't even seem to know if the wheels act like tracks, modules or psuedo-spaced armour.  Nor do we seem to know what happens to a shell when it actually hits a wheel (i.e. does it lose pen on impact?).

 

We really could do with some people going into a training room and testing WVs extensively with various ammo types and gun calibres.  



WindSplitter1 #12 Posted 06 April 2019 - 04:02 PM

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View PostPervyPastryPuffer, on 06 April 2019 - 11:05 AM, said:

 

The wheels do get damaged. Your AP shell can knock out only one, at most maybe two wheels...but that won't stop the vehicle from moving. It will move slower but it won't stop. In order to stop it, all wheels need to be knocked out, which is practically impossible, but with half of its wheels broken it will be slow enough to hit easily.

 

Here, take a look at the armor/visual model of the vehicle: https://tanks.gg/tank/ebr-75-fl-10/model?vm=hybrid Note: shooting the fenders doesn't count as hitting the tank itself.

 

I've lost an entire (4) row of wheels from one AP shot.
15:04 Added after 2 minutes

View PostMacD3rpington, on 06 April 2019 - 11:51 AM, said:

 

It would not be a nerf, just a fix, because how this works now, is against the standard rules.

 

NO. It isn't. And the community needs to stop thinking like that.

 

That sort of mentality is what keeps the gameplay stale and prevents WG from trying out new concepts which might be good additions to the game, such as WVs, themselves.



PayMore #13 Posted 06 April 2019 - 04:15 PM

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WG has nerfed type 5, wt auf 100, arty etc because of whiners like you. They are taking a stand now with wheeled tanks. They will not be nerfed.

wEight_Tanker #14 Posted 06 April 2019 - 05:18 PM

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View PostSfinski, on 06 April 2019 - 11:47 AM, said:

No hitbox issues on them, you just miss the hull. Aim better.

 

This kind of BS can only be considered as troll. Nonetheless whether aimed good or bad, no one can decide the exact singularity where their shells would hit, it is decided randomly. You can successfully aim at a point where a moving armored car would drive into your shell and should always expect the shell to land anywhere, gun, wheels/tracks, the very pixel edge of the tank, air or anywhere resulting in a successful hit.

Hurr durr, I played over 30k battles and I'm convincing of the things I have no idea about. Just please, accept the fact not everyone can become one of the greatest players and escape RNG. Not even you. Clearly things like that happened to you but you're not bothered by it because you've spent so much time on this game to gain the trusty amount of knowledge.

 

I don't care whether the shell hit an armored car's wheel. A 155mm should clearly knock the whole thing on the side or upside down and not get freaking absorbed. Yes, tHiS iS a GAmE & Not a SiMuLeisHoN, but armored cars with those angles and shenanigans all over the hull bouncing shells is considered an advancement to other class counterparts.

 

Clearly, the hitboxes are working as intended, meaning that they are not broken and need no fixing. Needing a re-work is the word OP should use.


Edited by wEight_Tanker, 06 April 2019 - 05:18 PM.


MacD3rpington #15 Posted 17 April 2019 - 08:58 AM

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View PostPayMore, on 06 April 2019 - 04:15 PM, said:

WG has nerfed type 5, wt auf 100, arty etc because of whiners like you. They are taking a stand now with wheeled tanks. They will not be nerfed.

 

Dude. Those tanks were broken the game they were so OP. A couple of guys rushed and freeXP-d them and exploited the broken setup, and now whining, their OP tank was nerfed to average. Get real.

I loved the Grille until they nerfed it to oblivion, same for the 286 4, it was not even funny. Same with the Type 5. It was stupid with those HE shells. Whatever you did, you are damaged. Types let people with 0 knowledge and skill to play in T9-T10 like dumbos and still harvesting damage.

Wheelies are the new sheet, they generate revenue, they will be nerfed in a couple of month, when the numbers show, they are not digging enough gold. Face it.



Cobra6 #16 Posted 17 April 2019 - 09:21 AM

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Don't shoot HEAT in spaced armor. (wheels)

 

Cobra 6



SuedKAT #17 Posted 17 April 2019 - 09:25 AM

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View PostCobra6, on 17 April 2019 - 09:21 AM, said:

Don't shoot HEAT in spaced armor. (wheels)

 

Cobra 6

 

Also don't shoot AP, APCR, HE, HESH or any other shell into the wheels, they offer better armor protection than what any HT have in the game, so aim for the hull on the 80k/h tank that can't be tracked.

Homer_J #18 Posted 17 April 2019 - 09:40 AM

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View PostMacD3rpington, on 06 April 2019 - 11:21 AM, said:

When will the wheelie hitboxes going to get fixed? 

It is ridiculous, that a wheelie with practically no armor can absorb a 280mm pen shell without any damage to the vehicle or the wheel itself, constantly.

High speed, ridiculous turning, hitboxes halved by the wheel absorbing shots, this is just silly.

Even a well aimed shot can go wrong, due to the turning speed, when the projectile gets there, it can be very well hit the wheels and get magically absorbed. 

 

Try hitting them, it works wonders.

 

And do I even need to check your profile to see you have not tried them?



ValkyrionX #19 Posted 17 April 2019 - 09:44 AM

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View PostSfinski, on 06 April 2019 - 11:47 AM, said:

No hitbox issues on them, you just miss the hull. Aim better.

 

I agree, but this does not mean that the wheels absorb blows in a totally senseless way

 

when I tested the ebr75 I had first-hand experience of it .. projectiles like those of a T30 or a Jpe100 absorbed by a wheel is enough to laugh, whatever the inclination of the shot received, even at the height of the hull.

it doesn't make much sense ..



Sharp1903 #20 Posted 17 April 2019 - 09:50 AM

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