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Server decides which team is going to win before start


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DinoTurt #1 Posted 10 April 2019 - 09:04 PM

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Hi guys,

 

I truly believe that since recent updates the server decides which team is going to win before the batlle even has started. There seems to be some kind of mechanism that influences the level of damage one team can do to the other. Many battles result in an overwelming defeat of one team. Sometimes it's my team, sometimes the other.

I myself experience this when I can easily do a lot of damage in one battle and in the next I can't even pen the same tank. And this I noticed many many times recently.

It might be some kind of balancing mechanism that sometimes over compensates or something like that.

Hope they fix it soon.


Edited by DinoTurt, 10 April 2019 - 09:05 PM.


SuedKAT #2 Posted 10 April 2019 - 09:06 PM

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Edited

Edited by Asklepi0s, 11 April 2019 - 10:32 AM.
This post has been edited by the moderation team due to not constructive remarks


Laatikkomafia #3 Posted 10 April 2019 - 09:10 PM

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Then switch to the other EU server for 100% win rate. :trollface:

4nt #4 Posted 10 April 2019 - 09:10 PM

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Why certainly, and it is all because of you. Hope I won't get you on my team, so that I can carry on with my 100% recents... Oh wait...

stormermp #5 Posted 10 April 2019 - 09:12 PM

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View PostDinoTurt, on 10 April 2019 - 08:04 PM, said:

Hi guys,

 

I truly believe that since recent updates the server decides which team is going to win before the batlle even has started. There seems to be some kind of mechanism that influences the level of damage one team can do to the other. Many battles result in an overwelming defeat of one team. Sometimes it's my team, sometimes the other.

I myself experience this when I can easily do a lot of damage in one battle and in the next I can't even pen the same tank. And this I noticed many many times recently.

It might be some kind of balancing mechanism that sometimes over compensates or something like that.

Hope they fix it soon.

 

OR the game just downgrades into garbage slowly?

BravelyRanAway #6 Posted 10 April 2019 - 09:13 PM

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View PostDinoTurt, on 10 April 2019 - 08:04 PM, said:

I truly believe

OK guys, that's it...we can all go home now. So much evidence, it's overwhelming.......oh hang on?



Anymn #7 Posted 10 April 2019 - 09:15 PM

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It's not the game, it's the map design. Map design is currently heavily designed on both teams rushing towards a flank. Playing in intermediate, supporting positions on longer lines is no longer possible. Usually one of those flanks will fall first, based on number of tanks/skill of players. After a flank falls, the other flank usually will be cornered and crushed, resulting in quick matches and heavy losing games.

Secondly, this game is very RNG dependent. Originally this wasn't a problem, as taking a single tank down took much longer. Nowadays people spam gold, and when rolling 2 or 3 times a -25% pen role in a row can effectively decide a game.

 

 

 


Edited by Anymn, 10 April 2019 - 09:18 PM.


DinoTurt #8 Posted 10 April 2019 - 09:16 PM

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Oh ok, so according to the 'experts' here it's normal to have that many 15:0 wins or defeats..... :sceptic:

20:20 Added after 4 minutes

View PostAnymn, on 10 April 2019 - 09:15 PM, said:

It's not the game, it's the map design. Map design is currently heavily designed on both teams rushing towards a flank. Playing in intermediate, supporting positions on longer lines is no longer possible. Usually one of those flanks will fall first, based on number of tanks/skill of players. After a flank falls, the other flank usually will be cornered and crushed, resulting in quick matches and heavy losing games.

Secondly, this game is very RNG dependent. Originally this wasn't a problem, as taking a single tank down took much longer. Nowadays people spam gold, and when rolling 2 or 3 times a -25% pen role in a row can effectively decide a game.

 

 

 

 

thank you, a decent answer that sounds logical

Bracciano_gatto #9 Posted 10 April 2019 - 09:20 PM

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Edited


Edited by Asklepi0s, 11 April 2019 - 10:34 AM.
This post has been edited by the moderation team due to non constructive remarks


BravelyRanAway #10 Posted 10 April 2019 - 09:20 PM

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View PostDinoTurt, on 10 April 2019 - 08:16 PM, said:

Oh ok, so according to the 'experts' here it's normal to have that many 15:0 wins or defeats..... :sceptic:

How many 15:0 are you talking about? Quantify it. Is this a feeling or actually real hard numbers?

Once one side folds in a game with no respawns....who do you get to plug the holes?



Laatikkomafia #11 Posted 10 April 2019 - 09:22 PM

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View PostDinoTurt, on 10 April 2019 - 10:16 PM, said:

Oh ok, so according to the 'experts' here it's normal to have that many 15:0 wins or defeats..... :sceptic:

20:20 Added after 4 minutes

 

thank you, a decent answer that sounds logical

 

Luckily we have an expert like you, enlightening us on how the game is rigged.

nakkipeppu #12 Posted 10 April 2019 - 09:23 PM

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View PostDinoTurt, on 10 April 2019 - 10:04 PM, said:

Hi guys,

 

I truly believe that since recent updates the server decides which team is going to win before the batlle even has started. There seems to be some kind of mechanism that influences the level of damage one team can do to the other. Many battles result in an overwelming defeat of one team. Sometimes it's my team, sometimes the other.

I myself experience this when I can easily do a lot of damage in one battle and in the next I can't even pen the same tank. And this I noticed many many times recently.

It might be some kind of balancing mechanism that sometimes over compensates or something like that.

Hope they fix it soon.

 

 



Homer_J #13 Posted 10 April 2019 - 09:24 PM

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View PostSuedKAT, on 10 April 2019 - 09:06 PM, said:

Edited

 

Yep, eat less, wear more.  It only blocks the signals if it's on the outside.

Edited by Asklepi0s, 11 April 2019 - 10:35 AM.


4nt #14 Posted 10 April 2019 - 09:26 PM

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View PostDinoTurt, on 10 April 2019 - 09:16 PM, said:

Oh ok, so according to the 'experts' here it's normal to have that many 15:0 wins or defeats..... :sceptic:

20:20 Added after 4 minutes

 

thank you, a decent answer that sounds logical

So, you are admitting that you cannot tell why the game format pretty much dictates that there will be snowball matches?



SuedKAT #15 Posted 10 April 2019 - 09:27 PM

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View PostHomer_J, on 10 April 2019 - 09:24 PM, said:

 

Yep, eat less, wear more.  It only blocks the signals if it's on the outside.

 

To be fair, I think the signals coming from the inside in this case are much more relevant than external ones!

BravelyRanAway #16 Posted 10 April 2019 - 09:28 PM

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View Post4nt, on 10 April 2019 - 08:26 PM, said:

So, you are admitting that you cannot tell why the game format pretty much dictates that there will be snowball matches?

Credit where credit is due.....quickest tin-foil hat turnaround in the history of the forum. Be nice.



Balc0ra #17 Posted 10 April 2019 - 09:52 PM

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Wait, you never been told by WG to camp or not flank that one game so the other team can win? I get told that all the time.

 

 

On a serious note. If you really think that. Then why play the game at all? As if it was as such. I suspect it would be proven long ago. It took player less than 2 hours to notice and prove Bungie rigging Destiny 2. And it took players less than an hour to notice the MM rigging Naval Action did after one of their patches, and less time there again to prove it. Here? So far all we have are tinfoil. People notice when something is up instantly. Not just one or two. 



N00BT00B #18 Posted 10 April 2019 - 09:55 PM

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Yep, I see it all the time.

 

when the server wants you to lose you will crit every shot, miss, or leave the enemy with 2hp, whilst every noob will pen you with every snap shot.

 

Its how WG ensure the real Edited players avoid getting to 30% and below win rate.

 

(Shills, change my mind with your evidence of no rigging)


Edited by Asklepi0s, 11 April 2019 - 09:46 AM.
This post has been edited by the moderation team due to inappropriate remarks


Dorander #19 Posted 10 April 2019 - 09:56 PM

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View PostN00BT00B, on 10 April 2019 - 08:55 PM, said:

Yep, I see it all the time.

 

when the server wants you to lose you will crit every shot, miss, or leave the enemy with 2hp, whilst every noob will pen you with every snap shot.

 

Its how WG ensure the real 5hitter players avoid getting to 30% and below win rate.

 

(Shills, change my mind with your evidence of no rigging)

 

Why? You've already made up your mind with no evidence, so you can be dismissed with no evidence.

1ncompetenc3 #20 Posted 10 April 2019 - 09:57 PM

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Servers cannot think or make decisions.




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