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At least WG are consistent. News from Update 1.5CT.


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Jamadeus #1 Posted 12 April 2019 - 10:32 AM

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Arty gets a nerf except the Russian TX, which gets a buff.

jimbobjammybob #2 Posted 12 April 2019 - 10:41 AM

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Link/ source? conjecture?

Geno1isme #3 Posted 12 April 2019 - 10:48 AM

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View Postjimbobjammybob, on 12 April 2019 - 11:41 AM, said:

Link/ source? conjecture?

 

CT 1.5 patch notes, but he's exxagerating. The "buff" of the 261 are simply two extra shells so it doesn't run out of ammo constantly. And the "nerf" for some other arties (including many russian variants) is a 5% reduction in splash radius. Only arty with significant changes are the GW Panther and the CGC.

FatigueGalaxy #4 Posted 12 April 2019 - 10:56 AM

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View PostJamadeus, on 12 April 2019 - 10:32 AM, said:

Arty gets a nerf except the Russian TX, which gets a buff.

 

More ammo capacity - now Obj. 261 surely will be OP. Russian bias! /s

All other russian arties nerfed? I bet it's just a rumour!



8126Jakobsson #5 Posted 12 April 2019 - 10:59 AM

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Two more shells so it's good for 10 minutes of clicking now? Broken, I tell you. 

Dr_Oolen #6 Posted 12 April 2019 - 11:15 AM

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The funny thing is the CGC "nerf" is actuallly a buff as it will be able to shoot over obstacles even better with that lower shell velocity :)

pecopad #7 Posted 12 April 2019 - 11:18 AM

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French arty needs a serious buff in pen, specially the tier 9.

 

Just saying. Having arty that does no damage to the super heavies and hull down strong tanks, defeats one of the main purposes of arty.



Geno1isme #8 Posted 12 April 2019 - 11:27 AM

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View PostDr_Oolen, on 12 April 2019 - 12:15 PM, said:

The funny thing is the CGC "nerf" is actuallly a buff as it will be able to shoot over obstacles even better with that lower shell velocity :)

 

Yeah, but on the other hand it will significantly (much more than 9%) increase the flight time of the shells and might reduce the range even more, so overall I think that is a +-0 change.

Edited by Geno1isme, 12 April 2019 - 11:32 AM.


Balc0ra #9 Posted 12 April 2019 - 11:29 AM

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View PostJamadeus, on 12 April 2019 - 10:32 AM, said:

Arty gets a nerf except the Russian TX, which gets a buff.

 

To be fair, he still gets the 5% splash nerf and stun nerf like everyone else. The buff was an ammo change. As they run out of ammo rather fast, as the gun has less alpha vs what was used on the S-51 and up. Thus the reload is way faster. And thus the ammo goes faster. I see them saying ammo is empty after half a battle more often then I see the LeFh does it. GW Panther nerf was to be expected. As it's more or less the M44 of tier 7. GCG? I don't get the shell speed nerf. The shell travel time was the longest as is considering it has the shortest range too. And 9% is not exactly little.

 

View PostDr_Oolen, on 12 April 2019 - 11:15 AM, said:

The funny thing is the CGC "nerf" is actuallly a buff as it will be able to shoot over obstacles even better with that lower shell velocity :)

 

You will notice that 9%. So vs moving targets you need a bigger lead. Vs campers sure. But vs the rest?

 

 

View Postpecopad, on 12 April 2019 - 11:18 AM, said:

French arty needs a serious buff in pen, specially the tier 9.

 

Just saying. Having arty that does no damage to the super heavies and hull down strong tanks, defeats one of the main purposes of arty.

 

The issue they have is that they lack shell arch. Thus they hit more effective armor then most, thus the pen is more of a factor. And why you see even the tier X roll 200 vs super heavies. It's not often you do see the 700 damage roll. But it's also one of the more balanced lines tbh as far as arty goes for most I suspect.


Edited by Balc0ra, 12 April 2019 - 11:30 AM.


krismorgan #10 Posted 12 April 2019 - 11:49 AM

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Im just sick of all the nerfing/buffing-just do away with it altogether,others will just have to get used to the wasd keys.

Dr_Oolen #11 Posted 12 April 2019 - 12:08 PM

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View PostGeno1isme, on 12 April 2019 - 11:27 AM, said:

 

Yeah, but on the other hand it will significantly (much more than 9%) increase the flight time of the shells and might reduce the range even more, so overall I think that is a +-0 change.

 

Yes, true, but at the same time for the general purpose that CGC has (anti camp clicker in cw where you take like 3-4 of them) this is a massive buff :) Well, not massive, but in cw the shorter range and longer shell travel dont matter. In randoms - sure, will be about the same.

Celution #12 Posted 12 April 2019 - 12:42 PM

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View PostDr_Oolen, on 12 April 2019 - 11:15 AM, said:

The funny thing is the CGC "nerf" is actuallly a buff as it will be able to shoot over obstacles even better with that lower shell velocity :)

 

It's possible, but since WoT ballistics don't actually consider gravity on shells, I doubt it. I think the arc is determined without taking the shell velocity into consideration, meaning that this statistic would merely be an indication of shell travel time from A to B. This is speculation however, so don't quote me on it.

Edited by Celution, 12 April 2019 - 12:44 PM.


TheDrownedApe #13 Posted 12 April 2019 - 03:02 PM

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View PostCelution, on 12 April 2019 - 11:42 AM, said:

 

It's possible, but since WoT ballistics don't actually consider gravity on shells, I doubt it. I think the arc is determined without taking the shell velocity into consideration, meaning that this statistic would merely be an indication of shell travel time from A to B. This is speculation however, so don't quote me on it.

 

Hang on!! just hang on here fella.

 

Are you seriously suggesting that WG doesn't follow the laws of physics?


Edited by TheDrownedApe, 12 April 2019 - 03:04 PM.


Celution #14 Posted 12 April 2019 - 03:08 PM

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View PostTheDrownedApe, on 12 April 2019 - 03:02 PM, said:

Are you seriously suggesting that WG doesn't follow laws of physics?

 

Who would have thought, since soap-rocks and sheer G-forces inside i.e. wheeled-memes are obviously realistic too.. ( ͡° ͜ʖ ͡° )


Edited by Celution, 12 April 2019 - 03:08 PM.


nakkipeppu #15 Posted 12 April 2019 - 03:29 PM

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Obj 261 getting more shells is absolutely correct move, even those that don't play arty should support.

 

Imagine this (not so farfetched) situation. Your team gets 261. Your opposing team gets any other arty. Game becomes a drawn out affair.

 

Early game opposing arty is pounding your spotters and blindshooting bushes, while yours isn't, because he can't waste shells. Midway into the game your arty is not shooting while the opponent is pounding you, because he is running low and needs to conserve shells for important targets. Late game your arty is running around the map hoping to spot something or cap because he's ran out of shells completely. Opposing arty is still pounding on you.

 

Running out of shells is a constant threat in 261, which hurts the team that it got assigned to.



Homer_J #16 Posted 12 April 2019 - 03:35 PM

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View PostJamadeus, on 12 April 2019 - 10:32 AM, said:

Arty gets a nerf except the Russian TX, which gets a buff.

 

It needs it, and not just getting a couple more shells.  In fact it needs replacing with something which fits the line better.  They could do like they did with the Foch and the FV215, give it to current owners as a special tank.  In fact it could fit tier VIII perfectly well with a bit of adjustment.

 

It's the only tier X I have ever sold, and I sold it again this week.


Edited by Homer_J, 12 April 2019 - 03:36 PM.


Celution #17 Posted 12 April 2019 - 04:02 PM

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View PostHomer_J, on 12 April 2019 - 03:35 PM, said:

 

It needs it, and not just getting a couple more shells.  In fact it needs replacing with something which fits the line better.  They could do like they did with the Foch and the FV215, give it to current owners as a special tank.  In fact it could fit tier VIII perfectly well with a bit of adjustment.

 

It's the only tier X I have ever sold, and I sold it again this week.

 

How could you... as far as arty goes, the Object 261 is one of the more fun ones to play. It has mobility, nice rate of fire and a good enough punch and splash to actually be a bit versatile. The mobility, fast reload and aim time combined with best-in-class shell velocity allow it to actually partake in fights rather than being a passive HP drain that can only sit in one corner of the map..


Edited by Celution, 12 April 2019 - 04:05 PM.


Homer_J #18 Posted 12 April 2019 - 04:14 PM

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View PostCelution, on 12 April 2019 - 04:02 PM, said:

 

How could you... as far as arty goes, the Object 261 is one of the more fun ones to play. It has mobility, nice rate of fire and a good enough punch and splash to actually be a bit versatile.

 

It was the first arty line I went down.  I went for the 261 because it was different (this was before the French got added).  I've played 175 battles over the various incarnations of arty and have a 45% win rate.  It culminated with 9 battles the other night, all losses.  Compare that with the M53/55 with a 55% win rate over 400+ battles, played from stock.  An arty which is actually fun and useful to your team. 

 

Obj261 was good back in the day.  Now it's a dead weight if the other team have anything else, apart from maybe the Batchat 155 58, although that at least has novelty value.  I bought an SU-14-2 instead, which has fared much better through the arty changes.



DeadLecter #19 Posted 12 April 2019 - 06:36 PM

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View Postpecopad, on 12 April 2019 - 01:48 PM, said:

French arty needs a serious buff in pen, specially the tier 9.

 

Just saying. Having arty that does no damage to the super heavies and hull down strong tanks, defeats one of the main purposes of arty.

All the better, if any change is needed, it's that all other arties must be like BC. Why should a clicker be able to do 600 damage with one click? Why should they click for 15 minutes and only get spotted when their entire team is dead? 

 

Right now in T34/100 I managed to help my team win. It was the end of the battle, I outplayed 3 tanks, then I got shot 6 times in 20 seconds by 3 tier 6 arties. My entire HP got up in smoke. Give me one reason why should I get punished for playing the game like I am supposed to? 

Notice the huge effect of arty on gameplay. On Serene Coast, when there are 2 or 3 arties, rarely anyone goes to the MT's flank. On Westfield, over and over again top tiers prefer to play the little village instead of the hills. On Malinovka, lots of them give up before the battle starts. On Prok, Everyone camps line 1 2. 

Arty ruins the game. Everytime there are 2 3 arties, half of the map becomes useless because no one wants to go there and become a pinata for arties. No matter what WG does, the game in unplayable with 2 , 3 arties.



Jamadeus #20 Posted 12 April 2019 - 07:59 PM

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A like from the hamster, I'm not sure whether to be embarrassed or honoured. I'd quite like a reward emblem to stick on a tank though. Could you add that in the next patch please, WG?




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