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Can somebody explain me why?


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albert1999 #1 Posted 13 April 2019 - 12:06 AM

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Hello,

Firstly this seems like random issue, why does shooting someone "Randomly" set on fire even tho, he did not get critical of engine or the fuel tank?

http://wotreplays.eu...ert1999-isu-152

https://i.ibb.co/z4N1rM9/shot-026.jpg
https://i.ibb.co/PtgJg3c/shot-027.jpg



cro001 #2 Posted 13 April 2019 - 12:29 AM

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Engine fires are not tied to engine damage IIRC. You can get set on fire without making the engine "turn yellow". Burning via fuel tanks is the one that needs to bring the module HP to 0 to set tank on fire.

 

Here is the link: http://wiki.wargaming.net/en/Battle_Mechanics#Module_and_Crew_Damage


Edited by cro001, 13 April 2019 - 12:31 AM.


Homer_J #3 Posted 13 April 2019 - 02:26 AM

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View Postcro001, on 13 April 2019 - 12:29 AM, said:

Engine fires are not tied to engine damage IIRC. You can get set on fire without making the engine "turn yellow".

 

This.

 

Any hit on the engine has a chance of starting a fire, even if the engine module gets a saving throw (so no critical).



AliceUnchained #4 Posted 13 April 2019 - 10:02 AM

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View Postcro001, on 13 April 2019 - 12:29 AM, said:

Engine fires are not tied to engine damage IIRC. You can get set on fire without making the engine "turn yellow". Burning via fuel tanks is the one that needs to bring the module HP to 0 to set tank on fire.

 

Here is the link: http://wiki.wargaming.net/en/Battle_Mechanics#Module_and_Crew_Damage

 

Fuel tanks can be set on fire through damage alone already, it's just that destroying fuel tanks guarantees a fire whereas damage does not. I can recall many cases with Soviet mediums where frontal hull penetrations damaged the fuel tanks, and started a fire.

albert1999 #5 Posted 13 April 2019 - 01:23 PM

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Yeah but I did only damage his tracks tho, and instantly got on fire at 200hp tho. Its kinda weird actually, I've been set on fire at half hp without any damaged component. This seriously needs to be fixed.

vasilinhorulezz #6 Posted 13 April 2019 - 03:23 PM

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When your fuel tanks are damaged (orange), they have less HP, when the get destroyed (turn red), they burn.

With engines it's different, engine damage doesn't affect fire chance, when it get's hit and get damaged (orange), they perform at 50% power, when they get destroyed (red), they stop working.

Fire chance is different, depending on fuel type, and it can happen without damaging the engine, it is a different roll.



Homer_J #7 Posted 13 April 2019 - 03:56 PM

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View Postalbert1999, on 13 April 2019 - 01:23 PM, said:

Yeah but I did only damage his tracks tho, and instantly got on fire at 200hp tho. Its kinda weird actually, I've been set on fire at half hp without any damaged component. This seriously needs to be fixed.

 

It doesn't need to be fixed because it's not broken.

 

Read the explanations you have been given.



cro001 #8 Posted 13 April 2019 - 07:42 PM

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View PostAliceUnchained, on 13 April 2019 - 10:02 AM, said:

Fuel tanks can be set on fire through damage alone already, it's just that destroying fuel tanks guarantees a fire whereas damage does not. I can recall many cases with Soviet mediums where frontal hull penetrations damaged the fuel tanks, and started a fire.

 

Probably, yes. But I do know bringing fuel tank to 0 HP WILL set you on fire 100%.



albert1999 #9 Posted 13 April 2019 - 09:33 PM

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But its kinda weird, cause if he wasnt set on fire then I would be dead by him. Well then I accept the "magical" fire by engine. w/o any damaged component. I guess the 15/20% chance is good tho.



AliceUnchained #10 Posted 14 April 2019 - 10:40 AM

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View Postcro001, on 13 April 2019 - 07:42 PM, said:

 

Probably, yes. But I do know bringing fuel tank to 0 HP WILL set you on fire 100%.

 

Ehm yes, that's what I wrote in the post you quoted: "it's just that destroying fuel tanks guarantees a fire whereas damage does not."

 

View Postalbert1999, on 13 April 2019 - 01:23 PM, said:

Yeah but I did only damage his tracks tho, and instantly got on fire at 200hp tho. Its kinda weird actually, I've been set on fire at half hp without any damaged component. This seriously needs to be fixed.

 

Maybe learn to read? You were given an explanation, there's nothing to be fixed as it's not a bug.

 

View Postalbert1999, on 13 April 2019 - 09:33 PM, said:

But its kinda weird, cause if he wasnt set on fire then I would be dead by him. Well then I accept the "magical" fire by engine. w/o any damaged component. I guess the 15/20% chance is good tho.

 

Seriously, are you that dense? There is nothing weird or "magical" going on, because any hit on the engine can cause a fire. A yellow icon means that the module HP was reduced by at least 50% (but less than 100%, or it would be red), if the module HP damage is less than 50% the module is still damaged but does not turn yellow. 

 



albert1999 #11 Posted 15 April 2019 - 10:21 AM

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I said magical cause I tought previously that component needed to be damaged.

I aint dense, you dont get sarcasm. :)



AliceUnchained #12 Posted 15 April 2019 - 10:37 AM

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View Postalbert1999, on 15 April 2019 - 10:21 AM, said:

I said magical cause I tought previously that component needed to be damaged.

I aint dense, you dont get sarcasm. :)

 

It's not sarcasm, don't kid yourself. You start the post with "But it's kinda weird..." which clearly shows you still don't fully get it, or don't want to. You didn't even get the explanations given to you at first.

 

I'm also not fully convinced that part of what Homer_J wrote is actually correct:

 

View PostHomer_J, on 13 April 2019 - 02:26 AM, said:

Any hit on the engine has a chance of starting a fire, even if the engine module gets a saving throw (so no critical).

 

I do believe that a fire can only occur if the engine module is actually damaged, even if it's less than 50% of the module HP and thus won't turn yellow. A saving throw would also omit the chance for fire I believe.

 


Edited by AliceUnchained, 15 April 2019 - 10:38 AM.


Homer_J #13 Posted 15 April 2019 - 05:01 PM

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View PostAliceUnchained, on 15 April 2019 - 10:37 AM, said:

 

I do believe that a fire can only occur if the engine module is actually damaged,

 

 

I do believe that we put that one to rest long ago with instances of a gun which would have destroyed an engine only starting a fire, and Overlord confirming it. But you continue believing what you like.

Edited by Homer_J, 15 April 2019 - 05:04 PM.


AliceUnchained #14 Posted 15 April 2019 - 05:47 PM

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View PostHomer_J, on 15 April 2019 - 05:01 PM, said:

I do believe that we put that one to rest long ago with instances of a gun which would have destroyed an engine only starting a fire, and Overlord confirming it. But you continue believing what you like.

 

Stop believing, and start confirming then. If you could point me to that thread, I'd be much obliged. Else, I will test it myself as I am curious to know for sure. And did you actually put it to rest yourself, or someone else did?


Edited by AliceUnchained, 15 April 2019 - 05:53 PM.


Baldrickk #15 Posted 15 April 2019 - 09:22 PM

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View Postalbert1999, on 13 April 2019 - 01:23 PM, said:

Yeah but I did only damage his tracks tho, and instantly got on fire at 200hp tho. Its kinda weird actually, I've been set on fire at half hp without any damaged component. This seriously needs to be fixed.

 Modules only turn Orange with less than 50% hp.

You could take a couple of small hits, then a bigger one to destroy tanks, or an engine fire can be started spontaneously on a 100% engine



1ncompetenc3 #16 Posted 15 April 2019 - 10:05 PM

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An engine/fuel tank hit (not even necessarily a damaging one) is enough to start a fire. From the battle mechanics page that hasn't been updated in half a dozen years at least:

 

Quote

Each time your engine gets hit, there is a chance that your tank catches fire. This chance depends on the engine and is displayed on the engine module's properties in game or here on the wiki. Note that the transmission counts as part of the engine but hits to the transmission do not cause fires.


Edited by 1ncompetenc3, 15 April 2019 - 10:05 PM.


Schepel #17 Posted 15 April 2019 - 10:29 PM

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The key may lie in the fact that modules can be destroyed outright. Therefore, they don't have to be damaged first.

 

Fuel tanks = destroyed = fire

Engine = destroyed = tank stops

Engine hit = n% of fire - it does not need to be destroyed for that to happen.



Homer_J #18 Posted 15 April 2019 - 10:49 PM

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View PostAliceUnchained, on 15 April 2019 - 05:47 PM, said:

 

If you could point me to that thread,

 

It will be buried in the Overlord Q&A thread, which has probably been archived off.

 

But next time I get a no engine damage engine fire I'll try and remember to check the minimum module damage of the other tank's shell and my own engine module health points and get back to you.



AliceUnchained #19 Posted 16 April 2019 - 10:24 AM

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View PostHomer_J, on 15 April 2019 - 10:49 PM, said:

It will be buried in the Overlord Q&A thread, which has probably been archived off.

 

But next time I get a no engine damage engine fire I'll try and remember to check the minimum module damage of the other tank's shell and my own engine module health points and get back to you.

 

Will do a search for his posts, see if I can get anything. If I'm wrong, I'm wrong. But things may have changed since 2010, 2011, 2012, and I never put much faith in Overlord's ramblings (though admittedly that is largely due to those penetration table postings of his, which were complete and utter nonsense). Else will try to get some willing subjects to play test dummies in training.



Homer_J #20 Posted 16 April 2019 - 10:39 AM

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View PostAliceUnchained, on 16 April 2019 - 10:24 AM, said:

 

Will do a search for his posts, see if I can get anything. If I'm wrong, I'm wrong. But things may have changed since 2010, 2011, 2012, and I never put much faith in Overlord's ramblings (though admittedly that is largely due to those penetration table postings of his, which were complete and utter nonsense). Else will try to get some willing subjects to play test dummies in training.

 

I know there was some disagreement over the penetration tables, mostly over the methods which were used and some bias but they were what WG were using so in that respect he was accurate.

 

Of course there was the extra credits for fighting higher tiers thing which he eventually had to backtrack on because they forgot they had never implemented it.

 

But on the whole he was a good source of pretty reliable info.






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