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Ghost Town rant

rotation

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Dr_Blackshark #1 Posted 13 April 2019 - 01:08 PM

    Lance-corporal

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Why does this awful Ghost Town has a damn high rotation-rate (or what should i call it)? Today i haven't played at least on half of the maps, but i played on ghost town 6 or 7 times so far. In my opinion it's one of the worst maps, and i hate playing on it.

Does any of you have this kind of experience with this map?


Edited by Dr_Blackshark, 13 April 2019 - 01:14 PM.


facmanpob #2 Posted 13 April 2019 - 01:24 PM

    Lance-corporal

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Not me, I quite like it

satakuua #3 Posted 13 April 2019 - 01:26 PM

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I kinda like it. Could be at least partly due to the visuals, the ambience, of it.

Edited by satakuua, 13 April 2019 - 01:27 PM.


Del059 #4 Posted 13 April 2019 - 01:28 PM

    Warrant Officer

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I'm not it's greatest fan but, meh, it's ok.

 

I  usually get it once every 2-3 hours so not unusually often.


Edited by Del059, 13 April 2019 - 01:38 PM.


Dr_Blackshark #5 Posted 13 April 2019 - 01:31 PM

    Lance-corporal

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I correct my question. I meant to ask if you encountered this higher rotation rate than any other maps in the game.

tank276 #6 Posted 13 April 2019 - 01:32 PM

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Its a pretty decent map for me too.
12:32 Added after 0 minutes

View PostDr_Blackshark, on 13 April 2019 - 12:31 PM, said:

I correct my question. I meant to ask if you encountered this higher rotation rate than any other maps in the game.

 

No, not at all. Map rotation is pretty normal for me.

facmanpob #7 Posted 13 April 2019 - 01:33 PM

    Lance-corporal

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View PostDr_Blackshark, on 13 April 2019 - 12:31 PM, said:

I correct my question. I meant to ask if you encountered this higher rotation rate than any other maps in the game.

In which case, no, I’ve only played this map once in the last week.



Tilly042 #8 Posted 13 April 2019 - 03:18 PM

    Sergeant

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Its my favourite map.

Ch1valry #9 Posted 13 April 2019 - 03:25 PM

    Corporal

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Ghost town, and many other maps, are terrible because WG have started forcing us to pay to skip them. So in many ways, the players are paying for the developer's incompetence. The sad thing is, a large part of the playerbase thinks that this is perfectly fine.

BR33K1_PAWAH #10 Posted 13 April 2019 - 03:32 PM

    Second Lieutenant

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Rotation of maps changes every ones in while. Couple of weeks before there was so much Airfield that i decided to stop playing all together.

But current rotation rocks imo.

14:33 Added after 1 minute

View PostDr_Blackshark, on 13 April 2019 - 03:31 PM, said:

I correct my question. I meant to ask if you encountered this higher rotation rate than any other maps in the game.

 

Yes, you're not mistaken. Also a lot of open maps, which is pog.

XxKuzkina_MatxX #11 Posted 13 April 2019 - 03:34 PM

    Lieutenant Сolonel

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Take a look at this...

 

https://wotguru.com/...egy-ghost-town/

 

 

You might find it not so awful after all or at least you can get the most out of it! :)


Edited by XxKuzkina_MatxX, 13 April 2019 - 03:45 PM.


WojtekTheBear #12 Posted 13 April 2019 - 06:37 PM

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This map seems pretty interesting if there is no artillery on it. Once artillery appears, half of the map becomes a no go zone. An especially those positions on a hill which are the positions you should take.

Balc0ra #13 Posted 13 April 2019 - 06:40 PM

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It was a "meh" map. Then they did flat the 0 lane and it became... interesting.

 

 

But if you hate it that much, or see it too often. Next patch you can blacklist it for 4 hours, and you won't see it at all.


Edited by Balc0ra, 13 April 2019 - 06:45 PM.


If_I_Die_You_Die_Too #14 Posted 13 April 2019 - 06:44 PM

    Corporal

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One of my favourites

Lots of ridges for ridge work and cover

Got a town if you want to do corridor tanks

 

One of the bigger maps I think, so far more scope for different play styles

 

I hate Himmlesdorf, omg I hate it



TungstenHitman #15 Posted 13 April 2019 - 06:47 PM

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I don't know... it's got a certain charm to it, even all these years later

 



Toni112007 #16 Posted 13 April 2019 - 08:25 PM

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Disgusting map.

Nishi_Kinuyo #17 Posted 13 April 2019 - 08:29 PM

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Pretty decent map for me so far.

xx984 #18 Posted 13 April 2019 - 08:30 PM

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50,000 people used to live here

 

 

 

 

Now its a ghost town



KarmaMint #19 Posted 13 April 2019 - 09:56 PM

    Lance-corporal

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It's beautiful map. Post-Apocalyptic tickles my fancy

Nishi_Kinuyo #20 Posted 13 April 2019 - 10:38 PM

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View PostKarmaMint, on 13 April 2019 - 09:56 PM, said:

It's beautiful map. Post-Apocalyptic tickles my fancy

How is it post-apocalyptic?

It is simply located somewhere around the Aral Sea, or so I'd wager.

And abandoned.

 

*edit*

Yeah, news article on rykoszet.info confirms it being located in Kazakhstan.

Block Quote

 Do you remember the map of Ghost Town, which previously served as the arena of battles in different game modes and during tournaments? In version 1.4, the ghost town map will change significantly and will get a whole new life as a map for random battles.

Behind this map is a legend. It is a battlefield for a proud warrior from Kazakhstan, who was forced to leave his home forever and fight for freedom and peace for his relatives. His path goes through the Kazakh steppes and deserts and leads him to the Ghost Town, where he will face the opponents. The stakes are high and the victory will not be easy.

Exactly in this mood, we created a soundtrack for this map. We tried to include in it a whole range of deep feelings related to this heroic legend. Just listen to this amazing music, it's really captivating!


Edited by Nishi_Kinuyo, 13 April 2019 - 10:44 PM.






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