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Light tank drivers


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FTR #1 Posted 13 April 2019 - 04:40 PM

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What makes you think heavily armored vehicle going 20km/h should stop to let you pass/go around you?

 

Today I had teammate in his fancy wheeled vehicle which can go 80km/h shoot me because I did not kindly stop to let him pass in the beginning of battle, so he ended ramming me in the side and then shooting me and setting on fire. He did not turn blue, of course.

 

*edited, this game.


Edited by AngryCombatWombat, 13 April 2019 - 06:20 PM.
Inappropriate language


BR33K1_PAWAH #2 Posted 13 April 2019 - 04:52 PM

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Bcs timing doesn't mean as much for heavy tank(or any other) as it does for a scout. I think i don't have to explain why.

 

Always, always watch out to not block your scout teammate on a game start.

15:54 Added after 1 minute

View PostFTR, on 13 April 2019 - 06:40 PM, said:

*edited, this game.

 


Edited by AngryCombatWombat, 13 April 2019 - 06:21 PM.


Sfinski #3 Posted 13 April 2019 - 04:55 PM

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Faster tanks go around, simple.

FTR #4 Posted 13 April 2019 - 05:01 PM

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View PostBR33K1_PAWAH, on 13 April 2019 - 04:52 PM, said:

Bcs timing doesn't mean as much for heavy tank(or any other) as it does for a scout. I think i don't have to explain why.

 

Always, always watch out to not block your scout teammate on a game start.

Of course it does. It's just as important for heavy tank not having to stop because of horrible top speed and poor acceleration. 

 

And see, it's a different thing to block a scout when there is not enough space to go through, and for light tank not to even bother to look where is he driving and anticipate incoming teammates and just driving into them because you assume they gonna stop for you (?).

 

Like, there is this big open field at the start, and a [edited]light tank driver gonna drive right into you instead of pressing a or d slightly which gonna make next to no difference for him, especially when he is driving the fastest vehicles in the game.

 

The only exception is probably map like Mines and rushing hill.


Edited by FTR, 13 April 2019 - 05:02 PM.


spamhamstar #5 Posted 13 April 2019 - 05:03 PM

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Blocks team mate, blames team mate.  You're right, the game is full of *edited

 

If you can't see that it makes sense to let your spotters away 1st, then you are very much part of the problem.  You're supposed to be trying to play as a team.


Edited by AngryCombatWombat, 13 April 2019 - 06:22 PM.
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The_Naa #6 Posted 13 April 2019 - 05:04 PM

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you need one of these:



Dorander #7 Posted 13 April 2019 - 05:06 PM

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Que answers according to the following rule:

 

If player is driving the slower tank, faster tanks go around.

If player is driving the faster tank, slow tanks have to wait.



BR33K1_PAWAH #8 Posted 13 April 2019 - 05:08 PM

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View PostFTR, on 13 April 2019 - 07:01 PM, said:

Of course it does. It's just as important for heavy tank not having to stop because of horrible top speed and poor acceleration. 

 

I might be wrong but it looks like you misunderstand the term "timing".

You see, it makes no difference for me, the IS-7 driver, if i get to hill on Malinovka 5 seconds later.

But it's a huge deal for my T100LT buddy if he misses that time window to get in his favorite noob bush and spot half of enemy team. And he will miss that window, bcs i blocked him, and now he is 3 seconds late and enemy T100LT is already in position and spots my buddy before he can duck in his awesome cozy bush.

 

So, as you already stated:

View PostFTR, on 13 April 2019 - 06:40 PM, said:

Full of assholes, this game.

 

Yes.  And don't be one of them :)


Edited by BR33K1_PAWAH, 13 April 2019 - 05:09 PM.


FTR #9 Posted 13 April 2019 - 05:13 PM

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View Postspamhamstar, on 13 April 2019 - 05:03 PM, said:

Blocks team mate, blames team mate.  You're right, the game is full of *edited

 

If you can't see that it makes sense to let your spotters away 1st, then you are very much part of the problem.  You're supposed to be trying to play as a team.

 

You didn't read my posts. First rule of driving vehicles - lighter objects go around heavier objects.

Edited by AngryCombatWombat, 13 April 2019 - 06:23 PM.


Bordhaw #10 Posted 13 April 2019 - 05:14 PM

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View PostFTR, on 13 April 2019 - 03:40 PM, said:

What makes you think heavily armored vehicle going 20km/h should stop to let you pass/go around you?

 

Today I had teammate in his fancy wheeled vehicle which can go 80km/h shoot me because I did not kindly stop to let him pass in the beginning of battle, so he ended ramming me in the side and then shooting me and setting on fire. He did not turn blue, of course.

 

*edited, this game.

 

 

 

View PostFTR, on 11 March 2019 - 11:40 PM, said:

Wheeled tonks are god


Edited by AngryCombatWombat, 13 April 2019 - 06:24 PM.


FTR #11 Posted 13 April 2019 - 05:23 PM

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@Bordhaw

 

Not sure what's your message? I love my EBR and it has nothing to do with any of this.

 

You can be scum like this in any tank which goes 3 times faster than you and expects right of way.



spamhamstar #12 Posted 13 April 2019 - 05:33 PM

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View PostFTR, on 13 April 2019 - 04:13 PM, said:

 

You didn't read my posts. First rule of driving vehicles - lighter objects go around heavier objects.

 

Team damage system says otherwise.

WindSplitter1 #13 Posted 13 April 2019 - 06:12 PM

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View PostFTR, on 13 April 2019 - 04:23 PM, said:

@Bordhaw

 

Not sure what's your message? I love my EBR and it has nothing to do with any of this.

 

You can be scum like this in any tank which goes 3 times faster than you and expects right of way.

 

So far, Steve, the only thing you've managed to prove is that the game does have rear armour hatches and from your toxicity you are one of them.

 

Your precious little HT has all the time in the world to reach a corridor, whereas the LT has mobility for a reason. If you disallow an allied LT from using that mobility in such a crucial moment, you're the one to blame not the scout that plays for your team.

 

That he didn't turn blue? Good. Taught you a valuable lesson that unfortunately you're unlikely to put in practice.



NUKLEAR_SLUG #14 Posted 13 April 2019 - 06:52 PM

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View PostFTR, on 13 April 2019 - 05:13 PM, said:

 

You didn't read my posts. First rule of driving vehicles - lighter objects go around heavier objects.

 

First rule of tanking. Get out the way of your scouts.

S1dew1nder #15 Posted 13 April 2019 - 07:02 PM

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a question to you op, 

 

what's more important getting your ht in position as quick as you can or knowing where half or more of the enemy team is going? 



SuNo_TeSLa #16 Posted 13 April 2019 - 07:03 PM

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View PostBR33K1_PAWAH, on 13 April 2019 - 05:08 PM, said:

 

I might be wrong but it looks like you misunderstand the term "timing".

You see, it makes no difference for me, the IS-7 driver, if i get to hill on Malinovka 5 seconds later.

But it's a huge deal for my T100LT buddy if he misses that time window to get in his favorite noob bush and spot half of enemy team. And he will miss that window, bcs i blocked him, and now he is 3 seconds late and enemy T100LT is already in position and spots my buddy before he can duck in his awesome cozy bush.

 

So, as you already stated:

 

Yes.  And don't be one of them :)

 

I would agree with your IS7 part on alot of Maps, just not malinovka lol xD

BR33K1_PAWAH #17 Posted 13 April 2019 - 07:28 PM

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View PostSuNo_TeSLa, on 13 April 2019 - 09:03 PM, said:

 

I would agree with your IS7 part on alot of Maps, just not malinovka lol xD

 

Two teams, but only one cover from arty.

WG be like  :trollface:



FrantisekBascovansky #18 Posted 13 April 2019 - 07:30 PM

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Scouts ALWAYS have the right to go first off the spawn. And you in your HT, SPG or TD should not interfere.

FTR #19 Posted 13 April 2019 - 09:02 PM

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View PostRilleta, on 13 April 2019 - 06:12 PM, said:

 

So far, Steve, the only thing you've managed to prove is that the game does have rear armour hatches and from your toxicity you are one of them.

 

Your precious little HT has all the time in the world to reach a corridor, whereas the LT has mobility for a reason. If you disallow an allied LT from using that mobility in such a crucial moment, you're the one to blame not the scout that plays for your team.

 

That he didn't turn blue? Good. Taught you a valuable lesson that unfortunately you're unlikely to put in practice.

 

 

The only lesson it taught me is to actually shoot back at the light tank driver thinking he has right of way instead of going slightly around. I will happily do it regardless if I turn blue or not. And you probably did not even read most of the messages here because I clearly stated that I did not block anyone, the light drove in front of my tank effectively blocking me, because he wanted to force me to stop/slow down. and also there was plenty of space and ways to get to where he was going, this was just [edited]driving into me instead around me.

 

Read more carefully next time because the only thing you proved to me is that you are another one of forum people that do not even read nor care about the context and are quick to present their biased judgement. All you probably read in this thread is a title, I wouldn't be surprised. Either that or you did not understand a thing.

 

Lighter and quicker vehicles are always supposed to go around slower and heavier, that's it always was and that's how it's always supposed to be. Players should not tolerate twats in their light tanks that abuse their "right of way" because they "need to get to position quickly" well sorry buddy, but so do I, and so does everyone else. Of course it's something completely different when there there is not enough room and you block your teammate light from going where he was going, but this time it was not a case.

 

You drive tank few times quicker than I do. Look around and use your head to anticipate other people moving around, don't just expect everyone to get out of the way for you because you are in a light tank, especially super slow vehicles.



NUKLEAR_SLUG #20 Posted 13 April 2019 - 09:16 PM

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View PostFTR, on 13 April 2019 - 09:02 PM, said:

You drive tank few times quicker than I do. Look around and use your head to anticipate other people moving around, don't just expect everyone to get out of the way for you because you are in a light tank, especially super slow vehicles.

 

Wrong, you are the one should be looking around at the start to see what tanks are near you that might need to make a quick start and ensure you don't block their exit route.




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