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Light tank drivers


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shikaka9 #21 Posted 13 April 2019 - 09:18 PM

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Wheeled cars is not light tanks ... ffs ... stop spreading fake news Edited

Edited by Asklepi0s, 16 April 2019 - 10:15 AM.
This post has been edited by the moderation team due to inappropriate remarks


Blubba #22 Posted 13 April 2019 - 09:19 PM

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View PostFTR, on 13 April 2019 - 03:40 PM, said:

What makes you think heavily armored vehicle going 20km/h should stop to let you pass/go around you?

 

Today I had teammate in his fancy wheeled vehicle which can go 80km/h shoot me because I did not kindly stop to let him pass in the beginning of battle, so he ended ramming me in the side and then shooting me and setting on fire. He did not turn blue, of course.

 

*edited, this game.

Block Quote

And you probably did not even read most of the messages here because I clearly stated that I did not block anyone, the light drove in front of my tank effectively blocking me, because he wanted to force me to stop/slow down. and also there was plenty of space and ways to get to where he was going, this was just [edited]driving into me instead around me.

 

Well that's not how that reads. It reads like you didn't stop to let him pass....which is exactly what you wrote oddly. One of us is struggling here and to be fair, it could be me but maybe there are a few words missing?



Miepie #23 Posted 13 April 2019 - 09:20 PM

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...Now I really want the ability to add an "I brake for LTs" bumper sticker to my heavy tanks. :great:

1ucky #24 Posted 13 April 2019 - 09:33 PM

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Edited

Edited by Asklepi0s, 16 April 2019 - 10:18 AM.
This post has been edited by the moderation team due to inappropriate remarks


r2pp2r #25 Posted 13 April 2019 - 09:39 PM

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You do know that it is not so easy to maneuver between tanks with a wheeled vehicle?

KarmaMint #26 Posted 13 April 2019 - 10:00 PM

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Should give room to slower tanks especially if they take long time to accelerate again. I'm not "stopping" if some wheeled wants to do couple of spins at the start for funz and gets on my way and loses hitpoints because of that. They get the penalty anyways

Edited by KarmaMint, 13 April 2019 - 10:02 PM.


Gruff_ #27 Posted 15 April 2019 - 10:31 PM

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Lights at the start of the battle have right of way, yes they should be tryign to steeer around you also but just give them room to get going, they are the eyes of your team, the earlier their spots come in the more effective everybody in the teams decisions and (re)/deployment can be.  Some spawn points can really mess up your early deployment in a light by the time you have fought your way around your team mates you may have lost some key position that has an influence on the game for everyone.

Jauhesammutin #28 Posted 16 April 2019 - 09:14 AM

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View PostFTR, on 13 April 2019 - 03:40 PM, said:

What makes you think heavily armored vehicle going 20km/h should stop to let you pass/go around you?

 

Today I had teammate in his fancy wheeled vehicle which can go 80km/h shoot me because I did not kindly stop to let him pass in the beginning of battle, so he ended ramming me in the side and then shooting me and setting on fire. He did not turn blue, of course.

 

*edited, this game.

 

He didn't turn blue so that's "OK" by WG's standards.

 

You blocked a WV in the spawn so he couldn't get spots on the enemy team and give information to you where you should drive your HT. I hope I'll never see you on my team. The game is full of trolls, I don't need another one.



Cobra6 #29 Posted 16 April 2019 - 09:32 AM

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View PostFTR, on 13 April 2019 - 03:40 PM, said:

What makes you think heavily armored vehicle going 20km/h should stop to let you pass/go around you?

 

Today I had teammate in his fancy wheeled vehicle which can go 80km/h shoot me because I did not kindly stop to let him pass in the beginning of battle, so he ended ramming me in the side and then shooting me and setting on fire. He did not turn blue, of course.

 

*edited, this game.

 

Simple, you are so slow you won't need to get anywhere in a hurry anyway (you might think you do, but you don't) while for that fast light tank it's *CRITICAL* to get to a certain location as soon as possible, otherwise the enemy light will already be there.

 

You in your slow vehicle should stop and let the fast vehicle pass as it's very important for them to occupy important map positions early on to get vision up or deter enemy lights.

 

Cobra 6


Edited by Cobra6, 16 April 2019 - 09:33 AM.


tajj7 #30 Posted 16 April 2019 - 09:37 AM

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View Postr2pp2r, on 13 April 2019 - 08:39 PM, said:

You do know that it is not so easy to maneuver between tanks with a wheeled vehicle?

 

This, wheeled vehicles don't actually turn very quickly or easily, especially when they are just getting going. 

 

Slower vehicles should ALWAYS get out of the way of their lights and meds at the start of the game because it is in their interest, it makes no difference to most heavies if they just sat for 10s after spawn.

 

The worst is the TD or arty players who just drive across everyone in reverse, because its obviously massively important that they get to their red line camping position quickly :facepalm:

 

I don;t get though why WG don't just fix the spawns more, put the lights and meds up front, heavies next and the TDs/arty at the back. 



DuncaN_101 #31 Posted 16 April 2019 - 11:09 AM

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Cuz tajj... That would be a simple solution... And WG doesn't do simple anything.(unless it makes them money)

Cregan37 #32 Posted 16 April 2019 - 11:25 AM

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View Posttajj7, on 16 April 2019 - 08:37 AM, said:

 

This, wheeled vehicles don't actually turn very quickly or easily, especially when they are just getting going. 

 

Slower vehicles should ALWAYS get out of the way of their lights and meds at the start of the game because it is in their interest, it makes no difference to most heavies if they just sat for 10s after spawn.

 

The worst is the TD or arty players who just drive across everyone in reverse, because its obviously massively important that they get to their red line camping position quickly :facepalm:

 

I don;t get though why WG don't just fix the spawns more, put the lights and meds up front, heavies next and the TDs/arty at the back. 

 

Because td's and heavies get yelled at if they don't shoot the second a tank gets spotted.

 

"Mimimi, I spot, you no shoot, I no spot more, mimimi" followed by the scout parking his tank next to the arties.



Crouching_Panther #33 Posted 16 April 2019 - 11:31 AM

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View PostS1dew1nder, on 13 April 2019 - 07:02 PM, said:

a question to you op, 

 

what's more important getting your ht in position as quick as you can or knowing where half or more of the enemy team is going? 

 

Absolutely... As the heavies take ages to get to were they are needed... It would be good to know as early as possible of your sending 1 heavy tank to a curtain death against five heavies or if your waisting the full might of all your muscle against one tank or possibly none... To then get flanked from the other side. 

Edited by Crouching_Panther, 16 April 2019 - 11:51 AM.


hoveruss #34 Posted 16 April 2019 - 11:36 AM

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It's the same mentality that blocks lights getting into spotting positions quick enough that then whines the lights aren't spotting for them.

heavy tank drivers are pretty thick.

DuncaN_101 #35 Posted 16 April 2019 - 11:37 AM

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Nah most wot players are pretty thick.

Doesn't matter what class they drive

Cobra6 #36 Posted 16 April 2019 - 11:38 AM

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View PostCregan37, on 16 April 2019 - 10:25 AM, said:

 

Because td's and heavies get yelled at if they don't shoot the second a tank gets spotted.

 

"Mimimi, I spot, you no shoot, I no spot more, mimimi" followed by the scout parking his tank next to the arties.

 

Then you are confusing heavy/TD drivers playing lights for once in a blue moon with proper light tank drivers.

Anyone who parks their light next to the arty or at the back (unless the majority of the map has already been lost) is not someone who drivers light tanks frequently and efficiently.

 

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Cregan37 #37 Posted 16 April 2019 - 11:41 AM

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View PostCobra6, on 16 April 2019 - 10:38 AM, said:

 

Then you are confusing heavy/TD drivers playing lights for once in a blue moon with proper light tank drivers.

Anyone who parks their light next to the arty or at the back (unless the majority of the map has already been lost) is not someone who drivers light tanks frequently and efficiently.

 

Cobra 6

 

Heh, I do hope so!

pecopad #38 Posted 16 April 2019 - 11:50 AM

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View PostCobra6, on 16 April 2019 - 11:38 AM, said:

 

Then you are confusing heavy/TD drivers playing lights for once in a blue moon with proper light tank drivers.

Anyone who parks their light next to the arty or at the back (unless the majority of the map has already been lost) is not someone who drivers light tanks frequently and efficiently.

 

Cobra 6

 

When I play arty, any tank that stands behind me is game. The same for the end game TD snipers who retreat to Arty positions to farm.

I do not drawn in arty, and usually try to take someone with me... 



DeadLecter #39 Posted 16 April 2019 - 12:56 PM

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There are lots of positions like the hills on Fjords, Tundra, Mines that sort of determine the result. Whichever team gets there first, wins. Now you can block your LTs all you want, but if they don't get there because you were too egomaniac to move your tank and block your LTs then don't cry about losing. They would have helped you win, but you didn't let them.

pecopad #40 Posted 16 April 2019 - 02:50 PM

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View PostDeadLecter, on 16 April 2019 - 12:56 PM, said:

There are lots of positions like the hills on Fjords, Tundra, Mines that sort of determine the result. Whichever team gets there first, wins. Now you can block your LTs all you want, but if they don't get there because you were too egomaniac to move your tank and block your LTs then don't cry about losing. They would have helped you win, but you didn't let them.

 

Strange because in none of this maps I think Lts are that important. Fjords... the hills is mehh, Tundra the same, no major advantage, in Mines hIll is important, but the first to get there usually does not survive, and what you gain from the risk you take does not pay, also Mines is a very small map. Seldom you get great games with a light once winning the Hill on mines.

 

Maneheim line, Prokho, Steppes, Province, Sand river, Malinovka IMHO Lights have a much higher impact, some of them are usually won by the best LT play


Edited by pecopad, 16 April 2019 - 02:50 PM.





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