Jump to content


I have a feeling Grille 15 needs better traverse

Grille 15 TD Germany Tier X Support_Weapon

  • Please log in to reply
17 replies to this topic

lnfernaI #1 Posted 16 April 2019 - 08:30 AM

    Brigadier

  • Player
  • 31289 battles
  • 4,230
  • Member since:
    09-15-2012

I have a 6 skill crew,I use food,and the directive,it still pains me to how slow this TD traverses. I understand it might be to balance out it's medium-like acceleration and top speed,but a small buff wouldn't hurt.

 

(and if this isn't a secret,what equipment do you use on Grille 15? I tried using Camo net,rammer and binos,or GLD in place of camo net.)



tank276 #2 Posted 16 April 2019 - 09:03 AM

    Warrant Officer

  • Player
  • 52689 battles
  • 746
  • [KEKE] KEKE
  • Member since:
    08-30-2012

 I use  GLD, rammer and net.

I consider it one of the weak t10 TDs, traverse would help I think.



Dr_Oolen #3 Posted 16 April 2019 - 09:33 AM

    Lieutenant

  • Player
  • 23298 battles
  • 1,844
  • [IDEAL] IDEAL
  • Member since:
    03-13-2012
are you suggesting that grille might be a weak tank? are you suggesting that a tank with 0 armor and super crapdispersions and zero camo shouldnt turn slower than a certain t10 td of a certain unbiased nation that has 300+ effective everywhere except a small pixel weakspot cupola that goes just as fast while having much better gun dispersions and much better camo?

Edited by Dr_Oolen, 16 April 2019 - 09:34 AM.


Thejagdpanther #4 Posted 16 April 2019 - 09:36 AM

    Brigadier

  • Player
  • 36056 battles
  • 4,632
  • [TKBS] TKBS
  • Member since:
    07-16-2012
The only buff that this tank need, is called "wte100"
:trollface:

Balc0ra #5 Posted 16 April 2019 - 10:03 AM

    Field Marshal

  • Player
  • 70170 battles
  • 19,061
  • [WALL] WALL
  • Member since:
    07-10-2012

For a tier X TD it's traverse is not slow. But vs the Foch B it's really slow. But tbh I doubt even that traverse speed would make it better for most.

 

Can't recall when it was said last. But WG have said several times that the Grille 15 is "fine" and no changes will come to it. Even tho most seems to think it needs it.

 

 

View PostlnfernaI, on 16 April 2019 - 08:30 AM, said:

(and if this isn't a secret,what equipment do you use on Grille 15? I tried using Camo net,rammer and binos,or GLD in place of camo net.)

 

Personally I ended up with Optics, camo net and rammers. I did not feel the gun was that terrible that it needed a GLD. But with my crew and food with optics it sits at a 467m view range and 31% stationary camo. As food alone added 20m and BIA added another 9m, recon 7m atm on top of the 40m optics added.


Edited by Balc0ra, 16 April 2019 - 10:07 AM.


Dex022 #6 Posted 16 April 2019 - 11:19 AM

    Private

  • Player
  • 49291 battles
  • 32
  • Member since:
    11-13-2011
Full traverse turret would make it viable again and it would be logical continuation in that line after tier9 wt.

lnfernaI #7 Posted 16 April 2019 - 11:52 AM

    Brigadier

  • Player
  • 31289 battles
  • 4,230
  • Member since:
    09-15-2012

View PostDr_Oolen, on 16 April 2019 - 10:33 AM, said:

 super crapdispersions

Doesn't factor in anything. Aimtime completely compensates. Even if it were to have Vstab,even that wouldn't be required. Snap Shot and it's directive are just fine,although yet again,changes are negligible.

Block Quote

 zero camo

 Not true.

 

View PostBalc0ra, on 16 April 2019 - 11:03 AM, said:

Personally I ended up with Optics, camo net and rammers. I did not feel the gun was that terrible that it needed a GLD. But with my crew and food with optics it sits at a 467m view range and 31% stationary camo. As food alone added 20m and BIA added another 9m, recon 7m atm on top of the 40m optics added.

Binos set it to near-max for me.

View PostDex022, on 16 April 2019 - 12:19 PM, said:

Full traverse turret would make it viable again and it would be logical continuation in that line after tier9 wt.

 

It IS viable. It doesn't need a 360° turret,just like K-91 doesn't - that would devalue the Obj.268 further. It requires track traverse.

 


Edited by lnfernaI, 16 April 2019 - 11:53 AM.


DeadLecter #8 Posted 16 April 2019 - 01:15 PM

    Lieutenant

  • Player
  • 29929 battles
  • 1,660
  • Member since:
    05-28-2016

It doesn't need any buff. It needs to be completely removed. This tank does not fit into this line at all. 

Borsig and Wt Auf both have full turrets with two gun choices. Better alpha or lower alpha with better pen and DPM.  They both have high camo rating and aren't mobile.

Grille 15 is the exact opposite of those two. It's a like Deathstar. You play a line then all of a sudden the TX doesn't have the slightest resemblance to the previous tanks. That was their excuse for replacing Deathstar, but they aren't using the same excuse for Grille because lots of people already have it, and replacing it won't make much profit for WG. And WG has said before, they are happy with Grille and won't change anything about it.



sokolicc #9 Posted 16 April 2019 - 02:06 PM

    Sergeant

  • Player
  • 27785 battles
  • 209
  • [GX] GX
  • Member since:
    04-14-2016
GLD not needed since it have already insane aim time.
10% on 1.4s is not noticeable.
Use equipment to improve stats to some reasonable level. If you improve already fantastic characteristic you're wasting slot.


I would use rammer, camo net and binos.
If you have 6 skills you could use optics maybe.
Although i think rammer, binos and optics will be good to since you can have 470+m viewrange and when stationary that can go up to 520+ so you will break camo of many tanks at 445m.
Just my opinion, like few guys uses Skorpion G with rammer, optics and Binos and it works...


Japualtah #10 Posted 16 April 2019 - 02:54 PM

    Second Lieutenant

  • Player
  • 31172 battles
  • 1,257
  • Member since:
    04-20-2012

Optics and binos don't stack up, I have 463m only with optics on mine, GLD is helpful because of the poor traverse bloom, the tank can only be exposed for a minimal time span.

 

Improving the traverse would indeed improve the nature of the tank which is to quickly relocate, fire, retreat, rinse and repeat. It turns like a boat atm which prevents from playing the tank dynamically.



Mav75 #11 Posted 16 April 2019 - 02:58 PM

    Lieutenant

  • Player
  • 33415 battles
  • 1,741
  • Member since:
    10-04-2013
Grille need limited turret traverse to 90-degrees to the front, something with that long a barrel would quite likely topple over when the turret is turnet to the side or at the latest when it has fired.

Japualtah #12 Posted 16 April 2019 - 05:30 PM

    Second Lieutenant

  • Player
  • 31172 battles
  • 1,257
  • Member since:
    04-20-2012

View PostMav75, on 16 April 2019 - 02:58 PM, said:

Grille need limited turret traverse to 90-degrees to the front, something with that long a barrel would quite likely topple over when the turret is turnet to the side or at the latest when it has fired.

 

Are you being sarcastic, or don't know the tank?

Confused here...



BR33K1_PAWAH #13 Posted 16 April 2019 - 05:42 PM

    Second Lieutenant

  • Player
  • 6455 battles
  • 1,398
  • [WJDE] WJDE
  • Member since:
    04-11-2018

edited


Edited by 11poseidon11, 16 April 2019 - 05:50 PM.
This post has been edited by the moderation team due to inappropriate remarks.


kubawt112 #14 Posted 16 April 2019 - 09:37 PM

    Warrant Officer

  • Player
  • 3378 battles
  • 539
  • [-UM] -UM
  • Member since:
    07-10-2012

Well, if you increase the traverse speed, the dispersion would be worse. Wouldn't want that, would we?

 

Anyway, eagerly awaiting a comment from a certain fella whose apricots are so well-developed that he'll happily defend even the RHM-Panzerwagen. :)

 

 

View PostBR33K1_PAWAH, on 16 April 2019 - 05:42 PM, said:

(...)

 

I believe I'm not at liberty to discuss moderation as such, but this gets me that ol' deja vu feeling (specifically, the sudden, inexplicable, loss of a post in the RHM-Panzerwagen thread a few weeks ago).


Edited by kubawt112, 16 April 2019 - 09:39 PM.


Desyatnik_Pansy #15 Posted 16 April 2019 - 09:52 PM

    Bartender

  • Player
  • 17525 battles
  • 26,367
  • [-GLO-] -GLO-
  • Member since:
    04-19-2013

View PostJapualtah, on 16 April 2019 - 04:30 PM, said:

Are you being sarcastic, or don't know the tank?

Confused here...

 

He's using real tank logic, but that doesn't really fit into the game considering, well, so many things. :P



lnfernaI #16 Posted 16 April 2019 - 10:44 PM

    Brigadier

  • Player
  • 31289 battles
  • 4,230
  • Member since:
    09-15-2012

View Postkubawt112, on 16 April 2019 - 10:37 PM, said:

Well, if you increase the traverse speed, the dispersion would be worse. Wouldn't want that, would we?

As I already pointed out, you do not really feel the supposed terrible disp. To open fire, you stop moving only,for what seems a fraction of a second,and then pull back.



Strizi #17 Posted 17 April 2019 - 04:34 AM

    Warrant Officer

  • Player
  • 40970 battles
  • 806
  • Member since:
    06-16-2011
Give it a 360° turret and give it better camo.

lnfernaI #18 Posted 17 April 2019 - 05:30 AM

    Brigadier

  • Player
  • 31289 battles
  • 4,230
  • Member since:
    09-15-2012

View PostStrizi, on 17 April 2019 - 05:34 AM, said:

Give it a 360° turret and give it better camo.

 

The camo is good as it is.




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users