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Wheeled abominations in FL


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SteVer1n0 #1 Posted 17 April 2019 - 08:24 AM

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So not only are wheeled turds faster than my friend Tyrone when he goes out to acquire televisions, they are as small as murazor's genitals and on top of all that untrackable, which is laughable because you would think that if i shot a 17cm AP shell at the wheels of any vehicle it would at least make it stop.

 

WG's balance department has really been liberal with their hallucinogen usage if they think these abominations are healthy for FL gameplay, it's completely ridiculous how they can't be countered other than hoping that rng doesn't screw you out of hitting a perfectly aimed shot on them

 

arty is the biggest problem in the game, xvm stats are the 2nd, this is the 3rd

 


Edited by SteVer1n0, 17 April 2019 - 08:25 AM.


barison1 #2 Posted 17 April 2019 - 08:26 AM

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yea because progetto/defender/vk100.01p/su130pm/arty/etc totally dont ruin FL

 

 


Edited by barison1, 17 April 2019 - 08:26 AM.


wsatnutter #3 Posted 17 April 2019 - 08:28 AM

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its so easy  killing the wheelie bins just lead your shot and jobs done, like we did in beta where you had no choice but to.

Kozzy #4 Posted 17 April 2019 - 08:41 AM

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Here is 'Pavel the wheeled vehicle driver'* enjoying frontlines, using his skills to exploit the full potential of his favourite class.  Note that he doesn't even need his monitor turned on to be effective.  Just mash that W key and the occasional S and F, right click/left click.

 

 

*cringey, eh?


Edited by Kozzy, 17 April 2019 - 08:46 AM.


ValkyrionX #5 Posted 17 April 2019 - 09:03 AM

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to me more than ebr 75 / lynx the problem seems to be the continuous "spam" of progettos-pantera-skorpion-defender-is3a-su130pm-elc90

 

these tanks in particular have broken the *****

 

especially the Italian tanks, I no longer tolerate them personally , just an idi**ic tank made for idi**ic players without hands



8126Jakobsson #6 Posted 17 April 2019 - 09:12 AM

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View PostSteVer1n0, on 17 April 2019 - 08:24 AM, said:

So not only are wheeled turds faster than my friend Tyrone when he goes out to acquire televisions, they are as small as murazor's genitals 

 

These are beautiful words regardless. 



crnakoza #7 Posted 17 April 2019 - 09:16 AM

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View Postbarison1, on 17 April 2019 - 08:26 AM, said:

yea because progetto/defender/vk100.01p/su130pm/arty/etc totally dont ruin FL

 

I could kind of understand the other ones but VK? What are you smoking? Any heavy tank in FL that isn't soviet blackhole machine, or frenchie autoloader is just a sad little thing.

Cobra6 #8 Posted 17 April 2019 - 09:19 AM

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I'd be more pissed off that FL is totally dominated by premium tanks. It would seem hardly any regular Tech Tree tank is competitive nowadays which is far more egregious then WV's alone.

 

Cobra 6



Noo_Noo #9 Posted 17 April 2019 - 09:21 AM

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View Post8126Jakobsson, on 17 April 2019 - 09:12 AM, said:

 

These are beautiful words regardless. 

 

Poetic almost

SuedKAT #10 Posted 17 April 2019 - 09:22 AM

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View Postbarison1, on 17 April 2019 - 08:26 AM, said:

vk100.01p

 

Woot, do you seriously consider the VK 100.01P to ruin FL? You must have misstyped that or never played the mode at all.

 

However yes the WV's in FL should really have the same cap as arty, neither normal maps and game-play nor the FL map and game-play is designed with the WV's in mind but it become so much more apparent and an issue in FL.



Noo_Noo #11 Posted 17 April 2019 - 09:27 AM

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View PostCobra6, on 17 April 2019 - 09:19 AM, said:

I'd be more pissed off that FL is totally dominated by premium tanks. It would seem hardly any regular Tech Tree tank is competitive nowadays which is far more egregious then WV's alone.

 

Cobra 6

 

Agree completely. I think it may also be a case that some people (like myself) dont really have a lot of standard tier 8's in their garage. Far easier to go and buy one, especially if its better. 

 

I'm finding that if you dont have mobility it can be really hard to keep up with the battle which means you can miss out on a lot of opportunities to rank up.

 



United_Stealth #12 Posted 17 April 2019 - 09:32 AM

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At least make them trackable, that would make them less op. Right now you either damage to it or you do nothing at all. And it's hard enough to hit the little Ferraris enough as it is.

Homer_J #13 Posted 17 April 2019 - 09:34 AM

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Stop trying to ruin the only fun thing about Progetto Lines.

jimbobjammybob #14 Posted 17 April 2019 - 09:36 AM

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Tajj will be along shortly to let you all know that if any tank causes problems you simply got outplayed and need to GETGUD.

Balc0ra #15 Posted 17 April 2019 - 09:53 AM

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Must be why everyone plays 432 lights this time then. As besides the premium, the Lynx is a less rare sight this time around. But yeah I get your point about wheel damage and speed. You can put up an argument that it's a bit to fast vs 2 or 3 when they are easy to hit. And my meds so far cripples them rather often with 1 wheel at least.

 

View PostSteVer1n0, on 17 April 2019 - 08:24 AM, said:

arty is the biggest problem in the game, xvm stats are the 2nd, this is the 3rd

 

No the lack of track assist on a wheeled light is IMO. That's alot of XP I've lost on all the wheels I've blown off. That and the arty consumable. Wheeled lights is not even on my top 5 issues with FL. Even the 432 comes before that. As that's the light everyone spams now. Or the High HE pen HWK 30 that's a way more common sight for me thus far vs the EBR.

 

View Postcrnakoza, on 17 April 2019 - 09:16 AM, said:

 

I could kind of understand the other ones but VK? What are you smoking? Any heavy tank in FL that isn't soviet blackhole machine, or frenchie autoloader is just a sad little thing.

 

Must be why they bounce as much capping C with their 250mm effective lower plate then. And 220mm cupola at that one pixel before it's 260mm effective. Must be why most tier 8 HT's dominate it... Or not. If you flank it sure. But in a corridor face to face? I would rather see a Defender vs that VK. As least the Defender has a small cupla most of my tier 8 guns can reliably pen. 

 

 

 



United_Stealth #16 Posted 17 April 2019 - 10:28 AM

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View PostUnited_Stealth, on 17 April 2019 - 09:32 AM, said:

At least make them trackable, that would make them less op. Right now you either damage to it or you do nothing at all. And it's hard enough to hit the little Ferraris enough as it is.

 

Just now, I was playing frontline and an EBR was racing across the field spotting everyone. I managed to hit him from 400 meters away. Twice, doing CRITICAL damage. But yet he kept speeding along, like nothing was happening. How on earth can you call something a critical hit when it doesn't do edit. 

And again, I hit him twice, but he took NO damage. Whatsoever. They are just so editing stupid. 

To finish it off ofcourse no one was even defending the cap anymore so I was left there alone. In the entire square kilometer area..... So much fun this game is becoming!!!! For edit sake!!! Do something about it wargaming!!! FOR EDIT SAKE!!!! 

This game can be so much fun, but dear god do some decisions you make make NO sense whatsoever. It just editing ruins the fun. Bring that fun back. THANK you. 



barison1 #17 Posted 17 April 2019 - 10:50 AM

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View PostSuedKAT, on 17 April 2019 - 09:22 AM, said:

Woot, do you seriously consider the VK 100.01P to ruin FL? You must have misstyped that or never played the mode at all.

 

However yes the WV's in FL should really have the same cap as arty, neither normal maps and game-play nor the FL map and game-play is designed with the WV's in mind but it become so much more apparent and an issue in FL.

 

i played FL plenty, if vk is even slightly hiding the lowerplate you cant pen him(apart from 2 pixel cupola weakspot), forced to load gold. they can hold cap zones pretty well so far my experience

 

they just dominate corridors, like with capzone c and such


Edited by barison1, 17 April 2019 - 10:51 AM.


Cobra6 #18 Posted 17 April 2019 - 10:55 AM

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View PostUnited_Stealth, on 17 April 2019 - 08:32 AM, said:

At least make them trackable, that would make them less op. Right now you either damage to it or you do nothing at all. And it's hard enough to hit the little Ferraris enough as it is.

 

They did that on the testserver and since the wheels are so large and easy to hit, any shot that hit you instantly "tracked" you and made you almost grind to a halt.

 

This does not work at all and is only frustrating.

 

As a WV driver but also one playing against them, the current way it's handled is simply superior in terms of gameplay then to what it was on the test-server.

 

As soon as you see a WV, shoot HE.

 

Cobra 6



SuedKAT #19 Posted 17 April 2019 - 11:09 AM

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View Postbarison1, on 17 April 2019 - 10:50 AM, said:

 

i played FL plenty, if vk is even slightly hiding the lowerplate you cant pen him(apart from 2 pixel cupola weakspot), forced to load gold. they can hold cap zones pretty well so far my experience

 

they just dominate corridors, like with capzone c and such

 

In random matches I'd agree with you, but in FL I've rarely seen them used and the few I've seen have been wrecked so quick that you almost feel sorry for them since it must have taken them forever to drive to the front in the first place. There are so few locations/positions you can't flank in FL and the VK simply can't handle that and the only time I think I've seen a VK be somewhat successful is around the bridge to the castle, I've even used mine there a few times.  

gunslingerXXX #20 Posted 17 April 2019 - 11:14 AM

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:popcorn:




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