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Small Maps and Tier X are INCOMPATIBLE

tier 10 tier x big map small map bad mm tier 10 arty

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Maick3l #1 Posted 17 April 2019 - 09:46 PM

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Not only does WG not restrict high tier tanks from small maps, but their mm seems to favor those maps. The mm as usual consists of mostly unbalanced teams e.g. one gets annihilated while the other barely has a few dead tanks. One consists of A1 campers while the other spreads out evenly and occupies most of the map. The battle seems to last no longer than 5 minutes on average regardless of the high investment that comes along with playing high tiers.

Battle results often show artilleries doing the worst damage compared to all other types of tanks, maybe more than lights who act as spotters and not damagers. Artys who don't die in the first 3 minutes are considered "lucky" and sometimes their own team tries to get them dead for personal reasons and issues - beef with high skilled artillery players who nuked their tanks in the past.



O_verdose #2 Posted 21 April 2019 - 12:42 AM

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Wargaming stupidity is best revealed on mines. South spawn tier x artys have only one position available and in games with three arties it's so damn easy to just bombard the corner. At some point south spawn arties will die no matter how you relocate. Mines shouldn't be allowed for tier 6 and higer.




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