Fair Play Policy: Updated List of Prohibited Mods
#1 Posted 24 April 2019 - 02:01 PM
The full text of the news item
#2 Posted 24 April 2019 - 02:05 PM

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#3 Posted 24 April 2019 - 02:07 PM
Why not just ban all mods? It appears that's the direction you're heading anyway.
#4 Posted 24 April 2019 - 02:13 PM
#5 Posted 24 April 2019 - 02:17 PM
#6 Posted 24 April 2019 - 02:21 PM
#7 Posted 24 April 2019 - 02:23 PM
WG in his point you should close all mods for a small period. Nobody plays this game for the mods. The game is better without them, its fair.
Its obvious that you can't control illegal mods, the ban waves are just a joke + you ban sometimes the wrong people (at least you can tell them what you did find and ban them).
I hope you keep on trying to make the game cheatmods free.
#8 Posted 24 April 2019 - 02:24 PM
meanwhile in almost every community (clans, teambattle squads etc) is players who still rides on tundra and broken object indicators. I know players who use those programs (not mods, but dll injectors), plays a lot and have not even received a warning. ![]()
20-50k and more btl on cheats and nothing. ![]()
#9 Posted 24 April 2019 - 02:26 PM
Werkatze, on 24 April 2019 - 01:13 PM, said:
The second one is a right cheat. If the arrow is green that enemy is not aiming at you and can't hurt you. Red means he's close and can hit you. When it changes to purple it means he sees you and is taking aim.
It's good that these are being banned....let's see how many get caught in the net in June.
Edited by BravelyRanAway, 24 April 2019 - 02:27 PM.
#10 Posted 24 April 2019 - 02:30 PM
I'm glad to finally see the "gun direction mod" finally getting the axe. It's been around for far too long and I personally consider it far worse than others.
What about this sentence, what does it actually mean? especially the underlined part.
"Enabling automatic use of non-Premium consumables right before returning to the Garage at the end of battle "
Do you actually mean automatic use of consumables in general? (of course not the automatic fire extinguishers). That has been prohibited for ages but how can you enforce that? How can you figure out if somebody just has very good reflexes and key bindings as opposed to outright cheating? I actually had a battle yesterday where a bobject driver repaired his tracks in something like 1ms after I tracked him ... twice in the duration of the battle.
#11 Posted 24 April 2019 - 02:31 PM
Good start, i have seen streamers on twitch that use gun direction mod.
Maybe game need to be made that player mods to be stored on wg server so that noone can cheat.
#12 Posted 24 April 2019 - 02:34 PM
oh my ... as these mods are in basically all modpacks, were legal for years and especially the arrow to the nearest enemy one (basically last bit of "you actually have crew of several people and arent playing RC controlled toy" ) was specifically "nerfed" by official ruling about it i can see
a) lot of people kinda miffed about the decision
b) lot and i mean A LOT of people getting banned simply because they dont read every post WG makes ...
firstly the grace period NEEDS TO BE UNTIL NEXT MAJOR PATCH ... those break mods, meaning people will have to redownload modpacks = those mods will be removed by teh modpack creators and NOT reinstalled unless they are put in manually and willingly. and no its not a problem to do so, at least two out of three newly banned mods were legal FOR YEARS few weeks more wont make a difference to the game itself but might be difference between happy customer and someone being UNJUSTLY banned ...
secondly WG simply has to stop changing theyr decisions like this, when they say one time mod is legal and some time down the line make it into a BANNABLE one that is simply WRONG ... this is slippery slope where peoples accounts sometimes containing digital goods with SIGNIFICANT monetary value at risk of being taken away simply because someone misses an announcement.
#16 Posted 24 April 2019 - 02:45 PM
Asghaad, on 24 April 2019 - 01:34 PM, said:
oh my ... as these mods are in basically all modpacks, were legal for years and especially the arrow to the nearest enemy one (basically last bit of "you actually have crew of several people and arent playing RC controlled toy" ) was specifically "nerfed" by official ruling about it i can see
a) lot of people kinda miffed about the decision
My heart bleeds for them.
I remember having a discussion on this forum with a unicum about the 'nearest enemy' one. He didn't think it was a cheat or gave advantage, why use it then?
#18 Posted 24 April 2019 - 02:49 PM
If the game became MOD free totally, every player would be on a level playing field.
GOOD players would deserve their rankings, and poorer (not so good) players would at least know that they would have to improve their play style to compete with all other players.
#19 Posted 24 April 2019 - 02:51 PM
#20 Posted 24 April 2019 - 02:51 PM
Good news the closest enemy mod is part of Aslains at the moment no doubt he is busy right now changing or removing it.
It does give an edge to the user as you instantly know if there is a clear line of sight.
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