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Should WG implement new arty lines in the game?


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felixpeliculas #1 Posted 01 May 2019 - 09:40 PM

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My personal answer is a big YES.

In spite of the sequential nerfs suffered (and those coming on) by this class of tanks, there’s still a non negligible amount of players using them daily.

I hope the Chinese server ‘invents’ a new Chinese arty line to be further implemented in the game. Sweden may have possibilities enough to implement its own arty line as well.



Gruff_ #2 Posted 01 May 2019 - 09:44 PM

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It would be good if all nations had all tank class options, though with WG's record they will give a new nation some "defining charactersistic" and no doubt mess up the balance even more.

psychobear #3 Posted 01 May 2019 - 09:46 PM

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You're joking, right? Implementing artillery in this game was a huge mistake to begin with, since it just doesn't fit in and seriously breaks overall balance and affects gameplay quality.

They should rather remove the existing lines, not implement new ones.



1ncompetenc3 #4 Posted 01 May 2019 - 09:50 PM

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View Postfelixpeliculas, on 01 May 2019 - 09:40 PM, said:

In spite of the sequential nerfs suffered (and those coming on) by this class of tanks, there’s still a non negligible amount of players using them daily.

 

So what you're saying is that these nerfs don't go anywhere near far enough. I concur.

Dorander #5 Posted 01 May 2019 - 10:34 PM

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What's the point. Every artillery piece plays virtually the same, the only difference is in the details, one's more accurate, the other's got a higher arc, the next one a slightly bigger boom... where each other tank line has a slight learning curve, learning the ins and outs of the tank, an artillery piece inevitably just sits and fires.

Edited by Dorander, 01 May 2019 - 10:34 PM.


Robbie_T #6 Posted 01 May 2019 - 10:36 PM

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No its good as it is...or better when the nerf come in.

(and i am no arty hater i have them my self)



JCD3nton #7 Posted 01 May 2019 - 10:38 PM

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No. They should remove existing arty lines.

Gremlin182 #8 Posted 01 May 2019 - 10:50 PM

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Probably not because they would try to make them all different so there would be ones with siege mode others with loads of armour, one that gets special ammo and can work well as a td and so on.

 

Maybe they can try out something a little different and see how it works in the game.

Give us an assault gun type vehicle similar to Tank destroyers but with low velocity Howitzers.

Then you have a class that can lob a shell in an arc to hit vehicles behind cover or below a ridge line but they have to get fairly close to do it.

 

Its what we could have had instead of SPGs and I like to think they would have worked out better and been more interesting to play.

 



1ncompetenc3 #9 Posted 01 May 2019 - 10:55 PM

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View PostGremlin182, on 01 May 2019 - 10:50 PM, said:

Probably not because they would try to make them all different so there would be ones with siege mode others with loads of armour, one that gets special ammo and can work well as a td and so on.

 

Maybe they can try out something a little different and see how it works in the game.

Give us an assault gun type vehicle similar to Tank destroyers but with low velocity Howitzers.

Then you have a class that can lob a shell in an arc to hit vehicles behind cover or below a ridge line but they have to get fairly close to do it.

 

Its what we could have had instead of SPGs and I like to think they would have worked out better and been more interesting to play.

 

 

So more Bishops and Berts?

FrantisekBascovansky #10 Posted 01 May 2019 - 10:56 PM

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At some point, they will introduce tier 8 premium (soviet) artillery, it's just a matter of time.

It will be playable ("too OP", whiners will whine), expensive as hell and it will be a dealbreaker, sales will go like there's no tomorrow.

 



Laur_Balaur_XD #11 Posted 01 May 2019 - 10:57 PM

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NO.

I think it would be much better for the game experience if they would remove all missions that require playing arty, or even remove arty completely and refund players with free xp for them. The only thing that arty brings to this game is frustration, and that leads to toxicity and people leaving the game in the end.

It's the only class that literally can't be countered, you can't fight against arty.

How would anyone believe that is a pleasant experience to get hit by someone who is on the red line, far behind his own team and on top of that can hit you over solid obstacles and also stun your crew??



Suurpolskija #12 Posted 01 May 2019 - 10:59 PM

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Yes, at least swedish, chinese and japanese would be very welcome. 

 

Also I'm sure WG could find some sketch of a "Skoda T9000" that has 3 shell clip and with 1s intra clip reload. If not, I'll sketch it for them damit. :D:izmena:


Edited by Suurpolskija, 01 May 2019 - 11:02 PM.


VeryRisky #13 Posted 01 May 2019 - 11:02 PM

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I'd just settle for a premium US arty 

FluffyRedFox #14 Posted 01 May 2019 - 11:07 PM

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View PostSuurpolskija, on 01 May 2019 - 09:59 PM, said:

Also I'm sure WG could find some sketch of a "Skoda T9000" that has 3 shell clip and with 1s intra clip reload. If not, I'll sketch it for them damit. :D:izmena:

I mean there's this


Jumping_Turtle #15 Posted 01 May 2019 - 11:09 PM

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Only if they remove the damage completly, give them less stun and give them smoke grenades (like in frontline) so they really would be support vehicles.

WindSplitter1 #16 Posted 02 May 2019 - 12:24 AM

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A big YES with an IF: Yes, if they expand the maps. I don't see why not.

 

Seeing as WG has material for ITA, SWE, and possibly CZ clicker lines, and IIRC, an alternative for RU/US ones, it's worth exploring. The 3 SPG cap will still hold. All that remains is making them less of a nuisance than current ones.

 

But considering our community, we could settle for at least the Italian SPG line. Historically, one of their Tank Destroyers (Semovente da 90/30?) could engage targets in direct and indirect firing.

This is an interestingmechanic WG could explore: TD/SPG hybrid.

Since both classes play pretty much alike, I'm sure it would be far easily embraced.

 

More typical point-and-click units that we already have would just add fuel to the fire. Don't get me wrong: I'd still want those too but where would be the point in having more of the same?

 

Besides, new clickers would prolly have 155mm guns which deal 700dmg (practically speaking, half that). So even from the haters side, it would actually be beneficial since you'd get hit for that instead of ~200mm shells.

 

I'll still say our SPGs deserve other mechanics. Current SPG play is really boring. Personally, I have a lot more fun hunting clickers than actually playing them. I'm on my way to the Batchat clicker but until then I don't think I'll change my mind.

 

#Bandkanon1

23:25 Added after 1 minute

View Post1ncompetenc3, on 01 May 2019 - 09:55 PM, said:

 

So more Bishops and Berts?

 

Not at all a bad Idea.

 

As I've written above.



SilentFear #17 Posted 02 May 2019 - 12:26 AM

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View Postfelixpeliculas, on 01 May 2019 - 08:40 PM, said:

My personal answer is a big YES.

In spite of the sequential nerfs suffered (and those coming on) by this class of tanks, there’s still a non negligible amount of players using them daily.

I hope the Chinese server ‘invents’ a new Chinese arty line to be further implemented in the game. Sweden may have possibilities enough to implement its own arty line as well.

 

I will up you one - why not remove every arty from the game ? My personal answer is big YES.

1ncompetenc3 #18 Posted 02 May 2019 - 12:29 AM

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View PostWindSplitter1, on 02 May 2019 - 12:24 AM, said:

A big YES with an IF: Yes, if they expand the maps. I don't see why not.

 

Seeing as WG has material for ITA, SWE, and possibly CZ clicker lines, and IIRC, an alternative for RU/US ones, it's worth exploring. The 3 SPG cap will still hold. All that remains is making them less of a nuisance than current ones.

 

But considering our community, we could settle for at least the Italian SPG line. Historically, one of their Tank Destroyers (Semovente da 90/30?) could engage targets in direct and indirect firing.

This is an interestingmechanic WG could explore: TD/SPG hybrid.

Since both classes play pretty much alike, I'm sure it would be far easily embraced.

 

More typical point-and-click units that we already have would just add fuel to the fire. Don't get me wrong: I'd still want those too but where would be the point in having more of the same?

 

Besides, new clickers would prolly have 155mm guns which deal 700dmg (practically speaking, half that). So even from the haters side, it would actually be beneficial since you'd get hit for that instead of ~200mm shells.

 

I'll still say our SPGs deserve other mechanics. Current SPG play is really boring. Personally, I have a lot more fun hunting clickers than actually playing them. I'm on my way to the Batchat clicker but until then I don't think I'll change my mind.

 

#Bandkanon1

23:25 Added after 1 minute

 

Not at all a bad Idea.

 

As I've written above.

 

If there are so many options I suggest they make a new game for them.

Japualtah #19 Posted 02 May 2019 - 12:37 AM

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Let's make everybody happy and introduce an opt-out option for arty.

 

I'll gladly wait 2 minutes for an arty free game - which I won't because my pinky told me only arty players will be waiting in queue.



__SLICK__ #20 Posted 02 May 2019 - 12:44 AM

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It's risky trying to have a positive view about arty on the forums. :trollface:

 

 






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