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Maximum SPG per team should reduced to 2 !


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Semih_Dellal #1 Posted 04 May 2019 - 01:51 AM

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Well the game looks like 'world of spg's than world of tanks in '3 spg per team' battles...

If you're playing with heavy, once you spotted (which is inevitable in every game with bad concealment values no matter how hard you try)

you can't deploy a viable tactic as most of the time 2 spg's will bombard you with so much firepower and stuns...(especially if you're a really sluggish heavy like T29, T1, VK 100.01. (P) etc. ) if all three spg's locked on you...you can't relax a moment...you can't play with your style that suits you...you can't run away from bombardment as you dont have the speed of light tanks...and in some facehugging or brawling situations, it seems to me that which team have a good arty are winning the battles...in those cases, it should be determined by the heavy players skills in the field not arty...but when you got almost flanked your opponent...then what ? baam...arty destroys you before you get the kill...

 

Maybe i'm too complaining, maybe i'm not a pro at escaping those arty shells when playing with heavies...

But 3 spg per team ? is really to much i think...

 

İt has to be reduced to maximum 2 per battle...

And it should be 1 spg per team in most of the battles...

Without them ? İ'm so much happy with those games...even if i lost the battle...

 

 

 

 


Edited by Semih_Dellal, 04 May 2019 - 01:51 AM.


7thSyndicate #2 Posted 04 May 2019 - 02:02 AM

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to 1 

Strizi #3 Posted 04 May 2019 - 02:16 AM

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Just give players an option to exclude battles with clickers in it.

Dorander #4 Posted 04 May 2019 - 02:18 AM

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Simple mathematics:

 

Artillery has a prevalence of about 10%, so that's on average 1.5 artillery per team. A normal distribution suggests most games will see 1-2 artillery per battle, not 3. 3 is uncommon.

If you were to cap artillery to 2, every battle that otherwise would've had 3 artillery has to be redistributed to the remaining battles. That means on average, battles that would've had 0 artillery will have 1, battles that had 1 will have 2, and battles that had 2 will still have 2. In other words, reducing artillery cap virtually guarantees every battle has at least 1 artillery and the vast majority will have 2.

 

Compare this to the current situation where 3 artilleries is an exception, most battles have 1 or 2 artillery (rather than 2) and some battles have 0 artillery (which would virtually never occur again), and then reconsider your wish.

 

For everything else, queue the normal artillery whining.



wEight_Tanker #5 Posted 04 May 2019 - 04:11 AM

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2 sounds good.

BR33K1_PAWAH #6 Posted 04 May 2019 - 04:48 AM

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View Post7thSyndicate, on 04 May 2019 - 04:02 AM, said:

to 1 

 

:great:

brummiemk1 #7 Posted 04 May 2019 - 07:26 AM

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Agree with OP, shouldn't be more than 2 per battle.

Blubba #8 Posted 04 May 2019 - 07:35 AM

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1) Just try 2 for a month and see what happens. If arty gets spread around in a wider but thinner spread, see how that affects gameplay. 

2) Do the same with 1 arty and see how that affects everything.

3) Switch it back to 3 (what it is now) while you study results for the next month.

4) WG can make decision based on fact rather than theory and changes, if required, could take place at the end of the 3rd month instead of leaving it for years and years with head in sand.


Edited by Blubba, 04 May 2019 - 08:12 AM.


Gremlin182 #9 Posted 04 May 2019 - 07:39 AM

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Sorry but this is the same old pointless argument made by people who want the game changed to specifically benefit them and their playstyle.

 

Usually comes down to I drive a heavy tank so absolutely anything in the game that makes that harder or reduces my enjoyment should be removed limited or nerfed so I can have more fun.

I really do not care about any other players or what my ideas do to their game so wargaming please.

 

Remove SPGs

Remove Premium Ammo

Nerf some mediums notably High tier Russian tanks

Alter the maps and change the way cammo works so TDs cannot shoot us and remain invisible.

Alter Light tanks some of their guns are too good.

 

Ok that's enough for now until we think of something else.



jack_timber #10 Posted 04 May 2019 - 07:47 AM

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But, but, but arty has just been nerfed so it must be better experience for everyone else, yes or no?

LordMuffin #11 Posted 04 May 2019 - 07:59 AM

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View PostDorander, on 04 May 2019 - 02:18 AM, said:

Simple mathematics:

 

Artillery has a prevalence of about 10%, so that's on average 1.5 artillery per team. A normal distribution suggests most games will see 1-2 artillery per battle, not 3. 3 is uncommon.

If you were to cap artillery to 2, every battle that otherwise would've had 3 artillery has to be redistributed to the remaining battles. That means on average, battles that would've had 0 artillery will have 1, battles that had 1 will have 2, and battles that had 2 will still have 2. In other words, reducing artillery cap virtually guarantees every battle has at least 1 artillery and the vast majority will have 2.

 

Compare this to the current situation where 3 artilleries is an exception, most battles have 1 or 2 artillery (rather than 2) and some battles have 0 artillery (which would virtually never occur again), and then reconsider your wish.

 

For everything else, queue the normal artillery whining.

Why do you use the word battle when you mean team?

07:00 Added after 0 minutes

View Postbrummiemk1, on 04 May 2019 - 07:26 AM, said:

Agree with OP, shouldn't be more than 2 per battle.

2 arties per battle -> 1 arty per team.

07:01 Added after 2 minutes

View PostSemih_Dellal, on 04 May 2019 - 01:51 AM, said:

Well the game looks like 'world of spg's than world of tanks in '3 spg per team' battles...

If you're playing with heavy, once you spotted (which is inevitable in every game with bad concealment values no matter how hard you try)

you can't deploy a viable tactic as most of the time 2 spg's will bombard you with so much firepower and stuns...(especially if you're a really sluggish heavy like T29, T1, VK 100.01. (P) etc. ) if all three spg's locked on you...you can't relax a moment...you can't play with your style that suits you...you can't run away from bombardment as you dont have the speed of light tanks...and in some facehugging or brawling situations, it seems to me that which team have a good arty are winning the battles...in those cases, it should be determined by the heavy players skills in the field not arty...but when you got almost flanked your opponent...then what ? baam...arty destroys you before you get the kill...

 

Maybe i'm too complaining, maybe i'm not a pro at escaping those arty shells when playing with heavies...

But 3 spg per team ? is really to much i think...

 

İt has to be reduced to maximum 2 per battle...

And it should be 1 spg per team in most of the battles...

Without them ? İ'm so much happy with those games...even if i lost the battle...

2 arties per battle -> 1 arty per team.

 



WindSplitter1 #12 Posted 04 May 2019 - 11:07 AM

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View PostGremlin182, on 04 May 2019 - 06:39 AM, said:

Sorry but this is the same old pointless argument made by people who want the game changed to specifically benefit them and their playstyle.

 

Usually comes down to I drive a heavy tank so absolutely anything in the game that makes that harder or reduces my enjoyment should be removed limited or nerfed so I can have more fun.

I really do not care about any other players or what my ideas do to their game so wargaming please.

 

Remove SPGs

Remove Premium Ammo

Nerf some mediums notably High tier Russian tanks

Alter the maps and change the way cammo works so TDs cannot shoot us and remain invisible.

Alter Light tanks some of their guns are too good.

 

Ok that's enough for now until we think of something else.

 

Exactly this.

Most of the whining about clickers are due to HT players being excessively predictable.



Homer_J #13 Posted 04 May 2019 - 11:23 AM

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View PostSemih_Dellal, on 04 May 2019 - 01:51 AM, said:

it seems to me that which team have a good arty are winning the battles..

 

Good players are winning games?  How terrible.:arta:

 

View PostBlubba, on 04 May 2019 - 07:35 AM, said:

1) Just try 2 for a month and see what happens. If arty gets spread around in a wider but thinner spread, see how that affects gameplay. 

 

Or remove the limit for a month and see if the increase in arty in some battles is offset by getting more no arty battles.:arta:



MeNoobTank #14 Posted 04 May 2019 - 12:14 PM

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1 arty per team will be fine. Now sure why after the arty nerf there are always 3 artys per side every match. Is this a way for arty players to protest the nerfs ?

Blubba #15 Posted 04 May 2019 - 01:02 PM

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View PostHomer_J, on 04 May 2019 - 10:23 AM, said:

Good players are winning games?  How terrible.:arta:

 

Or remove the limit for a month and see if the increase in arty in some battles is offset by getting more no arty battles.:arta:

But haven't they already tried that?

Don't they already have that information?



Toni112007 #16 Posted 04 May 2019 - 01:03 PM

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Maximum SPG per team should reduced to 0 !

There fixed it for you.



Homer_J #17 Posted 04 May 2019 - 01:13 PM

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View PostBlubba, on 04 May 2019 - 01:02 PM, said:

But haven't they already tried that?

Don't they already have that information?

 

They have not tried unlimited arty since long before the first big nerfs.  I don't know who you mean by "they", I assume WG know how many arty join the queue but they won't know how many more would if the wait time was reduced or if the prospect of having eight arty in each team might even put off some arty players.

 

I was more thinking about people's "feels" though.  Would it feel better having more 0 arty battles if that was the price you paid for having no restriction.



SoupFork #18 Posted 04 May 2019 - 01:17 PM

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I’ve been playing a lot of SPGs lately for missions and IF YOU HIT A HEAVY, 2 things generally happen:

- They move back and forth a bit. But nowhere near enough to even be outside my aiming circle...

- Immediate short term memory loss. If they don’t get hit again in the next 9 seconds they think arty has retargeted.

  I’m on a 41 second reload. No HT player seems to know that or take it into account...



Homer_J #19 Posted 04 May 2019 - 01:23 PM

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View PostSoupFork, on 04 May 2019 - 01:17 PM, said:

I’ve been playing a lot of SPGs lately for missions and IF YOU HIT A HEAVY, 2 things generally happen:

- They move back and forth a bit. But nowhere near enough to even be outside my aiming circle...

- Immediate short term memory loss. If they don’t get hit again in the next 9 seconds they think arty has retargeted.

  I’m on a 41 second reload. No HT player seems to know that or take it into account...

 

Yep, so often I sit there hitting the same guy over and over thinking "he is going to get the message and move soon" but nope, they just sit there.

skecolo #20 Posted 04 May 2019 - 01:27 PM

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View PostMeNoobTank, on 04 May 2019 - 11:14 AM, said:

1 arty per team will be fine. Now sure why after the arty nerf there are always 3 artys per side every match. Is this a way for arty players to protest the nerfs ?

 

What nerf? Post nerf I tend to try to kill tanks more instead of trying to do aoe stuns like before. Here are the results.

 


Edited by skecolo, 04 May 2019 - 01:27 PM.





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