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Can the JP E100 use more mobility?


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superdashi #1 Posted 04 May 2019 - 03:54 PM

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I just played some approx. 20 random matches with the JP E100 after a very long time, and dear god, it's horrible. It really is!

Every second round, i end up with 0 damage. Either you choose the wrong side and drive behind, getting nothing to shot at, or your team get's wasted on the other flank and you are last man standing. You are really prone with that thing, except you have the rare situation where you defend a side, and don't get overrun. Basically. 

I'm under the impression, that it badly needs more speed or mobility. Would that be to much in terms of balancing, especially when comparing it to other "similar" TD's?

Schepel #2 Posted 04 May 2019 - 04:09 PM

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Yes, please, give a well armoured tank with 1K alpha more mobility! I mean, what could possibly go wrong?

 

#facepalm.



NUKLEAR_SLUG #3 Posted 04 May 2019 - 04:19 PM

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JgpzE100 works perfectly well in its current role of area denial, it doesn't need buffing. 

superdashi #4 Posted 04 May 2019 - 04:31 PM

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View PostNUKLEAR_SLUG, on 04 May 2019 - 04:19 PM, said:

JgpzE100 works perfectly well in its current role of area denial, it doesn't need buffing. 

 

Could you please describe why? :-)

WindSplitter1 #5 Posted 04 May 2019 - 04:45 PM

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View Postsuperdashi, on 04 May 2019 - 03:31 PM, said:

 

Question: Could you please describe why? :-)

 

View PostSchepel, on 04 May 2019 - 03:09 PM, said:

Answer: Yes, please, give a well armoured tank with 1K alpha more mobility! I mean, what could possibly go wrong?

 

There you have it.

P33K #6 Posted 04 May 2019 - 04:46 PM

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It's a bit team dependant sure, but JP E100 can deliver those 6k+ games too (did t55a td15 with it myself). Just be where the heavies are, it's heavy assault td after all.

And don't forget to bring some HE too. ;)

MeNoobTank #7 Posted 04 May 2019 - 04:48 PM

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Buff alpha please !

Maat_Malek #8 Posted 04 May 2019 - 04:52 PM

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View Postsuperdashi, on 04 May 2019 - 04:31 PM, said:

 

Could you please describe why? :-)

 

Over Buffed Joke 268 Version 4 ? Thats why...

superdashi #9 Posted 04 May 2019 - 04:53 PM

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https://imgur.com/a/1acMFoF

barison1 #10 Posted 04 May 2019 - 05:03 PM

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considering the total winrate curve of jge100 is under the reference curve it kinda needs a small buff but not by alot, minor gun stat buff with handling for example

superdashi #11 Posted 04 May 2019 - 05:25 PM

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Well guys, maybe i'm talking about all heavy TD's in general. Can't tell, cause i only have the JP 100. And all i'm saying is, that it's pretty much unplayable in random matches. 

There are just a few maps where you could effectively use your "area denial" at first. Secondly, there are heavy TD's that do the job much better. Thirdly, doesn't apply to random games.

I've played now like 30 rounds with it, and the outcome is ALWAYS !!!! the same.

I give you some examples:

Highway 2 times, both south start:

1 round) On the open field, sniping. Didn't work out well. Mediums on the other side to quick, and you just see their turrets. And JP100 is open frequently. Out meds too the hill, but city fell. I was still nearly full HP, tried to relocate after some 5 minutes and help city. Too late. Got sourrounded quickly, 0 damage.
2 round) Wen't into city this time. Did some of your cool area denial thing. Heavies pushed, got smoked. I couldn't really push with them cause i am a TD without a turret, low traverse etc. Was alone in town after some 3 minutes, got one shot like always. 1000 damage

Lakeville 2 times, one norht one south.

Same outcome. Heavies push through the sleeve, get smoked. I got my one shot, eihter i'm lucky and hit / penetrate and go hom with 1000 or 2000 damage, or with 0. Either team gets smoked, or they smoke the enemy which leaves you with ... you guessed it, 0 damage.

Studzianki 2 time, both south

Same [edited]outcome! You can decide left or right, and you just have no influence on the outcome.

I could go on and on, but like i said. Basically, it's always the same.


And frankly, why would you bother driving a heavy TD anyways? Maus or E100 are much more playable and also heavy, just flexible. Sniping? Why not use a Leopard1? Has way higher DPM, is most flexible, has camo etc pp.

And then again, why play the JP E100 instead of a E3 or E4 (which can actually make much more use of their armor than the JP 100), or the 268/4 which is fast. Or the FV ...

That's why i'm asking. If the JP 100 would have at least more speed, you could try to relocate once you realise the side you have chosen is [edited];-)

7thSyndicate #12 Posted 04 May 2019 - 05:36 PM

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Sure give it more mobility and reduce damage, we dont need more "realistic" tanks doing that kind of damage

Edited by 7thSyndicate, 04 May 2019 - 05:36 PM.


WindSplitter1 #13 Posted 04 May 2019 - 05:45 PM

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View Post7thSyndicate, on 04 May 2019 - 04:36 PM, said:

Sure give it more mobility and reduce damage, we dont need more "realistic" tanks doing that kind of damage

 

+1

tank276 #14 Posted 04 May 2019 - 05:48 PM

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View Postsuperdashi, on 04 May 2019 - 04:25 PM, said:



I've played now like 30 rounds with it, and the outcome is ALWAYS !!!! the same.

 

Why dont play something else?

Maybe the aerial denial, slow style the JP100 has is not your cup of tea.

I dont disagree completely with you, it could use some better gun handling but thats about it.



Suurpolskija #15 Posted 04 May 2019 - 05:50 PM

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Yeah, they could buff the mobility and armor and then move it to soviet tree and call it Obj 268 v5. Keep the alpha and pen, ofc. 

superdashi #16 Posted 04 May 2019 - 05:58 PM

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View Posttank276, on 04 May 2019 - 05:48 PM, said:

Why dont play something else?

Maybe the aerial denial, slow style the JP100 has is not your cup of tea.

I dont disagree completely with you, it could use some better gun handling but thats about it.

 

Cause i wanted that stars on my gun ;-) 

As i said, haven#t played him for quite some time and found out, i had 64%ish. Now 58% ! :D

Also i need the TD15 mission with 6k damage for T55A

the_Haba #17 Posted 04 May 2019 - 06:07 PM

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"well armoured"

 

 



Schepel #18 Posted 04 May 2019 - 07:13 PM

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With a 59% w/r over 600+ battles, I like to think I know how to play the JP. I did the TD-15 missions for the 260 and the 55a with it.

 

The mobility is fine. The armour is fine, too. Hide that LFP, and angle. The armour isn't idiot proof, but you can bounce.

 

The only thing you should not do in the JP: sit behind a bush and snipe. It is an assault TD. Just being there can win games. I carried a game once by simply chasing people out of cover. Didn't fire a single shot, but an entire flank crumbled because nobody wanted to take that 1K hit to the face. So everybody got killed by the tanks following me.

 

Will you get games in which you can't do all that would like to? Sure. However, name me one tank in which that never happens.

 

Stop crying it is bad. Learn to play the JP and enjoy it.



DeadLecter #19 Posted 04 May 2019 - 07:20 PM

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Slow tanks all suffer from the same problem. They are min/max tanks. And usually you get bad results. The only TX turretless good tank is still V4 and that's because of the mobility. Tanks like Maus or E100 have a more specific job and usually have someone to fight. But if you to the wrong flank in a Jg Pz or Badger, Or E3, then that's it.

nc30_guy #20 Posted 04 May 2019 - 08:34 PM

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No it does not need more mobility the rest of the game needs slowing down half the battles are like Mario kart.




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