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repair & med kits


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superdashi #1 Posted 08 May 2019 - 06:41 AM

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Please change them to my likeing, cause i am a noob and i always like to cry and complain!

Ok, now seriously:

With the last change of this equipment, you actually don't run into damaged modules longer than 2 minutes as you can use them multiple times, just with a cooldown. I find that stupid.

small kits: Usable only once
big kits: usable twice or multiple times instead of repairing many modules at once ... multiple times with a cooldown

7thSyndicate #2 Posted 08 May 2019 - 06:48 AM

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So, more pay to win.. great idea 200IQ

Edited by 7thSyndicate, 08 May 2019 - 06:48 AM.


_b_ #3 Posted 08 May 2019 - 06:49 AM

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Since the large kits have the added bonus of less chance for damage to tank and crew and faster repair too if I recall it correctly ... current way to do it is ok.

TardWurst #4 Posted 08 May 2019 - 06:59 AM

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How about no. That would make no sense with the state of the game, getting damaged ammorack would mean back to garage - cos why would you waste time in a battle that's already over for you.

superdashi #5 Posted 08 May 2019 - 07:51 AM

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View PostTardWurst, on 08 May 2019 - 06:59 AM, said:

How about no. That would make no sense with the state of the game, getting damaged ammorack would mean back to garage - cos why would you waste time in a battle that's already over for you.

 

easy explanation:

Because you need to DECIDE if you use your small rep kit to fix the tracks, or save it for a later possible more important thingy. It's about getting more options and decisions for players. You can mount 2 rep kits for example. A small one and a heavy one? Or you can skill your crew for repairs, or armorer? Or use wet ammo rack?

That is the whole point of this thread! With the current state, there is no need to skill my gunner for amorer (improves accuracy of a damaged gun). If it get's damaged and your rep kit is allready used, you just have to hide a minute or two, repair and get back into action like nothing ever happened.

 

Geno1isme #6 Posted 08 May 2019 - 08:19 AM

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That suggestion might have been interesting two years ago when things were changed. It's not gonna happen now.

TardWurst #7 Posted 08 May 2019 - 08:30 AM

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View Postsuperdashi, on 08 May 2019 - 08:51 AM, said:

 

easy explanation:

Because you need to DECIDE if you use your small rep kit to fix the tracks, or save it for a later possible more important thingy. It's about getting more options and decisions for players. You can mount 2 rep kits for example. A small one and a heavy one? Or you can skill your crew for repairs, or armorer? Or use wet ammo rack?

That is the whole point of this thread! With the current state, there is no need to skill my gunner for amorer (improves accuracy of a damaged gun). If it get's damaged and your rep kit is allready used, you just have to hide a minute or two, repair and get back into action like nothing ever happened.

 

 

That sounds good in theory, but in practice it just won't happen. In the old days the game pace was a lot slower, you could be usefull in many other ways than shooting even in a heavy tank. Now the game just doesn't work like that, you can't play that way anymore because everybody else is just running around full speed without thinking not to even mention the stupid wheelchairs running around the maps everywhere. It's just a different game, a game where you need to be able to fix those stupid tracks when they break.

If_I_Die_You_Die_Too #8 Posted 08 May 2019 - 08:40 AM

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Duh

superdashi #9 Posted 08 May 2019 - 09:10 AM

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View PostTardWurst, on 08 May 2019 - 08:30 AM, said:

 

That sounds good in theory, but in practice it just won't happen. In the old days the game pace was a lot slower, you could be usefull in many other ways than shooting even in a heavy tank. Now the game just doesn't work like that, you can't play that way anymore because everybody else is just running around full speed without thinking not to even mention the stupid wheelchairs running around the maps everywhere. It's just a different game, a game where you need to be able to fix those stupid tracks when they break.

 

That doens't make any sense Tardwurst. 

Buy a small rep kit - usable only once - 10k credits
Buy a big rep kit - usable multiple times - 20k credits
Buy small & big rep kit - can rep 2 mods simultaniously and multiple times after that small one is beeing used - 30k credits

Just for example. It wouldn't change anything basically. Just that you need TO DECIDE! Do i resign my fire extinguisher? I can skill my crew for firefighting then!

Do i skill my crew for armorer (or maybe new skills for ammo rack etc) and go with strong coffee? 

Do i buy wet ammo rack, Enhanced Torsion bars or even the toolbox and go only with the small rep kit or none at all? And therefore go with small and big med kit? Or whatever? It's about to bring the crew skills, the equipment and the consumalbles in line!

You get my drift?

Edited by superdashi, 08 May 2019 - 09:17 AM.


Homer_J #10 Posted 08 May 2019 - 09:11 AM

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View PostTardWurst, on 08 May 2019 - 06:59 AM, said:

How about no. That would make no sense with the state of the game, getting damaged ammorack would mean back to garage - cos why would you waste time in a battle that's already over for you.

 

As someone who has played since 2011 I'm sure you know that didn't happen when they were single use.  Were you around when the small kit repair only lasted 2 min then the module went damaged again?  People still didn't quit because of it, mind you there seems to be more quitters around these days.

barison1 #11 Posted 08 May 2019 - 09:11 AM

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good suggestion if you want more stale campy gameplay and people quitting to garage early

 

keeping it as it is is best choice by far



superdashi #12 Posted 08 May 2019 - 09:26 AM

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View Postbarison1, on 08 May 2019 - 09:11 AM, said:

good suggestion if you want more stale campy gameplay and people quitting to garage early

 

keeping it as it is is best choice by far

 

Can you justify your "opinion"?

Dava_117 #13 Posted 08 May 2019 - 09:26 AM

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No thanks. Repair kit and other consumable are fine as they are. 90 seconds are already a quite big time to take an advantage over your enemy. 

superdashi #14 Posted 08 May 2019 - 09:29 AM

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View PostDava_117, on 08 May 2019 - 09:26 AM, said:

No thanks. Repair kit and other consumable are fine as they are. 90 seconds are already a quite big time to take an advantage over your enemy. 

 

*Edit You would still be able to use it every 90 seconds .... gesus christ. Am i so hard to understand? My english so bad? :-(

Edited by xP4_warrior, 08 May 2019 - 03:01 PM.
This post has been edited by the moderation team due to Naming & Shaming.


Dava_117 #15 Posted 08 May 2019 - 09:30 AM

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View Postsuperdashi, on 08 May 2019 - 09:29 AM, said:

 

*Edit You would still be able to use it every 90 seconds .... gesus christ. Am i so hard to understand? My english so bad? :-(

 

No, you said that just big repair kit would be usable more than once.

No thanks. We don't need more P2W and 90 seconds to get an advantage are far enought to keep small tepair kit multiuse too.



superdashi #16 Posted 08 May 2019 - 09:35 AM

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How would that be P2W? YOu can buy that for credits! And you can make another decision, you dont need to spend thos etxra 10k

barison1 #17 Posted 08 May 2019 - 09:38 AM

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View Postsuperdashi, on 08 May 2019 - 09:35 AM, said:

How would that be P2W? YOu can buy that for credits! And you can make another decision, you dont need to spend thos etxra 10k

 

it is forcing people to buy the more expensive one, (bunch) dead modules entire game means you are useless rest of the game

ThinGun #18 Posted 08 May 2019 - 09:45 AM

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View Postbarison1, on 08 May 2019 - 09:38 AM, said:

 

it is forcing people to buy the more expensive one, (bunch) dead modules entire game means you are useless rest of the game

 

You can buy them for credits.  Or just keep winning them. I have something like 100 large repair kits in store, which I'm damned sure I never bought.  And I use them practically every game.

Jonolitium4 #19 Posted 08 May 2019 - 09:48 AM

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OP, imagine: you have dead loader and damaged ammorcak... that you cant repair anymore, because you repaired them once already, and arty exists how would it BE "FUN" to play like that the rest of the match? pretty hard, right? And that wouldnt be a challenge. 
and it would encourage p2w + game dying even faster...
hope you understand now, what would the problem ...

Dava_117 #20 Posted 08 May 2019 - 09:48 AM

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View PostThinGun, on 08 May 2019 - 09:45 AM, said:

 

You can buy them for credits.  Or just keep winning them. I have something like 100 large repair kits in store, which I'm damned sure I never bought.  And I use them practically every game.

 

Still you're forcing people to buy a 20k credit consumable instead of a 3k one to stay competitive. It's 7 time more expansive.

As it is now, with the larg kit repairing all the damaged modules and giving 15% faster repair speed, it's a good trade-off, because the advantage are not so heavy to force you to use the large kit but still enough to justify the greater cost.






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