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Separate servers: cheat server, and legal server

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OreH75 #21 Posted 14 May 2019 - 09:50 AM

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View PostIf_I_Die_You_Die_Too, on 14 May 2019 - 09:44 AM, said:

Servers for mods users

Servers for vanilla players

 

Use a blockchain system to check integrity of the users WoT client

 

Any blockchain issues and you're kicked out of the proper players servers into the Mods servers

*hovered mouse over (i) next to battle count...decided to ignored post.



Balc0ra #22 Posted 14 May 2019 - 09:57 AM

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 EA did that with Titanfall. As in cheaters did not get banned. There were just allowed to play with other cheaters. So they basically had their own MM vs their own server. 

 

View PostBily, on 14 May 2019 - 02:20 AM, said:

Incorporate anti cheat script / program. Just like Call of Duty, Counter Strike, etc... (even Total War Arena© [co-developed by WG®] incorporated a program of this type at the request of SEGA® [owner of the saga, and who accord it with WG to develop the game, to try to sold in certain markets, but to SEGA was worried abouth cheater users], and i have to comment that it was an even too effective, because it even didn't allow to the task manager ["Cntrl+Alt+Surp"  / "Cntrl+Shift+Esc" on new Windows OS] set upper priority of  enforcement to the game process.

 

COD and CS have it because it's easier for them to spot it. As most of their info is client side, not server side like our game, and thus easier to manipulate. Their client does most of the work. Thus anomalies are easier to spot. Like shots hitting dead center 100% of the time etc. Same with Total War Arena. Their client was not built up the same way WOT was. Nor does the game send info the same way. Thus they built it around the idea of cheat counters too. WOT... less soo. As since most info is server based on top of it. Aimbots are more fake input commands vs a tool that snaps for 100% accuracy. Thus not detected the same way as those tools if you will. That and mod support is built differently on those games vs WOT. As WOT makes that part too easy.

 

Now a common argument in these discussions have always been to make something that scan checks the two mod folders at launch to see what it runs. But... as some mods can even work by using the res folder. As in overwriting original files, as that's how mods worked before those two folders did appear. Not sure how effective that would be in general vs the other games you did mention. 



Stevies_Team #23 Posted 14 May 2019 - 09:58 AM

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Blockchain security would also mean PROPER competitions with proper players

 

Try tweaking a bitcoin client and you'll get the idea, untweakable, plus it's open source stuff


Edited by If_I_Die_You_Die_Too, 14 May 2019 - 09:58 AM.


pecopad #24 Posted 14 May 2019 - 10:01 AM

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View PostBily, on 14 May 2019 - 02:20 AM, said:

 

2.Incorporate anti cheat script / program. Just like Call of Duty, Counter Strike, etc... (even Total War Arena© [co-developed by WG®] incorporated a program of this type at the request of SEGA® [owner of the saga, and who accord it with WG to develop the game, to try to sold in certain markets, but to SEGA was worried abouth cheater users], and i have to comment that it was an even too effective, because it even didn't allow to the task manager ["Cntrl+Alt+Surp"  / "Cntrl+Shift+Esc" on new Windows OS] set upper priority of  enforcement to the game process.

 

 

 

Two of the games with more cheaters, have you ever played CS or COD...

 

Try them and then you will see that WoT has no problems with cheats and Hacks



Gremlin182 #25 Posted 14 May 2019 - 10:09 AM

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One players cosmetic game improvement is another players Mod and yet another players rage inducing cheat.

 

Leave it to the game designers to decide which is which, because everyone has different views.



Slyspy #26 Posted 14 May 2019 - 10:11 AM

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My opinion is that if they somehow removed any possibility of modding the game tomorrow then your game experience would change not one little bit. 

Dorander #27 Posted 14 May 2019 - 10:19 AM

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Why'd we go from a system where one of two servers forbids cheatmods when we're in a situation where two servers forbid cheatmods? I don't understand this idea that caters to cheaters.

 

Players don't leave because of cheaters, players leave because they're not enjoying themselves. That's game design, not cheats. Frequently enough this means they can't win because they don't have a clue what's going on, are entitled to better performence and yell "cheat" when that entitlement clashes with reality.



Japualtah #28 Posted 14 May 2019 - 11:09 AM

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View Postbarison1, on 14 May 2019 - 07:46 AM, said:

OP seems another guy who believes cheats in WoT are utterly powerful making you an instant unicum or so

 

Cheats yield roughly, from my estimates two or three years ago, +400 WN8 and +2% W/R.

The lower the player abilities, the higher the benefits.

 

Cheats are pointless for the best players.



Mimos_A #29 Posted 14 May 2019 - 11:14 AM

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Next time you get outplayed, just man up and learn from it. It's a lot more effective than going "REEEEE CHEATS HAXXX REEEEE".

ObusMagic #30 Posted 14 May 2019 - 12:14 PM

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You do realize the number of cheats in wot are very very small and even those cheats won't turn a horrible player into a good one?

Bily #31 Posted 14 May 2019 - 12:18 PM

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So much replys in no time, and the first to reply are the haters of ban cheat-mods  :sceptic:

 

I propose it because every day the game is worse because of cheats. You can notice it when the enemy turrets move like robot that point to weak points, the most (>70%) of shots set on fire, ammorack... when they hit you but you're not spotted (even if you have sixty sense, the alarm never activates, even if you are still alive for 5 minutes); when the cheater are alone and it's imposible to him know where are enemies comming from, due to not scout, but he / she aims perfectly to the direction who they come (map predictor); and a large list more (Mods like: Tundra, all of WarPack... what you can report to WG, see the oficial websites, how much they charge by some of the "premium cheats" and even chats of how not be catch, and crying because they're warned or minimal ban by WG)

 :playing:  :deer:

 

Now again a lot chat VS this lines, maybe contributors of WG trying to mute this, or even close the thread, so please, Read and thing by a moment who and how monetize cheats, how do they doing it...? 

 


Edited by Bily, 14 May 2019 - 07:30 PM.


Mimos_A #32 Posted 14 May 2019 - 12:28 PM

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View PostBily, on 14 May 2019 - 12:18 PM, said:

So much replys in no time, and the first to reply are the haters of ban cheat-mods  :sceptic:

 

I propose it because every day the game is worse because of cheats. You can notice it when the enemy turrets move like robot that point to weak points, the most (>70%) of shots set on fire, ammorack... when they hit you but you're not spotted (even if you have sixty sense, the alarm never activates, even if you are still alive for 5 minutes); when the cheater are alone and it's imposible to him know where are enemies comming from, due to not scout, but he / she aims perfectly to the direction who they come (map predictor); and a large list more (Mods like: Tundra, all of WarPack... what you can report to WG, see the oficial websites, how much they charge by some of the "premium cheats" and even chats of how not be catch, and crying because they're warned or minimal ban by WG)

 :playing:  :deer:

 

Now again a lot chat VS this lines, maybe contributors of WG trying to mute this, or even close the thread, so please, Read a thing by a moment who and how monetize cheats, how do they doing it...? 

 

*edit


Edited by DarkAri, 14 May 2019 - 05:12 PM.
Provocative


Dorander #33 Posted 14 May 2019 - 12:31 PM

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View PostBily, on 14 May 2019 - 11:18 AM, said:

So much replys in no time, and the first to reply are the haters of ban cheat-mods  :sceptic:

 

I propose it because every day the game is worse because of cheats. You can notice it when the enemy turrets move like robot that point to weak points, the most (>70%) of shots set on fire, ammorack... when they hit you but you're not spotted (even if you have sixty sense, the alarm never activates, even if you are still alive for 5 minutes); when the cheater are alone and it's imposible to him know where are enemies comming from, due to not scout, but he / she aims perfectly to the direction who they come (map predictor); and a large list more (Mods like: Tundra, all of WarPack... what you can report to WG, see the oficial websites, how much they charge by some of the "premium cheats" and even chats of how not be catch, and crying because they're warned or minimal ban by WG)

 :playing:  :deer:

 

Now again a lot chat VS this lines, maybe contributors of WG trying to mute this, or even close the thread, so please, Read a thing by a moment who and how monetize cheats, how do they doing it...? 

 

 

Enemy turrets move like robots becaues they're tanks and move mechanically, and good players aim for weakspots.

Mods can't set you on fire, this is a server-side calculation.

Mods can't ammorack you, this is a server-side calculation.

Blind shots happen all the time, the only way for people to determine whether or not you are spotted is if you broke an object and a cheatmod marks it, if that didn't happen it's definitely not a cheatmod.

People move on a relatively small map with corridors, causing predicable behaviour, so people will frequently be pointing in the direction they expect their enemies to come from and enemies frequently do.

 

People who monetize cheats, don't care what happens to their "customers", they already got their money and there'll always be a next idiot in line thinking this stuff is going to get them the best experience ever, as is evident by examples you give which can't be modded.



Bily #34 Posted 14 May 2019 - 12:38 PM

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  • The point on leave a cheat server is to WG not lost "players" (and so money, because we already know that there are those without these cheats would stop playing), allowing those who only play with them to continue in their own way.)
  • If you play FL at late hours, randoms late at night, and / or campaings; you play VS and with "teammates" cheaters, bots, etc.. sure. Another thing is what you know enough about the game to notice it!
  • The cheats don't become you unicum of nothing, but if you're mediocre to average player, it can "help" a lot to doing more damage, kills, etc... (if you know a bit how to move, use the cheats, etc...). MANY "unicums" (even whole clans [and some players in close to all clans]) use cheats (even WG workers, and participants of events and pro leagues; there are numerous known cases); It's of all know. If you're afraid of be punished, or of WG remove mods completely, it's because i propose this,so as not to throw so many people out of the game.


NUKLEAR_SLUG #35 Posted 14 May 2019 - 12:42 PM

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View PostBily, on 14 May 2019 - 12:18 PM, said:

So much replys in no time, and the first to reply are the haters of ban 

 

It's not a case of hating the idea, it's just your idea was poorly thought out, is totally impractical and would never work. 

 

View PostBily, on 14 May 2019 - 12:18 PM, said:

I propose it because every day the game is worse because of cheats. You can notice it when the enemy turrets move like robot that point to weak points, the most (>70%) of shots set on fire, ammorack... when they hit you but you're not spotted (even if you have sixty sense, the alarm never activates, even if you are still alive for 5 minutes); when the cheater are alone and it's imposible to him know where are enemies comming from, due to not scout, but he / she aims perfectly to the direction who they come (map predictor); and a large list more (Mods like: Tundra, all of WarPack... what you can report to WG, see the oficial websites, how much they charge by some of the "premium cheats" and even chats of how not be catch, and crying because they're warned or minimal ban by WG)

 :playing:  :deer:

 

And this just proves you have absolutely zero understanding of what your talking about anyway. 

Edited by NUKLEAR_SLUG, 14 May 2019 - 12:42 PM.


Bily #36 Posted 14 May 2019 - 12:48 PM

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View PostDorander, on 14 May 2019 - 12:31 PM, said:

 

Enemy turrets move like robots becaues they're tanks and move mechanically, and good players aim for weakspots.

Mods can't set you on fire, this is a server-side calculation.

Mods can't ammorack you, this is a server-side calculation.

Blind shots happen all the time, the only way for people to determine whether or not you are spotted is if you broke an object and a cheatmod marks it, if that didn't happen it's definitely not a cheatmod.

People move on a relatively small map with corridors, causing predicable behaviour, so people will frequently be pointing in the direction they expect their enemies to come from and enemies frequently do.

 

People who monetize cheats, don't care what happens to their "customers", they already got their money and there'll always be a next idiot in line thinking this stuff is going to get them the best experience ever, as is evident by examples you give which can't be modded.

 

So how can mods know the time of reload of enemy? that date depends on skills, equipment, etc.. and your client don't have to know when enemy reload, only what he shot.

and much more server-side data and functions who are ready to use by cheats (map predictor, etc...).

 

Practically all know abouth cheats, their names, functions, and even where get it. You prefer deny it, very well, continue filling WG wallet and eating fakes about fight VS cheats, paying by premiums who nerf or modificate when they want to sold news, branch vehicles who everyday are more unbalanced... Great unethical program to all you

 

11:48 Added after 0 minutes

View PostNUKLEAR_SLUG, on 14 May 2019 - 12:42 PM, said:

 

It's not a case of hating the idea, it's just your idea was poorly thought out, is totally impractical and would never work. 

 

 

And this just proves you have absolutely zero understanding of what your talking about anyway. 

So difficult are to add a program who run when you try to login to certain server and denegate acess if you modify the program of the game? Explain it to me, because i be senior computer technician, dev on multi platform and net, programmer in multiple programming languages, and i don't find the hard on it.

 

But you dislike my idea, OK; So, please, you propose some solution. :great:


Edited by Bily, 14 May 2019 - 01:09 PM.


NUKLEAR_SLUG #37 Posted 14 May 2019 - 12:53 PM

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Mods don't know the reload time, they can only estimate it based on knowing the base reload of what gun hit you which they are preprogrammed with. That's why reload timers don't work against autoloaders, they cannot know at what point in the clip the enemy tank is on. Again, you're just proving you have no understanding of the things you are complaining about. 

Dorander #38 Posted 14 May 2019 - 01:12 PM

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View PostBily, on 14 May 2019 - 11:48 AM, said:

 

So how can mods know the time of reload of enemy? that date depends on skills, equipment, etc.. and your client don't have to know when enemy reload, only what he shot.

and much more server-side data and functions who are ready to use by cheats (map predictor, etc...).

 

Practically all know abouth cheats, their names, functions, and even where get it. You prefer deny it, very well, continue filling WG wallet and eating fakes about fight VS cheats, paying by premiums who nerf or modificate when they want to sold news, branch vehicles who everyday are more unbalanced... Great unethical program to all you

 

 

Mods don't know the reload of enemy, they know the optimal reload since it's calculable, and the margin of error is small enough for humans to never notice. You can't tell the difference between someone holding their shot for 0.3 seconds and someone not being loaded for 0.3 more seconds.

 

What other server-side data? What actual cheats that aren't already illegal? What premium nerfs? What unethical program? You're so sure of this, so tell us, asserting that it is the case because you imagined one example isn't going to cut it.



Mimos_A #39 Posted 14 May 2019 - 01:15 PM

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View PostBily, on 14 May 2019 - 12:48 PM, said:

 So difficult are to add a program who run when you try to login to certain server and denegate acess if you modify the program of the game? Explain it to me, because i be senior computer technician, dev on multi platform and net, programmer in multiple programming languages, and i don't find the hard on it.

 

But you dislike my idea, OK; So, please, you propose some solution. :great:

 

https://worldoftanks.eu/en/news/general-news/fair_play_policy/

 

There's your solution.

 

 



Bily #40 Posted 14 May 2019 - 01:16 PM

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View PostKartoshkaya, on 14 May 2019 - 01:02 PM, said:

*edit
Do not of course, they prefer blood out non cheat PLAYERS, and win easy, fast and without effort. (about cheaters)
12:24 Added after 8 minutes

View PostMimos_A, on 14 May 2019 - 01:15 PM, said:

 

Yeah! The cheaper branch of WG, they doing NOTHING, the half of times reply it's made by a bot and only says what they'll research it, and what they can not give you more info due to data protection law.

And you see how flagrant guilties (even of things easy noticed, like teamkillers, trolls, knock off teammates by ravine...) denounced, remain free of punishment.


Edited by Bily, 14 May 2019 - 07:31 PM.






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