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Make Frontline a lot better - Reward victors with rank points

frontline rewards

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Poll: Should rank points be awarded for victors (49 members have cast votes)

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Should rank points be awarded for victors on Frontline.

  1. yes (34 votes [69.39%] - View)

    Percentage of vote: 69.39%

  2. no (15 votes [30.61%] - View)

    Percentage of vote: 30.61%

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Rati_Festa #1 Posted 17 May 2019 - 09:17 AM

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As Frontline is primarily about gaining rank points. It makes a lot of sense to give the victors of the battle additional rank points, I would suggest 20% extra would be a good reward.

 

The whole concept of the mode has been skewed by the victors not gaining anything with regards to the actual goal... get rank points.

 

What do you all think?



Elcarsh #2 Posted 17 May 2019 - 11:12 AM

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I don't see the logic behind not giving rank points for victory.

 

Silver and XP are regular features of World of Tanks, it's rank that's the new main feature and goal to achieve in Frontlines. For actually winning to not matter in the slightest to your rank makes no sense whatsoever, and has resulted in this ridiculous situation where people don't want to win but rather to drag out the match for as long as possible, as a slow defeat is much better than a quick win for your rank.



SaintMaddenus #3 Posted 17 May 2019 - 03:53 PM

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100% agree Imagine if you got rewarded 1 whole rank up... people would play to win.   Have generals obtain an additional star rank only if they win...

Bordhaw #4 Posted 17 May 2019 - 07:27 PM

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View PostElcarsh, on 17 May 2019 - 10:12 AM, said:

and has resulted in this ridiculous situation where people don't want to win but rather to drag out the match for as long as possible, as a slow defeat is much better than a quick win for your rank.

 

Sorry but you don't understand how to play Frontline. 



Golza #5 Posted 17 May 2019 - 11:27 PM

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I would add an overkill even. Now u finish with the 3rd turret but with overkill for the 4th and 5th turret would steal 10-10% XP and credit from the defenders, On the other side If a single beach zone is defended the defenders steal 20% and if one from the 2nd line they steal 10%.
 

But someone should make a mod to see how many defenders/attackers are on each zone. Or at least a warning for the defenders when they are defendeing an empty zone.

I hate when bots fapping on A while the turrets are being attacked



Zylon0 #6 Posted 18 May 2019 - 07:37 PM

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The way frontline currently works with no restriction on faaast wheeled vehicles.

No one will get any decent ranks with your suggestion.

 

As a swarm of wheels will group up and destroy the guns.. slipping past the defenders with their speed.

And you wont be able to catch up or stop them.

 

Thats no fun at all.



Rati_Festa #7 Posted 19 May 2019 - 12:39 PM

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View PostZylon0, on 18 May 2019 - 07:37 PM, said:

The way frontline currently works with no restriction on faaast wheeled vehicles.

No one will get any decent ranks with your suggestion.

 

As a swarm of wheels will group up and destroy the guns.. slipping past the defenders with their speed.

And you wont be able to catch up or stop them.

 

Thats no fun at all.

 

What a strange take on this you have. 50% every match would get more ranks due to there is always a winner ( WV or not ). When was 50% "no one"?

 

Just crying about the WV constantly when this is about so much more is a childish take on the subject.

11:40 Added after 1 minute

View PostBordhaw, on 17 May 2019 - 07:27 PM, said:

 

Sorry but you don't understand how to play Frontline. 

 

This idea would in some way reverse the "broken" way of playing it. The objective for most of the players playing FL is to get ranks, some may be using it for credits although I'm sure random play mode can garner a similar amount. Frontline was tweaked to give rank points, the match conclusion should reflect that also.
11:41 Added after 2 minutes

View PostSaintMaddenus, on 17 May 2019 - 03:53 PM, said:

100% agree Imagine if you got rewarded 1 whole rank up... people would play to win.   Have generals obtain an additional star rank only if they win...

 

Great idea :)

nakkipeppu #8 Posted 19 May 2019 - 01:50 PM

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Current system really divides your team into two camps - those who want to win, and those who don't - which is absolutely terrible for everybody involved. 

 

In short, yes, winning should be rewarded. If it's a problem that people rank up too fast, then give something like +10% xp for winners, and -10% for losers - this has the same effect and is xp gain neutral.



994250 #9 Posted 19 May 2019 - 06:01 PM

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View Postnakkipeppu, on 19 May 2019 - 01:50 PM, said:

Current system really divides your team into two camps - those who want to win, and those who don't - which is absolutely terrible for everybody involved. 

 

In short, yes, winning should be rewarded. If it's a problem that people rank up too fast, then give something like +10% xp for winners, and -10% for losers - this has the same effect and is xp gain neutral.

 

You forgot the third camp.
That has absolutely no idea what they are doing.

SaintMaddenus #10 Posted 20 May 2019 - 09:45 AM

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"Or at least a warning for the defenders when they are defendeing an empty zone."

Press Tab during the battle, it tells you how many of each team are in the zone, who they are and what they are driving.


 


 



Alabamatick #11 Posted 21 May 2019 - 12:09 AM

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If it was upto me i'd remove the objectives and add another row of cap circles and the game would end when all the circles are capped or the attackers run out of time

Edited by Alabamatick, 21 May 2019 - 07:11 PM.


WoT_RU_Doing #12 Posted 21 May 2019 - 08:37 AM

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Winning IS rewarded throughout the battle. Have you not heard the "Zone Defended" message, along with the increase in the rank progress bar? Ok, it's not a massive increase, but if you want a true play to win mode, don't play Frontline.

Elcarsh #13 Posted 27 May 2019 - 07:12 AM

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View PostWoT_RU_Doing, on 21 May 2019 - 08:37 AM, said:

but if you want a true play to win mode, don't play Frontline.

 

But that's circular logic. Your argument for not making Frontline play-to-win is that it isn't play-to-win.

 

The point is that it's currently stupid, and should be made not-stupid.



BSHDBCG #14 Posted 06 June 2019 - 01:41 PM

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View Postnakkipeppu, on 19 May 2019 - 01:50 PM, said:

Current system really divides your team into two camps - those who want to win, and those who don't - which is absolutely terrible for everybody involved. 

 

In short, yes, winning should be rewarded. If it's a problem that people rank up too fast, then give something like +10% xp for winners, and -10% for losers - this has the same effect and is xp gain neutral.

 

So you want people to leave the game whenever they are defenders, as attackers win more often?

 

If something like that was implemented everyone would gain a lot less, as it would be less defenders, which means less rank for all the attackers and those defenders there actually bothered playing the match.



SiliconSidewinder #15 Posted 07 June 2019 - 07:49 AM

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View PostWoT_RU_Doing, on 21 May 2019 - 08:37 AM, said:

Winning IS rewarded throughout the battle. Have you not heard the "Zone Defended" message, along with the increase in the rank progress bar? Ok, it's not a massive increase, but if you want a true play to win mode, don't play Frontline.

 

actually you can have a pretty good influnce on the outcome of a battle in frontline

 

the tactics are far more agressive and fluent though than random WoT and if the defenders loose more, than in my recent experience it's mostley due to the wired rework of the spawn system which seems to have lowered the points income for everyone by making he city more difficult to defend.

 

 

 

 



Homer_J #16 Posted 07 June 2019 - 08:03 AM

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View PostRati_Festa, on 17 May 2019 - 09:17 AM, said:

As Frontline is primarily about gaining rank points. It makes a lot of sense to give the victors of the battle additional rank points, I would suggest 20% extra would be a good reward.

 

The whole concept of the mode has been skewed by the victors not gaining anything with regards to the actual goal... get rank points.

 

What do you all think?

 

I agree but simply adding to the winning side's earnings will skew the game economy.

 

I suggest 25% of the losing side's earnings are redistributed to the winners.  Maybe 50%.  In fact why not all of it, make dragging the battle out pointless if it means you don't win.

07:04 Added after 0 minutes

View PostBordhaw, on 17 May 2019 - 07:27 PM, said:

 

Sorry but you don't understand how to play Frontline. 

 

I think the point is to change the way people play in favour of winning rather than just farming.

Liquiel #17 Posted 08 June 2019 - 08:33 PM

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View PostHomer_J, on 07 June 2019 - 07:03 AM, said:

 

I agree but simply adding to the winning side's earnings will skew the game economy.

 

I suggest 25% of the losing side's earnings are redistributed to the winners.  Maybe 50%.  In fact why not all of it, make dragging the battle out pointless if it means you don't win.

07:04 Added after 0 minutes

 

I think the point is to change the way people play in favour of winning rather than just farming.

 

Or you could make losing/winning rank dependant on performance and win.

Minimum reward 110% win/90% loss(Defenders win with 2 Objectives destroyed, Attackers win with <1 minute)

+10% - 10% for winning attackers per minute left

+10% - 10% for winning defender for any objective beyond 3 alive

+10% - 10% for any Line 2 base standing if all 5 objectives have been defended(defenders, ofc)

+20% - 20% for any Line 1 base standing if at least 4 objectives have been defended(defenders, ofc)

+10% - 10% for 4 bases standing(applies to both teams)

Maximum reward 200% win/ 0% loss(ATD or Defenders lose with at least 9 minutes left/8 minutes+ singular breach or attackers fail to destroy an objective and don't get more than 1 Line 1 base)


Edited by Liquiel, 08 June 2019 - 08:38 PM.


SaintMaddenus #18 Posted 11 June 2019 - 01:50 PM

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It certainly will change the way people play... Bet you get plenty of whiners though and team blame will be even worse...   Now people "shout" at people who either cap or decap depending on how long the battle has left, heaven forbid you destroy a target.

nakkipeppu #19 Posted 11 June 2019 - 06:10 PM

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View PostBSHDBCG, on 06 June 2019 - 02:41 PM, said:

 

So you want people to leave the game whenever they are defenders, as attackers win more often?

 

If something like that was implemented everyone would gain a lot less, as it would be less defenders, which means less rank for all the attackers and those defenders there actually bothered playing the match.

 

To counter that, there would be a really easy fix, with a mechanism in place already. Start banning people who abandon the match.

 

--

 

I've grown rather ambivalent on this thing now, playing for the win offers solid progress, and in the end of the 10 seasons it doesn't really matter whether you averaged 903 points per game at 21 min average gametime vs. 1104 at 26 min average gametime.







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