Jump to content


Wargaming: Make World of Tanks Historically Accurate Petition


  • Please log in to reply
56 replies to this topic

Fanste94 #1 Posted 18 May 2019 - 01:08 PM

    Warrant Officer

  • Player
  • 4407 battles
  • 548
  • Member since:
    01-13-2013
Sign this petition if you want to join the fight to make the game historically accurate so that the players besides playing the game can learn something about the history http://chng.it/V77F6CByvm

KanonenVogel19 #2 Posted 18 May 2019 - 01:23 PM

    Warrant Officer

  • Player
  • 390 battles
  • 563
  • Member since:
    04-05-2019

How dare you suggest something so horrible like actually learning a thing or two about history or tank combat when playing WoT? "It is just gaem!". No one wants realism in a game. We're just here to drive around and do crazy stuff while laughing at all the zulul memes. If you want to actually learn something, you should join the army and risk getting killed, not play a video game.

 

/jokes and sarcasm off.

 

Sorry, just joking, petition signed :great:



Nishi_Kinuyo #3 Posted 18 May 2019 - 01:38 PM

    Lieutenant General

  • Player
  • 9283 battles
  • 6,578
  • [GUP] GUP
  • Member since:
    05-28-2011

Go try that wart hunder game instead of you want "historical accuracy".

I kinda prefer this game to stay arcade.
 



Fanste94 #4 Posted 18 May 2019 - 01:54 PM

    Warrant Officer

  • Player
  • 4407 battles
  • 548
  • Member since:
    01-13-2013
I'm not talking about changing the game's gameplay it can still be an arcade game but with historic mid 20th century themed gameplay like the 0.7.0 update

KanonenVogel19 #5 Posted 18 May 2019 - 02:37 PM

    Warrant Officer

  • Player
  • 390 battles
  • 563
  • Member since:
    04-05-2019

View PostNishi_Kinuyo, on 18 May 2019 - 01:38 PM, said:

I kinda prefer this game to stay arcade.

 

It's perfectly possible to have a realistic arcade game. One doesn't exclude the other since they basically mean 2 different things.

 

When we talk about arcade games, we usually mean to keep the game simple and strightforward, i.e. not requiring a manual to play, or to have overly complex mechanics. When we talk about realism, we usually mean to design things as they work in real life. When we talk about historical accuracy, we usually mean to add content that existed in history.

 

Can we combine all these 3? Of course we can! Unfortunately, very few people seem to understand that.

 

As an example:

 

- Arcade: We don't add manual gear shifting, because that would be overly complicated.

- Realism: We add realistic acceleration so the vehicles still behave realistically.

- Historical: We add a Tiger with the historically correct gun, armor and engine.

 

As you see, we can combine all those 3 toghether without any problems.



Fanste94 #6 Posted 18 May 2019 - 02:41 PM

    Warrant Officer

  • Player
  • 4407 battles
  • 548
  • Member since:
    01-13-2013
The game's gameplay should be and arcade but the tank statistics and items and maps should be historically accurate

Evilier_than_Skeletor #7 Posted 18 May 2019 - 02:45 PM

    Warrant Officer

  • Player
  • 21037 battles
  • 826
  • [TSOP] TSOP
  • Member since:
    02-05-2016

View PostFanste94, on 18 May 2019 - 02:41 PM, said:

The game's gameplay should be and arcade but the tank statistics and items and maps should be historically accurate

So how many hit points did for example a Tiger have?



KanonenVogel19 #8 Posted 18 May 2019 - 02:48 PM

    Warrant Officer

  • Player
  • 390 battles
  • 563
  • Member since:
    04-05-2019

View PostEvilier_than_Skeletor, on 18 May 2019 - 02:45 PM, said:

So how many hit points did for example a Tiger have?

 

To be fair, the damage system they have in WarThunder would work quite well in an arcade game aswell.

Evilier_than_Skeletor #9 Posted 18 May 2019 - 02:49 PM

    Warrant Officer

  • Player
  • 21037 battles
  • 826
  • [TSOP] TSOP
  • Member since:
    02-05-2016

View PostKanonenVogel19, on 18 May 2019 - 02:48 PM, said:

 

To be fair, the damage system they have in WarThunder would work quite well in an arcade game aswell.

I'm not familiar with it. Can it be easily explained?



Fanste94 #10 Posted 18 May 2019 - 02:50 PM

    Warrant Officer

  • Player
  • 4407 battles
  • 548
  • Member since:
    01-13-2013
I don't know but it shouldn't be less or the same as Swedish, Polish, Czech, Italian, French and Chinese and Japanese tanks, it should be more powerful

KanonenVogel19 #11 Posted 18 May 2019 - 03:05 PM

    Warrant Officer

  • Player
  • 390 battles
  • 563
  • Member since:
    04-05-2019

View PostEvilier_than_Skeletor, on 18 May 2019 - 02:49 PM, said:

I'm not familiar with it. Can it be easily explained?

 

You have the armor, the tanks modules, and the tanks crew members. If a shell bounce, it works the same as in WoT, i.e. it might damage some external module, but apart from that it does no damage. However, if a shell penetrates, the game will make a simplified calculation of the shells fragmentation and which modules or crew members that got damaged.

 

Depending on how well the player aims, the caliber of the shell, and to some extent luck, you might take out the entire tank with 1 shot, if it explodes the ammo rack or if all crew members are killed. If not, you lose one or multiple modules or crew members, which take some time to repair or heal, and then you can continue to fight.

 

So basically, instead of hitpoints, you have your modules and crew members. A tank is taken out if all crew members are killed (or if the ammo rack explodes).

 

Personally, I like that system, as it avoids some problems we have in WoT. For example, HTs having so much HP just because they're HTs. In WarThunder, HTs might have thicker armor, but if you get penetrated, it will hurt as much as if you where in a MT or TD, depending on what caliber hit you of course.



Nishi_Kinuyo #12 Posted 18 May 2019 - 03:33 PM

    Lieutenant General

  • Player
  • 9283 battles
  • 6,578
  • [GUP] GUP
  • Member since:
    05-28-2011

So what you're describing is that you want to play a game like Wart Hunder without it being Wart Hunder?



KanonenVogel19 #13 Posted 18 May 2019 - 03:39 PM

    Warrant Officer

  • Player
  • 390 battles
  • 563
  • Member since:
    04-05-2019

View PostNishi_Kinuyo, on 18 May 2019 - 03:33 PM, said:

So what you're describing is that you want to play a game like Wart Hunder without it being Wart Hunder?

 

Adopting a damage system similiar to the one in WT doesn't make this game WT...



Jigabachi #14 Posted 18 May 2019 - 04:48 PM

    Field Marshal

  • Player
  • 17948 battles
  • 21,021
  • [T-D-U] T-D-U
  • Member since:
    08-12-2011

What about you finally add some details?

What exactly do you want to change?

 



Fanste94 #15 Posted 18 May 2019 - 04:55 PM

    Warrant Officer

  • Player
  • 4407 battles
  • 548
  • Member since:
    01-13-2013
The maps need to be changed to be simple as they were and the music and UI also need to be changed to a more mid 20th century army style and also the tanks need to be rebalanced and the gold ammo needs to be removed it's overused and it's ruining the game

tomatoRNGmaster #16 Posted 18 May 2019 - 06:18 PM

    Field Marshal

  • Player
  • 38759 battles
  • 12,522
  • Member since:
    03-18-2013

I'm sure WG would be thrilled with the idea of scrapping their entire game and starting from scratch. :facepalm:

Then again if they hear you think WoT 0.7 in any way represents mid 20th century armoured warfare better than any other iteration of the game you might actually put them in such a delighted mood they might not laugh in your face.



Fanste94 #17 Posted 18 May 2019 - 06:41 PM

    Warrant Officer

  • Player
  • 4407 battles
  • 548
  • Member since:
    01-13-2013
Maybe they should start from the scratch

SiliconSidewinder #18 Posted 18 May 2019 - 07:03 PM

    General

  • Player
  • 29102 battles
  • 8,668
  • [WJDE] WJDE
  • Member since:
    09-16-2012

View PostFanste94, on 18 May 2019 - 06:41 PM, said:

Maybe they should start from the scratch

 

sounds like WoT is not the game for you.

Fanste94 #19 Posted 18 May 2019 - 07:13 PM

    Warrant Officer

  • Player
  • 4407 battles
  • 548
  • Member since:
    01-13-2013

View PostSiliconSidewinder, on 18 May 2019 - 06:03 PM, said:

 

sounds like WoT is not the game for you.

 

Maybe it's not for you, because won't now is a mess

SiliconSidewinder #20 Posted 18 May 2019 - 07:20 PM

    General

  • Player
  • 29102 battles
  • 8,668
  • [WJDE] WJDE
  • Member since:
    09-16-2012

View PostFanste94, on 18 May 2019 - 07:13 PM, said:

 

Maybe it's not for you, because won't now is a mess

 

see that's where we disagree.

in my books WoT is better now than it has been for years.

 






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users